Icrpg_vol_3

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A RUNEHAMMER GAMES PRODUCTION All artwork by Brandish Gilhelm Copyright 2017

Welcome to the ever-expanding world of INDEX CARD RPG! Every Game Master needs places, objects, scenery, treasures, characters and monsters! It’s all right here, ready to print, cut, and use in your next game. Use the cards as idea primers, in-game props and locations, terrain supplements or lair décor. It’s all up to your devious creativity! Each Volume of INDEX CARD RPG includes 100 original images and a CARD LISTING to get your sinister imagination turning. For best results, print this file on light card stock. Follow the cut lines, and use a desktop paper cutter. Normal paper works too, and is even easier. Just two cuts per page and you’re under way! Every game is different, every player, every DungeonMaster is unique! Use these cards YOUR WAY. Strength and Honor, -HF

VOLUME THREE CARD INDEX 1: SURFACE ROVER: Lightweight, all-terrain transport for 8 crew, cargo and weapons. 3 Modules: Cockpit, Cargo, Engine. 2: KRELL BATTROID: Invincible war machine of the Krell world-killers. Twin pulse cannons, AI controlled. 3: LOCKERS: Every ship has a spot for uniforms, whiskey, and a pic of your sweety back home. 4: HYPERSLEEP PODS: A combination of bio-stasis and cryo fluid support for long interstellar flights. 5: STREAKER: A lightning-fast predator known to run in massive packs on backwater worlds, driven by magnetic senses. 6: BULLGORT: Massive, bulky jungle and mountain dweller, feeds primarily on power sources and radioactive materials. 7: ISO-STATION: Planet side installation for staging, research, and terraforming operations. 8: DROPSHIP: Fast-deploy sub-orbital cargo combat aircraft with 5 modules on average, heavy weapons and armor. 9: RAILGUN: A colossal magnetic weapon installed planetside, capable of destroying a small moon in a single shot. 10: CRASH SITE/FOREST: A damaged spacecraft smoldering in some remote, wooded nowhere. 11: CRASH SITE/BARREN: Wreckage smashed into the jagged rocks of a barren planetoid. 12: LOADER: Hydraulic operator-augment for heavy cargo handling and hazmat ops. 13: WEAPON RACK: All manner of high tech doombringers in one magnetic storage center. 14: PSYKER JUMPSHIP: Typical formation of a mid-sized Psyker starship or fighter. Crew 12, 6 modules. 15: MEDBOT: A mobile, fully capable medical droid with advanced AI and weeks of supplies. 16: REACTOR: Geno-design cold fluid reactor module, used for ship’s power or urban power station. 17: CARGO SHIP: Massive, heavy hauler with sub-warp ion drives, up to 40 modules. 18: MECHA DRYDOCK: A hangar used to repair, refuel, and reload war mecha and other large fighting machines. 19: REPTOID AI CRANE: Self-guided heavy work equipment, almost impossible to move once assembled. 20: DESTROYED SHIP: The spaceways are littered with the husks of blasted starships. 21: DERELICT CRUISER: Dark, powerless craft adrift in the abyss. 22: BIO TUBES: Experimental species engines used to create new life forms. 23: XILL ENCLAVE: One of the strange structures used by Xill to form their kind from raw materials. 24: OUTSIDER DRIVE: Weird, rubbery ion drive used in trans-galactic warps. Unstable. 25: FUEL TANKS: Poorly stored tanks filled with volatile gas under pressure. 26: SMUGGLER SHIP: Fast cargo vessels with 5-10 modules, minimal crew space and armed to the teeth. 27: FREIGHTER: Huge capitol ships used by the Imperium, Zurin and others for cross-system transport. 28: FIGHTER: Krell design, but retor fitted to several species for hyperspeed, short range ops. Max 2 modules. 29: CARRIER: A mobile spaceport with 50+ modules, massive crew, and an entire fleet within.

VOLUME THREE CARD INDEX 30: BINARY STAR: Two suns calving plasma and other volatile gasses into one another’s gravity wells. 31: VORTEX: Heavy gravity wells form huge whirlpools of gas, dust, and debris that devour entire star systems. 32: DEEP SPACE STATION: These outposts exist in the gulfs between stars, running on fusion reactors in the bitter dark. 33: WARP SHELL IMPULSE: In short range maneuvers, the War Shell is amazingly agile. 34: CARGO: A stack of crates and other items, containing LOOT. 36: CARGO BAY: A common module in many starships including storage and a mini-crane. 37: AIRLOCK: Heavy duranium doors between life and the abyss. 38: WARP SHELL: A semi-biological duranium arthropod starship capable of trans-dimensional warp. 39: REPTOID FIGHTER: The cheapest, mass produced space fighter in the cosmos. 40: ODD CHEST: A weird container for LOOT, likely early Psyker design. 41: CHEST: Standard hyper alloy lock box. 42: CRABASITES: Ubiquitous swarm creatures that are drawn to heat. 43: CRAB HORROR: The result of a crabasite exposed to Darkstar radiation. 44: GHOST ARMOR: Imperium elite warriors, trapped for eternity in their war regalia. 45: CRYSTAL SKITTER: Hateful, crystalline arachnids that defend the splinters of YOG. 46: RAVAGER: The most hated species in space: a race of pirate killers with no sense of morality or purpose. 47: GRAV JELLY: Hovering oddities, semi-intelligent, silicate-based, driven by baffling motivations. 48: MED PACK: Simple medical supplies. 49: COOLING VENT: Found on many starships and bases to vent hot reactor gasses. 50: IMPERIUM PALACE: Colossal urban stations with warp drive, can house thousands of citizens. 51: BATTLE ARMOR: A dormant suit of combat armor, wearable by biped species. 52: CANTENA: A wretched hive of scum and villainy. 53: RAVAGER ALPHA: Among the pirates, some are bigger, more cruel, and far more devious. 54: PILOT: Every ship needs one. 55: LASER BARRIER: Found in pairs, forming a high wattage cutting beam mesh as blockade or trap. 56: STAR MAP: Wondrous lost technology that can map huge swaths of deep space. 57: SENTRY GUN: Programmable AI-driven caseless autocannon. 58: POLARITY SWITCH: High-resitance lever for power systems. 59: ADRIFT: An EVA operator drifts on a winding tether.

VOLUME THREE CARD INDEX 60: CORPSE: Some poor soul lost to the many perils of space travel. 61: ZURIN TEMPLE: Gathering place of the gentle ones. 62: BULKHEAD: Standard wheel-lock door for isolating ship’s modules. 63: MAINFRAME: Huge supercomputers that run ship systems or entire urabn areas. 64: ESCAPE POD: These lifeboats jettison with 1 or 2 occupants, and can drift for weeks with life support. 65: CRYSTAL WORLD: Some planetoids have formed from pure crystal. 66: EGG PHASE: Some species gestate in these large, ovoid pods. 67: POSTRONIC CIRCUIT/DIRECT: A series of heavy-load power conduit. 68: POSITRONIC CIRCUIT/CORNER: A bend in the system. 69: OUTSIDER SALVAGER SHIP: Some of the strangest tech in the multiverse. 70: HOLLOW ASTEROID: Colonized space debris with a hollow cavity. 71: FRAGMENT WORLD: Remnant of a destroyed planet with low gravity. 72: RINGWORLD: The engineering marvels of an age lost. 73: MOON: Countless small planetoids fill the cosmos. 74: PLANET: Too many varieties to list. 75: TERMINAL: Standard operator location for larger systems. 76: WARP SHELL PLAN VIEW: A look at the hull design of these incredible craft. 77: REPTOID SUPERCRUISER: Large vessels used for war and transport. 78: SHIP DRIVE: Many varieties incuding Ion Drive, Warp, and even Runic. 79: MEDICAL BAY: Typical medical module including stasis pods, supplies and patient gurneys. 80: CORRIDOR: A typical ship’s passage. 81: TRANSMITTER: Long range comms require a signal boosting device such as this. 82: TACHYON CORE: A time-bending power source used by some Mecha planets. 83: EVA SUIT: A non-combat suit used for work and movement in vaccum and zero gravity. 84: RUNE FORGE: Massive hovering artifacts of an unknown race and era. 85: DROID: Simple mechanical lifeforms that perform all kinds of duties. 86: REINFORCED DOOR: A mag-locked duranium barrier that is impervious to almost everything. 87: FORSAKEN KING: A band of long forgotten galaxy-dominators that is believed extinct. 88: FUNGALOID: Odd fungus-folk of the outer systems, still living in simple feudal lifeways.

VOLUME THREE CARD INDEX 89: SQUAG: A countless legion of explorers and petty conquerors that have proven impossible to erradicate. 90: ARCHITECT: Dreaded, mysterious ancients of the primordial multiverse, driven by ominous portents. 91: WARDEN: These lumbering giants are guardians of the natural worlds. 92: GULF: A frightening void between stars or planets, where many meet their doom. 93: NITRO BUG: A rocket-powered interplanetary predator with a tough duranium husk. 94: VAC HUNTER: A predator found on worlds without atmosphere, with a silicate and andesitic composition. 95: DEATH DRONE: Bio-engineered super weapons now out of control and driven by murderous impulse. 96: PYLON: Unexplained artefacts of a time long forgotten, that seem bound by some galaxy-spanning energy pattern. 97: SAIL LIZARD: These finned beasts are found on many worlds, and use wind to move at high speed. 98: NIRISIAN: An isolated, insectoid species that is seldom encountered on inhabited worlds. 99: SWARMER: Dastardly parasitic buzzers that come in the thousands. 100: WARP LOCK: A weird pattern of geometry rumored to unlock dimensional pathways to distant times and places.

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INDEX CARD RPG, VOLUME THREE All artwork is for personal use only, and may be printed or reproduced for that use. ie: It’s all good, print shop guy! This is for a home game! Any commercial use is prohibited without the written consent of RUNEHAMMER GAMES under Copyright Rights Reserved, 2017 Contact [email protected]



The world we imagine are more than mere fantasy. They are reminders that we are the finite mirrors of an infinite universe. -HF

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