Icrpg Volume 2

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A RUNEHAMMER GAMES PRODUCTION All artwork by Brandish Gilhelm Copyright 2017

Welcome to the ever-expanding world of INDEX CARD RPG! Every DungeonMaster needs places, objects, scenery, treasures, characters and monsters! It’s all right here, ready to print, cut, and use in your next game. Use the cards as idea primers, in-game props and locations, terrain supplements or lair décor. It’s all up to your devious creativity! Each Volume of INDEX CARD RPG includes 100 original images and a CARD LISTING to get your sinister imagination turning. For best results, print this file on light card stock. Follow the cut lines, and use a desktop paper cutter. Normal paper works too, and is even easier. Just two cuts per page and you’re under way! Every game is different, every player, every DungeonMaster is unique! Use these cards YOUR WAY. Strength and Honor, -HF

VOLUME TWO CARD INDEX 1: SPIKED PORTCULLIS: Forged of black iron, weighing tons, and suspended by some devious hidden chain. 2: MECHANICAL LEVER: Useful to doing or undoing all kinds of dungeon devices. 3: ARCHON: An avatar of righteousness, glowing with the power of the Everbright. 4: BANSHEE: Shrieking, swooping, and smiting minds with hate from a time before bronze. 5: HEADS ON PIKES: Gah! What merciless raiders left this message behind? 6: EYE BEAST: Magic withers in its gaze, flesh rots ‘tween its fangs, and always those stalks twitch and coil. 7: GUARD TOWER: A common structure of the middle realms used to gain a bird’s eye view, or hold a road. 8: RUINED GUARD TOWER: Was it a dragon, earthquake, or simply the ravaging of time? 9: WOODLAND ROAD: Head that-a-way up yonder, but stay to the road. 10: WALLED PASS: A cataract of rock saddled by one massive iron-banded gate. 11: OLD WELL: Innocent enough, but black with nightmare below. 12: ENDLESS STAIRS: The dread of many adventurers...there must be a way to find the top. 13: BOOK OF ELDER GODS: Bound in human hide, containing all the secrets of the mad priests, and all the power of evil. 14: MINOTAUR: This monster was created by a curse long ago, and still rages with wrath. 15: PYRAMID: Weird-eyed worshippers swoon beneath the leaning immensity of this otherwordly form. 16: DEMON GATE: A conduit to the realms of torment. 17: GLORIOUS STATUE: Rising, sweeping with the grace of a kingdom long vanished. 18: GLORIOUS STATUE: Another masterwork of the old ones, now cracking with age. 19: TUNNEL CRAWLER: These gigantic insectoids spiral through subterra seeking carrion and other food relentlessly. 20: RAFTER WRAITH: Some poor soul hungry for retribution. 21: RAFTER FIEND: What trapped them up there? Gods, they’re everywhere! 22: WATERFALL: A glorious and sublime sight. 23: MASSIVE CAVERN: The echoes alone can drive a man mad, much less what slithers there. 24: WATCH POST: Built outside town to spy for creatures, raiders, and whatever dooms approach. 25: HUMBLE ABODE: The average house or shop. 26: MAGE’S TOWER: An odd, impossible little abode built to house old secrets. 27: BLACKSMITH: This blocky domain smells of coal and bronze, with a wall of masterworks. 28: ROASTING HOCK: Eh? Stew pot? Bah! Just hang it on a hook! 29: POSTED NOTE: Some mystery-laden parchment, but placed there by whom?

VOLUME TWO CARD INDEX 30: MYSTERIOUS TRACKS: A series of weird imprints found in the mud. 31: IRON MAIDEN: The woe of those entombed in this diabolical death machine! Are those eyes? 32: MUTANT SKULL ARTIFACT: It is told there is a one-eyed skull made of pure adamantite...but where? 33: PERILOUS NARROW: Mind the edge, this stone is brittle as glass! 34: DANGEROUS NARROW: Eyes forward and make for the far door! 35: STEEL BEAR TRAP: Always handy when dealing with gnolls, bugbears, and city guards. 36: DARK FOREST: A path goes in, winding among the shadows, but it doesn’t seem to ever come out. 37: RAFT: A sort of makeshift skiff often used a river ferry or cargo barge. 38: SERPENT ALTAR: Snake-men! What horrors they must have performed on these stone tables... 39: ENDLESS SWAMP: Cattails, muck, flies and of course that abominable croaking. 40: SKULL ISLAND: We’ve all heard the tales, gold in the left eye and death in the right. But are they true? 41: APHOS: The ruin of the greatest civilizations to grace our world. 42: TENTACLE PIT: Rise! Rise from dead dreams and silent stars! Rise and devour the world! 43: GIANT FIREPLACE: A standard for creepy mansions, dismal castles and lonely lords. 44: STONE BRIDGE: This hewn span crosses the dizzy heights of a thundering waterfall. 45: PERILOUS ZIGZAG: Do. Not. Run. 46: PLATFORM: Looks easy enough, all we need do is leap to that stone respite there... 47: WEIRD CLEARING: Deep in the forest, some force has cleared a place where strange lights are seen every night. 48: WAGON: Fit for a King or caravan, it is! Look at this here...iron leaf springs! Can you believe it? 49: BARRICADE: A wall of improvised pain including shields, weapons, logs, and wagon wheels. 50: RUINED WAGON: Smoldering, shattered. 51: CAVALRY: Mounted warriors can be formidable indeed, with enough space to run. 52: SQUARE PLATFORM: Ok, to the next one! Jump! 53: RITUAL OF THE PIT: Are those men or statues at the abyssal edge? These candles seem supernatural... 54: SHIPWRECK: The creaking, rotted ruin of a once proud galleon. 55: JAGGED SPIKES: No man-made death here, only icy, stony, ragged spines from some hellish geologic accident. 56: HAUNTED MANSION: Up on the hill there...folk say a darkness dwells in that old place. 57: CRUMBLING COLOSSA: There is a plaza far beyond town, some remnant of a civilization long-fallen. 58: DRAGON MURAL: A massive relief depicting two dragons locked in a deadly duel over some mysterious crystal.

VOLUME TWO CARD INDEX 59: MINING CRANE: Timbers, rope, pulleys and nails combine to lift what a hundred men never could. 60: JUNGLE RUIN: A stepped pyramid, capped with stone carvings of leopards, and teeth, and human sacrifice. 61: DEEP JUNGLE: Cloying, humid heat among ferns and palms...all wrapped with choking vines. 62: ARBALEST: This is the deadliest of siege weapons, capable of skewering an elephant or piercing a wall. 63: MOUNTAINS: Great jagged spires thrusting up in a spine of impassable granite. 64: FERRY MAN: Far below the world, a dead man waits to ferry souls into the underworld...for a price. 65: MASSIVE EXPLOSION: Boom! You got dead. 66: LABYRINTH: Mazes of this kind are found in many places, but this one is endless, and maddening, and magical. 67: HEROIC INSPIRATION: You, friend, are a hero. Take this token, and use it only in the greatest need. 68: CAMPFIRE: Adventurers gather ‘round their fires in teh inky dark, and tell tales. 69: DISPLACER: A horrific predator that can blink in and out of phase, making it elusive and lethal. 70: RUNEHAMMER MEAD: Do not drink. Repeat: do not drink! 71: MAW: Some believe that at the heart of the universe a great fanged mouth grows and devours all. 72: HEROIC INSPIRATION: Deeds for the ages! Take this token, and redeem it with care. 73: GLAIVE: A myth and riddle all in this: a hero lost and maiden’s kiss. 74: DAY and NIGHT: The wheel of our times. 75: PROTOLITHIC IDOL: An artifact of those who predate mankind, and all notions of good or evil. 76: ACID GRAPPLER: What a monster! All barbed suckers and whipping eels ‘round a beak like iron. Run! 77: FOUNTAIN OF HEROES: At town’s square, where good folk gather. 78: CITY GATES: Halt! What news from the wilderness, traveler? 79: BROKEN WALKWAY: What could go wrong? 80: QUAINT HUT: Near the woods lives an old Druid, in a humble hut. Do not underestimate her power. 81: OLD TOMM: A noted die-hard from Iradrum, and one of teh finest brewers and smiths of our age. 82: ELAYNA: Innkeeper here, all bust and smile to match. 83: OSRYK THE BLACK: Not all merchants are portly laughter and fluffy hats. 84: CONFESSOR: Lady Arella most call her. She is the high priestess of this place, and watches her flock with diligent eyes. 85: GAZABAN THE REMARKABLE: Yes! Here in my coats! A dove! Eh? Staff of what? No, never heard of it. 86: WRAITH: If you seek the shadow, you must risk meeting it in person. 87: STEED: A fine, sturdy horse for working folk.

VOLUME TWO CARD INDEX 88: WAR HORSE: A knight’s mount complete with coat and scabbard-pack. 89: GUARD KRELL: ‘Ello, and welcome to our little town! How can I help? 90: OBELISK: Salvaged from some sand-swept ruin and brought to our fine town. What a terrible idea. 91: THE QUEEN: She may seem stern, but on her shoulders rest great power, and she wields it wisely. 92: THE KING: The greatest of us: warrior and scholar, father and son all in one. Long live the King! 93: MIND EATER: Time-leeching monstrosities from beyond the beyond. Pray you never see one. 94: MIMIC: I knew it! I knew it! 95: HERO’s TOMB: Here rests our captain, master of arms, who met his end in battle. 96: BARRELS OF ALE: Gods what a stash! Gar of every kind and color! To the mugs! 97: THOUSAND POUND BLOCK: Don’t worry, it’s perfectly secure up there. 98: CITY OF SPIRES: A wonder of our world. 99: ROW BOAT: Is there supposed to be water in here? Because, there’s a lot of water in here. 100: CITY OF DUNES: Deep in the desert a paradise of towers and sandstone walls defies the landscape.

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INDEX CARD RPG, VOLUME TWO, 1st EDITION All artwork is for personal use only, and cannot be reproduced in any other form without the written consent of RUNEHAMMER GAMES under Copyright Rights Reserved, 2017 Contact [email protected] Visit DRUNKENS & DRAGONS on FACEBOOK and YOUTUBE, and join the ICRPG community!



The world we imagine are more than mere fantasy. They are reminders that we are the finite mirrors of an infinite universe. -HF

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