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Become A Master of the Gaff A gaff card is a specially printed card designed to fit in with your NORMAL DECK. With these cards you can “shift the reality of your deck.” Gaff cards allow you to do tricks where cards are: shot, aged, flipped, zipped, fallen, faded, ripped and stuck, box printed, blank, creepy, blacked out, swirled, thumb printed, smudged, inked wrong, mis-made, tagged, transferred, erased, added to, too high, shifted, shattered, fractioned, blurred, and skeletal. There's no way to do all that without having specially printed playing cards. Ellusionist's award winning design team has produced a Gaff Deck full of special art work cards for nearly all types of playing cards: Standard Bicycle, Black Tiger, Ghost. So first you have to have one of those decks. And Ellusionist has created the ultimate vehicle to train you in the art of using gaffed playing cards. A DVD called “Army of 52.” This document is the companion to that DVD, not only does it describe how to do the effects in detail, but it goes a step further and offers you alternative handlings as well as offers you additional effects that will beef your “Army” into an Armada Let us guide you through every nook and cranny, gully, hill, and valley imaginable. By the time we finish with you, you'll know so much about gaff cards and how to use them, you will be able to go out and astound people in ways you never thought were possible.

Table of Contents: • • • • • • • • • • • • • • • • •

Gaff Listing page 3

Stranger Card page 6 Mirror Image page 7 Pip Matrix page 8 Card Spin page 8 Aces Flapping page 9 DG Spade Orama page 9 Captain Blur page 11 Split Seven page 11 Negative Erdnase page 12 Ambitious Black page 12 Colt 45 Pip Switch page 13 Queen Transmit page 13 Ink Flow page 14 Shattered Aces page 14 Additional Concepts page 14 “But what about…” page 16

2 - Double backer cards - one side is a red back/the other is the front artwork for the card case. [also in Ultra Gaff deck] 2 - 3 1/2 of clubs [Murphey Magic’s gaff] 1 - 4 of hearts card with a reversed 6 of spades face printed on the back of the four. [Jay Sankey’s Single Ambition Gaff] 1 - Reverse printed 5 of spades 1 - 10 of spades card – pips are red. 1 - 10 of diamonds with the center pips piled on the bottom of the card [somewhat like the finale card to Presto Printo]. 1 - 13 of Diamonds [Royal makes a similar gaff] 1 - 9 of diamonds with a "torn" blue-backed circle - including the angel riding the bike - on the back.. 3 - 4 of Spades - Moving pips. These cards are used for the one-by-one traveling pips effect. [These gaffs can also be used for Doug Conn’s “Pip trip” in “Tricks of My Trade” page 121] 2 - 8 of hearts - Zipper printed on the back. One card has a closed zipper the other has the zipper partially open to reveal a 4 of spades. 1 - Aged 6 of spades. The card has been printed to look like an old, yellowed card. 1 - 8 of diamonds - Red back/Black tiger face with red pips 1 - 2 of spades with one index pip partially scratched off to reveal the index pip of an 8 of clubs. 1 - 3 of spades with smeared center pips. 1 - 4 of spades with a fingerprint on the face. 1 - 4 of clubs with 5 center pips. 1 - 5 of clubs with 4 center pips. 1 - Blurred 5 of spades. 1 - Blurred 7 of spades. 1 - Blurred 7 of spades.

Prediction-Style Gaff Cards: most of these cards are meant to “show with a double lift” and then to have its mate placed face down for a later reveal, or to roll both as a double lift and then to perform an erdnase to reveal the prediction underneath. 2 - Nailed Zombie Prediction. 1 card shows a lanky red zombie-like "thing" on it, the other shows the thing impaled by nails with a 6 of hearts nailed to his stomach. [no longer included, it has been replaced with the Seer cards]

2 - Skeleton Grave cards - 1 card shows a skeleton in a coffin. The other shows the Skeleton holding a 2 of clubs. 2 - Raven cards - 1 card shows a raven, the other shows a 5 of spades prediction in the eye of the raven. 2 - Joker prediction cards - 1 card shows a joker holding a card, with the back showing. The other card shows the joker holding a face up 6 of hearts. 2 - Skeletal Horse Jokers – Mundus Vult Decipi “The World Wants to be Deceived” Both cards show what I believe was the original Joker design for the ghost deck. The second card displays a ghostly Ace of clubs prediction. 1 - 4 of spades with an 8 of hearts prediction woven into the detail work of the back of the card. [similar to Jay Sankey’s “fine print” effect] 1 - 4 of clubs with a spray painted style prediction of the King of clubs on the back.

Court Card Gaffs: 1 - Blank faced card 3 - Ghost Queens cards. 3 Queen of spades cards one lighter than the other, showing a gradual "photograph" of the card. 4 - Skeleton Kings - from the Ghost Gaff deck. 1 - King of Diamonds with a bullet hole on the face. 1 - King of Diamonds with one of the index pips moved halfway down the card 3 - Cracked Aces - The Aces of Clubs, Hearts and Diamonds with cracked center pips. 1 - Ace of Hearts - Regular face that has the Center Ace of spades design printed on the back that is used with the Ace of spades with no central pip, mentioned below. 1 - Ace of Spades with missing center pip. [also in Ultra Gaff deck] 1 - Ace of Spades with warped/twisted center pip. 1 - Ace of Spades - Tally Ho Ace of Spades with a red bicycle back. [no longer included it has been replaced with a normal double backer] 1 - Ace of Spades - unquam Dormio “I never sleep” 1 - Ace of Spades - There is an image of a skull seen in the center pip. 1 - Ace of Spades - from the Master Edition Bicycle deck.

1. The Stranger Card – [Ed Marlo, Marlo’s Magazine vol.5 1984] a different colored backed card, held by a spectator, radically transforms into a second spectator’s freely selected and signed card. GAFF %EEDED: A double backer with red on one side and blue on the other.* SET UP: With a normal red backed deck, have any blue backed card placed second from the top. [this is your force card] Hand the red/blue gaff to a second spectator with the blue side up. Comment that this is your prediction, and that they are not to let anything happen to it. %OTE: for most of the tricks on the Army of 52 DVD, the tricks start with your force card on top of the deck [or second from the top] and performing a swing cut, holding a break and executing a riffle force. PRESE%TATIO%: So after you cut to the break, do a double lift (DL) and roll the two cards as one, this should be the face of your blue backer. Have the spectator sign the face of the blue card while the magician holds the entire deck. Roll the two cards back down as one. Roll the deck face up on your hand and execute the Darwin Ortiz pinky pull down, swing cut the deck, maintaining your break on the bottom card. The indifferent red card goes into the middle of the deck [along with the swing cut] and the blue force card should now be the bottom most card. Move the deck back up to chest level and necktie the deck. Comment that, “wouldn’t it be amazing if my previous prediction was the same as the card that you signed?” Take the stranger card and place it on top of the face down selection, being careful not to expose the blue card already on the top of the deck. You should now have the doublefacer on top with the blue side up and second from the top should be the signed blue backer. Execute a double lift, and reveal the signed card. ALTER%ATIVE HA%DLI%G: Now, I don’t like the handling after the spectator signs their card; mainly because the next few moves don’t make any sense. Your spectators expect a certain rhythm to a magic trick and one of those is “and now your card goes into the middle of the deck and is lost.” And in this trick, to all appearances the deck is turned upside down [a weird movement in and of itself] and then when the deck is cut, it isn’t very clear what happens next. My handling would follow right after the spectator signs their card. Roll the two cards as one face down to show the red/normal back color. Swing cut the deck and really lose the topmost cards somewhere into the middle. Now, at this point you don’t need to hold a break, or even try to remember where you placed them, it doesn’t matter. Take the gaff card from the second spectator and place it back on top over the top of the deck. Remind everyone that this was your prediction card, in view the entire time. Execute a shapeshifter move on the single card and explain that you have, shot the blue card – your prediction – “somewhere into the middle of the deck to find the signed card.” Place the DF on top of the deck [normal side down] and fan the deck – one blue backed card is seen. Now, with no fancy movements, have the spectator draw their own card out – and reveal.

* I didn’t’ get one in my gaff deck, but it is in the Ultra gaff deck and in the standard “card gaff” decks that bicycle makes.

SECO%D ALTER%ATIVE: Another handling would be – right after the spectator signs the card, roll the top two as one face down, swing cut the top cards into the middle of the deck, but before you close up the deck, push the top/ indifferent card forward into an outjog with the now top half of the deck, at the same time covering the exposing blue back second from the top. Lay the top of the deck down, now gripping the deck so that their “supposed” card is protruding. “We’ll put your card into the middle of the deck, but leave it out a little so that you can see it.” Now take your gaff from the second spectator and place it on top [now the imagery is supposedly the spectator can see BOTH CARDS at the same time.] You reinforce this by saying, “And this is my prediction card that has been in view the entire time.” With the deck hand, have the index finger on the outmost edge of the outjogged indifferent card, lift the top gaff and execute a shapeshifter while at the same time the index finger pushes the outjogged card into the deck. “With just a wave, I can cause both cards to magically transpose.” Fan the deck on a table or from hand to hand and have the spectator remove the blue backed card to their amazement.

2. Mirror Image- The magician takes a blank card and says she is going to print a face to it, she takes a five of spades and places it to the face of the blank and after some prestigitation is able to print a mirror image of the card onto the blank facer. GAFF %EEDED: Blank card and the Mirror Image 5S SET UP: The Mirror card [MC] on top of the blank card [BC] - the two of these are held as one card with only the blank showing. The normal 5C is placed face up on top of the face down deck. EARLIER SET UP: If you wanted, you could place the two cards as one face down on top of the deck. The 5C could even be face down. You could pull the deck out of the box face down, do a DL and show the blank card. Say that you wanted to print a face to it, “we’ll just use the top card here” turn the top card over and viola it’s the 5C! PRESE%TATIO%: Holding the 2 cards as one, outjog the real 5C a half way from the edge of the deck calling attention to it. Lay the two cards as one on top of the deck [flush with the deck], leaving the 5 exposed. Now, push forward only the top card [the MC] flush with the outjogged card, leaving the blank face down on the deck. Strip out the two cards that are now face to face. Table the deck [face up if you are worried about grabbers] and do your reveal. With the two cards pressed together start from the topmost edge and pull apart slowly as if the ink is transferring from one card to the other. %OTES: This is one of the tricks with no presentation on the DVD and honestly for an effect to work, half of the trick relies on the story and flow of the effect. I would use the same set up as the Captain Blur effect [described later] where one spectator finds the force card and a second spectator is dealt the blank [“Oh, I’m sorry that card is probably left over from another trick, well I don’t want you to have to miss out on this, tell you what we can do…”] and the magician transforms the blank into the selection. “I can’t make a card just appear for you, but I can make a copy of the one your friend chose.” Ask what card the first spectator took, [this makes it look like the force card was a free selection] go through the deck and find the normal 5S and execute as described above.

3. Pip Matrix – A spectator selects the 4S and after examining the card, the spectator returns the card to the deck. Magically, the magician moves the pips of the card one by one to the same corner. And as if that was not enough, the magician restores the pips back to normal with a simple flick of the wrist. GAFF %EEDED: 3 4D ‘moved pips’ cards SETUP: Make a stack of your 3 gaff cards. The First is the 4 pips in the corner, then on top of that, the 3 moved pips, then the 2. Leave this pile face up [2 moved pips showing topnmost] and drop the face down deck on top of it and resquare. Place the real 4D on top of the deck face down. PRESE%TATIO%: Cut the deck and riffle force the normal 4D, while the spectator is looking at their card, realign deck so that mystery pack is back on bottom. Get a bottom pull down break on those 3 gaff cards Cut the deck and have the spectator place their card face up on the top half of the deck. Come over with bottom half of the deck and drop the four “held” cards face up on top unseen. [still holding a break] For the reveal, use the face down top half of the deck as a shield and slowly pantomime pulling the pip over to the corner of the card. Have the spectator rub their finger on the cards, “are they real?” For the next reveal, get a break on the topmost card and for each continuing reveal, the topmost half of the deck, picks up the top card to reveal the one underneath. For the final restore, hand the last gaff out for examination, wrist kill the deck to your side and flip the top card unseen. Take the gaff back and place it on the deck face up. Do a DL and then a Shapeshifter and reveal. ALTERA%TIVE HA%DLI%G: These gaffs can also be used for Doug Conn’s “Pip trip” in “Tricks of My Trade” page 121. And the thing I like better about Doug’s effect is – he starts with the card in its broken state and tells the spectator it’s a defective printed card, and he says, “…and normally I would have to get the guarantee to get a new card sent to me, but because I am a magician, I can fix this.” And then he repairs the card – that process again “makes sense” [why would I want to move the pips and wreck my card?] [this is similar to Mike Powers Holy Terror II, or Michael Close’s Pothole Trick where the hole moves around on the card ] BO%US EFFECT: RUB AWAY BRIDE: Use this same handling with your 4 faded queen cards. Start with having the spectator select the queen and then comment, “You know the ink they use on cards today is very cheap. Watch as I just rub it…. And you can already begin to see the card fade…..”

4. Card Spin - Offered as an alternative reveal to the shapeshifter transformation. Roll the top two cards as one in a DL, showing the “second card,” [the gaff 4S] and then roll the two cards back face down and push off the top card. Take the indifferent card [the real 4S] in your fingertips and “spin” the card saying that by spinning the card you can make all of the pips dart back to their respective corners.

5. Aces Flapping - “it’s not really a trick in itself, it’s more like a flourish” on your way into a four ace routine. GAFF %EEDED: 3 double facers with aces on one side and indifferent cards on the other. Unfortunately, these cards are also not included in your standard red/blue gaff deck, but since this flourish is a similar set up to MacDonald’s Aces you can get the gaffs from that effect. SETUP: 3 aces face up, indifferent cards face down all on top of a face down deck with your regular AS on top of the gaffs face down. PRESE%TATIO%: Your going to start with a swing cut and riffle force and push off the top most AS as your spectator’s selection. As you take the card off, wrist kill the deck and get a break on the next 3 ace gaffs. Bring the face down AS back [having never revealed it], and place it on top of your deck and roll all 4 cards over as one. Whatever card turns up comment that this is the card [selection] that you will attempt to find ‘four of a kind’ of. Do a KM move [Tony Kardyro and Ed Marlo] to hide the next three turned up cards and leave the indifferent card face up on the table. Pull all 4 cards to the right hand side as you seem to roll them all over face down – at the same time wrist kill the deck and use the deck turning over as your cover. The thumb continues to pull the “seen card” off and out and the deck continues to turn over and the packet lands face down on the deck. Now, do the same 2 moves for the next 2 gaffs – double lift, KM move and then place each “missed selection” off to the side with the indifferent side face up until only the AS is left face down on the deck. Now, to change things up – force the AS in any way you feel comfortable and allow the spectator to see it. Now you have 3 indifferent cards face up on the table and the AS – you can reveal in any way you want as you go into a four ace routine. Army suggest just a simple wrist kill on the gaffs held in one hand or sticking the gaffs in the deck outjogged and executing T.G. Murphy’s deck flip. [the “editors” at ellusionsit failed to check and they miscredit Murphy and call it the T.G. Thompson deck flip, don’t be deceived]

6. DG Spade Orama-

The magician shows the spectator a normal card box with the word "Bicycle" clearly written on the top. Then the magician asks the spectator to hold the box as the spectator freely chooses a card. After the spectator remembers their selection, the card is placed in the middle of the deck. The card box is returned to the magician. With just a rub, the magician changes the word "Bicycle" on the card box to reveal the spectator’s chosen card. GAFF %EEDED: Fake box face card and the force card. SET UP: Place the two cards as one with the “box” card face out on top of the back of the actual deck box. Reality check, the gaff deck face is on the other side.

6. DG Spade Orama Continued… PRESE%TATIO%: With the card box in hand, call attention to the word “Bicycle” and wrist kill the box on top of the cards held in your opposite hand [Mechanic’s grip]. As you do this “drop” the two cards on top of the deck. Hand the box to any spectator to hold. It doesn’t have to be the person you are performing the effect for. Now swing cut and execute a riffle force on your “force card.” Have the card returned to any place in the deck [it doesn’t matter where you put it] Now you just take the card box back and reveal the prediction in any way you like. Now Unfortunately, The card box for the standard red/blue gaff deck, does not have a card reveal like the Ghost Gaff. You’d have to modify the effect for the reveal of a backwards card box. The only “trick” on the red box is a “code” in the UPC that says 4 07 5P4D3S [four of spades] BO%US EFFECT: DK SPADE WARP: A chosen card is revealed written into the card box. GAFF %EEDED: Gaff with card box face SET UP: Same as before force card and gaff on the “face” of the card box to “hide” the true face of the deck. PRESE%TATIO%: Same as before, drop the gaffs on top of the deck, hand the box out, but this time make sure you hand the box to a second spectator. Then, riffle force the 4S to your chosen spectator. However for the reveal of the card box we go down a different path. Force the 4S and have the spectator take it from the deck, as they pull away with the card, roll your top card [the box gaff] to the bottom of the deck and roll the deck over. It should now look like you have the deck face down in your mechanics grip, but in reality it’s a face up deck with a face down gaff on top. Have the spectator slide the card back into the deck face down [really face up]. Now, here comes some misdirection - have the spectator take the box from the second spectator as they look away briefly to do this, palm off the gaff and turn the deck sideways in your hands to cover the action. As they take the deck, tell them to place it into the card box. “I want you to concentrate on your card, and I want you to picture your card ‘reversing’ in the box. See the card flipped - see it backwards from all of the other cards.” [notice you are NOT using the words ‘turned over’ - and you don’t want to.] “Did you concentrate? Did you feel it happen?” Have the spectator remove the deck and examine the card box as you looked shocked, “wow, you concentrated hard, the entire box has reversed.” Have the spectator remove the cards and show them that their card is the only one that has turned over. “Of course, the card box knew all along which card you would pick” - reveal the UPC and you just performed a triple threat! SECO%D BO%US EFFECT: DK FLIP ORAMA Use this same effect with the mirror image 5S. You have a reversed card and a reversed card box; use them together! Have the gaff in the deck anywhere along with a joker. Show the card box normal, and comment that you need to take out the jokers. Go through the deck, face towards you, and drop the real joker face up and the “box gaff” face down, put them in your pocket. [nobody cares, nothing has happened yet] Force the real 5S, have it lost in the deck and returned to the top. Palm off the real force card, have the spectator place it in the deck. “Concentrate… blah blah blah...” Reveal both their selection and the card box have “flipped.”

7. Captain Blur - The spectator’s selected card is found, but it’s blank. The card is left out-jogged in the deck and shaken from side to side until the 5 of spades comes into view, but from all of the shaking, it’s ink had blurred. But a quick flip from the Magician and the card comes back into focus. GAFF %EEDED: The out of focus 5S and the blank card [or you could use the out of focus 7S] SET UP: On top of the face down deck, real force card, blank and then the gaff PRESE%TATIO%: Force the real 5S with a riffle force, have them take the card and reassemble the deck with your gaffs on top of the deck. Now do an Ed Marlo tilt [get a break on the top two gaffs] as you take the selected card back. Make it appear that you are placing the card deep in the middle of the deck, but you are actually placing the card under the top two cards at the break. Square the cards and revolve the deck as you cut the deck, and riffle force again to supposedly have the spectator “find their own card.” But this time, you are just going to force them the blank card. As they are looking at the blank card, reassemble the deck with your “cards” back on top of the deck. While the spectator looks at the blank card, place your deck hand by your side and roll the topmost card face up on the deck. Bring the deck back up and necktie deck [selection facing you] “What’s wrong, show me the card. Oh, you just have to use your imagination.” Your going to do Jack Carpenter’s impulse change. Put the blank face up on top of the deck. Double Lift and stick both cards in the middle of the deck face up outjogged. As you turn the deck over, push the bottom-nmost card [the gaff] a little towards the deck [under cover] and then “cock” both cards over to the side. As you now shake the cards—your first finger comes over and makes contact with the top card [the blank] and pushes the card down and flush [also under cover]. Keep shaking, even as the gaff card comes into view to let the effect sink in. Stop and remove the card. Place the card on top of the deck face up catching a break on the topmost card [the real force card]. Do a double lift and execute a shapeshifter to allow the card to go back to normal.

8. Split 7-

a spectator’s selected 7C ‘splits’ into two 3 and 1/2 cards.

GAFFS %EEDED: Two 3 1/2 club cards. SET UP: On top of the face down deck, the 2 gaffs and then the force 7C on top. PRESE%TATIO%: force the 7C on to your spectator, cut the deck and do a riffle force and reassemble the deck to your set up position. Get a break on the top two gaff card and Marlo Tilt as you take the selection back and appear to place it deep into the middle of the deck. Turn the deck face up and fan the cards during your patter. Square up the deck and get a bottom break on the two gaffs.

8. Split 7 Continued-

maintain a thumb break with the hand holding the deck from above. For the “reveal” the hand holding the deck is going to rock in a swinging motion forward and backward as the spectator holds their hands out to “catch” their selection. As you swing the deck towards the spectator, the thumb is going to release it’s break and the two cards should “swing forward” as one and land face down in the spectator’s hands. [as the deck hand “pulls back’ towards you the cards should swing over with the momentum] Reveal the two cards as they “name” their selection. As you bring the two gaffs to the top of the deck, get a break on the top face down card. [the actual force card] Now with the 3 cards as one in your hands, you are going to execute Paul Harris’ Revolve Change. You are going to “flick” the cards towards the top of the deck, releasing the thumb [pushing with the ring finger] first so the entire packet rolls in mid-air and lands with the selected card face up. [similar to the reveal of the gaffs earlier] •

This gaff card is also sold as a “joke card” in other packet tricks. The Magician comments that he has predicted “half” of the card that the spectator will select. The spectator selects a 7 and the magician is puzzled. Half of 7 is 3 and 1/2. Everyone thinks the trick is done in until the Magician reveals his prediction.

9. %egative Erdnase - a variation on the erdanse change. Using the “negative card” of the black 8D gaff, place it second from the top and have the actual normal mate card on top. [both cards face up in preparation for an erdnase change] The fingers of the free hand push the top card into an outjog, as the hands pulls back the heal of the card pulls the second card out until it “clips” free, at that moment, the free “guiding hand” goes out to the left keeping the gaff card hidden. The first finger of the hand holding the deck reaches out from underneath and supports the card as the free hand guides the card into position. This erdnase does not just go forward, backward, forward, but rather: forward, backward, sideways, back again, reveal.

10. Ambitious Black -

during an ambitious card routine, the selected card fails to rise all of the way to the top, but this time, the pips themselves rise all of the way to the top of the back of the topmost card. GAFFS %EEDED: 6S card with pips on back SET UP: Any card on top, with the gaff card second from top PRESE%TATIO%: For your finale, just perform an erdnase change and reveal •

This is pretty much the same gaff/effect as sold by Jay Sankey for his effect ‘Single Ambition.’

11. Colt 45 Pip Switch - the spectator selects the 5C, in an attempt to find the card, the magician finds the 4C by accident. Seeing that the card is not exactly right, the magician attempts to rectify the situation by finding the 5C and moving the center pip over the 4, thus making it a “5.” GAFF %EEDED: the 4 with 5 pips and the 5 with 4 pips SET UP: on top of a face down deck, the gaff 4C [face up] the gaff 5C [facedown] the real 4C on the bottom of the deck and then real 5C on top of the deck [also face down.] PRESE%TATIO%: Riffle Force the real 5C, show it to the spectator and then have the selection placed back into the center of the deck fairly. Now you are going to perform J.K. Hartman’s pop out move with the bottom 4C under the guise of finding their selection. In an overhand grip on the deck, the top most fingers grip the bottom selection and pull it away from the deck and “fling” it out into view [kind of like the deck was “shook” and a random card just flung out.] As the 4C is protruding the topmost fingers break the deck in the center and raise the top portion as the 4C is inserted into the middle in an outjog. All of this happens in a single action. Strip the 4C out and reveal. The spectator says that’s wrong, that their card was the 5C, fan through the cards to find the 5C and withdraw it. Pick up the 4C put it underneath the face up 5 [Get a break on the top 2 cards] and place the two face up cards on top of your break. Now you are holding the top 4 cards in a break. Glide the bottom 2 selections out from under the topmost card [in a biddle grip] and slide the real 5C onto the deck face up. Now you are going to perform Stanley Collins and Dai Vernon’s Paintbrush change. You are holding three cards as one—your are going to forward with all 3 cards, leave 2 on the deck and come away with 1. The movement will happen all together and it will appear as if the same cards just switched pips.

12. Queen Transmit - Magician shows 2 cards - the QH and the QD. He places both cards on the table facedown and asks a spectator to choose one of the cards. Let say the spectator choose the QH, the magician then lifts the QH and to the surprise of the spectator, the queen of hearts has transform into a blank card. The magician then spread the face down deck and in the middle of the deck; there is one face up card that is the QH. The magician squares the deck and ask the spectator to name the last card on the table that is obviously the QD, but again to the surprise of the spectator, the QD also has also transformed into a blank card and again when the magician spreads the deck, the spectator can find the QD face up in the middle of the deck. GAFF %EEDED: 2 blank cards and a double indexed Q [diamond on 1 side and heart on the other] SET UP: Double index queen on the bottom of the deck face up, remember which pip is facing which direction. Have the two regular queens side-jogged in front of the two blank cards. Hold the 4 cards as 2, hiding the two blanks behind

12. Queen Transmit ContinuedPRESENTATION: Spread the deck face down and do not reveal the last card. Swing cut the deck placing the Q in the middle of the deck. Holding the packet of 4 cards, call attention to the 2 Queens and name them both so the spectator remembers them. For a brief second turn the pile over and place it on top of the deck [dropping off the top 2 queens]. Pick up the top 2 face down cards [all the while calling them queens, but in actuality they are the blank cards] and toss them to the table. Have a spectator call either the diamond or the heart. No matter which one they pick, rotate the deck in that direction [of the pip of the queen in the middle of the deck] and reveal a face down card, try to make it the one that “it would have been.” Reveal the blank and then fan the deck face down, one card will be reversed. Now it’s just a simple matter of executing the trick again in the same way. As you scoop up the deck and square it, rotate it end for end [also rotating the queen] reveal the last blank card and fan the deck again showing the only card reversed is the second queen. •

Since this gaff is not included in the standard gaff deck, you would need the queen card that is included with Phil Goldstein’s B’Wave effect.

13. Ink Flow -

The spade pips from a selected card are pressed upon the back of the deck and transferred off

onto another card. GAFF %EEDED: A Blank card, the pipped back/blank facer and the real force “mate” card. SET UP: [top down, face down] Blank, Gaff, and then the force card PRESE%TATIO%: Force the force card with a swing cut and riffle force. Reassemble the deck where they say “stop” and triple lift the top 3 cards and turn them over end for end as one on top of the deck. Pick up all 3 cards as one, holding them tightly so they do not separate. Now execute Wayne Houchin’s pip switch/paintbrush change. Move toward the deck [as in the Colt 45 Pip Switch routine] and dump off the top 2 cards and retain the last one. It should look like just that single movement, caused the pips to transfer off one card and they got stuck to another. * Unfortunately, the standard gaff deck only has the pipped back/normal facer that was used in Ambitious Black.

14. Shattered Aces - the magician shows the 4 aces and lays them out on the table facedown. Striking them all with his flat handed palm, the magician turns them over one at a time to reveal the pips in the center – have all shattered from the impact. GAFF %EEDED: The 3 shattered aces gaffs. SET UP: The 3 gaffs in a finger clip hidden by a hand palm. The 3 matching real aces in the second hand. PRESE%TATIO%: Count the 3 actual aces calling attention to them and placing them just above the gaffs held in the clip and turn the stack of real aces over. As you bring the stack up into view the real aces are ditched [lapped] and the gaffed cards are placed on the table face down. This trick [really more of an effect] can be done any way you like or that feels natural. I would rather it be part of a larger trick, otherwise, what is the point of shattering the center pips?

:ADDITIO%AL CO%CEPTS: 15. Diamond Move – KD gaff with the moved pip – erdnase change it with a regular KD that was on top of it. Show that you can move the pip with your magical power. 16. Coffin Card – Riffle force the 2C and then show the closed coffin card [reality check: above the coffin 2C card] roll the two as one in a DL and hand the spectator the topmost card [2C coffin] erdnase the 2C away to reveal a blank card and then have the spectator open their hands. * The coffin card effect is repeated in the Joker on the Bicycle holding a card, The Seer, the Raven and the Zipper cards. 17. Jeweler's Dozen – spectator selects the 10D and the 3D, magician lays the cards on the table and smacks them into a 13D. Show the real cards with the 13D behind it [hidden by the sidejog], square it over the deck and drop off the real cards. Place the gaff on the table face down, smack it and reveal. 18. Color Suck – shapeshifter change a real colored card for a ghostly faded card to reveal the “color has vanished” from your selection. You could use the negative 8D cards for this in the regular gaff deck. Or you could use the fallen pips 10D gaff to show the “flick” knocked all of the pips loose. 19. Fingerprint card – have the fingerprint 4S somewhere in the deck, rifle force the normal 4S on someone have them hold it face up, take the card back and have it go back into the deck, shuffle it and bring it back to the top, palm it off and hand the deck to a second spectator and have them find it by looking for the fingerprint. 20. SM3AR – Force a regular 3S and lay it on top of the “smeared” gaff. Erdnase change the normal card for the smeared card, commenting on how you can pull the ink off the deck.

But what about…. So, out of an “Army” of 52 cards… there are no routines or effects for 25 of those cards. That’s almost half of the deck! We think that’s barely an army, more like a platoon… not to mention the fact that there are cards in the commercial for what seem to be additional effects that are not explained or left to guess work. 1. Force Card Predictors: several cards in the deck allow you to force a card and then leave your prediction card on the table face down, in an envelope, or in the stomach of a small woodland animal. These would be the 4C with the smokey KC prediction on the back. The 4S with the 8H predicted in the scroll work. The KD with the bullet hole in it. Or any of the Joker predictor sets. 2. The Smeared Corner Card: The 2S with the smeared 8C card could be held with the smear hidden. Force the 8C and show your prediction to be wrong, but then pull it from your finger tips to reveal your back up plan 3. The Ghost Queen: You can use the same routine as pip matrix to fade the queen as opposed to moving pips around. 4. The Blue Backed Bike: Force the 9D on your spectator using a red backed deck, have it returned to the deck and brought to the top. With a blue backed deck, remove a card and tear one of the bicycle logos out in a circle. [use your thumb as a template to tear evenly] place the blue circle into a get ready and roll the deck face up. Slide the blue icon underneath and steal it away, palm it, clip it, put it into a pull...lap it...vanish it and then roll the deck back over and reveal the impossible. 5. Unicycle [sold in the Ultra Gaff set, but the cards are here] force the AH and have it lost in the deck. Comment that your AS will find the chosen selection. Erdnase the AS with the AS missing the center icon and then go through the deck face down, one card is seen with the AS logo on its back, the AH. 6. To the Bottom: Two cards in the deck have printing on the back, the 6S and the AS. Put one of those gaffs on the bottom of a deck and place their “mate” real card second from the top under a blank. Roll the top two and show the actual card—and then smack the top of the deck and let the bottom gaff card fall to the table. Turn the top card and reveal that the ink has shot through the deck to the bottom most card. [for the AS don’t use a blank, use the AS card that has no center icon. 7. The Skull Kings: I say use em in a 4 ace routine or some other routine that involves 4 cards. Swap them out as eye candy. Or just swap out your traditional 4 King cards for these. Or create some trick where your traditional 4K die or commit suicide and have them transform into these in a NFW style fashion. 8. The Fallen 10D: I suggested earlier a shapeshifter to knock the pips loose, or possibly spinning the spectator’s card. Force the normal 10D and then shake the card after a convincing DL and reveal. 9. The 4 Random Aces [including the warped ace] use these in a 4 ace routine, comment that the AS is the best Ace, so you use 4 of them in your deck. Or do a transformation effect where you transform each regular ace into a AS. Or just swap em out of your regular deck to beef up the look of an otherwise normal deck of cards. 10. The Aged 6S: Do a back in time effect, where your trick starts over from the beginning, commenting that you will take your spectator back in time to the beginning of the effect, reveal the aged card and add, “I guess we went back too far.” 11. The red 10S: The card is the opposite color, so force the 10S and then tell them you are going to find their card through guess work, “it’s a high card...it’s a pointed card….it’s red…” They say, “No, it was black.” And then ask, “Well what was it?” They say, “The 10S.” “It was?” you ask. “Well,…. I was still right, that’s a red card.” 12. The Box top cards: use these to cover the face of your backwards box, or for Unicycle [in Ultra Gaff] 13. The AH with the AS on the back: use this for Unicycle or for To the Bottom [above]

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