The Chess Course -A Chess Curriculum
pjJ� �· FIDE INSTRUCTOR (FI)
ool
Creating Chess Cult
Student Name: Trainer: Center:
-------
A 11
Rights Reserved
Copyright @ 2015 Praful Zaveri No part of this publication may be reproduced , stored in retrieval system , or transmitted in any form by any means, electronic, mechanical , photocopying, recording or otherwise, without prior permission of the author. Praful Zaveri asserts the moral authority to be identified as the author of this . book: The Chess Course A Chess Curriculum. -
The author shal l be glad to receive reader's opinion of the book, as well as suggestions for the future publ ications. Please send your comments to: Author: Praful Zaveri. E-Mail: website:
[email protected] www. indianchessschool.com
Page Layout:
Satish Swarnkar
Cover Page:
A man Shah Bul loverhead Communications, Mumbai E-mail:
[email protected] Website: www.bohcommunications.com
Cover Photo:
Koran Zaveri
Printed in India by:
St. Francis ITI Printing Press , Mumbai.
First Edition:
2013
Revised Edition:
2015
ISBN:
978-93-5104-846-6 (Book 1) 978-93 -5104-847-3 (Book 2) 978-93 -5104-848-0 (Book 3 ) 978-93-5104-849-7 (Book 4) 978-93-5104-850-3 (Book 5) 978-93-5104-851-0 (Book 6)
M.R.P.
�2400/-
Foreword At the outset I would l i ke to acknowledge my thanks to the chess fraternity for their unprecedented response to my book 'The Chess Course' (ISBN: 978-81-7525-816-7). As with mortals, any book has its own l ife and, how popular it may be, ceases with passage of time. Not so with 'The Chess Course'! It has completed a journey of 15years and still shows no sign of ceasing away! I am sanguine that the book has blessings of Goddess Caissa!! The book was the result of my need to have a content so as to help the aspiring young chess players at our school - the 'Indian Chess School' to excel. With the passage of time, the current content in terms of quantity appeared inadequate! This cal led for development of additional content coupled with my passion to create a unique course a chess curriculum , which would become a standard in chess training! With the parent book - 'The Chess Course' as the guiding l ight, the quest to create this curriculum commenced in October, 201 2 and culminated in July, 2013 with birth of 4 new books (96 training sessions). Now, 'The Chess Course' has a family of its own! The appetite to add more content became insatiable, which saw the birth of book 5 and 6 (additional 1 24 training sessions). Now, the result before you is a combined volume of 200 training sessions running into 610 large pages!! This curriculum is successfully being used at our school and it has helped chess talents to achieve success at various level of chess tournaments. It has also substantiated our unique 'Chess in Schools' program. The development of this syl labus demanded concentrated attention over an indefinite stretch of time - an eternity! But, all this is worth if the end result satisfies the author and, I admit that nothing has given me more satisfaction that these books! I would l i ke to acknowledge the contribution of the fol lowing persons without whom this passion would not have been fulfil led: A great teacher inspires! I had the privi lege of having an inspirational teacher in IM & FST Jovan Petronic. My stints with him at Singapore and Chennai in 2007 & 2008 hel p ed me in creating new vision for chess training. Thank you, Sir J ovan!
Satish Swarnkar for his untiring efforts in creating a wonderful layout of this book. He has been designing my books from the outset and is one of the 'Key' person to whom the success can be attributed. The credit for the cover page goes to my dear friend and a passionate chess player, Mr. Aman Shah. He and h is team from 'Bul loverhead Communications' has worked wonders with colour combination and effects! My nephew, Karan Zaveri for the cover photo. During the photo session, he made me feel l i ke a Bol lywood 'Star'! Thank you, Karan!! My alma mater, St. Francis ITI Printing Press for the beautiful printing and binding job of the book. With each passing year they are getting better and better! My friend and mentor, Ravindra Nargundkar for being a guiding 'Light' whenever my journey appeared to have reached a dead end. Chess trainers (impossible to name this big tribe of ours) across the length and breadth of the country who are using my books as a teaching tool. Their accolades and compliments for my books inspires me to work hard and raise the bench-mark. My team at the Indian Chess School for keeping a bel ief in my efforts. A special mention of Sandesh Nagarnaik- his painstaking efforts in the last 2-months to weed out my errors. My father, the late Bhupatrai Zaveri , who had unfl inch ing bel ief in my abil ity. I am sure that he too must be smil ing in heavens. I sti ll experience him holding my hands in turbulent times. Last but not least; my dear readers and users of these books in the form of young aspiring players and passionate chess lovers for their unprecedented response!!
FI. Praful Zaveri ll·h
Apr i l , 2015
Note for Trainers (who are using this book as a teaching tool) \
The book before you is a combined volume 6 books and a follow-up to the primary training manual -'The Chess Course ((ISBN: 978-81-7525-816-7).
The training methods used at our school is as under: 1. The trainer explains the basic principles and concepts of the chapter in question from the parent book 'The Chess Course' -would now be referred to as 'PB'- 'Parent Book'. The approximate duration of the training session at our school is also detai led as a guide. 2. Once the students have grasped the contents of the chapter, they are required to solve the test positions in this training manuals - would now be referred to as 'FB'- 'Family Book' as well as the positions presented in 'PB'. 3. Please note that testing method in some of the chapters requires 'Practical Demonstration against the Trainer' For example: Elementary checkmate with two Rooks. In such cases , our trainers play simultaneously and find out whether students are able to deliver checkmate.
4. The students are advised to record the answer in penci l (only!) in the space provided before each of the questions. The idea is to revise the book many a times by erasing the answers already recorded. 5. We also instruct and motivate them to ensure neatness and clarity in answers recorded. 6. Once the session concludes, the trainer collects both the boo ks, which are later assessed. Marks are awarded as per scoring pattern in the box provided at the end of each chapter. The trainer records the total marks scored for each of the chapter in the 'Appraisal Report' provided at the end of each book. 7. Once the students are through with basics (Level - I), they should also be instructed to go through 200 games (@ one game/day) given at the end of this book. The date on which the student has gone through the game should be recorded in the space provided. 8. As regards training games, the students are required to play the specified opening set-up with both the colours alternately. Accordingly, the training games are numbered 1 , la etc. 9. All the games goes into our database via our game appl ication developed by one of the former junior national player & a bri ll iant IITaan, Vishal Shah (deserves special thanks!) and are analyzed ('Blunder Check') with the help of Fritz. Based on how the game was played, the trainer awards marks as per the scoring pattern. 10. At the end of each level of training , the trainer is in a position to give a candid report of student's progress. 11. The students are encouraged to participate in tournaments at all levels (right from our Inter-Class events to Internationals). I feel that each tournament game is equivalent to one training session! 90 minutes/session with break-up as under : 15 minutes Revision/feedback of previous lesson: Current training session: 30 minutes Solving test positions: 45 minutes
Session Duration :
a) b) c)
From Levei-V & VI
a) b) c)
Revision/feedback of previous lesson: Current training session: Solving test positions:
Training Games :
30 minutes 30 minutes 60 minutes
25 minutes+ 10 seconds/player (for Level II & Level- III) 90 minutes+ 30 seconds/player (Level IV to VI).
�
Oeati'lg Chess CUlt
Tile Cfiess Course (AdVan ced 11) CONTENTS
Training Chapter
Page
97
Opposition
426
98
Berger's 'Rule of the Square'
430
99
King & Pawn versus King - I
433
100
King & Pawn versus King - II
437
101
King 4 Pawn Endings
443
102
Queen versus Pawn
103
Queen versus Pawn - II
458
104
Knight versus Pawn
463
105
Rook versus Pawn
467
106
Queen versus Rook
473
107
Rook & Pawn versus Rook: Phifidor·s Drawn Posftion
4n
108
Rook & Pawn versus Rook: Lucena's Winning Position
483
Training Games
490
Appraisal Report on Training Games
515
Appraisal Report
516
Session#
109-120
-
I
456
5
Creating· Chess Cult
The Chess Course (Advanced Ill) CONTENTS Session#
121
122 - 135 136
-
200
·
Training Chapter
Page
Bishop & Knight Mate - II
517
Chess Compositions & Problems
519
Traps & PitfoJis in the
526
Open ings
. World·s Greatest Chess Players & their Games Appraisal Report
581 610
6
CHESS SYMBOLS +
White Stands Slightly Better
+
Black Stands Slightly Better
+
White Has The Upper Hand
+
Black Has The Upper Hand
+-
White Has A Decisive Advantage
- +
Black Has A Decisive Advantage Even
oo
Unclear
!
A Very Good Move
!!
An Excellent Move
?
A Mistake
7?
A Blunder
!?
A Move Deserving Attention
Dubious Move
?!
A
6_
With The Idea
D
Only Move
8
Zugzwang
X
Capture
+
Check
#
Checkmate
The Chess Course (Beginners)
1
Prince Yudhisthira: "Explain to me, 0 thou super-eminent in virtue, the nature of the game that is played on the eight times eight square board. Tel l me, 0 my master, how the Chaturaji (Checkmate) may be accomplished."
Ved Muni Vyasa: "0,
my Prince, having delineated a square board , with eight houses on each of the four sides , then draw up the red warriors on the east, on the south array the army clad in green, on the west let the yel low troops be stationed , and let the black combatants occupy the north. "Let each player place his Elephant on the left of his King, next to that the Horse, and last of al l the Ship, and in each of the four Armies, let the Infantry be drawn up in front. The Ship shal l occupy the left hat:ld corner next to it the Horse, then the Elephant, and lastly the King, the Foot Soldiers, as are stated being drawn up front." "The King moves one square in all directions; the Pawn moves one square straightforward, but smites an enemy through either angle, in advance; the Elephant, 0 Prince of many lands , moves, (so far as his path is clear), In the direction of the four cardinal points, according to his own pleasure. The Horse moves over the three squares in an oblique direction; and the Ship, 0 Yudhisthira, moves two squares diagonal ly." "Let each player preserve his own forces with excessive care, and remember that the King is the most important of al l." "0
Prince, from inattention to the humbler forces the king himself may fal l into disaster." An account from 'Bhavishya Purana' by Professor Duncan Forbes , L. L. D. A History of Chess (1860)
·�·. � i"·. ,.., Training Session# \
n
"
.
a.a,.,.a....o-'1
1
Chessboard & Chessmen Welcome to this wonderful world of chess! I hope you must have enjoyed your first chess lesson. To re-cap what we had learnt in this training session, here is the gist: 1. 2. 3. 4. 5.
Wonderful anecdotes regarding the origin of game in India and its development thereafter Chess is easy to learn Nature of the game Chessboard Chessmen
6. 7. 8. 9. 10. 11.
Object of the game Placement of the chessboard Number of chessmen Type of chessmen A rranging the chessmen Understanding the chessboard better
Our task is now to consol idate this knowledge by solving 34-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer wi ll help you in grasping the essentials very quickly. 34 No. of questions: Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this c hapter: 34
Question: Is the Chess Board placed correctly?
(
__vE_ S
_v'
1
Question: Is the Chess Board p laced correctly?
(
)
)
Answer:
White ' s two Chessmen are not arranged correctly. Circle it. The Chess Course (Beginners)
vf
___ vEs ______ _._ _ N o_ ___,
O N �.___, ....---..
1
Chessboa rd 8r.. Chessmen
2. After numbering the squares again, please circle the last number reached by you:
1. Number all squares on the chessboard.
@! � �®
3 .Number all White Squares on the chessboard
4. Number all Black Squares on the chessboard
.
sr
The Chess Course (Beginners)
2
Chessboa rd & Chessmen
5. Is the Chess Board placed correctly
(
v Es
J?
�
___________
7.
No
__ ____ __
6. Is the Chess Board placed correctly?
) (
_
No
v Es
�)
__ _______ __ _____ __�__
BLACK
BLACK
WHITE
WHITE
Mark the King-Side & the Queen-Side.
B.
Mark the White-Side I & the Black-Side I I
I
fMarks� The Chess Course (Beginners)
3
Chessboard & Chessmen
9. Identify this chessman
1 0. Identify this chessman
I King I Queen I
I King I Queen I
1 2 . Identify this chessman
1 1 . Identify this chessman
IBishopl I Rook
I Bishopl I Rook
Marks
Ej
1 3. Identify this chessman
I Bishopl I Knight ! The Chess Course (Beginners)
Marks
Ej
1 4 . Identify this chessman
I Pawn I I Knight !
Marks
Ej
4
Marks
Ej
Chessboard & Chessmen
(��1 _____.
0..:-l:rthJ�(',.J.'t
16. One Rook is not arranged correctly. Circle it.
15.Are the Rooks arranged correctly?
(�-
v_E_s
__ __
______
�
No
__)
________ __
17. Are the Knights arranged correctly?
(
vEs
�
�____________
N_ o
_____
The Chess Course (Beginners)
18. One Knight is not arranged correctly. Circle it.
_)
______
5
Chessboa rd a. Chessmen
20. One B ishop is not arranged correctly.
19. A re the B ishops arranged correctly?
(
vEs
No
Circle it.
)
_____ ________�____________
2 2. A re these chessmen arranged correctly?
2 1. Are these chessmen arranged correctly?
(
vEs
No
) (
The Chess Course (Beginners)
vEs
No
)
_____________�_____________
_____________�_____________
6
Chessboard a. Chessmen
·fia ·"·.r \l'
; : �
09011"Q0....0Jt
24. One Queen is not arranged correctly .
23 . Are the Queens arranged correctly?
(
vEs
Circle it.
)
No
�__ __ ________�________ ____
25 . Are the Kings arranged correctly?
(
vEs
No
26. One King is not arranged correctly .
)
_
�____ ________�____________
The Chess Course (Beginners)
Circle it .
7
Chessboard 8t Chessmen
27. Are these chessmen arranged correctly?
(
ve s
No
28. Are these chessmen arranged correctly?
)
(
_____________�_____________
ves
No
) (
_____________�_____________
The Chess Course (Beginners)
)
No
30. Are the Black Pawns arranged correctly?
29. Are the White Pawns arranged correctly?
(
ves
_____________�_____________
ves
No
)
_____________�_____________
8
Chessboard a. Chessmen
a
b
c
d
e
f
a
b
c
d
e
f
g
h
a
b
c
d
e
f
h
a
b
c
d
e
f
31. Are the Chessmen arranged correctly?
( __ _
�
_ v_E_s
______
b
a
c
d
h
h
g
32. Two of the W hite 's Chessmen are not arranged correctly, circle it.
__)
No
________
e
f
h
b
a
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
33. Are the Black Chessmen arranged correctly?
(__
v_E_s
__
�
______
No
e
g
34. Is the White King and Queen arranged correctly?
__) (__
________
The Chess Course (Beginners)
c
a
g
v_E_s
__
9
No
__)
�________
______
Chessboard a. Chessmen
Trai ning Sess ion # 2 Rook In this session y� u have been introduced to Rook and, I am happy to note that you have understood the rules pertaining to its movement and the way it captures. Our task is now to consol idate this knowledge by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter:
16
8
a
b
c
d
e
9
h
7
6
8
8
e
9
h
h
8
5
3
3
6
2
Question: Mark 'X' on al l the squares, which the White Rook can move. d
9
5
2
c
e
5
2
b
d
7
4
a
c
7
4
3
b
7
6
5
a
6
4
3
2
Answer:
8
8
7
6
5
3
2
a
b
c
d
e
Answer:
Question: Circle Black's Chessmen, which the White Rook can capture The Chess Course (Beginners)
10
Rook
a
b
c
d
e
a
h
f
8
b
c
d
e
h
f
7 6 5 4 3 .2 1
a
e
c
a
g
N
YEs
a
b
(__
_)
o
c
d
e
h
f
N
Y ___ _ E _s
�____________
____ ________
g
2. Can we move Rook to this square?
1. Can we move Rook to this square?
(_
e
c
a
b
_)
o
�____________
______
c
d
e
f
h 8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
8
a
c
e
a
g
Y ES
NO
The Chess Course (Beginners)
e
g
4. Can we move Rook to this square?
3 . Can we move Rook to this square?
(
c
) ( [Marns] 11
YE S
NO
) (Marns] Rook
a
b
a
c
d
c
e
h
f
e
a
b
c
d
e
f
c
d
c
a
g
5. Mark ' X ' on all the squares, which the W hite Rook can move.
a
b
e
h
f
e
g
6. Mark ' X ' on all the squares, which the W hite Rook can move.
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. Mark 'X' on all the squares, which the Black Rook can move.
e
g
8. Mark ' X' on all the squares , which the Black Rook can move.
l s k r a fM
l s k r a fM
The Chess Course (Beginners)
c
12
Rook
a
b
c
d
e
a
h
f
8
a
c
e
a
g
11.
a
b
c
c
d
e
e
a
h
f
a
g
d
e
e
c
h
f
g
b
c
c
d
e
e
h
f
g
12. a) Set this position on a chessboard b) Move your Rook twice to capture the Pawns
a) Set this position on a chessboard b) Move your Rook twice to capture the Pawns c) Show this Rook�s movement by drawing
c) Show this Rook·s movement by drawing
fMa�s� The Chess Course (Beginners)
c
10. a) Set this position on a chessboard b) Move your Rook thrice to capture the Pawns c) Show this Rook·s movement by drawing
9. a) Set this position on a chessboard b) Move your Rook twice to capture the Pawn c) Show this Rook·s movement by drawing
a
b
fMa�s� 13
Rook
a
b
c
d
�
Ooo"'<;O'o><50JI
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
'2
2
1
1
1
1
a
c
e
g
h
a
13. Circle all the White chessmen, which the Black Rook can capture.
a
b
c
d
e
f
c
e
g
14. Circle all the Black chessmen, which the W hite Rook can capture.
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
f
g
h
a
c
e
g
15. Circle al l the Black chessmen, which the W hite Rook can capture.
16. Circle all the Black chessmen, which the W hite Rook can capture.
Ma rks
Marks
f 1
The Chess Course (Beginners)
f )
14
Rook
Training Sess ion # 3 Bishop In this session you have been introduced to Bishop and, I am happy to note that you have understood the rules pertaining to its movement and the way it captures. Our task is now to consol idate this knowledge by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16 8
8
8
6
6
6
7
5
a
b
c
d
e
9
h
7
6
5
5
5
8
4
4
4
4
2
2
2
2
3
3
a
b
c
d
e
9
3
3
h
a
b
c
d
e
c
d
e
9
h
Answer:
Question: Mark I X on all the squares on which the White Bishop can move I
8
a
b
c
d
e
9
h
8
8
7
7
7
5
5
5
6
6
a
b
9
h
8 7
6
6
5
4
4
4
4
2
2
2
2
3
3
a
c
e
3
a
g
c
e
g
Answer:
Circle the Black chessmen, which the White Bishop can capture. The Chess Course (Beginners)
3
15
Bishop
{}a
a.atrQO... cu·
a
b
c
d
e
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
1.
c
e
Can we move Bishop to this sqaure
a
b
c
d
e
f
c
a
g
e
g
2. Can we move Bishop to this sqaure
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
e
g
4. Can we move Bishop to this square?
3 . Can we move Bishop to this sqaure
The Chess Course (Beginners)
c
16
Bishop
�
C.«�o-CJI
8
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
"2
2
1
1
1
1
a
c
e
a
g
5. Mark ' X' on all the squares, which the White Bishop can move.
c
e
g
6. Mark ' X' on all the squares, which the W hite Bishop can move.
[Marks)
[Ma�s] 8
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
7
7
7
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
7
a
c
e
a
g
7. Mark ' X' on all the squares, which the Black Bishop can move.
c
e
g
8. Mark ' X' on all the squares, which the Black Bishop can move.
[Ma�s) The Chess Course (Beginners)
8
[Marks) 17
Bishop
8
a
b
c
d
e
f
h 8
7
7
6
6
5
5
4
4
3 V/////"/�...,.'///�10:
3
2
.2
1
1
a
c
e
a
b
c
c
d
e
f
e
c·
d
c
e
f
e
h
g
10. 1) Set this position on a chessboard 2) Move the Bishop twice to capture the Pawn 3) Show this Bishop·s move by drawing
a
h
a
g
11. 1) Set this position on a chessboard 2) Move the Bishop twice to capture the Pawn 3) Show this Bishop·s move by drawing
b
c
c
d
e
e
f
h
g
12. 1) Set this position on a chessboard 2) Move the Bishop twice to capture the Pawn 3) Show this Bishop·s move by drawing
fMa�sl The Chess Course (Beginners)
b
a
g
9. 1) Set this position on a chessboard 2) Move the Bishop twice to capture the Pawn 3) Show this Bishop·s move by drawing
a
a
fMa�sl 18
Bishop
�
cllf(�("'.J"II!IAC••t
a
b
c
d
e
f
h
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
'2
2
1
1
1
1
8
a
c
e
a
g
c
e
g
14. Circle al l the White I s Chessmen, which the Black Bishop can capture.
13. Circle al l the W hite chessmen, which the Black Bishop can capture.
[Marks�
fMarks� 8
a
b
c
d
e
h
f
a
b
c
d
e
f
h 8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
15. Circle al l the W hite chessmen, which the Black Bishop can capture.
e
g
16. Circle the White Is chessmen, which the Black Bishop can capture.
fMarks�
[Marks� The Chess Course (Beginners)
c
19
Bishop
(\� .JM
()"'''''OCI'Io<sC:UI
Training Sess ion # 4 Queen In this session you have been introduced to Queen and, I am happy to note that you have understood the rules pertaining to its movement and the way it captures. Our task is now to consol idate this knowledge by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16
5
4
3
2
2
Answer:
Question: Mark ·x· on all the squares, which the White Queen can move. a
b
c
d
g
e
h
a
8
b
g
h
8
4
4
2
2
h
Circle Black·s Chessmen, which the White Queen can capture. The Chess Course (Beginners)
e
5
5
g
d
6
6
f
c
Answer:
20
Queen
a
b
a
c
d
c
e
e
a
9
YE
N
s
a
b
__) (_
o
�__________
___________
c
d
e
f
c
d
e
h
f
e
c
9
2. Can we move Queen to this square?
1. Can we move Queen to this square?
(_
b
a
h
f
YE
N
s
h
a
b
__)
o
�__________
___________
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
8
a
c
e
a
9
YES
NO
The Chess Course (Beginners)
c
e
g
4. Can we move Queen to this square?
3. Can we move Queen to this square?
(
8
) (
[Marks]
21
YES
NO
)
[Marks] Queen
� \l
8
a
b
c
d
�
.
-�
Qoalnga-<-.<
e
f
h
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
.2
2
1
1
1
1
a
c
e
8
a
g
5. Mark ' X ' on all the squares, which the White Queen can move.
c
e
g
6. Mark 'X' ·on all the squares, which the W hite Queen can move.
[Marks)
[Ma�s] 8
a
b
c
d
e
f
h 8
7
a
b
c
d
e
h
f
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
e
g
8. Mark ' X' on all the squares, which the Black Queen can move.
7. Mark ' X' on all the squares, which the Black Queen can move.
[Marks)
[Ma�s) The Chess Course (Beginners)
c
22
Queen
a
b
c
d
c
a
e
h
f
e
a
c
d
e
h
f
d
e
h
f
e
g
10. a) Set this position on a chessboard b) Move the Queen twice to capture the Pawn c) Show this Queen ' s move by drawing
c) Show th is Queen's move by drawing
b
c
c
a
g
9. a) Set this position on a chessboard b) Move the Queen twice to capture the Pawns
a
b
a
b
c
d
e
f
h
2 1 a
c
e
a
c
e
11. a) Set this position on a chessboard b) Move the Queen twice to capture the Bishop c) Show this Queen ' s move by drawing
g 12. a) Set this position on a chessboard b) Move the Queen twice to capture the Rook c) Show this Queen 's move by drawing
fMarks�
[Marks]
The Chess Course (Beginners)
g
23
Queen
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
c
a
e
13. Circle all the Black chessmen, which the White Queen can capture.
a
b
c
d
e
f
c
a
g
e
g
14. Circle all the White chessmen, which the Black Queen can capture.
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
b
c
d
e
f
g
h
a
15. Circle all the White chessmen, which the Black Queen can capture.
e
g
16. Circle all the White chessmen, which the Black Queen can capture.
[Ma�s] The Chess Course (Beginners)
c
[Ma�s] 24
Queen
((� J&
Cl
Training Sess ion # 5 Knight In this session you have been introduced to Knight. While you were able to master the movement of Rook, Bishop and the combined might of these two pieces in Queen, I found that you took some time to understand the tricky moves of Knight! However, after trying your hand at moving the Knight and effecting capture with it, I am happy to note that you have been able to understand the nuances of this chessmen. Our task is now to consol idate this knowledge by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in g·rasping the essentials very quickly. 16 No. of questions: Scoring Pattern: 1 Mark for each correct answer Maximum Marks for this chapter: 16 b
c
d
e
g
h
a b Answer:
c
d
e
g
h
a
5
4
3
2 a
b
c
d
e
g Mark ·x· on all the squares on which the White Knight can move a
b
c
d
e
a
b
c
d
e
f
g
h
a
b
c
d
e
g
h
g
h
a
b
c
d
e
g
h
Answer:
Circle the Black chessmen, which the White Knight can capture. The Chess Course (Beginners)
25
Kn ight
a
b
a
c
d
c
e
e
a
g
YE
N
s
) (
o
____________�____________
8
a
b
c
d
e
f
c
d
e
f
h
e
c
g
2. Can we move Knight to this square?
1. Can we move Knight to this square?
(
b
a
h
f
YE
N
s
)
o
__________________________
h
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
f
a
g
3. Can we move Knight to this square?
(
YES
NO
The Chess Course (Beginners)
c
e
g
4. Can we move Knight to this square?
( ) (Marks) 26
YES
NO
) (Marksl Kn ight
a
b
a
c
d
c
e
e
a
g
b
c
d
e
f
c
d
c
e
h
f
e
g
6. Mark x· on all the squares, which the Black Knight can move.
5. Mark ·x· on all the squares, which the White Knight can move.
a
b
a
h
f
h
a
I
b
c
d
e
f
h 8
8
8
7
7
7
7
6
6
6
6
5
5
8
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. Mark ·x· on all the squares, which the White Knight can move.
e
g
8. Mark ' X ' on all the squares, which the W hite Knight can move.
[Marks] The Chess Course (Beginners)
c
(Marks] 27
Kn ight
;[}a .· ?:".' \}
r
:�
O«J!tt)0"1EMCui1
a
b
a
c
d
e
e
c
a
h
f
a
g
a
b
c
c
d
e
e
a
h
f
a
d
e
e
c
h
f
g
b
c
c
d
e
h
f
e
g 12. a) Set this position on a chessboard
g
11. a) Set this position on a chessboard b) Move the Knight twice to capture the Pawns c) Show this Knight ' s move by drawing
b) Move the Knight four times to capture the Pawn
c) Show this Knight ' s move by drawing
(Marks)
(Marks) The Chess Course (Beginners)
c
10. a) Set this position on a chessboard b) Move the Knight twice to capture the Pawn c) Show this Knight ' s move by drawing
9. a) Set this position on a chessboard b) Move the Knight twice to capture the Pawn c) Show this Knight ' s move by drawing
a
b
28
Knight
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8 7 6 5 4 3
c
a
e
a
b
c
c
d
e
e
1
a
a
g
c
e
g
b
c
c
d
e
e
h
f
g
16. Circle all the White chessmen, which the Black Knight can capture.
15. Circle al l the Black chessmen, which the White Knight can capture.
The Chess Course (Beginners)
1
14. Circle al l the W hite chessmen, which the Black Knight can capture.
h
f
2
a
g
13. Circle all the Black chessmen, which the White Knight can capture.
a
2·
29
Knight
;� ---
Cl'!IICTJ'Qf...l"'iia.(.UI
Training Sess ion # 6 King In this session you have been introduced to King. We have learnt that King's movement and capturing zone is limited to just one square in any direction - in the same way as it moves. However, the outcome of the game depends on the King and hence is the most important piece in the game of chess. Our task is now to consol idate this knowledge by solving 16-questions. The solving method is to read questions below each of the. diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. 16 No. of questions: Scoring Pattern: 1 Mark for each correct answer Maximum Marks for this chapter: 16 a
b
c
d
e
h
8
8
8
8
6
6
7
7
7
5
5
5
6
6
7 5
4
4
4
4
2
2
2
2
3
3
3
b
c
d
e
a
8
8
6
6
5
h 8
5
5
5
3
3
6
6
2
2
2
2 a
g
b
c
d
e
g
h
Answer:
Circle al l the Black chessmen, which the White King can capture. The Chess Course (Beginners)
e
7
3
e
d
7
4
c
c
7
4
a
b
8
4
3
g
Answer:
h
7
e
c
a
Mark 'X' on all the squares, which the White King can move. a
3
30
King
a
b
a
c
d
c
e
f
a
h
a
e
g 1. Can White King move to this square?
8
c
d
e
f
d
c
e
h
f
e
(
__)
__)
Y _ _____________N o _ ____ _____ _E s
Y ______E s _ _____________N o _ ____
b
c
g 2. Can Black King move to this square?
(
a
b
h
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
YES
The Chess Course (Beginners)
N
O
c
e
g
4. Can White King move to this square?
3 . Can Black King move to this square?
(
8
) (
fMarks�
31
YES
N
O
)
fMarks) King
a
b
c
d
h
f
e
c
a
e
a
b
c
d
e
f
c
d
e
h
f
e
c
a
g
g
6. Mark 'X' on all the squares, which the Black King can move.
5. Mark 'X' on all the squares, which the White King can move.
a
b
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. Mark ' X' on all the squares, which the White King can move.
e
g
8. Mark ' X ' on all the squares, which the White King can move.
[Ma�s] The Chess Course (Beginners)
c
[Marks) 32
King
a
b
a
c
d
e
e
c
a
h
f
a
g
a
b
c
c
d
e
e
a
h
f
c
d
e
e
c
h
f
g
10. a} Set this position on a chessboard b) Move the King thrice to capture the Pawn c) Show the King·s moves by drawing
9. a} Set this position on a chessboard b) Move the King twice to capture the Pawn c) Show this King·s move by drawing
a
b
a
g
b
c
c
d
e
e
h
f
g
11. a} Set this position on a chessboard b) Move the King thrice to capture the Pawn c) Show the King·s moves by drawing
12. a} Set this position on a chessboard b} Move the King five times to capture the Pawn c) Show the King · s moves by drawing
fMarks�
fMa�s�
The Chess Course (Beginners)
33
King
a
b
a
c
d
e
e
c
a
h
f
b
a
g
d
c
c
(� __
e
s ____� _Y_ E_
8
b
c
d
e
f
h
f
g
14. Can the Black King capture White • s Queen?.
13. Circle the Black Pawn, which the White King can capture.
a
e
h
o N_
____ ____
a
b
c
d
e
)(Ma�s)
_
h
f
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
g 15. Black to play - can he capture any of the White • s Pawn with his King?
(
YES
NO
The Chess Course (Beginners)
a
8
1 c
e
g 16. Can the White King capture Black· s Pawn?
)t=j
( 34
YES
NO
)t=j
King
Training Session # 7 Pawn In today's session you have been introduced to Pawn. Let us re-cap the features of this chessman: 1. Pawn is the only chessman, which is l imited to moving in a forward direction. 2. Unli ke the remaining 5-chessmen, it moves and captures in a different way. 3 . It has been endowed with the power of promoting itself when it reaches end of the board. Our task is now to consol idate this knowledge by solving 20-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer wil l help you in grasping the essentials very quickly. No. of questions:
20
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 20 8
8
7
6
5
4
3
3
2 a
b
c
d
e
f
g
h
2
a
a
c
d
e
g
h
b
c
d
e
g
h
Answer:
Circle the White Pawn, which can be promoted immediately. The Chess Course (Beginners)
b
Answer:
Mark ·X ' on all the squares, which the Black Pawns can move.
35
Pawn
a
b
a
c
d
e
c
h
f
a
e
vE s
a
b
___) (_
No
c
d
e
f
d
e
h
f
e
g 2. Can Black Pawn move to this square?
�________ __
__ __ ________
c
c
a
g 1. Can White Pawn move to this square?
(_
b
__
vEs
__ __ ________
h
a
b
c
d
___)
No
__________
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
e
g
4. Can Black Pawn move to this square?
3. Can Black Pawn move to this square?
The Chess Course (Beginners)
c
36
Pawn
a
� '
r.a..
.�
Oe
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
8
1
a
c
e
g
b
c
d
e
f
c
e
g
6. Mark · x· on all the squares, which the Black Pawns can move.
5. Mark ·x· on all the squares, which the White Pawns can move.
a
a
1
h
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
8
1
7.
a
c
e
g
Mark ·x· on all the squares, which the White Pawns can move.
c
e
g
8. Mark ·x· on all the squares, which the White Pawns can move.
f Ma�sl
The Chess Course (Beginners)
a
1
37
Mf arks1 Pawn
a
b
c
a
d
c
e
e
a
h
f
c
a
c
d
e
e
a
h
f
c
e
h
f
e
g
(Marks)
b
c
a
g
11. a) Set this position on a chessboard b) Move the Pawn 5-times to capture all the Black s chessmen c) Promote your Pawn to a Rook after last capture d) Show the Pawn • s moves by drawing
c
d
e
e
h
f
g
12. a) Set this position on a chessboard b) Move the Pawn 6-times to capture all the Black s chessmen •
•
(Marks)
The Chess Course (Beginners)
d
10. a) Set this position on a chessboard b) Move the W hite Pawn four times to capture the Pawn and the Knight c) Show the Pawn ' s moves by drawing
(Marks)
b
c
a
g
9. a) Set this position on a chessboard b) Move the White Pawn two times to capture Black·s Pawns c) Show the Pawn ' s moves by drawing
a
b
(Marks)
c) Promote your Pawn to a Queen after last capture
d) Show the Pawn • s moves by drawing
38
Pawn
ll '·I
;.�·
·�
o_.... a- c..r
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
a
b
c
c
d
e
h
f
e
a
a
g
g
b
c
c
d
e
e
h
f
g
16. Circle the Black Pawns, which can be captured by the White Pawns.
15. Circle the Black's Chessmen, which can be captured by the White Pawn.
The Chess Course (Beginners)
e
14. Circle the White Pawn, which can be captured by the Black Pawns.
13. Circle the Black Chessman, which can be captured by the White Pawn.
a
c
a
g
39
Pawn
b
a
c
d
c
a
e
h
f
e
a
a
g
b
c
d
e
f
c
d
e
e
c
h
f
g
18. Circle the White and Black Pawn, which can be promoted immediately
17. Circle the White Pawn, which can be promoted immediately.
a
b
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
a
g
19. W hite is already having one Queen. Can he
(
NO
The Chess Course (Beginners)
e
g
20. Circle the White Pawn, which can be promoted immediately.
(Marns)
promote his Pawn and take one more Queen? YES
c
) t=j 40
Pawn
Training Sess ion # 8 Algebraic Chess Notations In today's session you have been introduced to ·Algebraic Chess Notations' - the system of recording a game of chess. Learning chess notations is essential for the fol lowing two reasons: 1. The laws of Chess stipulate that a player is required to record his own moves, and those of his opponent in the correct manner, mo�e after move, as clearly and legibly as possible while playing a tournament game. 2. You will be able to go through chess books and chess software very easily. As such, I have devoted a total of 9-chapters to master the art of recording the game of chess. In this segment you have been introduced to ·Files', ·Rank's · unique ·Names' for each of the 64-squares, Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16 b
a
c
d
f
e
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
Mark 'X' on the fol low ing squares:' r
'
g
c
e
g
Answer
a2
d3
fl
g3
a?
d4
f8
g5
The Chess Course (Beginners)
a
"""'
./
41
Algebraic Chess Notations
a
�
\�
0001rQ on.. 0..
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
8
1
a
c
e
g
fMa�sl
b
c
d
e
c
e
g
fMa�s)
h
f
a
1
2. Draw the lines showing 8-Ranks on the Chessboard.
1. Draw the lines showing 8-Fi les on the Chessboard.
a
8
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
8
1
a
c
e
g
c
e
g
4. What is the colour of al square?
3. Write names of all the 64-squares.
The Chess Course (Beginners)
a
1
fMa�s)
( 42
WHITE
BLACK
a�s) M ( )
Algebraic Chess Notations
8
a
�
� a- o.r
b
c
d
e
h
f
a
b
c
d
e
f
h 8
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
g
5. Name the ' circled ' squares (write the names on square itself)
a
1 c
e
g
6. Show all the sqaures on a 1 -h8 diagonal by marking ' X ' .
fMa�s)
fMa�s� a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
8
1
a
c
e
g
I j t=j
The Chess Course (Beginners)
c
e
g
� Ma
8. Show all the sqaures on h 1 -a8 diagonal by marking ' X' .
7. Name all the 8 squares on which the White Pieces are standing.
t I
a
1
f )
43
Algebraic Chess Notations
� �
,'
� O.. OJI
a
b
c
d
e
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
9.
r
"
e
Mark 'X' on the following squares:'
a1
b2
a3
b4
a5
b6
a7
b8
a
b
c
d
e
e
g
10. Mark 'X' on the fol lowing squares:' r
�
_/
f
c
a
g
h
h1
g2
h3
g4
h5
g6
h7
gB
a
b
c
d
e
"
_/
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
a
c
e
g 11. Mark 'X' on thefollowing squares & write down their colour. Use W=White & B=Biack:
g 12. Mark 'X' on the following squares & write down their colour. Use W=White & B=Biack:
, f4
b6
d7
e5 "
I
a2
c3
gB
h1
\.
The Chess Course (Beginners)
\..
�
44
a1
c4
g5
f7 "
dB
b6
e3
h2
./
Algebraic Chess Notations
a
b
a
c
d
e
c
d
e
c
d
e
13. Mark 'X on e1 -a5 diagonal
a
b
h
f
a
c
d
c
a
g
f
b
e
h
f
e
g 14. Mark 'X on e 1 -a5-d8 diagonal
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
e
g
16. Mark 'X on e 1 -a5-d8 - h4-e1 diagonal
15. Mark 'X on e 1 -a5-d8 - h4 diagonal
The Chess Course (Beginners)
c
45
Algebraic Chess Notations
{� �
a.oor.g a- a.
Training Session # 9 Recording Movement of
a
Piece
In this section of Algebraic Chess Notations, you have learnt to record the movement of a Piece from one square to another. To re-cap, the notation for movement of a Piece from one square to another is recorded in the following order: 1. Symbol of piece, which is moving. 2 . The square of its arrival. 3 . In case it's Check or Checkmate, the respective symbol '+' or '#'.
Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer wil l help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter:
16
White moves his Knight to b5 Record the Move in Chess Notation.
,
Move No. 1.
White moves his Queen to h5 Record the Move in Chess """
WH ITE
,
BLACK
NbS "
"
The Chess Course (Beginners)
46
"""
Move No.
WH ITE
1.
QhS
BLACK
�
Recording Movement of a Piece
� --
c--.;, o- o..t
a
b
c
d
c
a
e
h
f
e
a
g
d
e
h
f
e
g 2. Black moves his Bishop to g4. Record the Move in Chess Notation. Move No.
BLACK
WHITE
c
c
a
1. White moves his Knight to d6. Record the move in chess notation. Move No.
b
BLACK
WHITE
�
a
b
c
d
e
�
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
3. White moves his Knight to f5. Record the move in chess notation Move No.
BLACK
____,________,__ _ __
The Chess Course (Beginners)
�
D
e
g
4. W hite moves his Knight to d4. Record the Move in Chess Notation. r
WHITE
c
Move No.
WHITE
BLACK
\.
47
Recording Movement of a Piece
a
b
c
d
c
a
e
h
f
e
a
WHITE .
Move No.
BLACK
'-
b
c
d
e
f
e
h
f
e
g
WHITE
BLACK
'-
�
a
d
6. Black moves his Queen to g3. Record the Move in Chess Notation.
"
Move No.
c
c
a
g
5. White moves his Rook to a6. Record the Move in Chess Notation. r
b
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
a
e
Move No.
WHITE
BLACK
The Chess Course (Beginners)
c
e
g 8. W hite moves his King to g5 Record the Move in Chess Notation.
g 7. Black moves his Queen to f6 Record the Move in Chess Notation.
[Ma�sl
Move No.
48
WHITE
BLACK
[Marks]
Recording Movement of a Piece
� Ooalt"Q
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
""
WHITE
Move No.
BLACK
�
a
b
c
d
e
f
e
9
10. Black moves his Rook to f8. Record the move in chess notation
9. Black moves his King to f4. Record the move in chess notation Move No.
c
a
9
WHITE
BLACK
\..
�
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
9
r
WHITE
BLACK
\.
The Chess Course (Beginners)
e
9
12. Black moves his King to h6. Record the move in chess notation
11. White moves his Queen to b7. Record the move in chess notation Move No.
c
�
\..
49
Move No.
"
WHITE
BLACK
�
Recordi ng Movement of a Piece
a
b
c
d
c
a
e
h
f
e
a
d
e
h
f
e
g
14. Black moves his Bishop to e6. Record the move in chess notation r
WHITE
c
c
a
g
13. W hite moves his Knight to e5. Record the move in chess notation Move No.
b
BLACK
Move No.
WHITE
BLACK
'
'
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
WHITE
Move No.
BLACK
�
The Chess Course (Beginners)
e
g
16. Black move his Queen to e4. Record the move in chess notation.
15. White moves his Bishop to d2. Record the move in chess notation. Move No.
c
WH ITE
BLACK
______._____ __...._ ._
50
�
D
Record ing Movement of a Piece
:(� --
O
Training Session # 10 Recording Movement of a Pawn In this section of Algebraic Chess Notations, you have learnt to record the movement of a Pawn from one square to another. The difference between recording a Piece and a Pawn is the absence of symbol for the latter (Pawn) whereas each of the Piece has been assigned a Symbol To re-cap, the notation for movement of a Pawn from one square to another is recorded in the fol lowing order 1. The square of its arrival. 2. In case it's Check or Checkmate, the respective symbol '+' or '#'. Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer wi ll help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16 a
b
c
d
h
e
7
c
8
g
Wh ite moves his Pawn to d4 - Record the Move in Chess Notation.
r
Move No. 1.
WH ITE
BLACK
White moves his Pawn to f4 Record the Move in Chess "'
r
d4
'
The Chess Course (Beginners)
Move No. 1.
./
'
51
WH ITE
BLACK
"'
f4 ./
Record i ng Movement of a Pawn
b
d
h
a
g 1. White moves his b3 Pawn one square forward - Record the Move in Chess Notation.
a
a
a
r
c
e
f
e
c
WHITE
a
b
c
c
d
e
f
h
a
a
e
Move No.
WHITE
f
Move No.
BLACK
e
WHITE
BLACK
b
c
c
d
e
f
h
e
WHITE
BLACK
__...._ .__ _______._____
The Chess Course (Beginners)
h
g 4. White moves his c6 Pawn one square forward. Record the move in chess notation
g 3. Black moves his d7 Pawn two squares forward. Record the move in chess notation r
e
\..
�
a
d
c
Move No.
BLACK
\..
c
g 2. Black moves his a7 Pawn two squares forward - Record the Move in Chess Notation.
"
Move No.
b
52
�
D
Recordi ng Movement of a Pawn
•rlJI :
i+. �
O«*Q O.. c..t
a
b
c
d
e
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
5. White moves his h2 Pawn two squares forward. Record the move in chess notation. r
g
forward. Record the move in chess notation.
BLACK
WHITE
e
6. Black moves his g4 Pawn one square
r
Move No.
c
a
g
"'
Move No.
WHITE
BLACK
�
\.
a
b
c
d
e
f
h
a
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
a
c
WHITE
c
d
e
f
e
g 7. W hite moves his f5 Pawn one square forward. Record the move in chess notation. Move No.
b
BLACK
__...._ ...__ _____._____
The Chess Course (Beginners)
8. Black moves h is c3 Pawn one square forward. Record the move in chess notation. Move No.
�
D
WHITE
BLACK
�
53
Record ing Movement of a Pawn
�
�
a
b
c
d
e
f
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g 9. Black moves his c2 Pawn to cl and promotes it to a Queen. Record the move in chess notation. Move No.
WHITE
BLACK
__....____ .._ __.______
a
b
c
d
e
f
a
g 10. Black moves his d2 Pawn to dl and promotes it to a Queen. Record the move in chess notation. Move No.
�
0
e
c
WHITE
BLACK
..J
h
a
b
c
d
e
h
f
8
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
g 11. Black moves his d2 Pawn to dl and promotes it to a Queen. Record the move in chess notation. r
Move No.
WHITE
a
e
g 12. Black moves his c2 Pawn to cl and promotes it to a Queen. Record the move in chess notation. Move No.
BLACK
c
"
WHITE
BLACK
...J
The Chess Course (Beginners)
54
Record i ng Movement of a Pawn
�
Oeaft'QO... O.Jt
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
c
e
g
13. White promotes his f7 Pawn to a Queen on f8 Record the Move in Chess Notation.
14. White promot� his c7 Pawn to a Rook on c8 Record the Move in Chess Notation.
r
r
�
Move No.
WHITE
Move No.
BLACK
\.
WHITE
BLACK
_)
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a 15. r
c
e
a
g
Black promotes his d2 Pawn to a Bishop on d l . Record the Move in Chess Notation.
Move No.
BLACK
\.
The Chess Course (Beginners)
c
e
g
16. White promotes his g7 Pawn to a Knight on g8. Record the Move in Chess Notation. r
WH ITE
8
Move No.
"
WHITE
BLACK
\..
55
Recordi ng Movement of a Pawn
Trai n i ng Sess ion # 1 1 Recording Capture with a Piece This chapter is basically the extension of training session
# 9
wherein we had
learnt to record the movement of a Piece. The only difference is the insertion of 'x' (the symbol of capture) after the symbol of the Piece doing the capturing. The notation for capture with a piece is recorded in the fol lowing order: 1. Symbol of piece doing the capturing. 2. The symbol of capture - indicated by a smal l 'x'. 3. The square on which the capture is being made.
4. If Check or Checkmate, the respective symbol '+' or '#'. Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No . of questions :
16
Scoring Pattern :
1 Mark for each correct answer
a
b
c
d
e
g
h
b
a
c
d
e
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2 a c e g White captures on f6 with his Queen on d4. Record the Move in Chess Notation.
a e c g Black captures on fl with his Queen on f4. Record the Move in Chess
Answe r :
Answe r : Move No.
1.
WH ITE . . .
The Chess Course (Beginners)
Move No.
BLACK
1.
Qxfl
56
WH ITE
BLACK
Qxf6+
Record i ng Ca ptu re with a Piece
a
b
a
c
d
c
e
h
f
e
a
d
e
h
f
e
9
2. W hite captures on h7 with his Rook on h5. Record the Move in Chess Notation. Move No.
"'
WH ITE
c
c
a
9
1. Black captures on d4 with his Queen on d6. Record the Move in Chess Notation. Move No.
b
BLACK
WHITE
BLACK
�
a
b
c
d
e
f
�
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a 3.
c
e
a
9
White captures on g6 with his Queen on c2. Record the Move in Chess Notation.
Move No.
Move No.
BLACK
�
The Chess Course (Beginners)
e
9
4. Black captures on f8 with his Rook on h8. Record the Move in Chess Notation.
"'
WHITE
c
"'
WH ITE
BLACK
�
57
Record ing Ca ptu re with a Piece
a
b
a
c
d
c
e
h
f
e
a
a
g
5. White captures on g5 with his Bishop on c l . Record the Move in Chess Notation. WH ITE
BLACK
a
b
c
d
e
f
d
c
e
h
f
e
g
"'
Move No.
�
__...._ ...__ _______.,____
c
6. White captures on d5 with his Knight on c3. Record the Move in Chess Notation. r
Move No.
b
D
WH ITE
BLACK
�
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
7.
r
c
e
a
g
Black captures on h3 with his Bishop on c8. Record the Move in Chess Notation.
Move No.
Move No.
BLACK
'
The Chess Course (Beginners)
e
g
8. Black captures on a3 with his Knight on b5. Record the Move in Chess Notation.
"'
WH ITE
c
�
WHITE
BLACK
'
58
Record ing Ca pture with a Piece
� �
a
b
c
d
j.
09c1r'g
e
f
.,
OJr
h
a
b
d
c
h
f
e
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
9. White captures on c3 with his King on d3. Record the Move in Chess Notation.
WHITE
e
g
10. Black captures on ol with his Rook on o8. Record the move in chess notation. ,
Move No.
c
a
g
BLACK
\..
Move No.
WHITE
BLACK
�
\.
a
b
c
d
e
h
f
a
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
a
c
d
e
WH ITE
c
d
e
f
g
11. Black captures on g2 with his King on g3. Record the Move in Chess Notation. Move No.
b
BLACK
'----'-----L--"'
The Chess Course (Beginners)
12. W hite captures on d4 with his Bishop on o7. Record the move in chess notation. Move No.
�
D
59
"'
WHITE
BLACK
Recordi ng Captu re with a Piece
� .
.
Clllat;,g O.. Cu!
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
13. White captures on d7 with his Queen on f7. Record the move in chess notation. r
a
BLACK
WHITE
b
c
d
e
f
Move No.
h
8
e
g
14. White captures on a5 with his Rook on a7. Record the move in chess notation. r
Move No.
c
a
8
7
WHITE
b
c
BLACK
d
e
h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1 a
c
e
a
g
"
WHITE
Move No.
BLACK
.)
The Chess Course (Beginners)
e
g
16. White captures on f l with his Knight on d2. Record the move in chess notation.
15. W hite captures on e l with his Rook on al. Record the move in chess notation. Move No.
c
"
WHITE
BLACK
...)
60
Recordi ng Capture with a Piece
Training Sess ion # 1 2 Recording Capture with a Pawn This chapter is basically the extension of training session
#
10 wherein we had
learnt to record the movement of a Pawn. However, since the capture involves the change of 'File', it is recorded in the following order: 1. The 'File' from which the Pawn departs. 2. The symbol of capture - indicated by a small 'x'. 3. The arrival square of the Pawn after capture. 4. If Check or Checkmate, the respective symbol
'
+
'
or
'#'.
Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No . of questions :
16
Scoring Pattern :
1 Mark for each correct answer
Maximum Marks for this chapter :
16
a
b
c
d
e
h
8
8
8
7
7 5
6
6
5
5
4 3
3
2 a
c
e
g
g White captures on g3 with his Pawn on h2. Record the Move in Chess Notation.
Black captures on e5 with his Pawn on Record the Move in Chess Notation.
Answer:
Answer:
a
Move No.
1.
c
e
WHITE
d6.
Move No.
BLACK
1.
hxg 3
The Chess Course (Beginners)
61
WHITE
BLACK
dxeS
Record ing Captu re with a Pawn
�
Cleo't-g O.. CU!
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
Move No.
BLACK
WHITE
a
b
c
d
e
Move No.
�
______.,____ __...._ ..._
f
D
g
WHITE
BLACK
�
__...._ ..._ _______._ . ___
h
8
e
2. Black captures on f4 with his Pawn on g5. Record the Move in Chess Notation.
W hite captures on b4 with his Pawn on c3. Record the Move in Chess Notation.
1.
c
a
g
a
8
7
b
c
d
e
f
D h
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a 3.
c
e
a
g
White captures on c3 with his Pawn on b2. Record the move in chess notation.
Move No.
WHITE
BLACK
The Chess Course (Beginners)
4.
[Ma�sl
c
e
g
Black captures on b3 with his Pawn on c4. Record the move in chess notation.
Move No.
""
WHITE
BLACK
\.
62
Record ing Capture with a Pawn
� '
,
� O.. Cd
a
b
c
d
e
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a 5.
r
c
e
Black captures on f6 with his Pawn on g7. Record the move in chess notation. WHITE
e
g
6. White captures on g3 with his Pawn on h2. Record the move in chess notation.
"""
Move No.
c
a
g
"""
Move No.
BLACK
WHITE
BLACK
�
"
a
b
c
d
e
�
h
f
a
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. Black captures on f3 with his Pawn on e4. Record the move in chess notation. Move No.
WH ITE
BLACK
--""-----1.--.....-
The Chess Course (Beginners)
c
e
g
8. W hite captures on e5 with his Pawn on d4. Record the move in chess notation. Move No.
�
D
WHITE
BLACK
---'----1.--
63
�
D
Recordi ng Captu re with a Pawn
�
a.,r,go- c...
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
"
Move No.
BLACK
WHITE
g
c3. Record the move in chess notation.
"
Move No.
e
10. White captures on d4 with his Pawn on
9. Black captures on d5 with his Pawn on c6. Record the move in chess notation. r
c
a
g
BLACK
WHITE
�
'
a
b
c
d
e
f
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a 11.
c
e
a
g
WHITE
BLACK
-----�.____....__ .. _
The Chess Course (Beginners)
e
g
12. Black captures on c5 with his Pawn on b6.
Black captures on g6 with his Pawn on h7. Record the move in chess notation.
Move No.
c
Record the move in chess notation. Move No.
�
D
'
64
WHITE
BLACK
�
Recordi ng Capture with a Pawn
a
b
a
c
d
c
e
h
f
e
a
a
g
13. Black captures on fl with his Pawn on g2 & promotes it to a Queen. Record the Move in Chess Notation. Make a point to add the Checkmate symbol (#). WHITE
�
_) a
b
c
d
e
f
a
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
a
g
15. B lack captures o n e l with h is d2 Pawn and promotes it to a Queen. Record the t h e Move in Chess Notation. Make a po i nt to add the Chec k sym bo l (+ ) . Move No.
e
g
�
WHITE
BLACK
b
c
c
d
e
f
e
g
16. W hite captures on d8 with his c7 Pawn and promotes it to a Rook. Record the the Move in Chess Notation. Make a point to add the Check symbol (+).
�
WHITE
h
f
_)
8
c
e
\.
8
a
d
c
Move No.
BLACK
\.
c
14. Black captures on f l with his Pawn on e2 & promotes it to a Knight. Record the Move in Chess Notation. Make a point to add the Check symbol (+).
�
Move No.
b
Move No.
BLACK
WHITE
BLACK
'---....L...-----1..--
The Chess Course (Beginners)
65
�
D
Recordi ng Capture with a Pawn
Train i ng Session # 1 3 Recording Ambigious Moves This session is the extension of previous one and here our training task is to record ambiguous moves. Our task is now to consolidate this knowledge by solving Question. The solving method is to read the questions below each of the diagram and record its answer (in pencil only) as specified. A sample question and answer will help you in grasping the essentials very quickly. No . of Questions :
16
Scoring Pattern :
1 for each of the correct answer
Maximum Marks :
16
a
b
a
c
d
c
h
e
e
a
g
b
a
c
d
c
h
e
e
g
White captures on g5 with his Knight on e4. Record the Move in Ch ess Notat i o n . ( A m b i gu o us capture as the Knight on f3 can also capture on g5)
White moves his rook on b l to cl . Record t h e Move i n Chess Notation. (Ambiguous move as the Rook on f l can also move on c l )
Answer:
Answer:
Move No. 1.
WHITE
Move No.
BLACK
1.
N exg S
The Chess Course (Beginners)
66
WHITE
BLACK
..
Rbcl
.
Recordi ng Ambig ious Moves
� I '!
a
b
c
d
e
h
f
r...,_ _ ,
OO<:tr'Q a- �
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a 1.
e
c
r
"
"
Move No.
BLACK
WHITE
g
2. Black moves his Knight on e5 to g6. Record the Move in Chess Notation.
W hite moves his Rook on d5 to d7. Record the Move in Chess Notation.
Move No.
e
c
a
g
BLACK
WHITE
�
"
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
Move No.
"
WHITE
Move No.
BLACK
The Chess Course (Beginners)
e
g
4. Black moves his Knight on c6 to d8 Record the Move in Chess Notation.
3 . W hite moves his Rook on e l to e2. Record the Move in Chess Notation. r
c
67
"
WHITE
BLACK
Recording Ambig ious moves
18
('� O.. C.r
a
b
c
d
e
h
f
a
8
8
8
7
7
7
6
6
6
5
5
5
4
4
3
3
3
2
2
2
1
1
1
a
c
e
WHITE
BLACK
a
b
c
d
e
f
e
g
�
Move No.
h
a
8
8
e
Record the Move in Chess Notation.
D
f
d
6. Black moves his Queen on hl to e4.
�
-----'---
c
c
a
g
5. Black moves his cl Queen to a3. Record the Move in Chess Notation. Move No.
b
7
WHITE
b
c
BLACK
d
e
f
h
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
�
WHITE
e
g
8. Black moves his Queen on al to a3. Record the Move in Chess Notation.
7. Black moves h is Queen on b5 to e5. Record the Move in Chess Notation. Move No.
c
r
BLACK
Move No.
�
WHITE
BLACK
\.
The Chess Course ( Beginners)
68
Recordi ng Ambigious moves
�
Clocfrg et... �
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
e
c
a
Move No.
BLACK
.,J
a
b
c
d
e
a
8
8
WHITE
BLACK
�
-------
h
f
g
Record the move in chess notation.
"'
WHITE
e
10. W hite moves his Rook on d2 to d3.
9. Black moves his Rook on h8 to e8. Record the move in chess notation. Move No.
c
a
g
7
b
c
d
e
D
f
h
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3 2
2
1
1 a
c
e
2 1 a
g
Record the move in chess notation. Move No.
BLACK
\.
The Chess Course (Beginners)
e
g
Record the move in chess notation. r
WHITE
c
1 2 . Black captures on f7 with his Rook on c7.
11. W hite moves his Rook on aB to al. r
1
69
Move No.
"'
WHITE
BLACK
.,J
Record i ng Ambig ious Moves
a
b
c
d
e
f
h
a
b
c
d
e
h
f
1 a
c
e
13. W hite captures on d4 with his Knight on f3. Record the move in chess notation. Move No.
WHITE
b
c
Move No.
BLACK
d
e
f
g
14. Black moves his Knight on c7 to b5. Record the move in chess notation.
�
a
c
a
g
BLACK
WHITE
�
__...._ ..._ _______,____
h
a
b
c
d
e
D h
f
8
8
8
8
7
7
7
7
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
c
e
g
15. White moves his Knight on f3 to d2. Record the move in chess notation.
16. White moves his Knight on b3 to c l . Record the move in chess notation.
r
r
Move No.
"
WHITE
BLACK
"
WHITE
BLACK
�
\.
The Chess Course (Beginners)
Move No.
70
Record i ng Ambigious Moves
Train i ng Session # 14 & 1 5 Playing through a Recorded Game
-
I & II
During the course of learning our last 6 1essons on chess notations, we have learn to identify files, ranks, square names, diagonals, symbol of pieces, method of recording the movement of pawn and pieces, capture and ambiguous moves. We shal l now consolidate our knowledge by going through a recorded game. The method of solving this chapter is as under: 1. You are required to play through the recorded game on a chessboard 2. After certain number of moves (say, or example at the end 5/10/15 moves), you will be have 2diagrams: a. One diagram which exactly pertains to the position b. One diagram which is erroneous. c. You will be required to compare your board position and find out which of the two diagram is correct and is matching. A sample question and answer wil l help you in grasping the essentials very quickly: No. of questions: 16 Scoring Pattern: 1 Mark for each correct answer Maximum Marks for this chapter: 16 Anderssen Adolf - Mayet Carl Berlin, 1 851 Move No . 1
2
3 4
!5
a
White
Black
e4 · Nf3 Bc4 b4 c3
e5 Nf6 Bc5 Bxb4 Ba5
c
e
a
c
e
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
0
e
(B)
Answer: Diagram A (Please note that in digram B, the Bishop is on Be7 The Chess Course (Beginners)
c
g
�
71 Playing through the Recorded Game - 1 • 11
Lasker Ed I
Thomas G
-
I
London, 1912 Move No .
White
Black
Move No .
White
Black
1
d4
f5
6
Bxf6
Bxf6
2
e4
fxe4
7
Nf3
o-o
3
Nc3
Nf6
8
Bd3
b6
4
Bg5
e6
9
Ne5
Bb7
5
Nxe4
Be7
10
Qh5
Qe7
1. After Black's 5th move which of the fol lowing two diagrams confirm your board position? a
b
c
d
e
f
2. After Black ' s lOth move which of the fol lowing two diagrams confirm your board position?
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
g
h
a
h
a
D
e
c
g
h
8
8
D
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
8
a
c
e
f
The Chess Course (Beginners)
g
h
72
c
d
e
h
f
8
a
D
b
c
e
g
h
D
Playing throug h the Recorded Game
-
I a. 11
Move No .
White
Black
11
Qxh7+!!
Kxh7
12
Nxf6+
Kh6
13
Neg4+
Move
3. After White ' s 13th move which of the fol lowing two d iagrams confirm your board position? a
b
c
d
e
White
No.
f
Black
13
...
14
h4+
Kf4
15
g3+
Kf3
16
Be2+
Kg2
17
Rh2+
Kgl
18
Kd2#
1-0
Kg5
4. After White ' s 18th move which of the following two diagrams confirm your board position?
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
a
c
b
c
e
d
e
g
h
D
f
c
a
h
a
b
c
e
d
e
g
h
D
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
The Chess Course (Beginners)
g
h
0
a
73
c
e
g
h
D
Playing through the Recorded Game
-
I a. 11
Anderssen, Adolf - Lange, Max [C6 1 ]
Breslau m2 Breslau, 1859 Move No .
White
e5
6
e5
d5
Nf3
Nc6
7
Bb3
Bg4
3
Bb5
Nd4
8
f3
Ne4
4
Nxd4
exd4
9
0-0
d3
5
Bc4
Nf6
10
fxg4
Bc5+
Move No .
White
Black
1
e4
2
5. After Black' s 5th move which of the fol lowing two diagrams conf irm your board position? a
b
c
d
e
f
Black
6. After Black ' s lOth move which of the fol lowing two diagrams confirm your board position?
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
a
e
c
b
c
d
g
e
8
h
a
h
a
D
c
b
c
e
d
e
g
h
D h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
b
c
d
e
f
The Chess Course (Beginners)
g
h
D
a
74
c
e
g
h
D
Playing through the Recorded Game
-
I 8l 11
Move
White
Black
11
Khl
Ng 3+
12
hxg3
Qg5
13
Rf5
h5
14
gxh5
15
No.
Move
White
No .
Black
18
Qh3
Qel+
19
Kh2
Bgl+
Qxf5
20
Khl
Bf2+
g4
Rxh5+
21
Kh2
Qgl# 0-1
16
gxh5
Qe4
17
Qf3
Qh4+ 8. After Black's 21st move which of the following two diagrams confirm your board position?
7. After Black' s 1Th move which of the fol lowing two diagrams confirm your board position? a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1 a
b
c
a
b
c
d
e
f
e
f
g
h
h
a
D
a
c
b
c
e
d
e
g
h
D
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1 a
c
e
The Chess Course (Beginners)
g
h
a
D 75
c
e
g
h
D
Playing through the Recorded Game
-
I ll 11
Glucksberg - Najdorf
Warsaw, 1935 Move
White
No.
Move No .
Block
White
Block
1
d4
f5
6
Bd3
Bd6
2
c4
Nf6
7
0-0
0-0
3
Nc3
e6
8
Ne2
Nbd7
4
Nf3
d5
9
Ng5
Bxh2+
5
e3
c6
10
Khl
Ng4
9. After Black's 5th move which of the fol lowing two diagrams confirm your board position? a
b
c
d
e
f
10. After Black's 10th move which of the fol lowing two diagrams confirm your board position?
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
a
c
b
c
e
d
e
g
f
8
h
a
h
a
D
e
c
b
c
d
e
g
f
h
D h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
The Chess Course (Beginners)
g
h
D
8
a
c
e
g
h
D
76 Playing through the Recorded Game
-
I a. 11
Move No .
Move No .
White
Black
White
Black
11
f4
Qe8
17
fxe5
Nxe5+
12
g3
Qh5
18
Kf4
Ng6+
13
Kg2
Bgl
19
Kf3
f4
14
Nxgl
Qh2+
20
exf4
Bg4+
15
Kf3
e5
21
Kxg4
Ne5+
16
dxe5
Ndxe5+
22
fxe5
11. After Black's 16 th move which of the fol lowing two diagrams confirm your board position? a
b
c
d
e
f
h5#
0-1
12. After Black ' s 2 2"d move which of the fol lowing two diagrams conf irm your board position?
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
a
e
c
b
c
d
e
g
h
a
D
f
h
a
c
b
c
e
d
e
g
h
D h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
a
c
e
g
h
a
D The Chess Course (Beginners)
c
e
g
h
D
77
Playi ng through the Recorded Game - 1 8.. 11
Anderssen, Adolf - Dufresne , Jeon
Berlin, 1852 Move No .
White
Move No .
Block
d4
exd4
7
0-0
d3
Bc5
8
Qb3
Qf6
b4
Bxb4
9
e5
Qg6
c3
Ba5
10
Rel
Nge7
e4
2
Nf3
3
Bc4
4 5
e5 Nc6
5 13. After Black' s th move which of the fol lowing two d iagrams confirm your board position? b
Block
6
1
a
White ·
c
d
e
f
14. After Black' s lOth move which of the fol lowing tw o diagrams confirm your board position?
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
a
b
c
e
d
e
g
h
D
f
c
a
h
a
b
c
e
d
e
g
h
D
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
The Chess Course (Beginners)
g
h
a
D 78
c
e
g
h
D
Playi ng through the Recorded Game - 1 &. 11
Move No.
White
11
Ba3
b5
12
Qxb5
Rb8
13
Qa4
Bb6
14
Nbd2
Bb7
15
Ne4
Qf5
16
Bxd3
17
Black
Move
White
No .
Black
Qxf3
19
...
20
Rxe7+
Nxe7
21
Qxd7+
Kxd7
Qh5
22
Bf5+
Ke8
Nf6+
gxf6
23
Bd7+
Kf8
18
exf6
Rg8
19
Radl
24
Bxe7#
1-0
15. After White ' s 19th move which of the fol lowing two diagrams confirm your board position? a
b
c
d
e
16. After White ' s 24th move which o f the following two diagrams confirm your board position?
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
5
c
a
a
b
c
e
d
e
g
f
h
a
c
e
D
g
h
h
D
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
The Chess Course (Beginners)
g
h
a
D 79
c
e
g
h
D
Playi ng through the Recorded Game - 1 &. 11
Training Sess ion # 16 Recording the Game on a Score -sheet Now that you have done sufficient work on mastering Chess Notations, rt • s time to start recording the game! I have given a pictorial representation of one of the finest games recorded in Chess history played between the American legend, Paul Morphy (1837-1884) v/s Duke of Brunswick & Count Isouard, Paris in the year 1858. The game culminated on move 17 with victory for White so , you wi l l be going through 33 diagrams to record the game. The move played by each player is shown thr.ough an arrow, which you are required to record below as well as in the score-sheet provided at the end of this chapter .
Please also make a point to record the following: Name of the White Player:
Paul Morphy
Name of the Black Player:
Duke of Brunswick & Count Isouard
Year:
1858
Tournament:
Paris
Result:
1-0 (White wins - see page 14 of The Chess Course: · Recording End Result)
Do not forget to add the symbol for Check - • + • (To help you in judging • Check· , the King is circled). You will also be required to add the symbol for Checkmate - •#• on move 17. A sample question and answer wi l l help you in grasping the essentials very quickly: Notations to be recorded :
Scoring Pattern : b
c
1 t for each correct notation.
50 (Rounded-off)
Maximum Marks : a
33
d
e
h
a
g White Captures on f7 with his Bishop on c4. a
r
Move No. 1.
c
Move No.
BLACK
1.
Bxf7+
The Chess Course (Beginners)
c
d
e
h
g Black captures on hl and promotes it to a Knight to infl ict Checkmate. a
e
WHITE
b
80
c
WH ITE ...
e
BLACK
"'
g xh l = N #
Record ing the Game on a Score-sheet
�
�
a
b
c
d
e
f
a
b
c
d
e
f 8
8 7
7 6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3 2
2 1
1 f
g
h 2.
1. r
Move No.
WHITE
BLACK
Move No.
WHITE
1
...
1
a
b
c
d
e
f
a
b
c
BLACK
d
e
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
1
1 g
h
h
g
3.
4.
Move No.
WHITE
Move No.
BLACK
2
The Chess Course (Beginners)
2
81
"
WHITE .
BLACK
. . �
Recordi ng t h e G a m e on a Score-sheet
a
b
c
d
e
f
a
b
d
c
e
f
8
1 a
b
c
d
8
1 e
f
h
g
5. r
6.
Move No.
BLACK
WHITE
Move No.
WHITE
3
..
3 �
"
a
b
c
d
e
BLACK
. �
\.
f
a
b
c
d
e
f 8
8 7
7 6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3 2
2 1
1 g
h
g
h
8.
7.
Move No.
WHITE
Move No.
BLACK
4
4
The Chess Course (Beginners)
82
WHITE .
BLACK
. .
Record ing the Game on a Score-sheet
a
b
c
d
e
h
f
a
b
c
d
e
f
c
d
e
f
h
8
c
a
e
a
g
h
10.
9. Move No.
Move No.
BLACK
WHITE
5
'
g
a
5
�
b
c
d
e
f
h
8
. . .
a
8
BLACK
WHITE
b
d
c
e
h
f
8
7
8
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1 a
c
e
a
g
11.
c
e
g
12.
Move No.
WHITE
r
BLACK
6
The Chess Course (Beginners)
Move No. 6
83
WHITE .
.
BLACK
.
Record i ng the Game on a Score-sheet
�
i+-,.. : �
� o- 01!
a
b
c
d
e
f
h
a
b
d
c
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
c
a
g
13.
e
g
14. "'
Move No.
WHITE
Move No.
BLACK
7
a
WHITE
7
b
c
d
e
f
h
. .
BLACK
. �
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1 a
c
e
a
g
15.
c
e
g
16.
Move No.
r
WHITE
BLACK
8
The Chess Course (Beginners)
\..
84
Move No. 8
""'
WHITE
BLACK
. . . �
Recordi ng the Game on a Score-sheet
a
b
c
d
� e
h
f
a
b
d
c
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
e
g
18.
17. r
c
a
g
r
Move No.
WHITE
9
a
Move No.
BLACK
9
\.
b
c
d
e
h
f
.
a
BLACK
WHITE
b
.
.
d
c
e
f
h 8
8 7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1 a
c
e
a
g
e
g
20.
19. Move No.
c
"'
WHITE
BLACK
10 �
The Chess Course (Beginners)
85
"'
Move No.
WHITE
10
..
BLACK
.
�
Record i ng the Game on a Score-sheet
�
o..;n-g o- ar
a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
e
g
22.
21. "'
Move No.
\.
c
a
g
WHITE
11
a
Move No.
BLACK
11
�
b
c
d
e
h
f
WHITE
a
BLACK
. . .
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
23. r
\.
e c g White Castles on the Queen side
a
WHITE
12
0 - 0 - 0
Move No.
BLACK
The Chess Course (Beginners)
e
g
24.
"
Move No.
c
12
�
86
WH ITE
BLACK
. . . �
Record ing the Game on a Score-sheet
� '
�
a
b
c
d
e
f
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
25.
g
26.
Move No. \.
e
c
WHITE
BLACK
13
a
\..
b
c
d
e
f
Move No.
WHITE
13
...
a
h
b
c
BLACK
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
a
g
27. /
Move No.
c
e
g
28.
WHITE
BLACK
14
The Chess Course ( Beginners)
87
"
Move No.
WHITE
14
...
B LACK
�
Recording the Game on a Score-sheet
� I
.
O�O*SOJ!
a
b
c
d
e
a
h
f
b
d
c
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
e
c
29. r
e
c
a
g
g
30. "
Move No.
WH ITE
15
a
Move No.
BLACK �
b
c
d
e
15
\.
a
h
f
WHITE .
b
.
BLACK
.
d
c
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
e
g
32.
3 1.
Move No.
c
"
WHITE
r
BLACK
16
16
The Chess Course ( Beginners)
Move No.
88
"
WH ITE .
.
BLACK
.
Recording the Game on a Score-sheet
let. ,
a
b
d
c
e
f
g
l.l•JC!'I'Q(h:!I(;:SCt.
h
a
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
b
33. r
Move No.
c
d
e
f
FINAL POSITION
"
BLACK
WHITE
17.
(�Q_ �
Indian Chess School
Oeating Chess Cu�
I
SCORE
I
Date:
Move
I
Round:
•
SHEET
Start Time:
I
Table #:
I
Result:
Signature : Signature:
White
Black
Move
1
11
2
12
3
13
4
14
5
15
6
16
7
17
8
18
9
19
10
20
White
Black
0-0-0
CREATING CHESS CULT Max.
Marks
50
The Chess Cou rse ( Beginners)
89
Recording the Ga me on a Score-sheet
Training Session # 17 Special Move: Castling In today · s session you were .introduced to the special move- Cast l ing. Besides learning as to how this move is executed, you must have also understood the importance of this move- the objective in the game of Chess for each player is to ' Checkmate ' the opponent ' s King- and is the precise reason why you should look for safety of your own King, which is provided by Castl ing. Since this move is allowed once in the course of the game, not being able to · Castle· is serious disadvantage. Please also find below few practical tips on Cast l ing: 1.
Castl ing is basically the King ' s move as such, please touch King first whi le Cast ling.
2.
B e doubly sure that position in the game allows you t o Castle! I f your King i s under attack (in ' Check' ), you are temporarily prevented from Ccistling.
3.
You are also temporarily prevented from Castling i f the King ' s ' Jumping ' square (fl, f8 on the King-side and dl, d8 on the Queen-side) is under attack.
4.
You are also temporarily prevented from Castl ing if the King ' s Landing ' square (gl, g8 on the •
King-side and cl, c8 on the Queen-side) is under attack. 5.
However, you are allowed to Castle if the Roo k's square (hl, h8 on the King-side and al, a8 on the Queen-side) is under attack.
6.
You are also. allowed to Castle if the square, which the Rook is going to cross over (bl, b8 on the Queen-side) is under attack.
Our task is now to consol idate the knowledge of Castl ing rules by solving 16 Questions. The solving method is to read the questions below each of the diagram and record its answer (in pencil only) as specified. A sample question and answer will help you in grasping the essentials very quickly. No. of Questions:
16
Maximum Marks:
16
Scoring Pattern:
8
a
b
1 for each of the correct answer
c
d
e
h
f
8
8
b
c
d
e
h
f
8
7
7
7
5
5
5
5
3
3
3
3
1
1
6
2
c
g
e
2
1
Black ' s Bishop is attacking the White ' s
YES
.I
I
NO
The Chess Course ( Beginners)
2
a
c
e
g
White· s Rook is attacking the b8 square.
Rook o n hl. Can White Castle in this position?
6
4
2
a
7
6
6
4
(
a
Can Black Castle in this position?
) ( 90
YES
.I
I
NO
)
Castl ing
a
b
c
d
e
�
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
4
a
g
1. Mark · x · on the Landing Square after
b
c
d
e
e
g
2. Mark · x · on the Landing Square after
White Castles King side.
a
c
Black Castles Queen-side.
a
h
f
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
King
d
e
(mark
a
g 'X')
Roo k ' s
c
e
g
(mark .I) arrival square after Black
King (mark ' X') and Rook's (mark .I) arrival square after White
Castles King-side.
Castles Queen-si de.
3. Show
and
4 . Show
tj The Chess Course ( Beginners)
[Ma�sl 91
Castling
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7 6 5
3 2 ·1 a
c
e
a
g
c
e
g
6. White ' s Bishop on d6 is attacking the f8-square (jumping square of Black ' s King). Can Black Castle King-side in this position?
5. White is in Check from the Black's Bishop on b4. Can he Castle in this position?
) [ � ] Ma s (....__YES__;,.ji._NO_... ___ ). t=j (___ vE_s__ __No__ _ ___.__
a
b
c
d
e
f
a
h
8
8
8
7
7
7
6
6
6
5
5
5
4
4
3
3
3
2
2
2
1
1
1
a
c
e
a
g
b
c
c
d
e
e
h
f
g
7. Black Queen is attacking the gl square
8. White ' s Bishop is attacking b8-square.
('Landing Square' of White 's King). Can White Castle King-Side in this position?
square. Can Black Castle Queen-Side in this position?
) ] � [ Ma (..___vE_s _____.__ _ o_N __) s (___ E_vs__ __No___ [Ma�] ___.__
The Chess Course ( Beginners)
92
Castling
a
b
d
c
a 9.
c
e
e
a
h
f
b
Can Black Castle in this position?
10.
e
d
c
a
g
c
e
a
b
c
d
e
g
Can White Castle in this position?
� �ES-�ES (...._ ____._ ._ ) � (.. .___ ----'NO
h
f
_
� )�
NO
_
____
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
11.
a
b
c
d
e
g
White Castles Queenside. Record the Move in Chess Notation.
Move No.
WHITE
BLACK
The Chess Course ( Beginners)
12.
a
93
e
g
Black Castles King-side. Record the Move in Chess Notation.
Move No.
(Ma�sl
c WHITE
BLACK
[Ma�sl Castling
a
b
c
d
e
h
f
r� ---
Oec�QwaCui'
a
b
c
d
e
h
f
8 7
a
c
e
a
g
c
e
g
13.
14.
White is temporarily prevented to Castle on Queen-side. W hy?
Black is temporari ly prevented to Castle on Queen-side. W hy?
Tick (I') the correct answer from alternatives given:
Tick (I') the correct answer from alternatives given:
1. His Rook on al is under attack.
1. King·s·original Square· is under attack.
2. His King has already moved.
2. King·s·crossing Square· is under attack.
3. The ' Landing ' square - 'cl' is under attack by Black·s Queen.
a
13.
a
b
c
c
d
e
a
g 16.
a
b
c
c
d
e
e
h
f
g
Black desires to Castle in the position. His King and either of the Rooks have not yet have moved. What are the options available for him?
White desires t o Castle i n the position. His King and either of the Rooks have not yet have moved. What are the options available for him?
1. He can only Castle on the King-side 2. He can Castle on either of the side 3. He can only Castle on the Queen-side
The Chess Course ( Beginners)
(Marksl
3. The Knight on g8 has not yet moved.
h
f
e
(Marks]
1. He can only Castle on the King-side 2. He can Castle on either of the side 3. He can only Castle on the Queen-side 4. He cannot Castle on either of the side
94
(Marksl
Castling
Training Session# 18 Special Move: En-Passant Pawn Capture
In today's session we have learnt that besides its normal capture, a Pawn can also capture his opponent's Pawn (but not a Piece) En-Passant. In other words, we can say that this is a speciai 'Pawn-Capturing' move. While you have the demonstrated the correct way of effecting this capture. Let us have a look at all the conditions when the En-Passant Pawn capture is possible: 1.
The capturing side's Pawn must be on its fifth rank. As per algebraic chess notations, Black's 5th Rank means the 4th Rank.
2.
The pawn to be captured must be on an adjacent file and must have moved two squares from its starting position in a single move.
3. The capture can now be executed on the move immediately after the opposing
Pawn makes this two square advance. The rule does not allow the capture to be postponed until later in the game. 4. If the player chooses not to capture En-Passant, he loses the option for that particular Pawn. Our task is now to consolidate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions :
16
Scoring Pattern :
1 Mark for each correct answer
Maximum Marks for this chapter :
16
a
b
d
c
h
e
a
8
b
d
c
h
e
7
7
5
5
3
3
6
6
2
2
a
e
c
a
g
Black moved his Pawn from e7 to e5. Can
_
vEs
i
The Chess Course ( Beginners)
White capture this Pawn En-Passant?
(
)
___ vEs
No __
____,j.._____
g
e
c
Black moved his Pawn from e6 to e5. Can
White capture this Pawn En-Passant?
( __.f
8
95
_
-
No
--'--- _
_
.f
)
__
En-Passant Pawn Capture
�
,_,·-.
a
b
d
c
e
o�a-OJI
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
'1
1
c
a
e
1. Black moved his Pawn from e7 to e5. Can White capture this Pawn En-Passant?
NO
( YES a
a
b
c
d
c
e
2.
)tj (
e
3. Black moved his Pawn from b7 to b5.
Can White capture the Black ' s Pawn on En-Passant?
(_ _ YE_ s � __
____
N_o
____
�) [Ma�sl (
____
The Chess Cou rse ( Beginners)
96
NO
YES
a
g
g
White moved his Pawn from d2 to d4. Can Black capture En-Passant?
a
h
f
e
c
a
g
b
c
c
d
e
e
)tj h
f
g
4. White moved his Pawn from b3 to b4. Can Black capture White ' s Pawn En-Passant with his c4 Pawn ?
YES
NO
) [Marks]
En-Passant Pawn Capture
� .�
b
a
c
d
e
h
f
i-.'
-�
OroltrQa-OJI
b
a
c
d
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
2
1
1
·1
1
c
a
e
9
a
5. Black moved his Pawn from c7 to c5. Circle the White•s Pawn, which can capture this Black • s Pawn En-Passant?
(�
__
)[Ma�sl (�
b
c
d
e
__
9
) [Marksl
YE N _ _ s_ _____...____ .. _ o _____
b
a
h
f
e
6. White moved his Pawn from a3 to a4. Can Black capture this Pawn En-Passant?
YE N _ _ s_ ____�__ __ _o_____
a
c
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
a
9
7. Black moved his Pawn from d6 to d5. Can White capture this Pawn En-Passant?
(
YE
S
N
O
The Chess Course ( Beginners)
c
e
g
8. Black moved his Pawn from c 6 to c5.
Can White capture this Pawn En-Passant?
)tj ( 97
YE
S
N
O
)tj
En-Passant Pawn Capture
a
1
a
b
c
d
c
e
e
a
h
f
b
d
e
h
f
e
c
a
g
c
g
10. White moved his Pawn from o3 to o4.
9. Black moved his Pawn from h7 to h5.
Can Black capture this Pawn En-Passant?
Can White capture this Pawn En-Passant?
a
a
b
c
d
c
e
e
h
f
g
12. Please reach the diagrammed position
11. Please reach the diagrammed position
after: 1.d4 e6 2.e4 d5 3.e5 f5 and circle
after: 1.e4 e6 2.d4 d5 3.e5 f5 4. f4 Nh6.
Black ' s Pawn, which can be captured En-
Can White capture either f5 or d5 Pawn
passant by White.
En-passant now?
The Chess Course ( Beginners)
[Marks] 98
[Marksl
En-Passant Pawn Capture
a
b
a
c
d
c
e
h
f
e
9
13. Please reach the diagrammed position
14. Please reach the diagrammed position
after: l.d4 c5 2.d5 e5 and circle Black ' s
after: l.d4 c5 2.d5 e6 3.e4 e5. Can W hite
Pawn, which can b e captured En-passant
capture Black Pawn on e5 En-passant?
by White.
a
a
b
c
c
d
e
h
f
e
a
b
a
9
15. Please reach the diagrammed position
c
c
d
e
h
f
e
9
16. Please reach the diagrammed position
after: l.d4 c5 2.d5 e5. Now White
after: l.d4 g6 2.c4 Bg7 3.Nf3 c5 4.d5 d6
catpures Black's Pawn En-passant. Mark
5 . e4 e5 and circle Black ' s Pawn, which
'X' a n the square on which the
capturing wil l be done.
The Chess Course ( Beginners)
[Marksl
can be captured En-passant by White.
99
[Marksl
En-Passant Pawn Capture
Training Session # 19 'Checking' the King In today's session we have learnt the most important aspect of the game - 'Checking' the King. This chapter is the 'key' to understand the rudiments of the game. I am happy that you have been able to demonstrate the way of 'Checking' the opponent's King with the 5 'Check' giving pieces: Queen, Rook, Bishop, Knight and Pawn. Before you demonstrate the knowledge gained for this section by solving the questions that follow, please find the rules relating to 'Check'. 1.
The king is said to be in Check' if it is attacked by one or more of the opponent's pieces.
2.
The 'Check' giving pieces are Queen, Rook, Bishop Knight & Pawn.
3. A King cannot itself directly 'Check' the opposing King, since this would place the first
King in Check as well. 4. It is compulsory for the King in 'Check' to get out of the same immediately. 5. It is illegal for a player to make a move which brings or leaves his king in 'Check'. Our task is now to consolidate this knowledge regarding by solving 40-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions :
40
Scoring Pattern :
1 Mark for each correct answer
Maximum Marks for this chapter :
40 a
b
c
d
e
g
h
7
7
5
5
6
6
4
4
2
2
3
3
a
Find
a
Check by White ' s Rook.
'
Move No. 1.
Re7+
The Chess Course ( Beginners)
e
g
Answer:
"""
WHITE
c
Find a Check by White ' s Queen.
Answer: I'
8
r
BLACK
.I
'
100
Move No. 1.
"'
WHITE
Qh4+
BLACK
../
'Checking ' the King
a
b
c
d
e
a
h
t
b
c
d
e
h
t
8 7 6 5 4 3 2
c
a
t
e
g
"
Move No.
WHITE
r
BLACK
\.
�
a
b
c
d
e
e
g
2. Find a Check by White I s Rook.
1. Find a Check by White Is Rook.
r
c
a
WHITE
BLACK
\.
�
a
h
f
"
Move No.
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
3. Find a Check by Blackls Rook. r
Move No.
c
e
g
4. Find a Check by White I s Rook. "
WHITE
a Move No.
BLACK
"
WHITE
BLACK
\..
The Chess Course ( Beginners)
101
'Checking' the King
a
b
c
d
e
f
�
a
�a-er
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
g
5. Find a Check by Blackls Rook. /
WHITE
e
g
6. Find a Check by White Is Rook. ,
�
Move No.
c
a
BLACK
Move No.
WHITE
BLACK
\.
\.
a
b
c
d
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1
1
a
b
c
d
e
f
g
h
7. Find a Check by Whitels Rook. Move No.
WHITE
BLACK
'------'""---'-
The Chess Course ( Beginners)
a
c
e
g
8. Find a Check by White Is Rook. Move No.
�
D
�
WH ITE
BLACK
.)
102
'Checking ' the King
a
b
c
d
a
h
f
e
c
a
e
d
e
h
f
e
g
10. Find a Check by White ' s B ishop. r
BLACK
WHITE
c
c
a
g
9. Find a Check by Black ' s Bishop.
Move No.
b
\.
Move No.
WH ITE
BLACK
'-
a
b
c
d
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
1
1 a
11.
c
e
2 1 a
g
Find a Check by Black's Bishop.
Move No.
WH ITE
BLACK
The Chess Course ( Beginners)
1 c
e
g
12. Find a Check by White ' s Bishop. Move No.
[Marnsl 103
WH ITE
BLACK
(Marnsl
'Checking• the King
a
b
d
c
a 1 3 . Find
c
a
e
e
a
h
f
WHITE
BLACK
14. Find
--�--------�------c==J a
b
c
d
e
d
e
h
f
e
g
Check by White ' s Bishop.
WHITE
BLACK
�
--�--------�------
a
h
f
a
Move No.
�
c
c
a
g
Check by White ' s Bishop.
Move No.
b
b
c
d
e
c==J h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
15. Find
Move No.
a
e
g
Check by W hite ' s Bishop.
16. Find
"
WHITE
r
BLACK
The Chess Course ( Begi nners)
104
c
a Move No.
a
e
g
Check by W hite ' s Bishop.
WHITE
BLACK
'Checking ' the King
a
b
c
d
e
�
h
f
8
8
a
Oocft"QO'enCJ!
7
b
c
d
e
f
h
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
g
"
WH ITE
Move No.
BLACK
"
e
g
18. Find a Check by Black's Queen.
17. Find a Check by White ' s Queen.
Move No.
c
a
WH ITE
BLACK
�
a
b
c
d
e
�
a
h
f
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
19. Find a Check by White ' s Queen.
Move No.
BLACK
'
The Chess Cou rse ( Beginners)
c
e
g
20. Find a Check by White ' s Queen. r
WHITE
a
�
Move No.
WHITE
BLACK
'
105
'Checking ' the King
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7 6 5 4 3 2
a
c
. 1
e
g
r
WHITE
BLACK
�
__L...-____....___ ..._
a
b
c
d
e
D
g
Move No.
BLACK
WHITE
\.
a
h
f
e
2 2 . Find a Check by White ' s Queen.
2 1 . Find a Check by White ' s Queen.
Move No.
c
a
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
2 3 . Find a Check by White ' s Queen. Move No.
WHITE
BLACK
The Chess Course ( Beginners)
a
c
e
g
24. Find a Check by Black's Queen. Move No.
t=] 106
WHITE
BLACK
t=]
'Checking ' the King
a
b
c
d
e
lm
h
f
a
Qec!i'gO....Cd
c
b
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
·1
1
c
a
25. Find
a
e
2 6. Find
Check by White ' s Knight.
"
Move No.
WHITE
c
a
g
a
g
Check by White ' s Knight.
"
Move No.
BLACK
e
WHITE
BLACK
�
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
27. Find r
c
a Move No.
a
e
g
Check by White ' s Knight.
2 8. Find
"
WHITE
Move No.
BLACK
�
The Chess Course ( Beginners)
c
a a
e
g
Check by White ' s Knight.
WHITE
BLACK
. ---'-_ __ _____.____
107
�
D
'Checking' the King
a
c
b
a
d
c
29. Find
a
e
e
a
h
f
a
g
Check by White ' s Knight.
30. Find r
Move No.
WHITE
BLACK
__....____ ...__ """------'
a
b
c
d
e
f
�
D
c
d
h
f
e
c a
e
g
Check by White ' s Knight.
Move No.
WHITE
BLACK
\..
a
h
8
b
b
c
d
e
f
h
8
8
8
7
7 6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
3 1. Find r
c
a Move No.
a
e
g
Check by White ' s Knight.
WHITE
3 2 . Find
Move No.
BLACK
\.
The Chess Course ( Beginners)
c
a a
e
g
Check by White's Knight.
WHITE
BLACK
--...�.____....__ .. _
108
�
D
'Checking• the King
a
b
c
d
e
�;�
a
�
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
g
3 3. Find a Check by White I s Pawn.
Move No.
WHITE
Move No.
c
d
e
g
� a
h
f
BLACK
WHITE
\..
�
b
e
34. Find a Check by White Is Pawn.
BLACK
\..
a
c
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
3 5. Find a Check by White Is Pawn.
Move No.
WHITE
The Chess Course ( Beginners)
c
e
g
3 6. Find a Check by White I s Pawn.
Move No.
BLACK
\.
a
""'
WHITE
BLACK
�
109
'Checking ' the King
a
b
c
d
e
f
�
Ooo!t'Qo-Oir
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
.1
1
a
c
e
a
g
37. Find a Check by White Is Pawn.
WHITE
BLACK
_____.________.___ _ _
a
b
c
d
e
e
g
38. Find a Check by White Is Pawn.
r
Move No.
c
f
�
D
Move No.
a
h
WHITE
b
c
BLACK
d
e
f
h
8
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
Move No.
"'
WHITE
r
BLACK
..)
The Chess Course ( Beginners)
c
e
g
40. Find a Check by Wh ite Is Pawn.
3 9. Find a Check by White Is Pawn. r
8
Move No.
WHITE
BLACK
_..)
110
'Checking ' the King
Training Session # 20 Getting the King out of Check by 'Move'
In our previous session we have learnt that it is compulsory for the King in ·check' to get out of the same immediately and that it is is illegal for a player to make a move which brings or leaves his king in ·check'. We have also learn that there are three principle methods of getting the King out of Check: 1) Move
2) Block
3) Capture
In today's session we have learnt the method of getting the King out of Check by moving to a safe square, which is not under attack by any of the opponent's chessmen. Our task is now to consolidate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No . of questions :
16
Scoring Pattern :
1 Mark for each correct answer
Maximum Marks for this chapter :
16
a
8
b
c
d
e
h
a
8
7
7
5
5
b
c
d
e
f
h
6
6
4
4
2
2
3
3 1
Rook on gl is giving Check to Blac k ' s
Queen on h6 is giving Check to Black ' s
King on g8. Remove Check by ' move ' .
King o n f8. Remove Check by • Move •.
Answer:
Answer:
r
Move No. 1
'"'I
WHITE ...
The Chess Course ( Beginners)
r
BLACK
KhB
\,.
Move No. 1
"'
WHITE ...
BLACK
KeB
�
111 Getting the King out of Check by 'Move'
a
h
b
c
d
e
f
h
8 7 6 5 4 3 2 1
a
c
•1
e
g
1. The Black King is in Check from Rook on
WHITE b
c
BLACK d
e
,
\.
f
8
7
•
Move No. a
h
8
g
Rook on e8. Remove Check by Move
\.
a
e
2. The W hite King is in Check from the
el & Knight on f6, remove Check by 'Move'.
Move No.
c
a
WHITE b
c
BLACK d
e
•.
"'
f
h
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3 2
2 1
a
c
1
e
g
3. The Black King is in Check from the Queen on h5. Remove Check by Move
/
Move No.
WHITE
1
•
BLACK
\.
The Chess Course ( Beginners)
c
e
g
4. The Black King is in Check from the Bishop on b5. Remove Check by Move •.
Move No.
•.
"'
�
a
1
WHITE
BLACK
•
\.
112 Getting the King out of Check by 'Move•
a
b
c
d
e
� .
h
f
a
OOati-Q
8
8
7
b
c
d
e
f
h
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
1
·1
1
1
c
a
e
5. The White King is in Check from Bishop
c
a
g
e
g
6. The Black King is in Check from Roo k
on h3. Remove Check by 'Move'.
on d7. Remove Check by • Move·.
Move No.
Move No.
WHITE
BLACK
WHITE
BLACK
\.
'
a
b
c
d
e
a
h
f
b
c
d
e
f
h
g
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
7. The Black King is in Check from Pawn on g7. Remove Check by 'MDve.· . Move No.
BLACK
'---�----�-
The Chess Course ( Beginners)
c
e
g
8. The Black King is in Check from the Knight on e.7. Remove Check by ·Move.'. r
WHITE
a
(Ma�sl
Move No.
WHITE
BLACK �
113 Getting the King out of Check by 'Move'
a
b
c
d
e
f
a
h
b
c
d
e
h
f
8 7 6
4 3 2 1 e
c
a
e
c
a
g
g 9. The Black King is in Check from Rook on
10. The Black King is in Check from Bishop
f6. (.1) the Square/s which are legal for
on h7. (.1) the Square/s which are legal
King to · Move· out of Check.
for King to · Move· out of Check.
a
a
b
c
c
d
e
h
f
e
g
11. The Black King is in Check from Queen
a
a
b
c
c
d
e
e
h
f
g
12. The Black King is in Check from Bishop
on h7. (.1) the Square/s which are legal
on b3. (.1) the Square/s which are legal
for King to · Move· out of Check.
for King to · Move· out of Check.
The Chess Course ( Beginners)
114 Getting the King out of Check by 'Move'
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7 6 5
3 2 1
c
a
e
c
a
g
e
g
13. The White King is in Check from Queen
14. The W hite King is in Check from Queen
on g2. (.I) the Square/s which are legal
on e4. (.I) the Square/s which are legal
for King to ·Move· out of Check.
for King to ·Move· out of Check.
a
a
b
c
c
d
e
e
h
f
g
15. The Black King is in Check from Queen
on f7. (.1) the Square/s which are legal
for King to ·Move· out of Check.
The Chess Course ( Beginners)
a
a
b
c
c
d
e
h
f
e
g
16. The W hite King is in Check from Rook on g5. (.1) the Square/s which are legal for King to ·Move· out of Check.
115 Getting the King out of Check by 'Move•
Training Session # 21 6etting the King out of Check by 'Block'
In today's session we have learnt to get the King out of Check by 'Block'. This can be done by placing one's Piece or Pawn between the King and the opponent's Piece giving Check. While learning this method we have seen that 'Blocking' is not possible in case the Check is from Knight (jumping piece) and Pawn (a Pawn Check is a direct attack on the King). However, it is possible to Block the Checks from Rook, Bishop & Queen (all 'Line' pieces) provided the Check giving piece and the opposing King are at a minimum distance of 1square between them. Our task is now to consolidate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No . of questions :
16
Scoring Pattern :
1 Mark for each correct answer
Maximum Marks for this chapter :
16
a
a
b
c
d
c
e
h
f
e
a
b
d
c
e
f
g
h
g
Queen on b5 is giving Check to Black ' s
Bishop on d5 is giving Check to White ' s
King on e8. Remove Check b y ' Block ' .
King o n h l . Remove Check by ' Block' .
Answer:
Answer:
Move No.
Move No.
1
WHITE
.. .
The Chess Course ( Beginners)
BLACK
Qd7
'
1
"'
WHITE ...
BLACK
f3
116 Getting the King out of Check by 'Block'
a
b
c
d
e
a
b
c
d
e
·alock·. Move No. WHITE
h
f
g
·alock·. Move No. WHITE
2. The Bishop on e4 is giving Check to
1. The Queen on e5 is giving Check to White • s K ing on el. Remove Check by /
White • s K ing on hl. Remove Check by
BLACK
\.
BLACK
\.
a
b
c
d
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
g
h
3 . The Rook on el is giving Check to White · s King on gl. Remove Check by ·elock'.
Move No.
WHITE
BLACK
\.
The Chess Course ( Beginners)
a
c
e
g
4. The Queen on g4 is giving Check to
Black ' s King on c8. Remove Check by ·elock'.
Move No.
WHITE
BLACK
�
__, 0
'---.J...-_ _____.____
117 Getting the King out of Check by 'Block'
a
c
b
d
c
a
e
a
h
f
e
g
Move No.
� a
b
c
d
e
f
c
Move No.
WHITE
e
h
f
e
by 'Block'.
BLACK
WHITE
a
d
g 6. The Rook on c3 is giving Check to Black ' s K i ng o n g3. Remove Check
5 . The Queen on b 6 is giving Check to Black· s K i ng on f2. Remo ve Check by 'Block'.
c
b
BLACK
�
_ -----�.____ . ....__ ...__
a
h
b
c
d
e
f
0 h
8
8
8
7
7
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
1
1
7.
a
c
Move No.
WHITE
e
g
The Queen on d4 is giving Check to White's King on b2. Remove Check by ' Block'.
BLACK
�
7
7 6
2 1
a
c
1
e
g
8. The Queen on d4 is giving Check to Black ' s King on g7. Remove Check by ' Block'.
Move No.
WHITE
BLACK
__..L...-____....___ .. _
The Chess Course ( Beginners)
�
0
118 Getting the King out of Check by 'Block'
a
b
c
d
e
a
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
�L_������ c e a g
b
c
d
e
h
f
1 e
c
a
g
9. The Black King is in Check from Rook on
10. The White King is in Check from Bishop
dl. C i rcle Blac k ' s chessmen wh ich can
on b4. C i rcle W h ite ' s chessmen which
·Block ' this check.
can · Block ' this check.
a
a
b
c
d
c
e
h
f
e
g
11. The Black King is in Check from Queen
a
a
b
c
d
c
e
e
h
f
g
12. The Black King is in Check from Rook on
on f6 . Circle Black• s chessmen which can
el. C i rcle Black ' s chessmen which can
·Bloc k ' this check.
• Block· this check.
The Chess Course (Beginners)
119 Getting the King out of Check by 'Block'
a
b
c
d
e
lm
<Mlllr"CIO..c..'
a
h
f
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
e
c
a
c
a
g
e
g
13. The White King is in Check from Rook on
14. The Black King is in Check from Bishop
hl. C i rc l e W h ite • s chessmen which can
on g5. Circle Blac k· s c hessmen which
· Block · this check.
can · Block • this check.
a
b
c
d
e
a
h
f
b
c
d
e
h
f
2 a
e
1 g
15. The Black King is in Check from Queen
a
c
e
g
16. The White King is in Check from Bishop
on b8. Circle B lack • s c hessmen which
on d5. C i rcle W hite· s chessmen which
can · Bloc k · this check.
can · Bloc k · this check.
The Chess Course ( Beginners)
120 Getting the King out of Check by 'Block'
Training Session # 22 Getting the King out of Check by 'Capture'
In today's session we have learnt the 3rd principle of getting the King out of Check - by ·capturing' the Check giving Piece. This principle can be effected by Capturing the Chessman giving the Check, either with the King or with another Chessman. Our task is now to consolidate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly.
No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16
8
a
b
c
d
e
h
8
8
8
6
6
6
7
7 6
5
5
3
3
4
4
2
2
3
2
2
5
5
4
4
7
7
3
Knight on f6 is giving Check to Black · s
Queen on g4 is giving Check to Black ' s
King on g8. Remove Check by ' Capture ' .
King o n el. Remove Check by · Capture
A nswer:
A nswer:
Move No. "
1
WHITE ...
The Chess Course ( Beginners)
BLACK gxf6
Move No. 1
�
121
WHITE
. ..
BLACK
•.
"'
hxg4
Getting the King out of Check by 'Capture'
a
b
c
d
e
a
h
f
8
8
7
7
b
c
d
e
h
f
6 5 4 3 2 •1 c
a
e
1 . The Queen on f6 is giving Check t o Black ' s King o n d8. Remove Check by ·Capture I.
Move No.
WHITE
c
a
g
e
g
2. The Queen on d7 is giving Check t o
Black· s King o n e8. Remove Check by ·Capture·.
BLACK
Move No.
r
\.
WHITE
BLACK
\.
a
b
c
d
e
f
a
h
8
8
7
b
c
d
e
h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
BLACK
g
Black' s King on g8. Remove Check
White's King on h3. Remove Check by ICapture·.
WHITE
e
4 . The Knight on f6 i s giving Check to
3. The Pawn on g4 is giving Check to
Move No.
c
Move No.
by ICapture·.
"
WHITE
BLACK
_____._____---.�.__ _ ..
The Chess Course ( Beginners)
122
�
D
Getting the King out of Check by 'Capture'
a
b
c
d
e
�
h
f
a
� a- a.
b
c
d
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
2
1
1
·1
1
5.
c
a
e
g
The Queen on g8 is giving Check to the Black 's King on h8. Remove Check by ' Capture'.
/
Move No.
WHITE
e
g
6. The Pawn on g6 is giving Check to White's
King on f5. Remove Check by 'Capture'.
BLACK
r
\.
Move No.
WHITE
BLACK
'
a
1
c
a
a
b
c
c
d
e
e
a
h
f
g
Move No.
King on d3. Remove Check by 'Capture'.
WHlTE
BLACK
'---"'-----..L...--
The Chess Course ( Beginners)
�
D
c
d
e
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
8.
7. The Queen on e4 is giving Check to White's
b
a
c
e
g
The Queen on b4 is giving Check to White's King on d2 . Remove Check by 'Capture' .
Move No.
WHITE
BLACK
"
.I
123
Getting the King out of Check by 'Capture'
a
b
c
d
e
c
a
e
a
h
f
b
d
e
h
f
e
c
a
g
c
g
9 . The Black King is i n Check from Knight
10. The Black King is in Check from Queen
on f5. Circle White s chessmen which can
on d8. Circle Black· s chessmen which
•
·Capture· this Knight to remove check.
a
b
c
c
a
d
e
•
a
h
f
e
can Capture · this Queen to remove check.
a
g
b
c
c
d
e
e
h
f
g
11. The White King is in Check from Rook on
12 . The White King is in Check fro m Queen
f l . Circle Wh ite ' s chessmen which can
on dl. Circle White's chessmen which can
• Capture this Rook to remove check.
·Capture • this Queen to remove check.
•
The Chess Course ( Beginners)
124
Getting the King out of Check by 'Capture'
a
b
a
c
d
c
e
e
a
h
f
BLACK
e
h
f
e
g
on f6. Circle Black Is chessmen which can
Move No.
ICapture I this Knight to remove check.
ICapture I this Queen to remove check.
WHITE
d
14. The Black King is in Check from Knight
on e6. Circle Black Is chessmen which can
Move No.
c
c
a
g
1 3 . The Black King is in Check from Queen
r
b
"
BLACK
WHITE
�
�
\.
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7 6 5 4 3 I/' / /fi/"/-UIIII!U' :I'// L__U
2 1
a
c
e
a
g
c
e
g
15. The Wh ite King is in Check from Roo k on
16. The White King is in Check from Queen
d l . C i rcle W h ite Is chessmen which can
on g2. Circle W h ite Is chessmen which
can ICapture I this Queen to remove check.
ICapture I this Rook to remove check.
[Marks] The Chess Course ( Beginners)
[Ma�sl 125
Getting the King out of Check by 'Capture'
Training Session # 2 3 'Check'
or
'Checkmate•
We have seen that a King in Check is required to get out of the same immediately by application of any of the three principles of Move , Block and Capture. However, if it cannot get out of Check, the situation is described as 'Checkmate' and the game ends immediately in victory for the player giving the Check as the defending side (the King in Check) is not in a position to make any legal move. In this section you are required to closely examine the following 16-diagrams and find out whether the position is 'Check ' or 'Checkmate' The solving method is as under: 1. Circle the piece, which is 'Checking' the King 2. Find out whether the 'Check' giving piece can be captured. 3 . If not, find out whether the 'Check' can be blocked. 4. If not, find out whether the King can move to a safe square.
5. This can be further be confirmed by Mark 'X' on all squares, which the King cannot move.
6. As such, if all the squares around the King in 'Check' are marked 'X' , it's 'Checkmate! A sample question and answer will help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16 8
8
6
6
7 5
8
8
7
7
7
5
5
5
6
6
4
4
4
4
2
2
2
2
3
3
a
c
e
3
3
a
g
c
e
g
White to play.
Black to play.
This is not a checkmate. White can get out of
CHECK
Answer:
CHECKM ATE ./
The Chess Course ( Beginners)
the check by capturing the Bishop on e3
CHECK
Answer:
"
./
�
126
CHECKM ATE
"
�
'Check' or 'Checkmate'
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
c
a
1.
e
a
g 2.
Black to Play.
e
c
g
Black to Play. "'
"
CHECK
CHECKMATE
CHECK
CHECKMATE
�
�
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8 7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2 1
1 a
3.
c
e
a
g 4.
Black to Play.
c
e
Black to Play.
r
CHECK
CHECKMATE
------�--
The Chess Course ( Beginners)
"
CHECK
[Ma�sl
g
CHECKMATE
\.
127
'Check' or 'Checkmate'
!lit .
'
a
b
c
d
� a- CuE
e
a
h
f
b
c
d
e
h
f
8
8 7
7 6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2 1
1 c
5.
b
c
c
6.
CHECKM ATE
CHECK
a
1
g
Black to Play.
r
2
d
e
r
tj 8
7
CHECKM ATE
CHECK
b
c
d
e
tj h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
c
7.
�------�-
1
1
1
r
Black to Play.
a
h
f
g
Black to Play.
CHECK
c
g 8.
CHECKM ATE
\,.
The Chess Course ( Beginners)
128
g
White to Play.
CHECK ,)
e
CHECKM ATE
[ M a� l
'Check' or 'Checkmate'
!]a .,
a
b
c
d
� :,
a.�o-c�
e
a
h
f
b
d
c
e
h
f
8
8
8
7
7
6
6
6
5
5
5
4
4
4
3
3 2
2 e
c
a
9.
1
1
1
10.
Black to Play.
e
c
a
g
g
White to Play. "
r
CHECKMATE
CHECK
--------�--
a
b
c
d
e
[Mamsl
�
a
h
f
8
8
CHECKMATE
CHECK
b
d
c
e
h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
1 a
11.
1
1 c
e
a
g
12.
White to Play.
c
e
g
White to Play. "
CHECK
CHECKMATE _)
The Chess Course ( Beginners)
tj
CHECK
129
CHECKMATE
[Mamsl
'Check' or 'Checkmate'
a
b
c
d
e
a
h
f
b
d
c
e
h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1 a
13.
c
e
c
a
g 14.
Black t o Play.
e
g
Black to Play.
�
CHECKMATE
CHECK
_)
a
b
c
d
e
�
a
h
f
b
d
c
e
tj h
f
8
8
8
8
CHECKMATE
CHECK
7
7 6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1 a
15.
c
e
a
g 16.
Black to Play.
White to Play. CHECK
CHECKMATE _)
The Chess Course ( Beginners)
g
r
�
CHECK
e
c
CHECKMATE
\..
130
'Check' or 'Checkmate'
Training Session # 24 Relative Value of Chessmen
In today's session we have learnt the value assigned to each of the chessman. It becomes necessary for us to know the worth of each of these 6-pieces so that it becomes easier for us to evaluate the position on the chessboard to decide whether or not it is good to exchange or capture a chessman. Further, the values assume great importance as its calculations provide us an idea as to who is enjoying superiority in material. The side enjoying material advantage normally wins the game. We have also learnt that having more material than our opponent does not entitle us to claim a win! The final goal is to achieve Checkmate! Our task is now to consolidate this knowledge regarding by solving 16-questions. The solving method is to read questions below each of the diagram and the answer. A sample question and answer will help you in grasping the essentials very quickly. No. of questions:
16
Scoring Pattern:
1 Mark for each correct answer
Maximum Marks for this chapter: 16 a
a
b
c
c
d
h
e
e
a
g
a
b
c
c
d
h
e
g
, �--t-��--W__H3_:_T_E_-_-_-_-+-�---_-__B__LA3_2_c_K���---ij .._t- �:,-�HIT�E B-LA-C-K �� ���-=-����� ����j Calculate Relative Value of Chessmen:
The Chess Course ( Beginners)
Which side is · Exchange-up · ? Wh ite or Black:
131
Relative Va lue of Chessmen
a
b
c
d
c
a
e
f
e
a
h
W H TE BLAC_K t- ���-1 ==========- - _...--� ( -� __
j
a
b
c
d
e
d
e
f
e
h
g
2. Calculate Relative Value of Chessmen:
tt---W_H_ITE___t--_B_LA_CK----tj (
)
M a ms
a
h
f
c
c
a
g
1. Calculate Relative Value of Chessmen:
t
b
b
c
d
e
)
M a ms
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
g
t
BLACK
The Chess Course ( Beginners)
e
g
4. Calculate Relative Value of Chessmen:
3 . Calculate Relative Value of Chessmen:
WHITE
c
a
j� t 132
WHITE
BLACK
j�
Relative Value of Chessmen
1
a
b
c
d
e
f
g
5. Which side is · exchange-up· ?
t
6. W hich side is · exchange-up · ?
� B LA CK 1---------I �
1.... �-BLA= .___ --- CK � � [
WH_ I TE .____
1--WH_ ITE
..____ _
a
b
c
d
e
a
h
f
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
g
h
BLACK � � [
7. Calculate Relative Value of Chessmen:
[
WHITE
The Chess Course ( Beginners)
c
a
e
g
BLACK � �
8. Calculate Relative Value of Chessmen:
133
WHITE
Relative Value of Chessmen
a
b
a
c
d
c
e
h
f
e
a
8
a
g
9. W i l l W h ite gain or l ose material if he
8
b
c
d
e
c
d
e
e
c
h
f
8
g
10. W i l l W h ite gain or lose material if he
captures Black I s Pawn on g5?
a
b
captures B lack I s Pawn on g5?
h
f
a
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
1
1
a
c
e
2 1
g
1 1 . Circle W h ite chessmen, which are
c
e
g
12. Circle B lack I s chessmen , wh ich are
attac king the d5 square
f The Chess Course ( Beginners)
a
1
M
ar
l
defend i ng the d5 square
f
ks
134
M
ar
l
ks
Relative Va lue of Chessmen
a
b
c
d
e
f
a
b
c
d
e
f
9
h
a
h
a
1 3 . Set this pos ition on a chessboard and
b
c
d
c
e
h
f
e
9
14. Set t h i s pos i t i o n o n a c h ess board and
play through the fol lowing moves :
play through the fo l lowing moves:
1 . . Qxd4 2 . Rxd4 Rxd4 .
1 . Rxd5 Nxd5 2. Nxd5.
Is this exc hange of material good
Is this exchange of material good or bad
or bad for Black?
for W h ite?
.
a
b
c
d
e
f
a
b
c
d
e
f
9
h
a
h
a
15. Set this pos ition on a chessboard and
b
c
c
d
e
e
through the fol lowing moves:
1 . . . Rxd4 2 . Rxd4 Qxd4 .
1 . Nxd5 Nxd5 2. Rxd5 Rxd5
or bad for Black?
The Chess Cou rse { Begi nners)
9
16. Set th is pos ition on a chessboard and play
play through the fol lowing moves: Is this exchange of material good
h
f
�
3 . Qxd5 Qxd5 4 . Rxd5 .
D
Is this exchange of material good or bad for W h i te?
135
Relative Value of Chessmen
Th e C h ess C o u rse
(Adva nced Beg i n n e rs)
Creating Chess Cult " Daring ideas are l i ke chessmen moved forward. They may be beaten , but they may start a winning game." - J ohann Wo lfgang Von Geothe
,·� _.F · :
:-
:"!
c"""'�;� o- CJt
Training Session 25 Elementary Checkmate with Two Rooks Training Session 25 :
Elementary Checkmate: Two Rook's Checkmate
No . of Questions :
01
Maximum Marks :
20 (Practical)
Testing Method :
a) Practical Demonstration against the Trainer _ b) Finding Checkmate in One Move
+
16 +
80 (Solving)
Our first lesson of 'Elementary Checkmate with Two Rooks" has gone really well and I am happy that you have understood the plan of Checkmating the lone King. You are now required to demonstrate the practical knowledge of this elementary checkmate by checkmating me (Your Trainer) with two Rooks. The position from which we are going to commence this practical test is detailed on the following page. Make a point to record the game as neatly as possible. Subsequently, you would also be solving 16-puzzles to find out 'Checkmate in One Move' to master the art of delivering checkmate with two Rooks.
Typical Checkmating Position a
b
c
d
e
a
h
f
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
The Chess Course (Advanced Beginners)
137
c
e
g
Elementary Checkmate with Two Rooks
� c e
.
a
OootO'g O>o!o o..t
b
d
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
c
e
0
g
White to play
I
I
Date:
� .
I
Round:
I
Start Time:
I
.
Move
White
Black
16
2
17
3
18
4
19
5
20
6
21
7
22
8
23
9
24
10
25
11
26
12
27
13
28
14
29
15
30
I
Result :
Signature : Signature :
White
Move
1
Table #:
Black
C R EATI NG C H ESS C U LT
A p p ra i sa l Report for t h i s C h a pter No. of Questions
01
Ma rks/ Question
20
M a x imum
Yo u r Score
%
20
The Chess Course (Advanced Beginners)
Excel lent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
'
138
Elementary Checkmate with Two Rooks
a
b
c
Checkmate in One Move with Two Rooks d
e
f
a
h
g
b
c
d
e
f
h
8 7 6
4 3 2 1
c
a
e
a
h
g
1 . Black to Play & Checkmate in 1 . Move No.
a
WHITE
b
c
BLACK
d
e
g
2. White to Play & Checkmate in 1 . Move No.
�
BLACK
WHITE
� a
h
f
e
c
8
8
8
7
7
7
6
6
5
5
5
4
4
4
b
c
d
e
f
3
3 2
2
2
1
1
1
a
c
e
a
g
WHITE
BLACK
Move No.
�
The Chess Course (Advanced Beginners)
e
g
4. Wh ite to Play & Checkmate in 1 .
3. White to Play & C heckmate in 1 . Move No.
c
, WHITE
BLACK
� 139
Checkmate in One Move Using Pawn
a
b
c
d
e
� �
h
f
a
o.r
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
·1
1
c
a
e
g
Move No.
WHITE
e
g
6. Black to Play & Checkmate in 1 .
5. White to Play & Checkmate in 1 . r
c
a
Move No.
BLACK
BLACK
WHITE
\.
a
b
c
d
e
f
a
h
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
Move No.
WHITE
Move No.
BLACK
\..
The Chess Course (Advanced Beginners)
g
8. Black to Play & Checkmate in 1 .
7. White to Play & C heckmate in 1 . r
e
a
140
""
WHITE
BLACK
.)
Checkmate in One Move Using Pawn
a
b
c
d
�
Oootrg C>Ioo> Q.I
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
•
Move No.
a
WHITE
b
c
Move No.
BLACK
d
e
f
e
g
1 0. White to Play & Checkmate in 1 .
9. Black to Play & Checkmate in 1 . r
c
a
g
a
h
WHITE
b
c
BLACK
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
\..
Move No.
""
WHITE
Move No.
BLACK
�
The Chess Course (Advanced Beginners)
e
g
1 2. White to Play & Checkmate in 1 .
1 1 . Black to Play & Checkmate in 1 . r
c
\.
141
""
WHITE
BLACK
�
Checkmate in One Move Using Pawn
h
a b c d e f
a
c
8 7 6 5 2 1
e
a
g
WHITE
BLACK
Move No.
h
a b c d e f
a
c
e
WHITE
Move No.
Marks/ No. of Questions Question 16
05
e
BLACK
WHITE
a b c d e f
c
a
g
[Ma�sl h
8 7 6 3 2 1
e
g 1 6. White to Play & Checkmate in 1 .
1 5. Black to Play & C heckmate in 1 .
r
c
g 1 4. Black to Play & Checkmate in 1 .
1 3. White to Play & C heckmate in 1 . Move No.
h
a b c d e f
BLACK
Move No.
WHITE
BLACK
Appra i s a l Report for th i s C h a pter Maximum You r Score
%
80
The Chess Course (Advanced Beginners)
142
Excel lent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
Checkmate in One Move Using Pawn
Training Session 26 Elementary Checkmate with Queen Training Session
26 :
(Elementary Checkmate: Queen Checkmate)
No . of Questions :
01 + 16
Maximum Marks :
20 (Practical) + 80 {Solving)
Testing Method :
" a) Practical Demonstration against the Trainer b) Finding Checkmate in One Move
We now move on to master the z Elementary Checkmate - 'Queen Mate'. ...
As like earl ier training session, you are required to demonstrate your practical knowledge of this elementary checkmate of checkmating me (Your Trainer) with your Queen. The position from which we are going to commence this practical lesson is detailed on the fol lowing page. Make a point to record the game as neatly as possible. Subsequently, you would also be solving 16-puzzles to find out 'Checkmate in One Move' to master the art of del ivering checkmate with a Queen.
Typical Checkmating Position a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
The Chess Course (Advanced Beginners)
143
c
e
g
Elementary Checkmate with Queen
a
b
d
c
e
h
f
8 7 6 5 4 3 2
1 0 a
c
e
9
White to play
I
I
Date:
� hite :
I
Round:
I
Start Time:
- -------------- ------ -----•
•
Move
----
�
White
Black
----
16
2
17
3
18
4
19
5
20
6
21
7
22
8
23
9
24
10
25
11
26
12
27
13
28
14
29
15
30
Result :
�
------------
re_=-tu_ a_ _ gn Si_ ---- _
Move
1
t
I
Table #:
Signature :
White
Black
C R EAT I NG C H ESS C U LT
A p p ra isa l Report for t h i s C h a pter No. of Questions
01
Ma rks/ Question
20
M aximum Yo u r Score
%
20
The Chess Course (Advanced Beginners)
144
Excel lent
More than 75%
G ood
50% to 75%
Needs Revision Less than 50%
Sign.
Elementary Checkmate with Queen
�
C/!/G�() :J-.-:'t1 C:�.J
a
b
c
Checkmate in One Move with a Queen
d
e
f
g
a
h
b
c
d
e
f
h
8
8
8
7
7
7
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
.2
2
1
1
1
1
8
e
c
a
g
r
WHITE
BLACK
�
a
b
c
d
e
Move No.
c
d
e
f
g
h
BLACK
WHITE
_)
'-
a
h
f
b
2. Black to Play & Checkmate in 1 .
1 . White to Play & Checkmate in 1 . Move No.
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
WHITE
Move No.
BLACK
_)
The Chess Cou rse (Advanced Beg inners)
c
e
g
4. White to Play & Checkmate in 1 .
3. Black to Play & Checkmate in 1 . Move No.
a
WHITE
BLACK
'
145
Checkmate in One Move Using Pawn
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7 6 5
3 2
c
a
1
e
g
"
WHITE
e
g
6. White to Play & Checkmate in 1 .
5. White to Play & Checkmate in 1 . Move No.
c
a
Move No.
BLACK
WHITE
BLACK
�
a
b
c
d
e
f
a
h
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
1
1
1
a
c
e
g
\..
r
"
WHITE
BLACK
\.
�
The Chess Course (Advanced Beginners)
c
e
g
8. White to Play & C heckmate in 1 .
7. White to Play & Checkmate in 1 . Move No.
a
146
Move No.
WHITE
BLACK
�
Checkmate in One Move Using Pawn
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7
c
a
e
c
a
g
e
g
9. White to Play & C heckmate in 1 .
1 0. White to Play & C heckmate in 1 .
r
r
Move No.
WHITE
BLACK
\.
Move No.
WHITE
BLACK
\..
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
c
e
g
1 1 . Black to Play & Checkmate in 1 .
1 2. White to Play & Checkmate in 1 .
r
r
\..
Move No.
"'
WHITE
BLACK
�
The Chess Course (Advanced Beginners)
\.
147
Move No.
"'
WHITE
BLACK
�
Checkmate in One Move Using Pawn
a
b
c
d
e
f
a
h
c
b
d
e
f
h
8 7 6 5 4 3 2
c
a
'1
e
g
1 3. Black to Play & Checkmate in 1 .
r
WHITE
a
a
b
c
c
�
e
e
a
h
f
WHITE
Marks/ No. of Questions Question 16
05
WHITE
c
b
BLACK
d
c
a
g
1 5. White to Play & Checkmate in 1 . Move No.
g
"
Move No.
BLACK
d
e
1 4. White to Play & Checkmate in 1 .
"
Move No.
c
a
e
� h
f
e
g
1 6. White to Play & Checkmate in 1 . Move No.
BLACK
"
WHITE
BLACK
Appra i sa l Report for th i s Ch a pter Maximum You r Score
%
80
The Chess Course (Advanced Beg inners)
148
Excel lent
More than 75%
Good
5Q% to 75%
Needs Revision Less than 50%
Sign.
Checkmate in One Move Using Pawn
Training Session 27 Checkmate in One Move Using Pawn We commence our warm-up sessions of learning simple checkmates with each of the pieces. In this section we shal l learn to checkmate in one move using Pawn. Mate by a Pawn is very easy to figure out as
it can give Check to the opposing King from only one square either by moving to that square or
capturing on that square. Training Session 27 :
Checkmate in One Move using Pawn
No . of Questions :
20
Scoring Pattern :
5 for each of the correct answer.
Maximum Marks :
100
Testing Method :
•
Mark 'X' on all the �quares around your opponent's King, which
are under your control. •
Find the Pawn Check.
•
Find out the best Check, which should prevent the opponent's King from getting out of Check by the principles of 'Move' and 'Capture'.
•
Record your answer in the space provided.
Example :
White to play and Checkmate Black in One Move Using Pawn White's Chessmen are control l ing the squares around Black's King 1. Bishop on cl
f4 g5
as
under:
I
2. Knight on fl
g3
3 . Pawn on e4
f5
4. Pawn on f2
g3
5. Pawn on g2
f3 h3
6. Rook on h 1
h 3 1 h4 & h5
I
As per our method we will be marking on 'X' on the aforesaid 8-squares.
Square to be control led : g4 a
8
7 6
5
b
c
Question d
e
h
b
a
8
7
Solution c
d
h
e
8
8
6
6
7
6
5
7
5
5
4
4
4
4
2
2
2
2
3
3
3
3 1
a Move No.
1
The Chess Course (Advanced Beginners)
149
e
c WHITE
g BLACK
f3 #
Checkmate in One Move Using Pawn
a
b
c
d
�
� 0.. 011
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
Move No.
WHITE
BLACK
b
c
d
e
Move No.
�
\.
a
e
g
2. White to Play
1 . White to Play r
c
h
f
a
WHITE
b
c
BLACK
d
e
fMa�sl h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
4
a
g r
WHITE
e
g
4. White to Play
3. White to Play Move No.
c
BLACK
\.
The Chess Course (Advanced Beginners)
\.
150
Move No.
""
WHITE
BLACK
�
Checkmate in One Move Using Pawn
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7
c
a
e
e
g
6. White to Play
5. White to Play Move No.
c
a
g
WHITE
Move No .
BLACK
WHITE
BLACK
.)
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
7. Wh ite to Play r
Move No.
c
e
g
8. White to Play "
WHITE
a
r
BLACK
Move No.
"
WHITE
BLACK
_.)
The Chess Course (Advanced Beginners)
151
Checkmate in One Move Using Pawn
a
b
c
d
e
f
a
h
b
c
d
e
h
f
8 7 6 4 3 2 a
c
e
a
g
9. White to Play r
WHITE
BLACK
b
c
g
d
e
Move No.
BLACK
�
a
h
f
WHITE
\.
�
a
e
1 0. White to Play "
Move No.
c
1
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
4
g
1 1 . White to Play Move No.
WHITE
a
c
e
g
1 2. White to Play Move No.
BLACK
"'
WHITE
BLACK
\.
The Chess Course (Advanced Beginners)
152
Checkmate in One Move Using Pawn
a
b
c
d
e
3al
�a.... a.
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
4
g
a
WHITE
b
c
e
g
1 4. B lack to Play
1 3. White to Play Move No.
c
a
[Ma�sl
BLACK
d
e
Move No.
a
h
f
WHITE
b
c
[Ma�l
BLACK
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
1 5. White to Play r
Move No.
c
e
g
1 6. White to Play r
WHITE
a
BLACK
The Chess Course (Advanced Beginners)
153
Move No.
WHITE
BLACK
Checkmate in One Move Using Pawn
a
b
c
d
c
a
e
e
a
h
f
a
"
f
e
f
h
g
h
d
e
f
"
Move No.
BLACK
\.. c
e
1 8. White to Play
WHITE
b
d
c
a
g
1 7. White to Play Move No.
c
b
h
8
8
8
7
7
7
6
6
6
5
a
WHITE
b
BLACK
d
c
e
� f
5
4
4
4
3
3
3
2
2
2
1
1
1
a
c
e
g
1 9. Black to Play Move No.
e
g
20. White to Play "'
WHITE
c
a
Move No.
BLACK
WHITE
BLACK
� Appra i sa l Re port for t h i s Cha pte r N o . of Question
20
M a rks/ Q u est i o n
5
Maximum
Yo u r S c o r e
%
100
The Chess Course (Advanced Beginners)
154
Excellent
More than 75%
G oo d
50% to 75%
Needs Revision less than 50%
S ign.
Checkmate in One Move Using Pawn
Training Session 28 Checkmate in One Move Using Bishop A Bishop on a move can give a maximum of two Checks but, along the diagonal only. So this test is also easy. Training Session 28 :
Checkmate in One Move using Bishop
No . of Questions :
20
Scoring Pattern :
5 for each of the correct answer.
Maximum Marks :
100
Testing Method :
•
Mark 'X' on all the squares around your opponent's King, wh ich
are under your control . •
Find the Bishop ' s Check/s.
•
Find out the best Check, which should prevent the opponent ' s King from getting out o f Chec k by the three princip les of ' Move ' , I Block ' and ICapture'. Record your answer in the space provided .
•
Example :
White to play and Checkmate Black in One Move Using Bishop White's Chessmen are controlling the squares around Black's King as under: 1. Knight on f6
:
e8 , g8
Squares to be controlled
:
f8 & g7
As per our method we will be marking on �x· on the aforesaid 2-squares.
Question 8
8
8
6
6
7
7
5
5
6
a
b
Solution c
d
h
e
7
8
7 6
5
5
4
4
4
4
2
2
2
2
3
3
3
a
c
e
3
a
g
Move No.
1
The Chess Cou rse (Advanced Beginners)
155
c WHITE
e
g BLACK
Bh6 #
Checkmate in O n e Move Using Bishop
a
b
c
d
e
lit
Qoctrg(]>(Qt);IJ
f
a
h
b
c
d
e
f
8 7
7
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
1
1
c
a
e
f
g
7 6
2 1
h
1 . White to Play Move No.
a
c
e
g
2. White to Play
WHITE
b
c
a
1
BLACK
d
e
Move No.
�
f
BLACK
�
a
h
8
WHITE
b
c
d
e
f
h
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
3
3
3
3
2
2
2
1
1
1
1
a
c
e
3. White to Play
f�l
I .,
WHIT!
4
g
a
4. White to Play
I } Ej f�l , BLACK
The Chess Course- (Advltncecl Beginners)
c
1 56
WHITE
e
g
I ] Ej BLACK
Checkmate in One Move Using Bishop
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8 7 6 5 4 3 2
c
a
'1
e
g
c
a
6. White to Play
6. White to Play
r
r
Move No.
a
a
WHITE
b
c
c
BLACK
d
e
e
a
WHITE
WHITE
b
c
BLACK
d
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
g
7. B lack to Play Move No.
g
"
Move No.
h
f
e
a
c
e
g
8. White to Play Move No.
BLACK
T he Chess Course (Advanced Beginners)
1 57
"
WHITE
BLACK
Checkmate in One Move Using Bishop
a
b
c
d
c
a
e
e
a
h
f
a
WHITE
c
d
e
f
e
h
g
1 0. White to Play r
b
c
c
a
g
9. White to Play Move No.
b
BLACK
d
e
a
h
f
"
Move No.
WHITE
b
c
BLACK
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
WHITE
c
e
g
1 2. White to Play
1 1 . White to Play Move No.
a
BLACK
Move No.
[Ma�sl
The Chess Course (Advanced Beginners)
"'
WHITE
BLACK �
158
Checkmate in One Move Using Bishop
a
b
c
d
e
a
h
f
8
8
7
7
6
6
b
c
d
e
h
t
5 4
4
3
3
2
2
1
1
c
a
e
Move No.
a
c
Move No.
BLACK
WHITE
b
e
g
1 4. White to Play
1 3. White to Play r
c
a
g
d
e
a
h
f
BLACK
WHITE
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
6
g
WHITE
c
e
g
1 6. White to Play
1 5. White to Play Move No.
a
BLACK
[Ma�l
The Chess Course (Advanced Beginners)
Move No.
159
"
WHITE
BLACK
Checkmate in One Move Using Bishop
a
b
c
d
e
f
a
h
c
b
e
d
f
h
8 7
5 4 3 2 1
c
a
e
1 7. White to Play Move No.
c
a
g
e
g
1 8. White to Play
WHITE
"'
Move No.
BLACK
WHITE
BLACK
\.
a
b
c
d
e
a
f
c
b
d
e
f
h
8
8
8
7
7
7
6
6
6
5
5
4
4
4
3
3
3
2
2
2
1
1
1
a
c
e
g
WHITE
e
g
20. White to Play
1 9. Black to Play Move No.
c
a
r
BLACK
Move No.
WHITE
"'
BLACK
.)
Appra i sa l Re port for t h i s C h a pter N o . of Q u esti o n
20
M a rks/ Question
5
Maximum
Yo u r S core
%
100
The Chess Cou rse (Advanced Beginners)
160
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
Checkmate i n One Move Using Bishop
Training Session 29 Checkmate in One Move Using Knight On a move, a Knight can check the opponent ' s King from only 2 squares maximum. As such, here too , the task is very easy. You have to just find out the correct 'Last Check' by the Knight! Training Session 29 :
Checkmate in One Move usi ng knight
No . of Questions :
20
Scoring Pattern :
5 for each of the correct answer.
Maximum Marks :
100
Testing Method :
•
Mark 'X' on all the squares around your opponent's King, which are under your control.
•
Find the Knight ' s Check/s.
•
Find out the best Check, which should prevent the opponent's King from getting out of Check by the principles of 'Move ' and 'Capture ' .
•
Record your answer in the space provided.
Example :
Black to play and Checkmate White in One Move Using Knight Black's Chessman are controll ing the squares around White's King as under: 1. Knight on f3
:
g l , h2
As per our method we will be marking on 'X' on the aforesaid 2-squares. Square to be controlled
hl Sol ution d
8
7
c
e
8
6
6
7
7
5
5
4
4
4
2
2
2
3
a
8
3
3
1
g
Move No. 1
T-he Chess Course (Advanced Beginners)
161
WHITE
BLACK
...
Ng3 #
Checkmate in O n e Move Using Knight
'
� .
a
b
c
d
e
�c- c..
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
g
r
""'
Move No.
WHITE
BLACK
a
b
c
c
d
e
e
BLACK
WHITE
a
b
c
d
e
h
f
8
8
8
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
g
a
c
e
g
4. White to Play r
WHITE
Move No.
h
f
3. Black to Play Move No.
g
\.
�
a
e
2. White to Play
1 . White to Play r
c
a
BLACK
Move No.
WHITE
BLACK
\.
The Chess Course (Advanced Beginners)
162
Checkmate in O n e Move Using Knight
a
b
c
d
--
.�...ftle'TQ ::h&i. Ct l
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
e
c
a
6
a
g
a
BLACK
WHITE
b
c
g
6. Black to Play
5. White to Play Move No.
e
c
d
e
Move No.
�
a
h
f
WHITE
b
c
BLACK
d
e
tj
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
a
g
7. Wh ite to Play Move No.
WHITE
c
e
g
8. Wh ite to Play BLACK
Move No.
tj
The Chess Course (Advanced Beginners)
163
WHITE
BLACK
[Ma�sl
Checkmate in O n e Move Using Knight
a
b
c
d
e
�
(:m:.mQ o- ru
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
·1
1
a
c
e
a
g
9. White to Play
e
g
1 0. White to Play "'
Move No.
c
WHITE
Move No.
BLACK
WHITE
BLACK �
�
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
g
a
h
1 1 . Black to Play /
Move No.
WHITE
c
e
g
1 2. White to Play Move No.
BLACK
WHITE
BLACK
\.
The Chess Course (Advanced Beginners)
164
Checkmate in One Move Using Knight
� �-�
a
b
c
d
e
; ' '-.''
OOo!tg O.... Q.I
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
c
a
e
9
Move No.
e
9
1 4. White to Play
1 3. White to Play r
c
a
Move No.
BLACK
WHITE
WHITE
BLACK
\.
"
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
9
Move No.
r
WHITE
c
e
9
1 6. Black to Play
1 5. White to Play r
a
BLACK
Move No.
"'
WHITE
BLACK
"
The Chess Course (Advanced Beginners)
165
Checkmate in One Move Using Knight
a
b
c
d
lm
r;�O.-OJ
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
1 7. White to Play WHITE
r
BLACK
\.
� a
b
c
e
g
1 8. White to Play "
Move No.
c
d
e
Move No.
WHITE
BLACK
\.. a
f
b
c
d
e
f
h
8 7 6 5 4 3 2 1 a
c
e
1 9. White to Play Move No.
WHITE
a
g
c
e
g
20. Black to Play
"
Move No.
BLACK
WHITE
BLACK
�
Appra i s a l Report for th is Cha pter N o . of Q u esti o n
20
M a rks/ Q u es t i o n
5
Maximum
Yo u r S c o r e
%
1 00
The Chess Course (Advanced Beginners)
166
Excellent
More than 75%
Good
50% to 75%
N eeds Revision less than 50%
Sign.
Checkmate in One Move Using Knight
Training Session 30 Checkmate in One Move Using Rook Mate with a Rook is rather easy. On a move, a Rook can give Check from only 2 squares (on a File or on a Rank) to the opposing King. Training Session 30 :
Checkmate in One Move using Rook
No . of Questions :
20
Scoring Pattern :
5 for each of the correct answer.
Maximum Marks :
100
Testing Method :
•
Mark 'X' on all the squ.ares around your opponent's King, which are under your control.
•
Find the Roo k's Check/s.
•
Find out the best Check, which should prevent the opponent's King from getting out of Check by the three principles of 'Move', 'Block' and 'Capture'.
•
Record your answer in the space provided.
Example :
White to play and Checkmate Black in One Move Using Rook White's Chessmen are controll ing the squares around Black's King as under: 1. Bishop on f6
g7, h8
2. Rook on hl
h7, h8
Square to be control led
g8
As per our method we will be marking on 'X' on the aforesaid 2-squares.
8
7 6
5
a
b
c
Question d
e
h
8
8
6
6
7
a
b
c
Solution d
h
e
7
5
8
7 6
5
5
4
4
4
4
2
2
2
2
3
3
3
3 1
Move No.
1
The Chess Course (Advanced Beginners)
16 7
WHITE
BLACK
Rh8 #
Checkmate in One Move Using Rook
a
b
c
d
e
�
'=--o O... O..
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3 2
2
2
2
1
1
1
1
a
b
c
d
e
g
1 . B lack to Play
c
a
e
g
2. White to Play """
Move No.
WHITE
Move No.
BLACK
BLACK
WHITE
�
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3 2
3 2
2
2
1
1
1
a
b
c
d
e
g
\..
�
WHITE
b
c
d
e
f
g
4. White to Play
3. Black to Play Move No.
a
BLACK �
The Chess Course (Advanced Beginners)
Move No.
"""
WHITE
BLACK
\..
168
Checkmate in One Move Using Rook
a
b
c
d
e
a
h
f
b
c
d
e
h
f
2
c
a
1
e
Move No.
e
g
6. Black to Play
5. Black to Play /
c
a
g
WHITE
Move No.
BLACK
\.
BLACK
WHITE
\.
a
b
c
d
e
a
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
a
c
7. White to Play
f�l
WHITE
e
g
BlACK
c
d
e
f
8. White to Play Move No.
l�
The Chess Course (Advanced Beginners)
b
\.
169
WHITE
"'
BLACK
.J
Checkmate in One Move Using Rook
ES '
a
b
c
d
c
a
e
o-.t'Q o- Qjl
e
a
h
f
c
d
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
g
c
a
e
g
1 0. White to Play
9. White to Play
r
Move No.
b
WHITE
BLACK
""
Move No.
WHITE
BLACK �
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
g
WHITE
c
e
g
1 2. Black to Play
1 1 . White to Play Move No.
a
BLACK
Move No.
�
The Chess Course (Advanced Beginners)
170
WHITE
BLACK
(Ma�l
Checkmate in One Move Using Rook
a
b
c
d
c
a
e
e
a
h
f
a
c
d
e
h
f
e
g
1 4. White to Play
WHITE
b
c
c
a
g
1 3. White to Play Move No.
b
Move No.
BLACK
d
e
a
h
f
BLACK
WHITE
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
WHITE
c
e
g
1 6. White to Play
1 5. White to Play Move No.
a
BLACK
Move No.
tj
The Chess Course (Advanced Beginners)
\.
171
"
WHITE
BLACK
�
Checkmate in One Move Using Rook
a
b
c
d
�
("..MC�!iv o.&s
e
o.a
a
h
f
b
d
c
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
. 1
1
a
b
c
d
e
e
g
1 8. White to Play
1 7. White to Play "'
Move No.
c
a
g
WHITE
Move No.
BLACK
WHITE
BLACK
�
a
b
c
d
e
a
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
WHITE
d
c
c
a
g
e
f
e
g
20. White to Play
1 9. Black to Play Move No.
b
r
BLACK
Move No.
"'
WHITE
\.
BLACK
�
Appra isa l Report for t h i s C h a pter N o . of Q uest i o n
20
M a rks/ Question
5
Maximum
You r S core
%
1 00
The Chess Course (Advanced Beginners)
172
Excel lent
More than 75%
Good
50% to 75%
N eeds Revision less than 50%
S ig n .
Checkmate in One Move Using Rook
\\
� / .
;.;, '
Oeoma O'Ieu O.M
Training Session 3 1 Checkmate in One Move Using Queen In this training sess ion we shal l learn to checkmate with a Queen. Because of its abil ity to move both like a Roo k and a Bishop, you will have to examine a good number of Queen Checks in some positions and find the solution. Training Session 31 :
Checkmate in One Move Using Queen
No . of Questions :
20
Scoring Pattern :
5 for each of the correct answer.
Maximum Marks :
100
Testing Method :
•
Mark 'X' on all the squares around your opponent's King, which
are under your control. •
Find the Queen ' s Check/s.
•
Find out the best Check, which should prevent the opponent's King from getting out of Check by the three principles of 'Move', 'Block' and 'Capture'.
•
Record your answer in the space provided.
Example :
White to play and Checkmate in One Move Using Queen White's Chessmen are contro l l ing the squares around Black's King as under: 1. Knight on d6
f7
2. Knight on g6
e5 & e7
3 . Queen on h7
d7, e7, f7
Squares to be control led
d5, e6 , f6
As per our method we will be marking on 'X' on the fol lowing 4-squares.
8
a
b
c
Question d
e
8
7
a
b
c
Sol ution d
h
e
7
6
7
6
5
8 6
5
5
4
4
4
2
2
2
3
3
a
c
e
3
a
g
Move No.
1
The Chess Cou rse (Advanced Beginners)
173
c WHITE
e
g BLACK
Qf7 #
Checkmate in One Move Using Queen
a
b
c
d
e
�
� o.. ru
f
a
h
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
. 1
1
c
a
e
g
c
a
1 . White to Play
2. Black to Play
/
/
Move No.
WHITE
BLACK
\..
Move No.
e
WHITE
g
BLACK
'
a
b
c
d
e
f
a
h
8
8
7
b
c
d
e
f
h
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
3. White to Play Move No.
c
e
g
4. Black to Play r
WHITE
a
BLACK
�
The Chess Course (Advanced Beginners)
Move No.
�
WHITE
BLACK
'
174
Checkmate in One Move Using Queen
a
b
a
c
d
e
e
c
a
h
f
Move No.
a
a
c
c
Move No.
BLACK
d
e
h
f
e
g
e
BLACK
b
c
d
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1 a
g
c
e
g
8. White to Play r
WHITE
e
WHITE
a
h
f
7. Black to Play Move No.
d
6. White to Play
WHITE
b
c
c
a
g
5. Black to Play r
b
BLACK
The Chess Course (Advanced Begi nners)
175
Move No.
"
WHITE
BLACK
Checkmate in One Move Using Queen
a
b
c
d
e
�
<:-a-o 0.. Q.l
a
h
f
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
. 1
1
c
a
e
8
g
e
g
1 0. White to Play
9. White to Play Move No.
c
a
WHITE
"
Move No.
BLACK
WHITE
BLACK
�
a
b
c
d
e
f
a
h
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
WHITE
c
e
g
1 2. White to Play
1 1 . Black to Play Move No.
a
BLACK
Move No.
�
The Chess Course (Advanced Beginners)
WHITE
BLACK
�
176
Checkmate in One Move Using Queen
:w .
a
b
c
d
e
; -,�
Clec!O'g O.S CUI
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3 2
2
2
2
1
1
1
1
c
a
e
g
Move No.
e
g
1 4. White to Play
1 3. Black to Play r
c
a
WHITE
Move No.
BLACK
BLACK
WHITE
\.
�
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
1 5. White to Play Move No.
c
e
g
1 6. White to Play r
WHITE
a
BLACK
[Ma�sl
The Chess Course (Advanced Beginners)
177
Move No.
"
WHITE
BLACK
Checkmate in One Move Using Queen
a
b
c
d
e
a
f
b
d
c
e
h
f
8 7 6 5 4 3 2 1 c
a
e
1 7. Black to Play /
Move No.
a
c
e
g
1 8. White to Play
WHITE
b
c
a
g
Move No.
BLACK
d
e
a
h
f
WHITE
b
BLACK
d
c
e
h
f
8 7
1 a
b
c
d
e
1 9. Wh ite to Play Move No.
WHITE
c
a
g
e
g
20. White to Play Move No.
BLACK
WHITE
\.
"
BLACK
�
A p p ra i sa l Report fo r t h i s C h a pter N o . of Q u esti o n
20
M a rks/ Q u es t i o n
5
Maximum
Yo u r S core
%
100
The Chess Course (Advanced Beginners)
178
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
Checkmate in One Move Using Queen
Training Session 32 Checkmate i n One Move I hope that your training sessions # 15-19 of Checkmating the- opponent's King in one move (with either your Pawn, Bishop, Knight, Rook or Queen) must have gone relatively easy as you had a hint of the Chessman, with which the Checkmate was to be effected. In this lesson we will try to effect Checkmate but unl i ke earl ier lessons, there would be no hint. Switch on to your 'Thinking' mode!! Training Session 32 :
Checkmate in One Move
No . of Questions :
20
Scoring Pattern :
5 for each of the correct answer.
Maximum Marks :
100
Testing Method :
•
Mark 'X' on all the squares around your opponent's King, which are under your control.
•
Examine al l possible Checks.
•
Find out the best Check, which should prevent the opponent's King from getting out of Check by the three principles of 'Move', 'Block' and 'Capture'.
•
Record your answer in the space provided.
Example :
Black to play and Checkmate White in One Move Black's Chessmen are contro l l ing the squares around White's King as under: b6 1. Pawn on a6 2. Pawn on b6
c6
3. Rook on d8
d6, d5 (supporting the Pawn on d5)
4. Queen on a4
b4, b5, c4, c6 , d4
5. Bishop on e2
b5, c4
As per our method we will be marking on 'X' on all the aforesaid 8-squares.
Square to be controlled : c5 a
b
c
Question d
e
g
h
a
a
The Chess Course (Advanced Beginners)
179
b
c
Solution d
e
c
Move No.
WHITE
1
Rac8 #
h
e
g BLACK
alternate
Move No.
WHITE
1
b6 #
BLACK
Checkmate in One Move
a
b
c
d
�
aoo�rg a- o•
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
1 . Black to Play Move No.
a
a
c
c
BLACK
d
e
�
a
h
f
e
Move No.
BLACK
WHITE
b
c
d
e
� h
f
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1 a
g
c
e
g
4. Black to Play r
WHITE
g
8
3. White to Play Move No.
e
2. B lack to Play
WHITE
b
c
a
g
BLACK
\,..
The Chess Course (Advanced Begi nners)
180
Move No.
�
WHITE
BLACK
�
Checkmate in One Move
a
b
c
d
c
a
e
f
e
a
h
a
c
d
e
h
f
e
g
6. White to Play
WHITE
b
c
c
a
g
5. White to Play Move No.
b
Move No.
BLACK
d
e
a
h
f
WHITE
b
c
BLACK
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
7. Black to Play Move No.
c
e
g
8. White to Play "'
WHITE
a
Move No.
BLACK
"'
WHITE
BLACK
�
The Chess Course (Advanced Beginners)
181
Checkmate in One Move
a
b
c
d
e
f
a
h
b
c
d
e
f
h 8 7 6
4 3 2 1 a
c
e
a
g
9. White to Play
e
g
1 0. White to Play "
Move No.
c
WHITE
Move No.
BLACK
WHITE
BLACK
./
a
b
c
d
e
f
a
h
8
8
b
c
d
e
f
h
8
8
7
7
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
7
a
c
e
f
g
a
h
1 1 . White to Play Move No. '
e
g
1 2. White to Play "
WHITE
c
Move No .
BLACK
WHITE
BLACK
./
The Chess Course (Advanced Begi nners)
182
Checkmate in One Move
a
b
c
d
e
�
� a-a.
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
'1
1 3. White to Play
1 4. B lack to Play r
Move No.
WHITE
BLACK
Move No.
WHITE
BLACK
\.
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
1 5. Black to Play Move No.
WHITE
a
c
e
g
1 6. Black to Play BLACK
Move No.
�
The Chess Course (Advanced Beginners)
183
"
WHITE
BLACK
Checkmate in One Move
a
b
c
d
e
h
f
1 a
c
e
�
c
e
f
h 8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1 a
e
c
g
1 8. Black to Play
WHITE
b
d
c
8
g
BLACK
d
e
Move No.
[Ma�sl
\. a
b
8
1 7. Wh ite to Play Move No.
a
a
h
f
WHITE
b
BLACK
d
c
e
[Ma�l h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
WHITE
g
20. B lack to Play
1 9. Black to Play Move No.
e
c
Move No.
BLACK
"'
WHITE
BLACK
�
Appra isa l Report fo r th i s C h a pter N o . of Q u esti o n
20
M a rks/ Q u e stion
5
Maximum
Your Score
%
100
The Chess Course (Advanced Beginners)
184
Excellent
M o r e t h a n 75%
Good
50% to 75%
Needs Revision Less t h a n 50%
Sign.
Checkmate in One Move
Training Session 33 Exchange of Material Training Session 33:
Exchange of Material
No. of Questions:
8
Scoring Pattern:
5 for each of the correct answer.
Maximum Marks:
40
In the course of learning the Relative Value of the Chessmen I & Exchange of Pieces I (The Chess I
I
Course: Page 23 to 25) you have understood the correct assessment of each of the Chessmen. This
values form the basis of for exchanging and capturing a Chessman. For revision sake the I Relative Value of the Chessmen is detailed below:
Value
Chessmen
9 5
Queen Rook Bishop Knight Pawn
3 3 1
The basic rules for determining whether a material could be won by a series of exchange on a particular square is summarized below:
1.
Count the number of Chessmen attacking that square.
2.
Count the number of opponent's Chessmen defending that square.
3.
If the number of Chessmen attacking the square in question is
more than the number of Chessmen defending that square by one unit, the material could be won on that particular square. This is again subject to the total of Relative Value of the attacking and .defending Chessmen. To illustrate this point we take help of two diagrams below.
8
8
7
7
6
6
5
5
4
4
3
3
2
2 a a
c b
c
e d
g
h
e
[]]
8
8
7
7
6
6
5
5
4
4
3
3
2
2 a
c
e
g
[]
The Chess Course (Advanced Beginners)
In diagram 1, Black's Queen on d6 and the Rook on d8 are attacking White's d4 Pawn twice and it is only defended once by the White's Rook on dl. Would it be prudent for Black to capture the Pawn on d4? The answer is big no! It's a losing transaction:
"Move No. 1.
2.
WH I TE . ..
Rxd4
BLACK
Qxd4? Rxd4
Black has lost Queen (9-points) against White's Rook's & Pawn (5+1 = 6 points}, thus incurring a loss of 3points. However, if we are to invert the position of Queen & Rook as per diagram Example 2 , would it be a winning transaction? Yes! After:
Move No. 1. 2.
WHITE . ..
Rxd4
BLACK
Rxd4! Qxd4
./
Black has emerged better on the material count winning a Pawn Our job is to consolidate knowledge of this chapter by taking a call on the following 8-positions.
185
Exchange of Material
a
b
c
d
e
h
f
a
b
c
d
e
h
f
2 a 1.
c
e
a
g 2.
How will you capture on e5?
Move No.
WH ITE
1.
Nxe5
Move No.
WHITE
1.
dxe5 a
b
c
c
WHITE
BLACK
e
g
White wants to capture on f5. Which is the best choice?
BLACK
d
e
Move No.
WHITE
1.
. ..
h
f
a
b
c
BLACK
Bxf5 d
e
h
f
8
7 6
5
3
2 1
c
a
e
g 3. Of the 3-possible captures, which is best for Black?
WHITE l r WHITE l E I T w H .___ _ � � � � J [ l (_M�_-·� ---'-I__ _ _ _ ___
r Move l
l
BLACK
No.
1.
.
..
Move No.
1.
Nxe4 BLACK
...
Rxd8
J J
4.
1. Move No.
1.
186
c
e
g
How will you re-capture on c3?
Move No.
Ma�s
The Chess Course (Advanced Beginners)
a
WHITE WHITE ..
.
...
BLACK
Qxc3 BLACK
bxc3
I
J
I
J
Excha nge of Material
�
Cle<:m'Q01esoOJI
a
b
c
d
e
a
h
f
e
h
f
8
7
7
6
6
6
8
6
7 5
5
5
5
d
c
8
8
7
b
4
4
4
3
3
3
3
1
1
r
1
4
c
a
e
r
WHITE
BLACK
\.
g
How will you capture on d5?
6.
"'
Move No.
e
c
a
g
5. Black wants to re-capture on f7. Which is the best choice?
r
2
2
2
2
Move No.
WHITE
BLACK
�
�
a
b
c
d
f
e
a
b
d
c
e
h
f
8
7
7
8
6
6
6
8
7
5
5
5
4
4
4 3
3
3
1
1
1
2
2
2 a
c
e
g
a
[Marks]
7. Circle the White's Chessmen, which are attacking Black's Pawn on d4.
e
c
g
8. Circle the Black's Chessmen, which are defending its
Pawn on d5.
tj
Appraisal Report for this Chapter No. of Question
08
Marks/ Question
5
M a x i m u m Yo u r S c o re
%
Excellent More than 75%
Goo d
Needs Revision
50% to 75%
Less than 50%
S i g n.
40
The Chess Course (Advanced Beginners)
187
Exchange of Material
Training Session 34 Large Material Advantage Wins Training Session 34:
Large Material Advantage Wins
·
No. of Questions:
4
Scoring Pattern:
10 for each of the correct answer.
Maximum Marks:
40
In our chapter of learning elementary Checkmate with Two Rooks & Queen, we have seen that it is very easy to inflict checkmate as the stronger side enjoyed a Large Material Advantage I
I.
As such, you should try to gain a small advantage (even an advantage of a single Pawn is significant!) and then convert this gain into a big material _advantage. Subsequently, you should look for simplification of the position with correct timely exchanges (or, if position demands, initiating a strong attack with extra material) so as to reach one of the Elementary Checkmating position. Let us understand this theme from the following example. Black is enjoying a healthy 2-Pawn lead. All he needs to do is to use his extra material to reach an elementary ending. White
Black to Play a. Win
d
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8 d e c Black
g
The winning plan: 1.
2. This can be done by temporarily sacrificing one of the Pawns on the King-side.
3. Since White's Knight is not in a position to shift it to the King-side, Black would have no difficulty in promoting his extra Pawn on the King-side.
4. Be careful to keep a watch on the White's g Pawn and stop it from Queening with your Bishop .
•
a
The line of play may continue:
Move No.
WHITE
rMove No.
WHITE
BLACK
5.
Nc6
h2
6.
Ne7
hl=Q
BLACK
1
...
gS!
2.
hxgS
h4
3.
g6
h3
4.
g7
Bh7!
Create a passed Pawn on the King-side.
'"
7.
g8=Q+
Bxg8
8.
Nxg8
Qb7
9.
Ne7
Qa7#
"
�
In the fol lowing 4-positions you will be required to demonstrate this technique of winning the game wherein you are having a large material advantage. I have to remind you that Chess is a war game and, as in any war, planning is of paramount importance! As such, a small plan is enumerated for each of the positions, which you will fol low so as to reach the objective. Of course, in the motto of 'Never Quit', I (your trainer) will try to defend the hopeless position! Wish me 'Best of Luck'!! The Chess Course (Advanced Begi nners)
188
Large Material Advantage Wins
· ·: .!la ·.
!
:!'\ "
a-roa..o..
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8 g
e
c
1. Black to play and win
Demonstrate Win for Black by playin g from this position till Checkmate. The winning plan:
1. Defend your aS Pawn. 2. Win the White's Pawn on a4. 3. Promote your a- Pawn to a Queen. 4. Show your prowess of 'Queen Mate'
•
to Checkmate the lone White Kin g .
a
Black
I
I
Date:
.. --Move
White
I
Roun d:
I
Start Time:
Black
Move
1
21
2
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
I
Table #:
I
Result :
Signature : Sg i nature :
White
Black
CREATING CHESS CULT
The Chess Course (Advanced Beginners)
189
Large Material Advantage Wins
�
":"A:n'�'UO._o..l
a
b
c
Black e
d
f
h
8
8
7
7
6
6
2. White to play and win
Demonstrate Win for White by playing from this position till Checkmate. The winning plan:
5
1. Sacrificing an exchange to win
4
4
3
3
2
2
1
1 a
I
c
e
I
--Move
White
2. Clearing the way for promotion of the f7 Pawn. 3. Show your prowess to Checkmate the Black King
0
g
White Date:
Black's f7 Pawn.
I
Roun d:
Black
I
�
Start Time:
Move
1
21
2
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
Table #:
I
Result :
�gnature: Signature:
White
Black
CREATING CHESS CULT
The Chess Course (Advanced Beginners)
190
Large Materia l Advantage Wins
f
h
White e
d
c
b
a
3. Black to play and win
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8 • g
e
c
Demonstrate Win for Black by playing from this position till Checkmate. The winning plan:
1. Defend your extra Bishop on g1. 2. Simultaneously, create a threat to promote your Pawn on e1. 3. This will allow you to win or exchange White's Rook.
4. Do not allow any counter-play for White - keep a watch on the d6 Pawn. 5. Go for Checkmate!
a
Black
I
I
Date:
.. --Move
White
I
Roun d:
I
Start Time:
Black
Move
1
21
2
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
I
Table #: Sg i n ature :
White
I
Result :
Black
-
CREATING CHESS CULT
The Chess Course (Advanced Beginners)
191
Large Materia l Advantage Wins
Black a
b
c
e
d
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
4. White to play and win
Demonstrate Win for White by playing from this position till Checkmate. The winning plan:
1. Force Exchange of Queens with a series of correct Checks.
2. Promote your
c7 Pawn.
3. Go for Checkmate! 0
.
g
White
I
I
D ate :
---
I Start Time:
Roun d:
I Tablet:
I
. .
Move
White
Black
1
16
2
17
3
18
4
19
5
20
6
21
7
22
8
23
9
24
10
25
11
26
12
27
13
28
14
29
15
30
R esult:
Sg i n ature: Sg i n ature :
White
Move
I
Black
CREATING CHESS CULT
Appraisal Report for this Chapter No. of Question
04
Marks/ Question
10
Maximum Your Score
%
E xce llent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
40
The Chess Course (Advanced Beginners)
192
Large Material Advantage Wins
Training Session 35 General opening Theory
Training Session 35:
General opening Theory
No. of Questions:
8
Scoring Pattern:
8 for each of the correct answer.
Maximum Marks:
40
In our chapter on the 'General Opening Theory', I have put before you the 8 'Golden Mantras' which, if followed, will help you in fulfilling ambition of becoming a very strong player. I am repeating these Mantras in brief: 1. Controlling & Occupying the Centre with a Pawn. 2. Developing Minor Pieces, preferably a Knight before Bishop. 3. Bishop to a square from where it can command two open diagonals.
4. Castling at the earliest. 5. Connecting Rooks and bring them to the central (or 'Open') files. 6. Avoid developing Queen early, deep into the enemy's territory. 7. A few Pawns moves in the 'Opening' phase as much are necessary. 8. Avoid moving same Piece again & again. The following 8-test positions will help me to judge as to whether you have understood the General Opening Theory.
The Chess Course (Advanced Beginners)
193
General opening Theory
·� .
'
"""""'Vo-O.
a
b
d
c
e
f
h
a
8
7 6
5
7
7
6
6
5
b
c
d
e
f
h
8
7 6
5
5
4
4
4
3
4
3
3
3
2
2
1
a
e
c
1 a
g
1 . a) Mark 'X' on all the Center Squares
)�
( a
b
c
d
e
f
(
h
6
g
b
Ma�l [ )
NO
c
d
e
f
h
8
7
6
5
e
YES
a
8
7
c
2. White plays 1 .e4. Is it a good move?
of the Board. b) Also write their names
2
6
5
6
5
5
4
4
4
4
3
3
3
3
2
1 a
c
e
2
1 c
g
3. White plays 1 . h4. Is it a good move?
e
g
4. Black plays Bd6 to defend its e5 Pawn.
Is it a good way to defend it?
(
YES
NO
)�
The Chess Course (Advanced Beginners)
( 194
YES
NO
)�
General opening Theory
�
;. ·�'
a
b
c
d
(�(-l'I$CS()..
f
e
h
a
8
8
6
6
6
4
4
3 1
8
5
2 c
e
f
h
8
7
6
5
4
4
3
3
3
1
.1
1
2
2
a
g
e
d
5
2
a
c
7
7
7
b
5. Black's last move is g6, Find White's
g
e
c
6. Find the best move for White
best move. �
Move No.
WHITE
BLACK
�
a
b
c
d
f
e
8
(Ma�sl
a
h
WHITE
7
3
3
3
1
1
2
2 a
c
g
e
8. Find the best move for Black.
7. Find the best move for Black. Move No.
8
4
g
e
h
4
1
c
f
5
2
a
e
4
4
1
d
6
6
2
c
[Ma�sl
6
6
3
b
BLACK
7
7
5
WHITE
8
8
7
�
Move No.
Move No.
BLACK
WHITE
BLACK
Appraisal Report for this Chapter No. of Question
08
Marks/ Question
os
M a x i m u m You r S c o re
%
Excel l ent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
S i gn.
40
The Chess Course (Advanced Beginners)
195
General opening Theory
Training Session 36 Common Checkmating Ideas Training Session 36:
Common Checkmating Ideas
No. of Questions:
4
Scoring Pattern:
5 for each of the correct answer.
Maximum Marks:
20
During the course of learning the 'General Opening Theory' I had introduced you to a few miniature (short) games wherein one player was Checkmated very quickly because of the common mistakes committed in the opening stage of the game. As an example, let me introduce you to one of the famous Checkmating idea, known as the 'Legal's Mate'. Move No.
WHITE
BLACK
1.
e4
eS
2.
Nf3
d6
3.
Bc4
Bg4
4.
Nc3
g6?
5.
NxeS!
Bxdl??
6.
Bxf7+
Ke7
7.
NdS# a
b
(Diagram 1)
(Diagram 2)
c
d
e
f
h
a
a
b
c
c
d
e
h
f
e
g
h(IJ
In the following 4-test positions I have presented the final Checkmating positions before you. Your job would be to write down the moves as to how this position has been reached. I have no hesitation in repeating that knowledge of such common Checkmating ideas will help you in infl icting Checkmate on a player who is not aware of these ideas and more important, it will prevent you from becoming a victim! The Chess Course (Advanced Beginners)
196
Common Checkmating Ideas
a
b
c
d
e
8
f
7
Write down the moves so as to reach the diagram position in 2-moves.
6
5
,
4
Move No.
"' WHITE
BLACK
3
2
'
1
c
a
a
b
c
d
e
f
e
f
8
g
h
7
8
7
Write down the moves so as to reach the
6
6
5
diagram position in 3-moves.
5
4
4
3
3
1
1
2
/Move No.
2
a
c
e
.)
\.
WHITE
BLACK
"'
.)
g
The Chess Course (Advanced Beginners)
197
Common Checkmating Ideas
a
b
c
d
h
f
e
8
7
8
Write down the moves so as to reach the
7
6
diagram position in 4-moves.
I Move No.
5
WHITE
B LACK
'
4 3
2
\...
1
c
a
a
b
c
g
e
d
./
h
f
e
8
7
8
Write down the moves so as to reach the
7
6
diagram position in 4-moves.
6
5
/Move No.
5
4
WHITE
B LACK
'
4
3
3
2
2
1
a
c
f
e
g
\.
1
./
Appraisal Report for this Chapter No. of Question
04
Marks/ Question
os
M aximu m You r S c o re
%
Exc e l l e nt
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign .
20
The Chess Course (Advanced Beginners)
198
Common Checkmating Ideas
Training Session 37
48
Training Games For a Chess player, nothing is more fun than playing a game of Chess! However, before you take a plunge, a word of caution & an advice at this stage: 1.
Do not attempt to memorize & play 'Book' Openings unless and until you have played a good number of training games
2.
Try to develop your natural playing ability.
3.
In this beginning stage of your learning, try to play· aggressive and attacking Chess.
4.
Try to defend bad positions.
5.
Please go through these games again so that you can identify your strong and weak points.
In keeping with the above, you are required to play 24-training games in this level of Chess Course. The basic points to be remembered are: 1.
These 24-games are structured and are to be played over 12-sessions (2-games in each session & with colour reversed).
2.
You are required to compulsorily record the game in the score-sheet provided against each of the game.
3.
At the end of each session, you are required to handover the workbook to your trainer for analysis.
4.
The trainer will analyse the game till 20-moves and will al lot marks as per the scoring pattern detailed below.
5.
The basic idea is make you aware of the mistakes committed by you in the early stages of the game.
6.
He will also present his appraisal report for all the 24-games played in the chart provided at the end of each game and as also the book.
The Chess Course (Advanced Beginners)
199
Training Games
Training Session 37 b
a
I Date:
I Round:
�White: .. :11� Move 1 2
e4 QhS
White
-
Training Game 1 f
d
e
c
h
g
Black to play from this position:
I Start
Black
I Table #:
Time:
Move
eS
21
I Result :
Signature : I Signature:
White
Black
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5(-5)
6-10 (-4)
11-15(-2)
15-20(-1)
The Chess Course (Advanced Beginners)
Castling( +2)
200
Nil Mistakes( +10)
Total( +/-)
Training Games
(� --
<-""""!a-c...
Training Session 37 a
b
c
d
e
8
8
7
7
6
6
5 4 3
3
2
2
a
c
e
g
Black to play from this position:
I Table #: I Date: I Start Time: I Round: �White:_ji-----------------------+-Sn_atu_re_: ig _ Si nature 1-IF.¥5!. g White Black White Move Move .
1
.
1
2
e4 QhS
eS
I Result: --1
------·
Black
21
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course {Advanced Beginners)
Castling ( +2)
201
Nil Mistakes ( +10)
Total (+I-)
Training Games
Black to play from this position:
I Date:
I Round:
I Start Time:
hitei_jl----------------------fi-S-ig_n_atu_re_: LW1-iF.TS!. Signature White White . .
Black
Move 1 2 3
e4 QhS
I Result :
I Table #:
---------1 ·
Black
Move
eS Nc6
21
22
Bc4
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Cou rse (Advanced Beginners)
Castling (+2)
202
Nil Mistakes (+10)
Total ( +/-)
Training Games
Training Session 38
-
Training Game 2a h 8 7 6
4 3 2
c
a
I
e
g
Black to play from this position:
I
Date:
2 3
I
St art Time:
I
T able #:
Result :
Sign ature : Sign ature :
White
Move 1
I
Round:
e4 QhS
Black
Move
White
Black
21
eS Nc6
22 23
Bc4
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
203
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 39 a
b
c
a
I Date: 1 Whitei_j I:IF.¥5!.
Move 1 2 3 4
I Round:
c
d
-
Training Game 3
e
h
e
g
Black to play from this position:
I Table
I Start Time:
I Result :
#:
_ __________________ _ t_si_gn_a_tu_re_ =---------1
White
Move
Black
e4
eS
21
QhS Bc4 Qf3
Nc6 g6
22
Signature White
·
Black
23 24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Cou rse (Advanced Beginners)
Castling (+2)
204
Nil Mistakes (+10)
Total (+/-)
Training Games
Training Session 39 - Training Game 3a b
h 8 7 6 5
3 2
a
I
I
Date:
Round:
e
c
g
Black to play from this position:
I
I
Start Time:
t
i nat u e it LWh e�f------- -------- --- - - - s g _ _ _r _ _: S ignat u e r
l:hMi. Move 1 2 3 4
e4
White
Black
QhS Bc4 Qf3
Move
eS
21
Nc6 g6
22
I
Tabl e#:
·
Result:
--1
_______
White
Black
23 24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15
(-2)
15-20 ( -1)
The Chess Course (Advanced Beginners)
Castling ( +2)
205
Nil Mistakes ( +10)
Total ( +/-)
Training Games
·�
�
c
a
I Round:
I1-iM!;_J Wh te i .
.
8
7
7
6
6
5
5
4
4
3
3
2
2
c
2
e
g
White to play from this position:
I Start Time:
____________________ White
Move 1
e
8
a
I Date:
CJt
e4 Nf3
Black
Move
eS d6
I Table
1:
tSignature· _si_gn_atu_ re__ =
I Result :
_______ ---t
White
Black
21 22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beg inners)
Castling (+2)
206
Nil Mistakes (+10)
Total (+/-)
Training Games
� I
�0..06
c
a
e 8
7
7
6
6
5
5
4
4
3
3 2
c
a
e
g
White to play from this position:
I Date:
�
WMe:
..
:lir 2
Black
White
Move 1
I Start Time :
I Round:
e4 Nf3
I Tablet :
Move
eS
21
d6
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
Signature : I Signature :
White
I Result: Black
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
207
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 41
Training Game 5 f
d
b
c
a
-
e
h
g
Black to play from this position:
I Date:
hitei LWl:iF.45fWhite Move .
I Round:
I Start Time:
I Table #:
I Result :
I Signature·
_j�---------------------I� S -ig_n a _ t_u r _ e :_ -----------1
1 2 3
e4 Nf3 d4
Black
eS d6
Move 21
White
Black
22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
208
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 41
-
Training Game 5a 8 7 6 5
3 2
c
a
I Date: �White: . . 1-IF.fi!Move
I Round:
e
g
Black to play from this position:
I Start Time:
I Result :
I Table #:
1 Signature·
_ji---------------------+ -Sig - n_ a_ tu re _ :_ _______---t
1
2 3
e4 Nf3 d4
White
Black
eS d6
Move 21
White
Black
22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
"
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 ( -5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
209
Nil Mistakes (+10)
Total ( +/-)
Training Games
Training Session 42 d
b
I Date:
I Round:
While: II:IF.¥5!-
Training Game 6
-
White to play from this position:
I Resuh:
I Table #:
I Start nme:
1 Signature ·
_ji--------- ------------+-Sig n_ a_tu re _ :_ _______--i
1 2 3
Black
White
Move
e4 Nf3 Bc4
hi e
eS Nc6 Be7
Black
W t
Move 21 22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
'Ill
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Cou rse (Advanced Beginners)
Castling ( +2)
210
Nil Mistakes (+10)
Total ( +/-)
Training Games
Training Session 42
-
Training Game 6a 8 7 6 5
3 2
I 1 1-IF.fS!D a te:
;=J
Wh ite .
I
.
Move 1 2 3
Round:
White to play from this position:
I
I
S ta rt Time:
l
I
T a bl e
#:
Result:
i n a tu e �---------------------f-s- g_ _ _ r_ =_ ---------1 S igna tu re·
e4 Nf3 Bc4
White
Black
Move
eS Nc6 Be7
21
White
Black
22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
211
Nil Mistake
+10)
Total ( +/-)
Training Games
Training Session 43 a
b
c
d
Training Game 7
e
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
I
Date:
I
� II:IF.Biwhite
Move 1 2
Round:
e
c
a
g
White to play from this position:
I Start
I
Time:
1
Tabl e
S gna t u e : f--------------------�-I - __ _ r _ _ S ignatu e· r
e4 Bc4
White
Black
Move
eS Nf6
21
I
#:
Result:
-----------4
White
Black
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15
( -2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
21 2
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 43 a
b
c
d
Date:
I
I1-IF.Qi�h .
.
H
Round:
e
Training Game 7a h
e
a
I
-
g
White to play from this position:
I
I
S tart Time:
i
I
Tabl e
#:
Result:
S ig nat ure : e� l-----------------------f-- _ _ _ _---------1
Move 1 2
e4 Bc4
White
Black
Move
eS Nf6
21
S ignature·
White
Black
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Cou rse (Advanced Beginners)
Castling (+2)
213
Nil Mistakes (+10)
Total (+/-)
Training Games
Training Session 44 a
I Date: I Wh ite I ·IM!-
�
. .
I Round:
b
c
d
-
Training Game 8
e
f
White to play from this position:
I Table
I Start Time:
White
Move
Black
eS exd4 Nc6
22
3
e4 d4 Qxd4
4
Qe3
Nf6
24
2
I Result :
na_t_ur_e_: ---ti-SiS-igg_natu re · White
------------------
Move 1
h
#:
"""'-4
-------
Black
21
23
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6- 10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
214
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 44 a
b
c
d
Training Game Sa
-
e
f
h 8 7 6 5
3 2
c
a
I � I l:iF.TSiDat e:
white .
Move 1 2 3 4
I
Round:
e
g
White to play from this position:
I
Start T ime:
I
1
I
Tabl e
#:
Result :
Sig nat u e: I-----------------------1-_ _ _ r _ _ ---------1 Sig nat u e· r
White
e4 d4 Qxd4 Qe3
Black
Move
eS exd4 Nc6
White
Black
21 22 23
Nf6
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5(-5)
6-10 (-4)
11-15(-2)
15-20(-1)
The Chess Course (Advanced Beginners)
Castling(+2)
215
Nil Mistakes(+ 10)
Total(+/-)
Training Games
Training Session 45 a
b
� i .
I Round:
d
c
a
I Date: I hite l:iF.TYi-
c
-
Training Game 9 h
e
e
g
White to play from this position:
I Start Time:
I Result :
I Table #:
1 Signature·
_j---------------------+ S - I - g _na_tu_ re _ : ---------1
1 2 3
Black
White
Move
e4 Nf3 Nc3
Move
eS Nc6 Nf6
White
Black
21 22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
216
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 45
a
-
c
Training Game 9a f
d
b
e
h
g
White to play from this position:
I Date:
I Start Time:
I Round:
I Result :
I Table #:
e: na_tu_r_ wh ite�---------------------+1-SSi-Ig_natu I1-IF.TS!. g re·
--1
-------
.
.
White
Move 1 2 3
e4 Nf3 Nc3
Move
Black
eS Nc6 Nf6
White
Black
21 22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling (+2)
217
Nil Mistakes (+10)
Total (+/-)
Training Games
Training Session 46 a
b
c
d
-
Training Game 1 0 h
e
8
8
7
7
6
6
5
5
4 3
3
2
2
a
I Date:
�
I Round:
..
c
e
g
White to play from this position:
I Start Time:
I Table #:
Wh�e
:hMi 1 2
Black
White
Move
e4 Nf3
Move
eS Nf6
21
I Result :
Signature: I Signature·
Black
White
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
218
Nil Mistakes (+10)
Total ( +/-)
Training Games
Training Session 46 b
a
c
d
Training Game 1 Oa
-
h
t
e
8 7 6 5
3 2
c
a
e
g
White to play from this position:
I Table #: I Start Time: I Round: I Date: I �hite�---------------------+-S-ig_na_tu_r_e_: Signature · l:iF.¥5!.
I Result :
Black
Black
White
Move 1 2
1
e4 Nf3
Move
eS Nf6
-----1
-
White
21 22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
219
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 47 a
b
c
c
a
d
-
e
Training Game 1 1 f
e
h
g
Black to play from this position:
I Date:
I Result :
I Table #:
I Start Time:
I Round:
n_at_ur_e_: white�l------------------------ti-SSi-ig_natu I1-iF.fS!. g re ·
---1
-
.
.
White
Move 1 2 3
Black
Move
e4
eS
21
Nf3 NxeS
Nf6
22
White
Black
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 ( -4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Begin ners)
Castling ( +2)
2 20
Nil Mistakes ( +10)
Total ( +/-)
Training Games
Training Session 47 b
Training Game l l a
-
d
f
h
a b c d e f h g Black to play from this position:
I Start Time:
I Round:
I Date:
I Result :
I Table #:
1 Signature
�Wh ite�I---------------------+-S-ig_na_tu_r_:e 1-IF.TS!. .
.
White
Move 1 2 3
Black
Move
e4
eS
21
Nf3 NxeS
Nf6
22
---1
_______
·
White
Black
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling (+2)
221
Nil Mistakes (+10)
Total (+/-)
Training Games
Training Session 48 a
b
c
d
-
e
Training Game 1 2 f
e
a
h
g
White to play from this position:
I Date:
I Start Time:
I Round:
I ResuH:
I Table #:
I1-IF.Bi. �hite:_jf----- ------------------11-SiS-igg_nature n_atu_re_: White White Move Move
--t
_ _ _ _ _ _ _
•
0
o
Black
Black
1 2 3
e4 Nf3 Bc4
eS Nc6 BcS
21
22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATI NG CH ESS CULT Appraisal Report for this Chapter
1-5 ( -5)
6-10 ( -4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
222
Nil Mistakes ( +10)
Total ( +/-)
Training Games
White to play from this position:
I Date: I Round: I Start Time: I Table I �Me:_ji---------------------+-S-ig_na_tu_r_e : Signature I �iF.¥5!.
e
Wh it
Move 1 2 3
1
e4 Nf3 Bc4
Black
Move
eS Nc6 BcS
I Result :
#:
--1
_ _ _ _ _ _ _ ·
Black
White
21 22 23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter
1-5 (-5)
6-10 (-4)
11-15 (-2)
15-20 (-1)
The Chess Course (Advanced Beginners)
Castling ( +2)
223
Nil Mistakes ( +10)
Total ( +/-)
Training Games
NOTES
The Chess Course (Advanced Beginners)
224
Training Games
(ft
ID
3
I»
.a G)
;·
:I
!!!.
""'
0 :I -t
;I.
::a ID 'a 0
I»
. u;·
""' I»
,.. 'a 'a
N N U1
m ID Cl ::I ::I ID .., (ft ......
a. < m ::I n ID a.
....... ,..
-1 � ID n � ID (ft (ft n 0 c .., (ft ID
Black
11a
-
1 2a
TOTAL
Black
White
White
11
12
Black
White
10
1 0a
Black
9a
White
Black
Ba
9
White
8
Black
Sa
Black
White
5
?a
Black
4a
White
White
4
7
Black
3a
Black
White
3
6a
Black
2a
White
White
2
6
Black
1a
Colour 1 -5 ( - 5) White
Opponent
1
Game #
Game and Opponent's Details 6-1 0
(-4)
Marks
---
1 1 -1 5 (-2) 1 6-20 (-1 ) Castling ( +2) Nil Mistakes (+1 0) Total Marks ( +1-)
Marks for Mistakes /N il Mistakes with i n stipulated Moves
Appraisal Report on Tra i n i ng Games Result
�
.
i ,.
j*f'"\
T h e C h ess C o u rse
(I ntermed iate)
ool Creating Chess Cult By playing at Chess we may learn: 1st: Foresight , which looks a l ittle into futurity. " 2 d: Circumspection , which surveys the whole Chess-board. 3 rd : Caution, not to make our moves too hasti lyl Benjamin Frankl in
The Morals o f Chess
Training Session 49 Elementary Checkmate with One Rook Training Session 49 :
Elementary Checkmate with One Rook
No . of Questions :
01
Maximum Marks :
20 (Practical)
Testing Method :
a) Practical Demonstration against the Trainer
+
16 +
80 (Solving)
b) Finding Checkmate in Two Moves In Levei-II of our learning you had mastered the fol lowing Elementary Checkmates: 1.
Elementary Checkmate with Two Rooks.
2.
Elementary Checkmate with a Queen.
In this level of our Chess Course, we would learn to del iver Checkmate with One Roo k and Two Bishops. Let us begin with 'One Rook Elementary Checkmate' We have gone through the basic idea of Checkmating with One Rook and I am happy that you have understood the pattern of cutting-off and cornering the defending King by creating a 'Box' so as to inf l ict checkmate. You are now required to demonstrate the practical knowledge of checkmating me (Your Trainer) with One Rook. The pos ition from which we are going to commence this practical test is detailed on the fol lowing page. Make a point to record the game
as
neatly as
poss ible. Subsequently, you would also be solving 16-puzzles to fi nd out 'Checkmate in Two Moves' to master the art of del ivering checkmate with a Rook.
a
b
c
d
Typical Checkmating Position e
t
a
h
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
5
6
5
6
5
5
4
4
4
3
3
3
3
1
1
1
1
2
2
2 a
c
e
The Chess Course (Intermediate)
g
h
[I] 227
2
a
c
e
g
Elementary Checkmate with One Rook
a
b
c
d
e
f
h 8
7 6 5 4 3 2
c
a
1 0
e
g
W hite to play
I Start Time: I Table #: --hite: �-------------------------------------�Sl5-igg_natn_m_uu�� : � -
I Date:
Move
I Round:
1
· White
Black
1
16
2
17
3
18
4
19
5
20
6
21
7
22
8
23
9
24
10
25
11
26
12
27
13
28
14
29
15
30
�
=
__ __ __ __ __ __ __ __
White
Move
I Result: Black
CREATING CHESS CULT
Appraisal Report for this Chapter No. of Questions
01
Marks/ Question
20
Maximum You r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
S i gn.
20
The Chess Course (Intermediate)
228
Element::- ry Checkmate with One Rook
� .
... �
� 0.. 011
Checkmate in Two Move using a Rook a
c
b
d
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
e
c
a
g
e
c
g
h
1 . Black to Play & Checkmate in 2
2. Wh ite to Play & Checkmate i n 2
/
/
"
Move No.
BLACK
WHITE
\
.)
a
b
c
d
e
f
"
Move No.
BLACK
WHITE
\
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
3. Wh ite to Play & Checkmate in 2 Move No.
WHITE
c
e
g
4. White to Play & Checkmate in 2 Move No.
BLACK
WHITE
BLACK
.)
The Chess Course (Intermediate)
229
Checkmate in Two Moves
5. Black to Play & Checkmate in 2 /
Move No.
6. Black to Play & Checkmate i n 2 / Move No.
BLACK
WHITE
WHITE
BLACK
'
a
b
c
f
h
a
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
b
c
7. Black to Play
\..
e
8
a
/
d
�
Move No.
d
e
g
a
& Checkmate i n 2
/ Move No.
BLACK
�
The Chess Course (Intermediate)
e
g
8. Black to Play & Checkmate in 2
"'
WHITE
c
"'
WHITE
BLACK
�
230
Checkmate in Two Moves
·�
Ooam;J o- rut
a
b
c
d
e
h
f
a
d
e
h
f
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2 1
1 a
b
c
9. White to Play
d
e
& Checkmate in 2
.)
a
b
c
d
e
f
BLACK
WHITE
.)
'
h
8
"'
r Move No.
BLACK
WHITE
g
1 0. White to Play & Checkmate in 2
"'I
Move No.
e
c
a
g
\.
a
b
c
d
e
f
h
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
1 1 . Black to Play & Checkmate i n 2 /
c
8
1
/
b
Move No.
WHITE
c
e
g
1 2. Black to Play & Checkmate i n 2 ' Move No.
BLACK
"
WHITE
BLACK
\.
The Chess Course (Intermediate)
231
Checkmate in Two Moves
�
� a- =
a
b
c
d
e
f
h
a
b
d
c
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1 a
c
e
a
g
1 3. Wh ite to Play & Checkmate in 2 WHITE
�
a
b
a
c
d
c
e
e
No.
c
d
e
f
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
g
1 6. White to Play & Checkmate in 2 r Move
BLACK
\.
b
8
g "'
WHITE
BLACK
�
a
1 5. Black to Play & Checkmate i n 2 rMove
WHITE
\.
h
f
g
"'
Move No.
BLACK
'
e
1 4. Wh ite to Play & Checkmate in 2
"'
Move No.
c
No.
"' WHITE
BLACK
\.
_)
./
Appra isa l Report for this C h a pter No. of Questions
Marks/ Question
16
05
Maximum You r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
80
The Chess Course (Intermediate)
23 2
Checkmate in Two Moves
Training Session 50 Elementary Checkmate with Double Bishops Training Session 50:
Elementary Checkmate with Double Bishops
No . of Questions :
01
Maximum Marks :
20 (Practical)
Testing Method :
a) Practical Demonstration against the Trainer
+
16
+
80 (Solving)
b) Finding Checkmate in Two Moves During the course of our learning elementary checkmate with Double Bishops , we have seen that Checkmate can be achieved only in the corner and I am happy that you have understood the pattern of cutting-off and cornering the defending King by creating diagonal wal ls with the Bishops.
q
You are now re uired to demonstrate the practical knowledge of checkmating me (Your Trainer) with Two Bishops. The position from which we are going to commence this practical test is detailed on the fol lowing page. Make a point to record the game as neatly as possible. Subsequently, you would also be solving 16-puzzles to find out 'Checkmate in Two Moves' to master the art of del ivering checkmate with two Bishops.
Typical Checkmating Position a
a
b
c
c
d
e
e
h
f
g
The Chess Course (Intermediate)
a
b
c
d
e
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
[]] 23 3
a
c
e
g
IT]
Elementary Checkmate with Double Bishops
�
'i
'.i ;
• . 'i
C,"""*''J O.. =
a
b
e
f
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
I
d
c
e
c
0
g
White to play
I
Date:
.. --Move
I
Round:
Black
White
I
Start Time:
I
16
2
17
3
18
4
19
5
20
6
21
7
22
8
23
9
24
10
25
11
26
12
27
13
28
14
29
15
30
I
Result :
Signature : Signature :
White
Move
1
Table #:
Black
CREATING CHESS CULT
A p pra isa l Repo rt for this Chapter No. of Questions
01
Marks/ Question
20
Maximum You r Score
%
Excellent
More tllan 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
20
The Chess Course (Intermediate)
234
Elementary Checkmate with Double Bishops
·� \1
i· ' >t
00<:1rg o- rut
a
b
c
Checkmate in Two Move using Double Bishops b c d e f a d e h g
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
g
h
Move No.
BLACK
WHITE
t---+-------+-------1
a
b
c
d
e
f
c
a
1 . White to Play & Checkmate i n 2
e
h
g
2. Wh ite to Play & Checkmate in 2 Move No.
�
0 h
a
BLACK
WHITE
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
3. Black to Play & Checkmate i n 2 Move No.
\.
f
Move No.
BLACK
g
"'
WHITE
BLACK
�
�
The Chess Course (Intermediate)
e
4. Black to Play & Checkmate i n 2
"'
WHITE
c
235
Checkmate in Two Moves
a
b
c
d
e
f
h
g
a
5. Black to Play & Checkmate in 2
/
\.
)
a
b
c
d
e
f
d
e
f
h
g
"'
Move No.
WHITE
BLACK
)
\.
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
7. Black to Play Move No.
\.
,
BLACK
WHITE
c
6. Black to Play & Checkmate in 2
"'
Move No.
b
WHITE
e
g
a
& Checkmate in 2
c
d
e
f
h
g
8. Black to Play & C heckmate in 2 Move No.
BLACK
_)
The Chess Course (Intermediate)
b
\.
236
WHITE
BLACK
_)
Checkmate in Two Moves
� '!
;. '
·-:
08clrg o- Qlt
a
b
c
d
e
f
a
h
c
d
e
f
h
g
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4 3
3
3
3
2
2
2
2
1
1
1
1
c
a
9. White to Play
r
b
Move No.
e
& Checkmate i n 2
\.
g
1 0. Black to Play & Checkmate in 2 "'
Move No.
BLACK
WHITE
e
c
a
g
WHITE
BLACK
�
a
b
c
d
e
f
_)
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
1 1 . White to Play & Checkmate i n 2 r Move
No.
Move No.
BLACK
g
"'
WHITE
BLACK
_)
\..
The Chess Course (Intermediate)
e
1 2. Black to Play & Checkmate i n 2
"'
WHITE
c
237
Checkmate in Two Moves
ftm
o-t'g O.. Qit
a
b
c
d
e
f
g
h
a
b
c
d
e
f
h
8
8
•
8
8
7
7
13
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
g
h
c
a
e
g
1 3. Black to Play & Checkmate i n 2
1 4. Black to Play & Checkmate in 2
/
/
"
Move No.
WHITE
BLACK
\.
WHITE
BLACK
)
_) a
b
c
d
e
f
h
a
b
d
c
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
a
b
c
d
e
f
g
h
a
1 5. Black to Play & Checkmate i n 2 /
"""
Move No.
Move No.
g
1 6. Wh ite to Play & Checkmate in 2
�
WHITE
e
c
�
/
Move No.
BLACK
WHITE
BLACK
.J
\.
A ppra isal Report for this C h a pter No. of Questions 16
Marks/ Question
05
Maximum You r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Si gn.
80
The Chess Course (Intermediate)
238
Checkmate in Two Moves
Training Session 5 1 Checkmate in Two Moves In your previous course, you have successfully solved 1 3 8 positions of 'Checkmate in One Move' from our two training manuals: 1.
The Chess Course (Advanced Beginners):
120 positions
2.
The Chess Course:
18 positions
Moving on, we would now be solving two-movers. The famil iarity of such checkmating combinations is not only bound to improve your calculating abil ity but will also help you in finding your way through myriad of variation because of recurring tactical patterns
Training Session 51 :
Checkmate in Two Moves
No. of Question:
20
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
100
Testing Method:
1. While there are no fixed rules for solving such type of checkmates, what you can do is to find out the 'Forcing' move. For example, a 'Check' is a forcing move. 2.
One you are able to find the 'Forcing Move' - the 'Key' move, the Checkmating 2"d move will come automatical ly.
3.
When the position offers more than one Check, do go on calculating till you are able to find Checkmating moves.
4. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces. 5. You are allowed to move the pieces only if you find it difficult to solve the problem. 6. Write down the solution in the space provided against the diagram. 7. If the position offers possibil ity of variations, do make a point to record the same. 8.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
239
Checkmate in Two Moves
a
b
c
d
c
a
e
e
g
1 . Black to Play r Move
c
d
c
e
Move No.
e
g "'
WHITE
BLACK
_)
a
b
c
d
e
f
h
f
2. White to Play
BLACK
\.
b
a
"'
WHITE
No.
a
h
f
_)
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
3. White to Play r Move
No.
WHITE
c
e
g
4. White to Play r Move
BLACK
No.
\.
The Chess Course (Intermediate)
WHITE
BLACK
\.
240
Checkmate in Two Moves
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
c
a
e
5. Black to Play r
WHITE
c
d
e
WHITE
No.
f
.)
h
8
BLACK
\.
�
b
g
"
r Move
BLACK
\.
a
e
6. Wh ite to Play "'
Move No.
c
a
g
a
b
c
d
e
f
h
8
8
8
7
7 6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. Black to Play r Move
No.
WHITE
c
e
g
8. White to Play r Move
BLACK
No.
\.
The Chess Course (Intermediate)
\..
241
WHITE
BLACK
�
Checkmate in Two Moves
� ·\
:.
:\
� O., Q.I
a
b
c
d
e
f
h
a
b
d
c
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3 2
2
2
2
1
1
1
1
c
a
e
'
WHITE
No.
r Move
BLACK
\.
b
c
d
e
WHITE
No.
_)
a
e
g
1 0. Black to Play
9. White to Play r Move
c
a
g
f
BLACK
\.
h
a
b
d
c
e
f
h 8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
No.
\.
"
WHITE
g
1 2. Black to Play
1 1 . White to Play r Move
e
c
r
BLACK
\.
�
The Chess Course (Intermediate)
242
Move No.
"'
WHITE
BLACK
_)
Checkmate in Two Moves
a
b
c
d
e
h
f
a
c
e
7
6
6
6
5
5
5
4
4 3
3
2
2
2
1
'1
1 c
a
"'
r
BLACK
e
g
d
e
f
'
Move No.
WHITE
BLACK
\.
�
c
h
f
1 4. Black to Play
WHITE
b
e
7
g
'
a
d
8
1 3. White to Play Move No.
c
8
8
a
b
h
a
b
d
c
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
1 5. Wh ite to Play r
Move No.
e
g
1 6. Black to Play r
"
WHITE
c
BLACK
Move No.
"'
WHITE
BLACK
�
The Chess Cou rse (Intermediate)
243
Checkmate in Two Moves
� !
i : :•
c..:.r-g o- o..
a
b
c
d
e
f
h
a
b
d
c
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
e
c
a
r
"'\
Move No.
WHITE
BLACK
.)
\.
a
b
c
g
1 8. Black to Play
1 7. White to Play r
e
c
a
g
d
e
f
"'\
Move No.
WHITE
BLACK
\.
�
h
a
8
8
8
7
7
7
6
6
6
5
b
d
c
e
f
5
4
4
4
3
3
3
2
2
2
1
1
1
a
c
e
1 9. White to Play Move No.
e
g
20. Black to Play "'\
WHITE
c
a
g r
BLACK
'
�
Move No.
WHITE
BLACK
.)
\..
Appra isa l Re port for t h i s C h a pter No. of Question
20
Marks/ Question
5
M aximum You r Score
%
Excellent More than 75%
Good
50% to 75%
Needs Revision Less than 50%
S i gn .
100
The Chess Course (Intermediate)
244
Checkmate in Two Moves
t(�. --
� o- QII
Training Session 52 Pin In today's session I have briefed you about the importance of tactics & combinations - the soul of chess. We also had a try at our first tactical theme - 'Pin' and it gives me happiness that you have quickly understood what is a 'Pin', types of 'Pin', chessmen who can create a 'Pin', pattern formed during a 'Pin' and the ways to 'Unpin'. I am also happy that you have solved 6-problems· on 'Pin' in previous chess course and have developed confidence to use this tactic while playing a game. The task before you now is to consol idate by solving additional 20-problems on 'Pin'. Training Session 52:
Pin
No. of Question:
20
Scoring Pattern:·
5 marks for each correct answer
Maximum Marks:
100
Testing Method:
1.
Find out the 'Key' move, which 'Pins' the opposing chessman.
2.
If a Pin' is already existing, look for ways to increase the pressure on the 'Pinned' chessman.
3.
In most of the situations, chessman, which is under 'Pin', loses its defending power to defend another chessman or an important square, which al lows the attacking side an opportunity to capture. As such, look for such capturing possibilities.
4.
Also examine 'Checks' from the square, which is defended by the 'Pinned' chessman. Such defence is superfluous as the 'Pinned' chessman cannot move except in rare circumstances.
5.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
6.
You are allowed to move the pieces only if you find it difficult to solve the problem.
7.
Write down the solution in the space provided against the diagram.
8.
If the position offers possibil ity of variations, do make a point to record the same.
9.
Record your answer in the space provided against the problem.
10. The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
245
Pin
�
oeara � o.
a
b
c
d
e
h
f
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
2. White to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
WH ITE
BLACK
\..
3. Wh ite to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
Move No.
h
f
8
c
r
g
8
a
BLACK
\.
h
f
8
c
No.
"'
WH ITE
g
8
a
/ Move
Move No.
WHITE
""
BLACK
_,I
g
The Chess Course {Intermediate)
246
Pin
a
b
c
d
e
f
h
4. White to Play
8
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
a
b
c
d
e
f
h
5. White to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 b
c
d
e
a
b
c
d
e
""'
BLACK
9
8
a
WH ITE
Move No.
"""
WH ITE
BLACK
�
9
f
h
6. Black to Play r
8
Move No.
WHITE
""'
BLACK
7 6
6
5
5
4
4 3 2
1
'
1 a
c
e
9
The Chess Course (Intermediate)
247
Pin
a
b
c
d
e
f
h
7. Black to Play
8
8
7
7
Move No.
WH ITE
""'
BLACK
6 5 4
4 3 2
1
�
1 c
a
a
b
c
e
d
e
g
f
h
8. Wh ite to Play
8
8
7
7
6
6
5
5
4
4
/
Move No.
WH ITE
""'
BLACK
3 2 1
'
.....�
1 c
a
a
b
c
e
d
e
g
f
h
9. Black to Play
8
8
7
7
6
6
,
Move No.
WHITE
BLACK
5 4
4
3
3 2
�
1
1 a
c
e
g
The Chess Course (Intermediate)
248
Pin
a
b
c
d
e
f
h
1 0. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
,
Move No.
WH ITE
""''
BLACK
\..
....J
g
h
f
1 1 . Black to Play
8
8
7
7
6
6
5
5
4
4
,
Move No.
WH ITE
BLACK
3 2 1
\..
_....,J
1
a
e
c
a
b
c
d
e
g
f
h
1 2. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
,
\..
Move No.
WH ITE
BLACK
....J
g
The Chess Course (Intermediate)
24 9
Pin
h
1 3. White to Play
8
Move No.
7
�
WHITE
BLACK
5 4 3 �
1 a
b
c
a
b
c
d
e
f
h
1 4. Wh ite to Play
8
8
7
7
6
6
5
5
4
4
,
Move No.
WH ITE
BLACK
3 2
'
1 a
b
c
a
b
c
e
d
e
g
f
h
1 5. Black to Play
8
8
7
7
6
6
5
5
4
4
,
Move No.
"""
WH ITE
BLACK
3 2
'
�
1
1 a
c
e
g
The Chess Course (Intermediate)
2 50
Pin
a
b
c
d
e
h
f
1 6. White to Play
8
8
7
7
6
6
5
5
4
4
Move No.
WHITE
"""'
BLACK
3 2
"
�
1
a
e
c
a
b
c
d
e
g
f
h
1 7. Wh ite to Play
,
8 7
7
6
6
Move No.
WHITE
BLACK
5 4
4
3 2
"
�
1
1 c
a
a
b
c
e
d
e
g
h
f
1 8. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
,
2 1
"
Move No.
WH ITE
BLACK
�
1 a
c
e
g
The Chess Course (Intermediate)
251
Pin
«� ---
o..cr.r-g o- or.
a
b
c
d
e
f
h
1 9. White to Play
8
8
7
7
6
6
5
5
4
4
/
Move
No.
WHITE
BLACK
3 2 1
\.
1 a
a
c
b
c
e
d
e
�
g
f
h
8
20. White to Play
/
8
7
7
6
6
5
5
4
4
Move
No.
WH ITE
BLACK
3 2
\.
�
1
1 a
c
e
g
Appra i s a l Re port for t h i s C h a pter No. of Question
20
Marks/ Question
5
M a x i m u m You r S core
%
Excellent More than 75%
G ood
50% to 75%
Needs Revision Less than 50%
Sign.
100
The Chess Cou rse ( Intermed iate)
252
Pin
Training Session 53 Knight Fork In today's session we have learnt the wonderful tactical possibilities created by the Knights I am happy that you have understood Knight's pattern to create a 'Knight Fork' and have successfully solved 6-problems on this theme. The task before you now is to consol idate by solving additional 20-problems wherein you would be looking for Knight's moves to create a 'Knight Fork' on the opposing chessmen. Training Session 53:
Knight Fork
No . of Question:
20
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
100
Testing Method:
1.
Find out the 'Key' move by Knight, which 'Forks' the opposing chessmen.
2.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
3.
You are allowed to move the pieces only if you find it difficult to solve the problem.
4.
Write down the solution in the space provided against the diagram.
5.
If the position offers possibil ity of variations, do make a point to record the same.
6.
Record your answer i n the space provided against the problem.
7.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
253
Knight Fork
�
.
1
Qeo!O"g a- o.r.
a
b
c
d
e
f
h
1 . Black to Play r
8 7
7
6
6
5
5
4
4
Move No.
�
WH ITE
BLACK
3 2
2
1
1 c
a
a
b
c
e
d
e
f
h
2. Black to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
b
c
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
"'
WH ITE
BLACK
3. Black to Play
8
c
Move No.
g
8
a
.,j
g
8
a
'
Move No.
WH ITE
�
BLACK
.,j
g
The Chess Course (Intermediate)
254
Knight Fork
a
b
c
d
e
f
h
4. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
Move No.
WHITE
BLACK
2 1
�
1 a
a
c
b
c
e
d
e
g
f
h
5. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
r
Move No.
WHITE
"
BLACK
g
f
h
6. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
"'
1
Move No.
WHITE
BLACK
�
1 a
c
e
g
The Chess Course (Intermediate)
255
Knight Fork
a
b
c
d
e
h
f
7. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
WH ITE
BLACK
1 c
a
a
b
c
e
d
e
g
f
h
8. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
Move No.
"
WH ITE
BLACK
'
.,;
g
h
f
9. Wh ite to Play
8
8
7
7
6
6
5
5
Move No.
�
WH ITE
BLACK
4 3
3
2
2
1
1 a
c
e
'
.,;
g
The Chess Course (Intermediate)
256
Knight Fork
:f}a l\) ;
;. · ;'!:
__...
.
Cl
a
b
c
d
e
f
h
1 0. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
"""
WH ITE
BLACK
1 1 . Black to Play
8
c
Move No.
g
8
a
r
Move No.
WH ITE
BLACK
g
f
h
1 2. White to Play
8
8
7
7
6
6
r
Move No.
WH ITE
BLACK
5 4
4
3
3
2
2
1 a
c
e
g
The Chess Cou rse (Intermediate)
257
Knight Fork
�
� 0.. 01
a
b
c
d
e
f
h
1 3. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
Move No.
""
WH ITE
BLACK
_)
'
1 c
a
a
b
c
e
d
e
g
h
f
1 4. White to Play
8
Move No.
WHITE
BLACK
7 6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
�
g
f
h
1 5. Black to Play
8
Move No.
WHITE
BLACK
7 6 5
5
4
4
3
3 2 �
1
1 a
c
e
g
The Chess Course (Intermediate)
258
Knight Fork
1 6. White to Play r
Move No.
"'
WHITE
BLACK
�
a
b
c
d
e
f
h
1 7. Wh ite to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
WHITE
BLACK
'
�
1 a
a
c
b
c
e
d
e
g
f
h
8
1 8. Black to Play
8
Move No.
WHITE
""
BLACK
7 6
6
5
5
4
4
3
3
2
2 �
1
1 a
c
e
g
The Chess Course (Intermediate)
25 9
Knight Fork
�
� 0.. 0#
a
b
c
d
e
h
f
1 9. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
r
Move No.
·'
WHITE
BLACK
�
c
a
a
b
c
e
d
e
g
f
h
20. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
Move No.
� WHITE
BLACK
"
g
Appra i s a l Report fo r t h i s C h a pter No. of Question
20
Marks/ Question
5
M a x i m u m Yo u r S c o re
%
Excel lent
More than 75%
G ood
50% to 75%
Needs Revision less than 50%
Sign.
100
The Chess Course (Intermediate)
260
Knight Fork
Training Session 54 Double Attack While the last session was devoted to learn 'Forks' created by a Knight, in today's session we have learnt that such 'Forks' (Double Attack) can also be created by the remaining 5-chessmen. I am happy that you have understood the tactic of 'Double Attack' and you have successfully solved 6problems on this theme. The task before you now is to consol idate by solving additional 20-problems wherein you would be looking for moves to create a 'Double Attack' on the opposing chessmen. Training Session 54 :
Double Attack
No. of Question:
20
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
1 00
Testing Method:
1.
Find out the 'Key' move which creates a 'Double Attack'. Such move should help you in gaining material advantage or create deadly threats.
2.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
3.
You are al lowed to move the pieces only if you find it difficult to solve the problem.
4.
Write down the solution in the space provided against the diagram.
5.
If the position offers possibil ity of variations, do make a point to record the same.
6.
Record your answer in the space provided against the problem.
7.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
261
Double Attack
� \�
.
: :�
Oe
a
b
c
d
e
f
h
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
r
Move No.
"'
WH ITE
BLACK
'
.I
g
f
h
2. White to Play
8
8
7
7
r
Move No.
WH ITE
"'
BLACK
6 5 4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
h
3. White to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
e
..1
g
8
a
'
r
'
Move No.
WH ITE
"
BLACK
.I
g
The Chess Course (Intermediate)
26 2
Double Attack
a
b
c
d
e
f
h
4. Black to Play
8
8
7
7
6
6
5
5
Move No.
""
WHITE
BLACK
4 3
3
2
2
1
1 a
a
e
c
b
c
d
e
g
f
h
5. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
r
Move No.
""
WH ITE
BLACK
2
.I
1
1 a
a
c
b
c
e
d
e
g
h
f
6. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
Move No.
""
WH ITE
BLACK
2 1
1 a
c
e
g
The Chess Course (Intermediate)
263
Double Attack
a
b
c
d
e
h
f
7. White to Play r
Move No.
WHITE
BLACK
�
a
a
b
c
d
e
f
h
8. Black to Play
8
8
7
7
6
6
5
5
4
4
Move No.
WHITE
"'
BLACK
3 2
2
1
1 c
a
a
b
c
e
d
e
�
g
h
f
9. Black to Play
r
8
8
Move No.
WHITE
"''
BLACK
7 6
6
5
5
4
4
3
3
2
2
\..
..,
1
1 a
c
e
g
The Chess Course (Intermediate)
264
Double Attack
::c
r� o.. CJ
a
b
c
d
e
f
h
1 0. Black to Play
8
8
7
7
6
6
5
5
Move No.
WHITE
BLACK
4 3
3
2
2
1
1
�
a
e
c
a
b
c
d
e
g
f
h
1 1 . Wh ite to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
f
BLACK
�
1 2. White to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
""""'
WHITE
'
h 8
c
Move No.
g
8
a
/
/
'
Move No.
""""'
WHITE
BLACK
�
g
The Chess Course (Intermediate)
265
Double Attack
a
b
c
d
e
h
f
1 3. White to Play Move No.
�
WHITE
BLACK
a
a
b
c
d
e
f
h
1 4. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
"
BLACK
�
1 5. White to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
WH ITE
"
h 8
c
Move No.
g
8
a
r
r
Move No.
WH ITE
"'
BLACK
"
g
The Chess Course (Intermediate)
266
Double Attack
{� �
� a-<:a
a
b
c
d
e
h
f
1 6. Wh ite to Play r
8 7
7
6
6
5
5
4
4
3
3
2
2
Move No.
"""
WH ITE
BLACK
�
1 a
b
c
d
e
a
b
c
d
e
g
f
h
1 7. Black to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
Move No.
WH ITE
BLACK
g
f
h
1 8. Wh ite to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
"""
WH ITE
BLACK
1 a
c
e
g
The Chess Course (Intermediate)
267
Double Attack
� \I
. . '
� 0.. 01'
a
b
c
d
e
f
h
1 9. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
r
Move No.
"
WH ITE
BLACK
�
c
a
a
b
c
e
d
e
g
f
h
20. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
r
Move No.
WHITE
"
BLACK
\,.
�
g
A p p ra isa l Re port for t h i s Cha pter No. of Question
20
M arks/ Question
5
M a x i m u m You r S c o re
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
100
The Chess Course (Intermediate)
268
Double Attack
Training Session 55 Skewer Attack In today's session on 'Skewer Attack' we have able to grasp that it is nothing but 'Pin' in reverse. I am happy that you have understood this tactic and have successful ly solved 6problems on this theme. The task before you now is to consolidate by solving additional 1 1-problems wherein you would be looking for moves to create a 'Skewer A ttac k' on the opposing chessmen. Training Session 55 :
Skewer Attack
No . of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method :
1.
Find out the 'Key' move which creates a 'Skewer Attac k'. Such move should help you in gaining material advantage or create deadly threats.
2.
The test positions are t o b e solved b y setti ng u p t h e position a chess board however; you should not move the pieces.
3.
You are al lowed t o move the pieces only i f you find i t d ifficult t o solve the problem.
4.
Write down the solution in the space provided against the d iagram.
5.
If the position offers poss i b i l ity of variations, do make a point to record the same.
6.
Record your answer in the space provided agai nst the problem.
7.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
269
Skewer Attack
�
� O.. Q.I!
a
b
c
d
e
f
h
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
e
Move No.
WH ITE
BLACK
\.
g
2. White to Play Move No.
WHITE
""'
BLACK
.J
a
b
c
d
e
f
h
3. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
WH ITE
""'
BLACK
.J
1
1 a
c
e
g
The Chess Course (Intermediate)
270
Skewer Attack
a
b
c
d
e
f
4. White to Play
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
r
Move No.
WHITE
BLACK
.)
g
f
5. Black to Play
h
8
8
7
7
6
6
r
Move No.
WHITE
�
BLACK
5 4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
'-
g
6. Black to Play
h
f
8
8
7
7
Move No.
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 a
c
e
_.)
g
The Chess Course (Intermediate)
271
Skewer Attack
a
b
c
d
e
h
f
7. Black to Play r
Move No.
"""
WHITE
BLACK
-·
�
a
a
b
c
d
e
f
h
8. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
BLACK
9. White to Play
8
c
"
WH ITE
g
8
a
Move No.
r
Move No.
WH ITE
"""
BLACK
"
g
The Chess Course (Intermediate)
272
Skewer Attack
a
b
d
c
e
f
h
1 0. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
d
c
e
r
BLACK
'"
f
h
�
1 1 . Wh ite to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
c
"
WHITE
g
8
a
Move No.
Move No.
"'
WHITE
BLACK
\.
g
Appraisal Report for this Chapter No. of Question
11
Marks/ Question
5
Maximum You r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
55
The Chess Course (Intermediate)
273
Skewer Attack
Training Session 56 Back Rank From today's session on 'Back Rank' I have been able to judge from your answers that of the tactics learnt so far; this is the easiest to understand. I am happy that you have successfully solved 6-problems on this theme within no time. The task before you now is to consol idate by solving additional 20-problems wherein you would be looking for moves to exploit the 'Back Rank' weakness of the opponent.
Training Session 56:
Back Rank
No. of Question:
20
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
100
Testing Method:
1.
Find out the ' Key' move which creates a 'Back Rank' checkmate or threats.
2.
Such move should help you in either infl icting checkmate or gain material as opponent is required to ward off the checkmating threat.
3.
The test positions are t o b e solved by setting up the position a chessboard however; you should not move the pieces.
4.
You are al lowed to move the pieces only if you find it difficult to solve the problem.
5.
Write down the solution in the space provided against the diagram.
6.
If the position offers possibil ity of variations , do make a point to record the same.
7.
Record your answer in the space provided against the problem.
8.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
274
Back Rank
� .·
:....
'<
� a- Oft
a
b
c
d
e
f
h
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
2. White to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
BLACK
'
h 8
c
WH ITE
g
8
a
Move No.
/
Move No.
"''
WHITE
BLACK
.)
'
g
f
h
3. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
/
Move No.
WH ITE
""
BLACK
_J
a
b
c
d
e
g
The Chess Course (Intermediate)
275
Back Rank
a
b
c
d
e
f
h
4. Black to Play r
8 -7
Move No.
""'
WHITE
BLACK
6 5 4 3 2
�
1
a
b
c
d
e
f
h
5. White to Play
8
8
7
7
6
6
5
5
4
4
r
.....
Move No.
WH ITE
BLACK
3 2
2
"
1 c
a
a
b
c
e
d
e
g
h
f
6. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
r
Move No.
WHITE
""'
BLACK
�
a
c
e
g
The Chess Course (Intermediate)
276
Back Rank
�
�Qoa CII
a
b
c
d
e
f
h
8
7. White to Play
8
Move No.
7
""'
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
g
f
h
8. Black to Play
8
8
7
7
6
6
5
5
4
4
,
Move No.
WHITE
BLACK
3 2
'
�
1 c
a
a
b
c
e
d
e
g
f
h
9. Black to Play
,
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
Move No.
WH ITE
BLACK
g
The Chess Course (Intermediate)
277
Back Rank
a
b
c
d
e
h
f
1 0. Black to Play r
Move No.
WHITE
"""'
BLACK
�
a
a
b
c
d
e
h
f
1 1 . Black to Play
8
8
7
7
6
6
5
5
4
4
r
Move No.
WHITE
"""'
BLACK
3 2 �
1 a
a
c
b
c
e
d
e
g
f
h
1 2. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
Move No.
2 1
WHITE
BLACK
�
1 a
c
e
g
The Chess Course (Intermediate)
278
Back Rank
� :
;;.:
"
ou.-g o.. CJt
a
b
c
d
e
f
h
1 3. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
Move No.
"""'�
WHITE
BLACK
"
�
g
f
h
1 4. White to Play
8
8
7
7
6
6
5
5
4
4
r
Move No.
""'
WHITE
BLACK
3 2 1
�
1 a
a
c
b
c
e
d
e
g
f
h
1 5. Black to Play
8 7
7
6
6
5
5
4
4
3
3
Move No.
2 1
\.
WHITE
BLACK
�
1 a
b
c
d
e
f
g
The Chess Course (Intermediate)
279
Back Rank
1 6. White to Play /
Move No.
""'
WHITE
BLACK
�
'
a
b
c
d
e
h
f
1 7. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
Move No.
WHITE
""'
BLACK
'
�
1 c
a
a
b
c
e
d
e
g
f
h
1 8. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
/
'
Move No.
WHITE
""'
BLACK
..)
1 a
c
e
g
The Chess Course (Intermediate)
280
Back Rank
fW :
i· ' .'1
� O.. QA
a
b
c
d
e
f
h
1 9. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
"'
WH ITE
BLACK
"
h
f
�
20. White to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
Move No.
g
8
a
r
e
Move No.
WHITE
"
BLACK
"
�
g
Appra i sa l Report for t h i s Cha pter No. of Questi o n
20
M a rks/ Question
5
M a x i m u m You r S c o re
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
S ign.
100
The Chess Course (Intermediate)
281
Back Rank
Training Session 57 Discovered Attack In this session we have learnt how to create 'Discovered Attack'. This attack is created by moving the 'in-between' chessman so that an attack is unleashed on opponent either through a Queen, Rook or Bishop. For tactic recognition purpose, you wil l find three pieces on the same l ine: two of the attacking side and one of the defender, the victim! I am happy that you have understood this tactic and have successfully solved 6-problems on this theme. The task before you now is to consolidate by solving additional 20-problems wherein you would be looking for moves to create or set-up a 'Discovered Attack' on the opposing chessmen. Training Session 57 :
Discovered Attack
No. of Question :
20
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
100
Testing Method :
1.
Find out the 'Key' move which creates or sets-up a 'Discovered Attack'.
2.
Such move should help you in gaining material advantage or create deadly threats.
3.
The test positions are t o b e solved by setting u p the position a chessboard however; you should not move the pieces.
4.
You are allowed to move the pieces only if you find it difficult to solve the problem.
5.
Write down the solution in the space provided against the diagram.
6.
If the position offers possibility of variations, do make a point to record the same.
7.
Record your answer in the space provided against the problem.
8.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
282
Discovered Attack
tG ;
i·� ,'1
09olo'gCl'elorut
a
b
c
d
e
h
f
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
r
Move No.
WHITE
BLACK
\.
�
g
h
f
2. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
/
Move No.
WHITE
BLACK
�
'"
c
a
a
b
c
e
d
e
g
h
f
3. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
r
'
Move No.
WH ITE
BLACK
�
1 a
b
c
d
e
f
g
The Chess Course (Intermediate)
h
283
Discovered Attack
a
b
c
d
e
h
f
4. Black to Play r
2
Move No.
'
WH ITE
BLACK
�
'
a
a
b
c
d
e
f
h
5. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
Move No.
f
h
6. Wh ite to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
e
BLACK
g
8
a
WHITE
Move No.
WHITE
BLACK
'
g
The Chess Course (Intermediate)
284
Discovered Attack
a
b
c
d
e
h
f
7. White to Play Move No.
"""
WH ITE
BLACK
"'
a
a
b
c
d
e
f
h
8. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
f
BLACK
�
9. Wh ite to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
"
WH ITE
"'
h 8
c
Move No.
g
8
a
r
r
"'
Move No.
WH ITE
"""
BLACK
�
g
The Chess Course (Intermediate)
2 85
Discovered Attack
a
b
c
d
e
f
h
1 0. White to Play r
2
Move No.
"
WH ITE
BLACK
"
�
1 a
a
b
c
d
e
f
h
1 1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
f
"
BLACK
.)
1 2. White to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
WH ITE
"
h 8
c
Move No.
9
8
a
r
Move No.
\.
WH ITE
"""
BLACK
�
9
The Chess Course (Intermediate)
286
Discovered Attack
f\1 �J .-=
;. ;'1:
�a-rut
a
b
c
d
e
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
7
6
6
5
5
4
4
3
3
2
2
1
1
b
c
e
d
e
"
WHITE
BLACK
1 4 . Black to Play
7
a
Move No.
\.
h
f
8
c
r
g
8
a
1 3. Black to Play
r
Move No.
WH ITE
"'
BLACK
\..
.I
g
h
f
1 5. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
WH ITE
"
BLACK
1 a
c
e
g
The Chess Course (Intermediate)
287
Discovered Attack
�
�a-ru:
a
b
c
d
e
f
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
1 6. White to Play Move No.
WH ITE
BLACK
'
g
f
h
1 7. Black to Play
8
8
7
7
6
6
5
5
4
4
r
Move No.
""
WHITE
BLACK
3 2
'
""'
1
1 a
a
e
c
b
c
d
e
g
f
h
1 8. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
Move No.
WH ITE
""
BLACK
..J
g
The Chess Course {Intermediate)
288
Discovered Attack
�
�o-QJ!
a
b
c
d
e
f
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
1 9. White to Play Move No.
""
WHITE
BLACK
"
�
g
h
f
20. White to Play
8
8
7
7
Move No.
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 a
c
e
g
Appraisal Report for this Chapter No. of Questio n
20
M a rks/ Questi o n
5
Maximum
Yo u r Score
%
Excellent
More than 75%
Good
50%to 75%
Needs Revision less than 50%
Sign.
100
The Chess Course (Intermediate)
289
Discovered Attack
\
'· :�; . .
.
C'80!0'QO..OI!
Training Session 58 Discovered Check This session is nothing but an extension of 'Discovered Attack' wherein the victim is none other than opponent's King!! From examples, presented before you we have learnt that 'Discovered Check' and its advanced version: 'Double Discovered Check' helps you in winning material. I am happy that you have understood the tactic of 'Discovered Check' and you have successfully solved 6-problems on this theme. The task before you now is to consolidate by solving additional 20-problems wherein you would be looking for moves to create a Discovered Check' or 'Double Discovered Check' on the opposing King. Training Session 58:
Discovered Check
No. of Question:
20
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
100
Testing Method: 1.
Find out the 'Key' move which creates a 'Discovered Check'.
2.
Such move should help you in gaining material advantage or create more deadly threats.
3.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
4.
You are allowed to move the pieces only if you find it difficult to solve the problem.
5.
Write down the solution in the space provided against the diagram.
6.
If the position offers possibility of variations, do make a point to record the same.
7.
Record your answer in the space provided against the problem.
8.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Intermediate)
290
Discovered Check
a
b
c
d
e
f
g
h
1 . Black to Play r
Move No.
WH ITE
BLACK
'
a
b
c
d
e
f
h
2. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
r
Move No.
WHITE
BLACK
g
h
f
3. White to Play Move No.
8
WHITE
BLACK
7 6
4 3 2 1 a
c
e
g
The Chess Course (Intermediate)
291
Discovered Check
a
b
c
d
e
f
h
4. White to Play
8
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
h
f
5. White to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
b
c
d
e
BLACK
g
8
a
""
WHITE
r
Move No.
WHITE
BLACK
"
..1
g
h
f
8
8
7
7
6
6
5
5
6. White to Play r Move No.
WH ITE
BLACK
4 3
3
2
2
1
1 a
c
e
"
..1
g
The Chess Course (Intermediate)
292
Discovered Check
a
b
c
d
e
h
f
7. Black to Play r
Move No.
WHITE
BLACK
"
a
a
b
c
d
e
h
f
8. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
�
9. Black to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
"''
BLACK
"
h 8
c
WHITE
g
8
a
Move No.
r
Move No.
WH ITE
""
BLACK
\.
g
The Chess Course (Intermediate)
293
Discovered Check
fG
J .:
:f.
;.· "'
�a-w:
a
b
c
d
e
f
h
1 0. White to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
g
1 1 . White to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
d
e
f
a
b
c
d
e
f
g
WHITE
BLACK
1 2. Black to Play
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
Move No.
"
h 8
c
r
h
8
a
BLACK
_J
h 8
b
WHITE
h
8
a
Move No.
r
Move No.
WHITE
BLACK
_J
g
The Chess Course (Intermediate)
294
Discovered Check
�
Ooa*'C0..06
a
b
c
d
e
f
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
e
1 3. White to Play Move No.
WHITE
BLACK
�
'
g
1 4. White to Play
r
Move No.
WH ITE
BLACK
'
a
b
c
d
e
f
h
1 5. Black to Play
8
8
7
7
6
6
5
5
4
4
r
Move No.
WH ITE
BLACK
3 2
2
1
1 a
c
e
'
_.;
g
The Chess Course {Intermediate)
295
Discovered Check
�
,. "'
�a-01!
a
b
c
d
e
f
h
8
1 6. Wh ite to Play
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
WHITE
BLACK
"
�
g
f
h
1 7. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
Move No.
WH ITE
"
BLACK
�
1 a
a
c
b
c
e
d
e
g
h
f
1 8. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
Move No.
WHITE
BLACK
�
1 a
c
e
g
The Chess Course (Intermediate)
296
Discovered Check
a
b
c
d
e
h
f
19. White to Play r
Move No.
"
WHITE
BLACK
"
.I
a
a
b
c
d
e
h
f
20. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
c
e
r
Move No.
WH ITE
"
BLACK
\.
..1
g
Appraisal Report for this Chapter No. of Question
20
M a rks/ Q uesti o n
5
Maximum
Yo u r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Si gn.
100
The Chess Course (Intermediate)
297
Discovered Check
Training Session 59 Destroying the Defender In today session we have learnt the technique of 'Defence Elimination' or 'Destroying the Defender'. The piece defending another of its chessman or an important square is called the 'Defender' and, as such, the idea of winning material or gaining control of an important square by 'Destroying the Defender' becomes easy to understand. I am happy that you have understood the tactic of 'Destroying the Defender' and you have successfully solved 6 -problems on this theme.
The task before you now is to consolidate by solving additionalll -problems wherein you would be looking for moves to destroy opponent's defender.
Training Session 59:
Destroying the Defender
No. of Question:
11
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
55
Testing Method: 1.
Find out the 'Key' move which 'Destroys the Defender'. Such move should help you in gaining material advantage or create more deadly threats.
2.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
3.
You are allowed to move the pieces only if you find it difficult to solve the problem.
4.
Write down the solution in the space provided against the diagram.
5.
If the position offers possibility of variations, do make a point to record the same.
6.
Record your answer in the space provided against the problem.
7.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and
as
also in 'Trainer's Appraisal Report' at the end of this
chapter and the book
The Chess Course (Intermediate)
298
Destroying the Defender
a
b
c
d
e
h
f
1 . Black to Play Move No.
WHITE
BLACK
\,.
a
a
b
c
d
e
f
h
2. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
BLACK
3. White to Play
8
c
WH ITE
g
8
a
Move No.
r
Move No.
WH ITE
BLACK
\,.
g
The Chess Course (Intermediate)
299
Destroying the Defender
a
b
c
d
e
h
f
8
4 . White to Play
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1
a
a
c
b
c
e
d
e
""'
WHITE
BLACK
�
'
g
f
h
5. Black to Play
8
8
7
7
/
Move No.
""'
WHITE
BLACK
6 5 4
4 3
2
2
1
1
a
a
c
b
c
e
d
e
�
'
g
f
h
6. Black to Play
r
8 7
7
6
6
5
5
4
4
Move No.
WHITE
""'
BLACK
3 2 1
'
1
a
c
e
g
The Chess Course (Intermediate)
300
Destroying the Defender
a
b
c
d
e
f
h
7. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
a
e
c
b
c
d
e
r
Move No.
WHITE
BLACK
\..
g
f
8. Black to Play
h
8
8
7
7
6
6
5
5
4
4
r
Move No.
WHITE
"'
BLACK
3 2
2
1
1
c
a
a
b
c
e
d
e
g
f
h
9. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
c
e
�
Move No.
WHITE
�
BLACK
�
g
The Chess Course (Intermediate)
301
Destroying the Defender
a
b
c
d
e
h
f
1 0. White to Play r
2
Move No.
WH ITE
BLACK
\..
1
a
a
b
c
d
e
h
f
1 1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
c
e
r
Move No.
WHITE
BLACK
g
Appraisal Report for this Chapter N o. of Question
11
Marks/ Questjon
5
Maximum
Y o u r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign .
55
The Chess Course (Intermediate)
302
Destroying the Defender
Training Session 60 Learn to Calculate One of the requirements to become a very good chess player is the ability to calculate a good number of variations quickly and perfectly. We shall try to develop this abil ity by learning to calculate f rom a given 'Candidate Move' (the term coined by the legendary GM & trainer A lexander Kotov from Russia). The 'Candidate Move' given against each of the 8-positions happens to be the ' Key' move, which decided the game. Let us see whether you are able to get the variation/s right! Training Session 60:
Learn to Calculate
No. of Question:
10
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
50
Testing Method:
1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2.
You are al lowed to move the pieces only if you f ind it d ifficult to solve the prob lem.
3.
Write down the solution in the space provided against the d iagram.
4.
If the position offers possibil ity of variations, do make a point to record the same.
5.
Record your answer in the space provided against the problem.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course {Intermediate)
303
Learn to Calculate
�
c--oo.. a�
a
b
c
d
e
f
g
h
1 . Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
a
b
c
c
d
d
e
e
f
f
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
e
The Chess Course (Intermediate)
•
r
Move No.
•••
QxeS+ " BLACK
WHITE
g
8
a
Calculate 1 for 3-moves.
2. White to Play e8=?
What should White Promote? Move No.
WHITE
BLACK
\.
g
304
Learn to Calculate
a
b
c
d
e
h
f
3. White to Play
8
8
Calculate two variations for White's
7
7 6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1
[Marnsl
c
d
e
The Chess Course (Intermediate)
f
WHITE
BLACK
Move No.
WHITE
BLACK
4 . White to Play
8
b
Move No.
g
8
a
l.Qf&+.
g
Calculate a 3-move forcing variation after
1.Rg8+. Move No.
WHITE
BLACK
h
305
Learn to Calculate
� '
�o..=
a
b
c
d
e
h
f
5. Black to Play
8
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
b
c
d
e
f
Calculate two variations for Black's stunning
1
•
•••
Qh4!!
Move No.
WHITE
BLACK
Move No.
WHITE
BLACK
g
Ej a
h
6.
White to Play
Calculate 2-variations for
8
White's
7 6
1.Nxe5
Move No.
WHITE
BLACK
Move No.
WHITE
BLACK
5 4 3 2 1 a
c
e
The Chess Course (Intermediate)
g
306
Learn to Calculate
a
b
c
d
e
h
f
7. White to Play
8 7
Calculate White's
Move No.
l.Ne&.
WHITE
BLACK
6 5 4 3 2
�
1 a a
b
c
d
e
f
h
8. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Intermediate)
g
Calculate 3-variations for Black's
1
•
•••
Qg3.
Move No.
WHITE
BLACK
Move No.
WHITE
BLACK
Move No.
WHITE
BLACK
h
307
Learn to Calculate
a
b
c
d
h
f
e
9. White to Play
8
8
7
7
6
6
5
5
4
4
Calculate White's 1.Rxh6+ for 4-moves. Move No.
WHITE
BLACK
3 2 1 c
a
a
b
c
e
d
g
f
e
g
10. White to Play
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
f
e
g
Calculate White's 1.Qh4+ for 9-moves till Checkmate Clue: Zig-Zag Queen moves! Move No.
WHITE
BLACK
h
Appraisal Report for this Chapter No. of Question
10
Marks/ Question
5
Maximum
You r Sc ore
%
Exce l lent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
50
The Chess Course (Intermediate)
308
Learn to Calculate
r� �
OOCII'g�QJI
Training Session 61
-
72
Training Games I hope that you must have enjoyed your sessions of playing 24 training games in the previous Chess course. In continuation, you will be playing 24-games with the same symmetrical opening (1.e4 e5). However, in this session I have introduced 'Gambit' lines in the opening wherein one side goes for a sacrifice (usually a Pawn) to gain an advantage in space and development. Such lines are bound to give more joy and fun, to the players and, I am sanguine that such opening ideas will help you in developing as a very good chess player. However, before you take a plunge, a word of caution & an advice (as usual!) at this stage: 1.
Do not attempt to memorize & play 'Book' Openings.
2. Try to develop your natural playing ability.
3. In this beginning stage of your learning, try to play aggressive and attacking Chess. 4. Try to defend bad positions. 5. Please go through these games again so that you can identify your strong and weak points in the game. In keeping with the above, you are required to play 24-training games in this level of Chess Course. The basic Points to be remembered are: 1.
These 24-games are structured and are to be played over 12-sessions (2-games in each session & with colour reversed).
2. You are required to compulsorily record the game in the score-sheet provided against each of the game.
3. At the end of each session, you are required to handover the workbook to your trainer for analysis. 4. The trainer will analyse the game till20-moves and will allot marks as per the scoring pattern detailed below. 5.
The basic idea is make you aware of the mistakes committed by you in the early stages of the game.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
Appraisal Report for this Chapter M a rks Allotted for M i sta kes/ N i l M ista kes w ith i n Sti p u l ated M oves 1-5 ( -5 )
6-10 ( -4)
11-15 ( -2 )
The Chess Course (Intermediate)
15-20 ( -1 )
Cast l i ng ( +2)
309
N i l Mistak es ( + 1 0 )
Tota l M a rks ( +/-)
Training Games
Training Session 61 a
b
d
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
a
I
c
e
c
g
White to play from this position:
I
Round:
I
Start Time:
Table #:
I
Result :
Sg i nature·
White
Move
Black
Move
1
e4
eS
21
2
d4
exd4
22
3
c3
dxc3
23
4
Bc4
cxb2
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
White
Black
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for Mista kes/ N i l Mista kes with i n Sti p u l ated M oves 1-5 (-5)
6 - 1 0 ( -4)
1 1- 1 5 (-2)
The Chess Course (Intermediate)
1 5-20 ( - 1 )
Cast l i n g ( + 2 )
3 10
N i l M i sta kes ( + 1 0 )
Total M a rks ( +/-)
Training Games
fa \!
i·
-�
'-"'G o-rut
c
a
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
a
e
c
g
White to play from this position: Date:
I
I I 1-IF.TSJ.
Round:
I
S tart Time:
I
Table 1:
t
I
Resul t :
h te i natu e � t i_jt----- ---------------- s_ _ g _ _ r_ _=______ _ ----t . . Signature · White
Move
Black
Move
1
e4
eS
21
2
d4
exd4
22
3
c3
dxc3
23
4
Bc4
cxb2
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
White
Black
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l l otted for M ista kes/ N i l M i sta kes with i n Sti p u la ted M oves 1 - 5 (- 5 )
6-10 (-4)
1 1 - 1 5 (-2)
The Chess Course (Intermediate)
1 5-20 ( - 1 )
Cast l i n g ( + 2 )
311
N i l M ista kes ( + 1 0 )
Tot a l Marks ( +/-)
Training Games
Training Session 62 a
b
c
d
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
c
a
e
g
White to play from this position:
I
Date:
-
Round:
I
Table#:
Start Time:
Signature:
I
Resul t :
Signature:
White
Move
Black
Move
1
e4
eS
21
2
f4
exf4
22
3
Nf3
gS
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
White
Black
CREATING CHESS CULT Appraisal Report for this Chapter M ar ks A l l otted for M i sta kes/ N i l M ista kes with i n Sti p u l a ted M oves 1-5 (-5)
6- 1 0 ( -4 )
1 1 - 1 5 (-2)
The Chess Course (Intermediate)
1 5- 2 0 ( - 1 )
Cast l i n g ( + 2 )
312
N i l M i sta kes ( + 1 0 )
Total Marks ( +/ - )
Training Games
8 7 6 5
3 2 1 0
a
e
c
g
White to play from this position:
I
I
Date:
� .
hite : .
I
R ound:
I
t
Start Time:
Table t:
I
Result :
g n_a_tu_�-=--------�-------------------------------------------- S-i_ � Signatu�:
-
White
Move
Bl ack
Move
1
e4
eS
21
2
f4
exf4
22
3
Nf3
gS
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
White
Black
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i sta kes/ N i l M i sta kes with i n Sti p u l a ted M oves 1-5 (-5)
6- 1 0 ( - 4 )
1 1-15 (-2)
The Chess Course (Intermediate)
1 5 -20 ( - 1 )
Cast l i n g ( + 2 )
313
N i l M i sta kes ( + 1 0 )
Tota l M a rks ( +/-)
Training Games
' t;;.� . . --
�0..011
Training Session 63 a
b
c
d
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
c
a
e
g
White to play from this position:
I
I
Date:
� -
hite . :
I
R ound:
I
t
Start T ime:
Table #:
I
Result :
re : ru_ _ ______________� g __ �---------------------------------------- s_i_u S ignature:
-
White
Move
Black
Move
1
e4
eS
21
2
f4
BcS
22
3
Nf3
d6
White
Black
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT Appraisal Report for this Chapter M ar ks A l lotted for M i sta kes/ N i l M ista kes with i n Sti p u l ate d M oves 1-5 (-5)
6- 1 0 (- 4 )
1 1-15 (-2)
The Chess Course (Intermediate)
1 5- 2 0 ( - 1 )
Cast l i n g ( + 2 )
3 14
N i l M ista kes ( + 1 0 )
Tota l M ar ks ( +/- )
Training Games
ill
''J :
j.'."1
�O..Qil
a
c
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
a
c
e
g
h
White to play from this position:
I
Date:
-
I
R ound:
Start Time:
Table t:
I
Result :
Signature : Signature : White
Move
Bl ack
Move
1
e4
eS
21
2
f4
BcS
22
3
Nf3
d6
White
Bl ack
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT Appraisal Report for this Chapter M ar ks A l l otted for Mista kes/ Ni l Mista kes within Sti p u l ated M oves 1-5 (-5)
6 - 1 0 ( -4)
1 1- 1 5 (-2)
The Chess Course (Intermediate)
1 5- 2 0 ( - 1 )
Castll n g ( + 2 )
3 15
Nil Mista kes ( + 1 0 )
Tot a l M a rks ( +/-)
Training Games
c
h
e
Black to play from this position:
I .
I
R ound:
I
Sta rt Time:
.
Black
White
Move
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
Nf6
23
4
NgS
dS
5
exd S
I
Table #:
I
Result :
Signature : Signature ·
White
Black
24 25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATI NG CH ESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i sta kes/Nil Mista kes withi n Sti p u l ated M oves 1-5 (-5)
6 - 1 0 ( -4)
1 1- 15 (-2)
The Chess Course (Intermediate)
1 5-2 0 (- 1 )
Castli ng ( + 2 )
3 16
Nil Mista kes ( + 1 0 )
Tota l M a rks ( +/ - )
Training Games
(�
2JM
O..:.ln;JC,_
Black to play from this position:
I
I
R ound:
I
Start Time:
-White
Move
Black
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
Nf6
23
4
NgS
dS
5
exd S
I
Table #:
I
Result :
Signature :
White
Black
24 25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CR EATING CH ESS CULT
Appraisal Report for this Chapter M a rks A l l otted for M ista kes/ N i l M ista kes w it h i n Sti p u l ated M oves 1-5 (-5)
6- 1 0 ( -4 )
1 1- 15 ( -2 )
The Chess Course (Intermediate)
1 5 -20 ( - 1 )
Cast l i n g ( +2)
3 17
Nil M ista kes ( + 1 0 )
Tota l M a rks ( +/- )
Training Games
Training Session 65 a
b
c
d
-
e
Training Game 1 7 f
g
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
f
e
g
h
Black to play from this position:
I
I
R ound:
I
Sta rt Time:
I
-White
Move
Black
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
Nf6
23
4
d4
exd4
24
5
0-0
Result :
Signature :
Black
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT . .. Appraisal Report for this Chapter ---
<
Marks Allotted for Mistakes/Nil Mistakes within Stipulated Moves 1-5 ( -5)
I
Signature :
White
Move
1
Table #:
6-10 {-4) "'
11-15 (-2) ..
The Chess Course (Intermediate)
15-20 (-1)
b Nil Mistakes ( +10)
Castling (+�) w
318
� ·:'
Total Marks
(+/-)
?i
Training Games
:(.lum
Jm Training Session 65 Training Game 1 7a o-rQO..CII
-
a
c
b
d
f
e
g
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
f
e
g
h
Black to play from this position:
I
I
Round:
I
Start Time:
-White
Move
Bl ack
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
Nf6
23
4
d4
exd4
24
5
0-0
I
Table #:
I
Resuh:
Sg i nature:
White
Bl ack
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT
Appraisal Report for this Chapter M a rks A l l otted for Mista kes/ Ni l Mista kes within Sti p u l ated M oves 1 -5 ( -5 )
6 - 1 0 ( -4 )
1 1 - 15 ( -2 )
The Chess Course (Intermediate)
15-20 ( - 1 )
Castli ng ( +2 )
3 19
Nil Mista kes ( + 1 0 )
Tota l M a rks ( +/-)
Training Games
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
Date:
I 1 _j 1-hM!. hit W e: .
I
Round:
e
c
a
g
White to play from this position:
I
S tart Time:
I
t
�--------------------
.
White
Move
Black
Table #:
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
BcS
23
4
b4
Bxb4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
I
Resul t :
i natu e g s_ _ _ _ _r _=---------1
Si nature· g
White
Black
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l l otted for M ista kes/ N i l M i sta kes wit h i n St i p u l ated M oves 1-5 (-5)
6- 1 0 ( -4 )
1 1- 1 5 ( -2 )
The Chess Course (Intermediate)
1 5-2 0 ( - 1 )
Cast l i n g ( +2 )
3 20
N i l M ista kes ( + 1 0 )
Tota l M a rks (+/-)
Training Games
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0 e
c
a
g
White to play from this position:
I
Date:
-
I
R ound:
Table #:
Start Time:
I
R esult :
Signature : Signature : White
Move
Black
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
BcS
23
4
b4
Bxb4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
White
Black
CR EATING CH ESS CULT Appraisal Report for this Chapter M a rks A l lotted for M ista kes/ N i l M ista kes with i n Sti p u lated M oves 1-5 (-5)
6- 1 0 ( -4 )
1 1- 1 5 (-2)
The Chess Course (Intermediate)
1 5- 2 0 ( - 1 )
Cast l i n g ( + 2 )
321
N i l M ista kes (+ 1 0 )
Total M a rks (+/- )
Training Games
Training Session 67 b
-
Training Game 19 f
d
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
f
e
g
h
Black to play from this position:
I
I
R ound:
I
Sta rt Time:
-White
Move
Black
Move
1
e4
eS
21
2
Bc4
Nf6
22
3
d4
exd4
23
4
Nf3
I
Table t:
I
Result :
Signature :
White
Black
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i stakes/ N i l M i stakes with i n Sti p u lated M oves 1-5 (-5)
6- 1 0 ( -4)
1 1-15 (-2)
The Chess Course (Intermediate)
1 5-20 ( - 1 )
Cast l i n g (+ 2 )
322
N i l M i sta kes ( + 1 0 )
Total M a rks (+/ - )
Training Games
(� --
Ooo:8'Q O'&S CI
Training Session 67 a
b
I
-
d
e
Training Game 19a f
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a Date:
c
-
e
g
Black to play from this position:
I
R ound:
Table t:
Start Time:
I
R esult :
S ignature: S ignature: White
Move
Black
Move
1
e4
es
21
2
Bc4
Nf6
22
3
d4
exd4
23
4
Nf3
White
Black
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l lotted for M ista kes/ N i l M i sta kes with i n Sti p u l ated M oves 1-5 (-5)
6 - 1 0 ( -4)
1 1-15 (-2)
1 5-20 ( - 1 )
The Chess Course (Intermediate) _
Cast l i n g (+ 2 )
323
N i l Mista kes (+ 1 0 )
Total M a rks (+/-)
Training Games
8 7 6 5 4 3 2 1 0 a
e
c
g
White to play from this position: Da te:
I I _j l:.hM!-
:
h e w �
I
Round:
I
S ta rt Time:
I
Ta ble #:
t
I
Resul t :
S na tu e l---------------------- -i _ g _ _ _ r _ _ = _ _ _ _ _ _ ---t S i na ture· g
White
Move
Bl ack
Move
1
e4
es
21
2
Nf3
fS
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
White
Black
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l l otted for M ista kes/ N i l M i sta kes with i n Sti p u l ated M oves 1-5 (-5)
6 - 1 0 ( -4 )
1 1-15 (-2)
The Chess Course (Intermediate)
1 5-20 ( - 1 )
Ca stl i n g ( + 2 )
3 24
N i l M i sta kes ( + 1 0 )
Total M a rks ( +/- )
Training Games
t(� ---
� 0'.- Cft
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0 e
c
a
g
White to play from this position:
I
I
Date:
:11�
I
Round:
White
Move
I
Start Time:
Black
Move
1
e4
eS
21
2
Nf3
fS
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
I
Table #:
I
Result :
Signature : Signature :
White
Black
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/ N i l M ista kes with i n Sti p u l ated M oves 1-5 (-5)
6- 1 0 ( -4 )
1 1-15 (-2)
The Chess Course (Intermediate)
1 5- 2 0 ( - 1 )
Cast l i n g ( + 2 )
3 25
N i l M i stakes ( + 1 0 )
Total M a rks ( +/- )
Training Games
/" .Ila J
;. :
. ;·
).
"!
� Chesi OI:'
Training Session 69 a
b
c
d
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0 e
c
a
g
White to play from this position:
I
I
Round:
I
Start Time:
White
Move
Black
Move
1
e4
eS
21
2
Nf3
dS
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
I
Table #:
I
Result :
Signature : Signature :
White
Black
CREATING CHESS CULT
App ra isal Report for this Chapter M arks A l lotted for M istakes/ N i l M i sta kes with i n Sti p u l ated M oves 1-5 (-5)
6 - 1 0 ( -4 )
1 1-15 (�2)
The Chess Cou rse (Intermediate)
1 5- 2 0 ( - 1 )
Castl i n g ( + 2 )
3 26
N i l M ista kes ( + 1 0 )
Total M a rks ( +/- )
Training Games
•!lm '
;..o.. "(
� o- CJr
c
a
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2 1 0 c
a
e
g
White to play from this position:
I �
I
Round:
White
Move
I
Start Time:
Black
Move
1
e4
eS
21
2
Nf3
dS
22
3
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
I
Table #:
I
Result :
Signature : Signature :
White
Black
-
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i sta kes/ N i l M i sta kes with i n Sti p u lated M oves 1-5 (-5)
6 - 1 0 ( -4 )
1 1- 1 5 (-2)
The Chess Course (Intermediate)
1 5-20 ( - 1 )
Cast l i n g ( + 2 )
3 27
N i l M i sta kes ( + 1 0 )
Tota l M a rks ( +/- )
Training Games
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
c
a
g
Black to play from this position:
I
I
Round:
I
Start Time:
I
-White
Move
Black
e4
eS
21
2
Nf3
Nc6
22
3
d4
exd4
23
4
Bc4
I
Result :
Signature : Signature :
White
Move
1
Table #:
Black
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
-
CREATING CHESS CULT Appraisal Report for this Ch apter M arks A l lotted for M istakes/ N i l M i sta kes with i n Sti p u l�l:eCJ M oves 1-5 (-5)
6 - 1 0 ( -4 )
1 1- 1 5 ( -2)
The Chess Course (Intermediate)
1 5- 2 0 ( - 1 )
Cast l i n g ( +?) "
328
N i l M i sta kes ( + 1 0 )
Tota l M a rks ( +/ - )
Training Games
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
e
g
Black to play from this position: Date:
I I 1-iM!-
I
Round:
I
Start Time:
I
1
Table #:
I
Result :
Signatu : re _______----f �Mei_ji-------------------�1--___
. .
White
Move
Black
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
d4
exd4
23
4
Bc4
Signature ·
White
Black
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CR EATI NG CH ESS CULT Appraisal Report for this Chapter
1-5 (-5)
M a rks A l lotted for M istakes/ N i l M ista kes with i n Sti p u l ated M oves "' Cast l i n g ( + 2 ) N i i M ista kes ( + 1 0 ) 1 5-20 ( - 1 ) 6- 1 0 ( 4 ) 1 1-15 (-2) -
Tota l M a rks ( +/-)
�
The Chess Course (Intermediate)
3 29
Training Games
Training Session 7 1 a
b
c
d
e
Training Game 2 3 f
g
h
8 . 7 6 5 4 3 2 a
c
e
g
h
Black to play from this position :
I
I
Round:
I
Start Time:
-White
Move
Black
Move
1
e4
eS
21
2
Nc3
Nf6
22
3
f4
I
Table #:
I
Result :
Signature : Signature ·
White
Black
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CU LT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/ N i l M ista kes w ith i n Sti p u lated M oves 1-5 (-5)
6- 1 0 ( -4)
1 1- 1 5 (-2)
The Chess Course (Intermediate)
1 5 -20 ( - 1 )
Cast l i n g ( + 2 )
3 30
N i I M i sta kes ( + 1 0 )
Tota l M a rks ( +/- )
Training Games
Training Session a
b
c
71
-
d
e
Training Game 23a f
g
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2 1 c
a
e
g
h
Black to p lay from this position :
I
I
Round:
I
Start Time:
-White
Move
Black
Move
1
e4
eS
21
2
Nc3
Nf6
22
3
f4
I
Table #:
I
Result :
Signature :
White
Black
23
4
24
5
25
6
26
7
27
8
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATI NG CHESS CULT Appraisal Report for this Chapter M a rks Allotted for M i sta kes/ N i l M istakes with i n Sti pu lated M oves 1-5 (-5)
6 - 1 0 ( -4 )
1 1-15 (-2)
The Chess Course (Intermediate)
1 5 -20 ( - 1 )
Cast l i n g ( + 2 )
331
N i l M i stakes ( + 1 0 )
Tota l M a rks ( +/- )
Training Games
Training Session 72 a
b
c
d
e
Training Game 24 f
g
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
g
h
Black to play from this positio n :
I
I I 1-IF.TYf. Date:
I
Round:
I
Start Time:
Table #:
t
I
Result :
n atu e h e g � i t �--------------------- _ s i____ r _:_______---i Si nature · g
. .
Wh ite
Move
Black
Move
1
e4
eS
21
2
Nf3
Nc6
22
3
Bc4
BcS
23
4
c3
Nf6
24
5
d4
exd4
25
6
cxd4
Bb4+
26
7
Nc3
Nxe4
27
8
0-0
White
Black
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks A l l otted for M ista kes/ N il M ista kes with i n Sti p u l a ted M oves 1-5 (-5)
6- 1 0 (-4)
1 1 - 1 5 (-2)
The Chess Course (Intermediate)
1 5-20 ( - 1 )
Cast l i n g ( + 2 )
332
N i l M ista kes ( + 1 0 )
Tota l M a rks ( +/- )
Tra ining Games
,(� --
09clrg 0.. 0.
Training Session 72 - Training Game 24a a
b
d
f
e
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
I
c
e
g
Black to play from this position:
I
Round:
I
Start Time:
White
Move
Black
Move
1
e4
eS
21
2
Nf3
N c6
22
3
Bc4
BcS
23
4
c3
Nf6
24
5
d4
exd4
25
6
cxd4
Bb4 +
26
7
Nc3
Nxe4
27
8
0-0
I
Table #:
I
Result :
Signature : Signature ·
White
Black
28
9
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CH ESS CULT Appraisal Report for this Chapter M a rks Allotted for M ista kes/ N i l M ista kes with i n Sti p u l ated M oves 1-5 (-5)
6- 1 0 ( -4)
1 1- 1 5 (-2)
The Chess Course (Intermediate)
1 5 -20 ( - 1 )
Castli ng ( + 2 )
333
N i l M ista kes ( + 1 0 )
Total M a rks ( +/- )
Training Games
NOTES
The Chess Course (Intermediate)
3 34
Training Games
T h e C h ess C o u rse (Adva nced
-
I)
4
ool
Creating Chess Cu lt Take these p i eces , set them in the i r ran k and f i l e upon an 8
x
8 mag i c square and you have the
rec i pe fo r end l ess centu ries of romance and i ntr igue� Donald Mclean
fll ·J.;"' ·. :
;. . �
c.� a-or,
Training Session 73
Elementary Checkmate with Bishop and Knight Training Session 73 :
Elementary Checkmate with Bishop and Knight
No. of Question :
10
Maximum Marks :
50
Testing Method :
Finding Checkmate from the given position
In the Levei-III Intermediate Chess Course you had learnt to del iver elementary Checkmate with: 1.
One Rook.
2.
Double Bishops.
In this level of our Chess Course, we have learnt the last of the Elementary Checkmate (of course, the toughest!): Checkmate with a Bishop and Knight'. We have gone through the basic idea of Checkmating with a Bishop and knight, which is summarized below: 1.
It is very d ifficult to achieve co-ordination between a Bishop and Knight. As suc h , much more patience is required.
2.
According to the theory of endings , checkmate can be del ivered from the most unfavourable position within 34-moves.
3. The f i rst task would be to push the defending King to the corner w ith the combined action of the 3-pieces at your d isposal. 4. The checkmate can be effected on either of the 2-corner squares as of the colour of Bishop - on al and h l with the dark-coloured Bishop, hl and aB w ith the l ight-coloured Bishop. 5. As a result, the defending King is l i kely to rush to the wrong corner (other than the colour
of Bishop).
6. The d ivision of job between three pieces of the attacking s ide (King, Bishop and Knight) of driving the defend ing King f rom the wrong corner to the right corner! 7.
Del ivering checkmate as per pattern learnt.
While you have been able to get a grip on the previous 4-elementary checkmates through practical demonstration, I have to add that mastering this checkmate requires precise play and hence I have bifurcated this chapter in two parts. In this level of our Chess Course we woul d learn to achieve checkmate from the given position so as to master the pattern. As regards learning to del iver checkmate through a practical demonstration, you w i l l be mastering the same in next level of our Chess Course. So , let us start del ivering checkmate with a Bishop and Knight!
The Chess Course (Advanced - I)
3 37
Elementary Checkmate with Bishop and Knight
f}J; .
'
Ooa!t'Q O.. Qit
a
b
c
d
e
f
h
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
e
c
WHITE
BLACK
\.
b
c
d
e
WHITE
BLACK
�
a
h
f
"
Move No.
\.
�
a
g
2. White to Play & Checkmate in 2
r
'
Move No.
e
c
a
g
1 . White to Play & Checkmate in 1
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
r
b
8
a r
a
c
e
a
g
3. White to Play & Checkmate in 3 Move No.
WHITE
The Chess Course (Advanced - I)
e
g
4 . White to P lay & Checkmate in 4
"
r
�
\.
Move No.
BLACK
\.
c
338
WHITE
BLACK
"
�
Elementary Checkmate with Bishop and Knight
((� JM
C"""'"G O.... C>Jil
a
b
c
d
e
h
f
5. White to Play & Checkmate in 5
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
BLACK
'-
.I
6.
h
f
8
c
""""'
WH ITE
g
8
a
Move No.
r
White to Play & Checkmate in
Move No.
WHITE
6
"
BLACK
'-
g 7. White to Play & Checkmate in 7
h
f
8
8
7
7
6
6
r Move No.
WHITE
BLACK
"
5 4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
'-
g
339
Elementary Checkmate with Bishop and Knight
a
b
c
d
e
f
8. White to Play & Checkmate in 8
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
"
8
8
r Move No.
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a a
b
a a
e
c c
d
c
d
e
WH ITE
BLACK
"""
g
f
e
c b
e
Move No.
h
9. White to Play & C heckmate in 9
g
f
h
8
WH ITE
BLACK
"
"""
�
1 0. White to Play & Checkmate in 1 0
8
Move No.
WH ITE
BLACK
"
7 6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
g
\.
A p p ra i sa l Re p o rt fo r t h i s C h a pter N o. of
Question
10
M a rks/ Question
os
Maximum
Yo u r Score
%
Exce l l ent
More than 75%
Go o d
50% to 75%
Needs Revision less than 50%
Sign .
50
The Chess Course {Advanced - I)
340
Elementary Checkmate with Bishop and Knight
Training Session 74 & 75 Checkmating Patterns
Training Session 74 & 75 :
Checkmate in 'N' number of moves
No . of Question:
50
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
2 50
Testing Method:
a) Finding Checkmate from the given position & b) Naming the type of 'Checkmating Pattern'
During your course of learning the levei-II and Levei-III of our Chess Course, you have solved 'Checkmate in One & Two Moves'. The positions you had solved were at random and did not confirm to any recurring checkmating pattern. However, I have stressed the importance of being famil iar with such checkmating combinations as it is bound to i mprove your calculating abil ity and finding your way through the jungle of variations! As such, in this session, we have learnt the fol lowing checkmating patterns: #
Checkmating Pattern Code
#
Checkmating Pattern Code #
Checkmating Pattern
Code
1. Anastasia's Mate
AM
2.
Anderrsen's Mate
AN
3.
A rabian Mate
AR
Boden's Mate
BO
5.
Epaulette Mate
EP
6.
Gueridon Mate
GN
GR
8. Morphy's Mate
MO
9.
Smothered Mate
SM
4.
·
7. Greco's Mate
Of cours e, t h e c lassif ication deta i led above is purely random and are based more on the r i c h heritage t han o n t heory and have c o m e down to us t hrough ages! Whi l e learni ng t hese c heckmati ng patterns , you must h ave also enjoyed the trivia perta i ni ng to their origin and h o w it became part o f c hess fabl es! Now the task before you is to i mp rove you r calculat i ng a b i l ity by solving the e nsuing 50 puzzles of f in d i ng t he c heckmate in 'N' number of moves. In add ition, you are also r eq u i re d to f i n d out the 'Type of C h ec kmat i ng Pattern' and write its name too (ab breviated code) in the s pace provided . A sample q u estio ns a n d answer w i l l guide y o u to sol ve t h i s c hapter successf u l ly :
a
b
c
d
e
h
a
7
c
d
e
h
7 Move No.
WHITE
5
1.
Qb8+
4
2.
Ne?#
3 2
b
2
BLACK
RxbB
[ Checkmating Pattern I SM I
6 5 4
:
White to Play & Checkmate in 2
The Chess Course (Advanced - I)
341
Checkmating Patterns
a
b
c
d
e
h
f
a
8
8
7
7
6
6
5
5
b
c
e
d
h
f
4 3
3
2 1
. 1
e
c
a
"
Move No.
BLACK
WHITE
\.
�
b
c
d
BLACK
WHITE
( Checkmating Pattern I f
e
h
a
b
c
e
d
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
Move No.
"'
WHITE
Move No.
BLACK
\..
�
WHITE
g
BLACK
\.
�
( Checkmating Pattern I
( Checkmating Pattern I The Chess Course (Advanced - I)
e
c
4. Black to Play & Checkmate in 2
3. Black to Play & Checkmate in 2
r
g
\.
( Chec�mating Pattern I a
e
2. Black to Play & Checkmate in 2 r "
1 . Black to Play & Checkmate in 2 r Move No.
c
a
g
342
Checkmating Patterns
�
.
---
a
b
c
d
e
f
a
h
c
e
d
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
. 1
1
c
a
e
a
g
6.
5. White to Play & Checkmate in 2 r
"'
Move No.
WHITE
r
�
b
c
d
e
g
Black to Play & Checkmate in 2 "
WHITE
BLACK
\..
�
( Checkmating Pattern I
( Checkmating Pattern I a
c
Move No.
BLACK
'
e
f
a
h 8
7
b
c
e
d
h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. White to Play & C heckmate in 2
r
b
Move No.
e
r
BLACK
Move No.
"'
WHITE
BLACK
_)
_)
( Checkmating Pattern I The Chess Course (Advanced - I)
g
8. White to Play & Checkmate in 2
"'
WHITE
c
( Checkmating Pattern I 343
Checkmating Patterns
� ;,.
..
O..U O.. CI
a
b
c
d
h
f
e
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
"'
WHITE
No.
c
d
BLACK
\.
�
I Checkmating Pattern I
I Checkmating Pattern I b
WHITE
No.
.)
a
g
'
Move
BLACK
\...
e
1 0. White to Play & Checkmate in 2
9. Black to Play & Checkmate in 2 r Move
c
a
g
f
e
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
2
2
2
2
1
1
1
1
a
r
c
e
a
g
1 1 . White to Play & Checkmate in 2 Move No.
r Move No.
BLACK
\.
g "'
WHITE
BLACK
\..
�
I Checkmating Pattern I The Chess Course (Advanced - I)
e
1 2. Black to Play & Checkmate in 2
"
WHITE
c
.)
I Checkmating Pattern I 344
Checkmating Patterns
a
b
c
d
e
f
h
a 8
8
7
7
6
6
b
c
d
e
h
f
5
a
c
e
4
4
3
3
2
2
1
. 1
1 3. White to Play & C heckmate in 2
r
No.
WHITE
No.
d
( Checkmating Pattern I f
e
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
,
c
BLACK
�
( Checkmating Pattern I b
WHITE
\.
�
a
'
' Move
BLACK
\..
g
1 4. White to Play & C heckmate in 2
�
Move
c
a
g
c
e
a
g
1 5. White to Play & Checkmate in 2 Move No.
r
BLACK
\.
�
g
Move No.
�
WHITE
BLACK
\.
( Checkmating Pattern I The Chess Course (Advanced - I)
e
1 6. White to Play & Checkmate in 2
'
WHITE
c
( Checkmating Pattern I 345
Checkmating Patterns
'
�
'
Cil9(..� 0llii&$ Cui:
a
b
c
d
e
f
h
a
b
c
e
d
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
e
c
1 7. White to Play & Checkmate in 3
r Move No.
WHITE
BLACK
\...
b
c
d
e
g
1 8 . Black to Play & Checkmate in 3
"'
r_
�
'
Move No.
WHITE
BLACK
"
�
( Checkmating Pattern I
( Checkmating Pattern I a
c
a
g
e
f
h
a
b
c
e
d
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
2
2
3 2
2
1
1 a
c
e
a
g
1 9. White to Play & Checkmate in 3 r
Move No.
WHITE
e
g
20. Black to Play & Checkmate in 3
Move No.
BLACK
�
WHITE
BLACK
\...
( Checkmating Pattern I The Chess Course (Advanced - I)
c
"
�
( Checkmating Pattern I 346
Checkmating Patterns
a
b
c
d
e
h
t
a
b
c
e
d
h
t
8 7 6 5
3 2 1
a
c
e
g
a
21 . Black to Play & Checkmate in 3 rMove No.
WHITE
r. Move No.
�
b
c
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1
e
a
g
"
WHITE
rMove No.
BLACK
\.
b
c
e
d
c
t
e
h
g
h
24. Black to Play & C heckmate in 3
23. Black to Play & Checkmate in 3 rMove No.
BLACK
�
a
h
f
8
c
WHITE
( Checkmating Pattern I
8
a
g
\.
( Checkmating Pattern I a
e
22. White to P lay & Checkmate in 3
"
BLACK
c
WHITE
BLACK
\..
�
( Checkmating Pattern I
'
�
( Checkmating Pattern I
The Chess Course (Advanced I) -
347
Checkmating Patterns
a
b
c
d
e
a
h
f
b
c
e
d
h
f
8 7
2 1
e
c
a
WHITE
r Move No.
BLACK
WHITE
BLACK
\.
\.
a
b
c
d
e
f
�
a
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a c e g 27. White to Play & Checkmate in 3 Move No.
"
( Checkmating Pattern I
( Checkmating Pattern I
r
g
26. Black to Play & Checkmate in 3
25. White to Play & Checkmate in 3
r Move No.
e
c
a
g
WHITE
( Checkmating Pattern I The Chess Course (Advanced - I)
BLACK
b
c
e
d
f
h
c a e g 28. White to Play & Checkmate in 3
r
"
Move No.
�
WHITE
BLACK
( Checkmating Pattern I 348
"
�
Checkmating Patterns
� ',� ;
;� ;;
Cn>olfrll "'- llil
a
b
c
d
e
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
a
e
29. White to Play & Checkmate in 3 r.
Move No.
WHITE
BLACK
r
"'
b
c
d
WHITE
Move No.
g
BLACK
'
�
\.
I Checkmating Pattern I a
e
30. White to Play & Checkmate in 3
�
\.
c
a
g
I Checkmating Pattern I e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
c a e g 31 . White to Play & Checkmate in 3 r Move No.
WHITE
BLACK
c a e g 32. Black to Play & Checkmate in 3 r ' Move No. WHITE BLACK
'
�
\..
\..
( Checkmating Pattern I
�
( Checkmating Pattern I
The Chess Course (Advanced I) -
349
Checkmating Patterns
a
b
c
d
e
h
f
33. White to Play & C heckmate in 4
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
r
Move No.
f
g
h
( Checkmating Pattern I
34. Black to Play & Checkmate in 4
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
a
e
b
c
d
e
WHITE
"
BLACK
\..
�
( Checkmating Pattern I
1 c
BLACK
g
8
a
WHITE
g
f
h
35. Wh ite to Play & Checkmate in 4
8
r
7 6
6
5
5
4
4
3
3
2
2
Move No.
BLACK
\..
( Checkmating Pattern I
1
The Chess Course (Advancecl - 1)
WH ITE
3 50
Checkmating Patterns
a
b
c
d
h
f
e
36.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
f
e
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
b
c
BLACK
.)
·
( Checkmating Pattern I
r
Black to Play & Checkmate in 4
Move No.
WHITE
BLACK
( Checkmating Pattern I
g
e
d
WHITE
"
37.
8
a
"
Move No.
g
e
d
r
White to Play & C heckmate in 4
f
e
h
38.
8
8
7
7
6
6
5
5
4
4
r
Black to Play & Checkmate in 4
Move No.
"
WHITE
BLACK
3 2
2
1
1 a
c
e
"
( Checkmating Pattern I
g
The Chess Course (Advanced I) -
351
Checkmating Patterns
a
b
c
d
e
f
h
39. Black to Play & Checkmate in 4
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
a
c
b
c
e
d
e
.I
( Checkmating Pattern I
g
f
h
8
40. Black to Play & Checkmate in 4
8
r
7 6
6
5
5
4
4
3
3
Move No.
b
c
d
e
f
h
""''
WH ITE
BLACK
.I
2
a
BLACK
'
1 a
"'
WH ITE
( Checkmating Pattern I
41 . White to Play & C heckmate in 5
8
r
Move No.
WH ITE
BLACK
6
4 3 2
a
c
e
The Chess Course (Advanced - I)
( Checkmating Pattern I
g
352
Checkmating Patterns
a
b
c
d
h
f
e
42. White to P lay & Checkmate in 5
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
r
Move No.
h
f
BLACK
�
( Checkmating Pattern I
g
e
WH ITE
43. White to Play & Checkmate in 5
8
8
7
7
""
Move No.
WH ITE
""
BLACK
6 5
3 2 1
( Checkmating Pattern I
a
a
b
c
d
h
f
e
8
44. Black to Play & Checkmate in 5
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
r
Move No.
-
""
BLACK
"
( Checkmating Pattern I
g
The Chess Course (Advanced I)
WH ITE
353
·checkmating Patterns
a
b
c
d
e
h
f
45. Wh ite to Play & Checkmate in 5
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - 1)
WH ITE
BLACK
"
( Checkmating Pattern I
47. White to Play & Checkmate in 6
8
c
Move No.
g
8
a
r
Move No.
WHITE
BLACK
..I
( Checkmating Pattern I
g
3 54
Checkmating Patterns
a
b
c
d
f
e
h
48. White to Play & Checkmate in 6
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a a
b
c
e d
h
f
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
b
c
e d
f
h
'
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
BLACK
(
rMove No.
'
(
g
BLACK
Checkmating Pattern
Appra i s a l Re port fo r t h i s C h a pter No. of Questio n
50
M arks/ Questi on
Maximum
I
WH ITE
Yo u r Sc ore
%
Excellent
More than 75%
"
.I
I
Good
""'
.I
50. Black to Play & Checkmate in 8
8
c
I
WH ITE
Checkmating Pattern
8
a
Checkmating Pattern
r Move No.
g
e
BLACK
49. White to Play & Checkmate in 7
8
a
(
g
e
WHITE
Move No.
50% to 75%
Needs Revision Less than 50%
Sign.
2 50
os
The Chess Course (Advanced I) -
355
Checkmating Patterns
Training Session 76 Decoy
In today's session we have learnt the 'Decoying' tactic. I am also happy that you have solved 18-problems and have developed confidence to use this tactic while playing a game. To re-cap what we have learnt, Decoying tactic in Chess means to force move of an opponent's piece from its current location to a specific square so as to take control of an important square. The task before you now is to consolidate the knowledge of this tactic by solving additional 11problems. Training Session 76 :
Decoy
No. of Question:
11
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
55
Testing Method:
1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2.
You are al lowed to move the pieces only if you find it difficult to solve the problem.
3.
Write down the solution in the space provided against the diagram.
4.
If the position offers possibil ity of variations, do make a point to record the same.
5.
Record your answer in the space provided against the problem.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced - I)
356
Decoy
a
b
c
d
e
f
h
1 . Black to Play
8
8
7
7
6
6
5
5
Move No.
WHITE
"""
BLACK
4 3
3
2
2 "
1 c
a
a
b
c
e
d
e
../
g
h
f
2. Black to Play
8
8
7
7
6
6
5
5
4
4
r
Move No.
WH ITE
"""
BLACK
3 2
2
1
1 c
a
a
b
c
e
d
e
g
h
f
3. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
"
r
Move No.
WH ITE
"""
BLACK
�
g
357
Decoy
a
b
c
d
e
f
h
4. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
Move No.
WH ITE
BLACK
2 1
1 c
a
a
b
c
e
d
e
'
�
g
f
5. Black to Play
h
8
8
/
7
Move No.
WHITE
"""
BLACK
6 5 4 3 2 1 c
a
a
b
c
e
d
e
g
f
6. White to Play
h
8
Move No.
8
7 6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
The Chess Course (Advanced - I)
g
WHITE
BLACK
[Ma�l
h
358
Decoy
a
b
c
d
e
f
h
7. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
g
r
Move No.
WHITE
"""
BLACK
h
8. Black to Play
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
Move No.
WHITE
BLACK
�
'"
1 a
b
c
a
b
c
e
d
e
g
9. Black to Play
h
f
8
r
Move No.
WHITE
"""
BLACK
7 6 5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
'
�
g
359
Decoy
a
b
c
d
h
f
e
1 0. White to Play
8
8
7
7
r
Move No.
WH ITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
'
g
e
1 1 . White to Play
h
f
/'
8
Move No.
WHITE
"""'
BLACK
7 6
6
5
5
4
4 3 2
1
�
1 a
c
e
g
A p p ra isa l Re port fo r t h i s C h a pte r N o . of Questio n
11
Marks/ Question
os
Maximum
Yo u r Sco r e
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision l e ss than 50%
Sign.
55
The Chess Course (Advancecl - 1)
360
Decoy
Training Session n Deflection In today's session we have l earnt the 'Deflection' tactic. I am also happy that you have so lved 09-problems and have developed conf idence to use this tactic while playing a game. To re-cap what we have learnt , Def lection i nvo lves luring enemy's important defender away from its current location so as to gain a decisive advantage. The task before you now is to consolidate the knowledge of this tactic by solving additional 1 1 problems. Training Session n :
Def lection
No . of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method : 1.
The test positions are t o b e solved by setting up t h e position a chessboard however; you should not move the pieces.
2 . You are al lowed to move the pieces only i f you f i nd i t difficult to solve the problem. 3.
Write down the solution in the space provided against the d iagram.
4. If the position offers poss i b i l ity of variations , do make a point to record the same. 5.
Record your answer in t h e space provided against t h e pro blem.
6. The trainer wou l d check the correctness of your answer and wou l d record the marks
scored against each of the prob lems and as also in 'Trainer's A ppraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced - I)
361
Deflection
a
b
c
d
e
f
h
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
c
d
e
f
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
e
The Chess Course (Advanced - I)
BLACK
'-
r
Move No.
WH ITE
BLACK
"
3. White to Play
8
a
"'
WHITE
2. Black to Play
8
b
Move No.
g
8
a
r
Move No.
"
WH ITE
BLACK
..,j
g
362
Deflection
a
b
c
d
e
h
f
4. White to Play
8
8
7
7
r
Move No.
WH ITE
""'
BLACK
6 5
5
4 3
3
2 1
1 c
a
a
b
c
e
d
e
\..
..J
g
5. White to Play
h
f
8
8
r
Move No.
WH ITE
BLACK
7 6
6
5
5
4
4
3
3
2
2
1
a
e
c
a
b
c
d
e
g
f
6. White to Play
h
8
8
7
7
6
6
5
5
4
4
3
3 2
1
The Chess Course (Advanced - I)
r
\..
Move No.
WHITE
BLACK
...)
1
363
Deflection
/
a
b
c
d
e
h
f
7. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
WHITE
"""
BLACK
1
a
e
c
a
b
c
d
e
g
8. Black to Play
h
f
8
8
7
7
Move No.
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
�
g
f
9. White to Play
h
Move No.
8
WHITE
BLACK
7 6
6
5
5
4
4
3
3 2
1
\..
1 a
b
c
d
e
The Chess Course (Advanced - I)
g
364
Deflection
..'.' " \) l
�
'" '"(
CAila!h; O'IIPS Clit
a
b
c
d
f
e
h
1 0. Black to Play
8
8
7
7
6
6
5
5
4
4
Move No.
"'
WH ITE
BLACK
3 2
2
1
1
a
e
c
a
b
c
d
g
f
e
h
1 1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
"
e
Move No.
WH ITE
BLACK
'
-"'
g
A p p ra i s a l Rep o rt fo r t h i s C h a pter No. of Question
11
Marks/ Question
os
Maximum
You r Scor e
%
Exce llent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Si g n .
55
The Chess Course (Advanced - I)
365
Deflection
Training Session 78 Overloaded Piece In today's session we have learnt the effect of an Overloaded Piece. I am also happy that you have solved 09-problems and have developed conf idence to use this tactic while playing a game. To re-cap , a piece is said to be 'Overloaded' when it thrust upon the responsibil ity of defending too many chessmen or vital squares at once. From the examples , we have seen that an 'Overloaded' piece is prone to attack from the opponent's unprotected pieces with a decisive advantage. The task before you now is to consol idate the knowledge of this tactic by solving additional 1 1problems. Training Session 78 :
Overloaded Piece
No . of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method : 1.
The test positions are t o b e solved by setting u p the position a chessboard however; you should not move the pieces.
2.
You are allowed t o move the pieces only i f you find i t difficult t o solve the problem.
3.
Write down the solution in the space provided against the diagram.
4.
If the position offers possibil ity of variations , do make a point to record the same.
5.
Record your answer in the space provided against the problem.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced - I)
366
Overloaded Piece
a
b
c
d
e
f
h
8
8
7
7
6
6
5
5
1 . Wh ite to Play r Move No.
WHITE
"
BLACK
4 3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
g
h
2. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
"
WHITE
BLACK
3. White to Play
8
c
Move No.
g
8
a
'
Move No.
WHITE
BLACK
�
g
367
Overloaded Piece
a
b
c
d
e
h
f
4. White to Play
8
r
Move No.
WH ITE
BLACK
6 5
3 2
(Ma�l
a
5. White to Play
8
Move No.
WH ITE
BLACK
6 5 4
3 2
� a
b
c
d
e
f
h
6. White to Play
8
8
7
7
Move No.
WHITE
BLACK
6 5
5
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
"'
�
g
368
Overloaded Piece
a
b
c
d
e
h
f
7. White to Play
8
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
WHITE
"'
BLACK
1 a
a
e
c
b
c
d
e
g
h
f
8. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
a
e
c
a
b
c
d
e
r
Move No.
WH ITE
BLACK
�
\..
g
h
f
9. Black to Play
8
8
7
7
6
6
5
5
Move No.
WH ITE
"""
BLACK
4 3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
\..
..J
g
369
Overloaded Piece
a
b
c
d
e
h
f
1 0. White to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
r
Move No.
WH ITE
BLACK
"
.)
g
1 1 . Black to Play
h
f
e
8
8
7
7
6
6
5
5
Move No.
WH ITE
�
BLACK
4 3
3
2
2
1
1 a
N o . of Questio n
11
c
Marks/ Question
os
e
�
g
Appra i sa l Report for th i s C-ha pte r .,., Exce llent Good Maximum Yo u r Score % More 1han 75o/o Ill
55
The Chess Course (Advanced - I)
50% to 75%
Needs Revision less than 50%
Sign.
.
370
Overloaded Piece
Training Session 79 Line Opening/Closing In today ' s session we have examined the concept of ' Line Opening/Closing. We have seen that ' Line Opening ' moves are the one that allow our pieces to work at the fullest whereas ' Line Closing ' moves helps us in breaking the co-ordination of our opponent' s pieces and thereby allowing us to gain advantage. I am happy that you have successfully solved 9-problems and have developed confidence to use this tactic while playing a game. The task before you now is to consolidate the knowledge by solving additional ll-problems. Training Session 79 : Line Opening/Closing No. of Question:
11
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
55
Testing Method: 1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2.
You are al lowed to move the pieces only if you find it difficult to solve the problem.
3.
Write down the solution in the space provided against the diagram.
4.
If the position offers possibility of variations, do make a point to record the same.
5.
Record your answer in the space provided against the problem.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in ' Trainer ' s Appraisal Report ' at the end of this chapter and the book.
The Chess Course (Advanced - I)
371
Line Opening/Closing
a
b
c
d
e
h
f
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
r
Move No.
WH ITE
""'
BLACK
�
g
2. White to Play
h
f
8
8
7
7
6
6
5
5
4
4
Move No.
WHITE
BLACK
3 2
2
1
1 a
a
b
c
d
e
c
d
e
�
"
g
3. Black to Play
h
f
Move No.
8
WHITE
"'
BLACK
7 6 5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
'
�
g
372
Line Opening/Closing
� r: 'l ;
..... :.,
C-*C;a-c.il
a
b
c
d
e
h
f
4. White to Play
8
8
7
7
6
6
5
5
r
Move No.
"'
WHITE
BLACK
4 3
3
2
2
1
1 c
a
a
b
c
e
d
e
.)
g
5. Black to Play
h
f
8
8
7
7
6
6
5
5
Move No.
WHITE
BLACK
4 3
3
2
2
1
1 a
a
e
c
b
c
d
e
.)
g
6. White to Play
h
f
Move No.
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
WHITE
""
BLACK
.)
g
373
Line Opening/Closing
((�
�
Ooalr'QO.. O..
a
b
c
d
e
f
h
7.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
a
b
c
d
e
f
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
c
b
c
e
d
e
f
g
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
BLACK
\..
.,)
r
Black to Play
Move No.
WH ITE
"
BLACK
�
9. White to Play
h
7
c
WHITE
g
8
a
Black to Play
Move No.
8.
h
8
a
r
r
Move No.
WHITE
BLACK
g
374
Line Opening/Closing
a
b
c
d
1 1 . Black to Play
h
f
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
Move No.
BLACK
WH ITE
'
g
,,,
A p p ra i sa l Report for t h i s Cha pter ,
No. of Question 11
Marks/ Question os
M a x i m u m Yo u r Score ,,
I'
55
The Chess Course (Advanced - I)
%
<
Excel lent
More than 75%
Good
Needs Revision
50% to 75%
,,,
less than 50%
Sign.
y
375
Line Opening/Closing
Training Session 80 Square Vacation In today's session we have learnt the technique of ·square Vacation'. This tactic is basically used to get access to the dream square successfully without loss of time. The idea is to dump our own hindering pieces out of the way with tempo gaining moves so as to prevent our opponent from re-grouping. I am happy that you have successfully solved 9-problems and have developed confidence to use this tactic while playing a game. The task before you now is to consolidate the knowledge by solving additional ll-problems.
Training Session 80:
Square Vacation
No . of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method : 1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2. You are al lowed to move the pieces only if you find it difficult to solve the problem. 3.
Write down the solution i n the space provided against the diagram.
4.
If the position offers possibil ity of variations, do make a point to record the same.
5.
Record your answer in the space provided against the problem.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in ·Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced I) -
376
Square Vacation
(\� �
�a.. a.
a
b
c
d
e
h
f
1 . White to P lay
8
8
Move No.
7 6
6
5
5
WHITE
BLACK
4 3 2
2
1
1 c
a
a
b
c
e
d
e
�
g
h
f
2. White to Play
8
8
7
7
6
6
5
5
Move No.
WHITE
BLACK
4 3
3
2
2
1
1 a
a
c
b
c
e
d
e
"
g
h
f
8
3. White to Play Move No.
8
7 6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
WHITE
BLACK
�
g
377
Square Vacation
� ,- \)
;
.
·'
G� o- 0..
a
b
c
d
e
h
f
4. White to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
h
f
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
WHITE
BLACK
\..
�
5. White to Play
7
c
Move No.
g
8
a
r
r
Move No.
WHITE
"
BLACK
�
g
h
f
6. White to Play
8
8
7
7
6
6
r
Move No.
WH ITE
""'
BLACK
5 4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
g
378
Square Vacation
,, .
·� �. "
; .... .
�a.. c..
a
b
c
d
e
h
f
7. Black to Play
8
8
r
7
Move No.
WHITE
"
BLACK
6
6 5 4 3 2
2
1 c
a
a
b
c
e
d
e
8.
h
f
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
b
c
d
e
�
g
8
a
\.
r
Black to Play
Move No.
WH ITE
"
BLACK
\..
g
h
f
9. Black to Play Move No.
8 7
7
6
6
WHITE
BLACK
5 4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
\..
�
g
379
Square Vacation
:{�. . ---
c._ a- QII
a
b
c
d
h
f
e
1 0. Black to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
Move No.
WH ITE.
BLACK
""
..1
g
f
e
h
1 1 . White to Play.
8
8
7
7
6
6
5
5
4
4
r
Move No.
WH ITE
BLACK
3 2
2
1
1 a
c
e
\.
..1
g
A p p ra isa l Re port for th i s C h a pte r N o . of Questi o n
11
Marks/ Question
os
Maximum
Yo u r Score
%
Excellent More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
55
The Chess Course {Advanced - I)
3 80
Square Vacation
Training Session 8 1 Passed Pawn In today's session on 'Passed Pawn' we have understood the full meaning of Phildor's quote: ' Pawn is the Soul of Chess · . Once you have created a 'Passer', you should look for ways to 'Protect' and 'Push' the same towards stardom. The result is that your opponent will be tied down to maintain surveillance of that 'Passed Pawn' , which wi l l create scope for attack and promotion. I am happy that you have successful ly solved 9-problems and have developed confidence to realise the advantage of the Passed Pawn. The task before you now is to consolidate the knowledge by solving additional ll-problems.
Training Session 81 : Passed Pawn No . of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method : 1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2.
You are allowed to move the pieces only if you find it difficult to solve the problem.
3.
Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations, do make a point to record the same. 5.
Record your answer in the space provided against the problem.
6.
The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced - I)
381
Passed Pawn
[}a I
.
(�(,_0,0
a
b
c
d
e
f
g
h
1 . White to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
Move No.
WHITE
BLACK
�
g
f
h
2. White to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
r
Move No.
WHITE
"
BLACK
"'
.,j
3. Wh ite to Play.
r
Move No.
WHITE
"
BLACK
.,j
The Chess Course (Advanced - I)
382
Passed Pawn
a
b
c
d
e
h
f
4. White to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
a
b
c
d
e
r
Move No.
WHITE
""'
BLACK
�
'
g
h
f
5. Black to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
r
Move No.
WHITE
BLACK
1 a
a
c
b
c
e
d
e
g
h
f
6. White to Play. Move No.
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
'
WHITE
BLACK
�
g
383
Passed Pawn
·. ;7 (· 'ila '!
a
b
c
d
e
f
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
b
c
e
d
.
·�
7. White to Play.
8
a
i·
:�r�O....OA
e
Move No.
WH ITE .
'""
BLACK
'
..1
g
f
h
8. Black to Play.
8
8
7
7
6
6
r
Move No.
WHITE
BLACK
5 4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
9. Black to Play.
h
f
8
7
7
6
6
5
5
4
4
3
3
2
2
1 c
e
The Chess Course (Advanced - I)
..1
g
8
a
'
r
'
Move No.
WHITE
"'
BLACK
..1
g
384
Passed Pawn
a
b
c
d
e
h
f
8
1 0. White to Play.
r
8
7 6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
BLACK
\..
h
1 1 . White to Play.
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
WHITE
g
8
a
Move No.
e
r
Move No.
WHITE
BLACK
\.
.)
g
Appra i sa l Re po rt fo r this Cha pte r
Marks/ No. of Question Question 11
os
Maximum
Your Score
%
55
The Chess Course (Advanced - I)
385
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
Passed Pawn
Training Session 82 Zwischenzug - The 'Intermediate' Move In today's session we have learnt the technique of 'Zwischenzug'- 'the 'Unexpected'. This tactic is the unexpected surprising move, which is normally missed during calculation. The result is that the player who has missed this surprising move in the calculation is bound to lose material coupled with deterioration of the position. I am happy that you have successfully solved 6-problems and have developed confidence to use this tactic while playing a game. The task before you now is to consolidate the knowledge by solving additionalll -problems. Training Session 82:
Zwischenzug- the 'Intermediate' move
No . of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method : 1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2.
You are allowed to move the pieces only if you find it difficult to solve the problem.
3.
Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations, do make a point to record the same. 5.
Record your answer in the space provided against the problem.
6. The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced - I)
386
Zwischenzug - The 'Intermediate' Move
a
b
c
d
e
f
h
1 . White to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1 c
a
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
"'
WHITE
BLACK ·'
'
�
2. Black to Play.
8
c
Move No.
g
8
a
r
r
Move No.
WHITE
""
BLACK
�
g
h
f
3. White to Play.
8
r
7
Move No.
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advancecl - 1)
'
g
387
Zwischenzug - The 'Intermediate' Move
a
b
c
d
e
4. White to Play.
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
r
Move No.
WHITE
BLACK
'
�
6. Black to Play.
8
c
'
g
8
a
BLACK
5. Black to Play.
h 8
c
WHITE
""'
g
8
a
Move No.
r
'
Move No.
WHITE
""'
BLACK
�
g
388
Zwischenzug - The 'Intermediate' Move
a
b
c
d
e
f
h
7. Black to Play. 8
7
7
6
6
5
5
4
4
3
3
Move No.
WHITE
"''
BLACK
2 1
1 e
c
a
b
c
d
e
g
h
f
8. White to Play.
8
8
7
7
Move No.
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 c
a
b
c
e
d
e
g
9. Black to Play.
h
f
8
a
e
The Chess Course (Advanced - I)
.I
\..
Move No.
WHITE
"''
BLACK
g
389
Zwischenzug - The 'Intermediate' Move
" 'I �
·.�'jC
• .
't
�0..0#
a
b
c
d
h
f
e
1 0. Black to Play.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
"
WHITE
BLACK
'
h
f
e
.,1
1 1 . White to Play.
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
Move No.
g
8
a
r
e
r
Move No.
WHITE
BLACK
.,1
g
Appraisal Report for this Chapter
Marks/ No. of Question Question 11
os
Maximum
Your Score
%
55
The Chess Course (Advancecl - 1)
Excellent
More than 75%
Good
Needs Revision less than 50%
50% to 75%
Sign.
..
390
Zwischenzug - The 'Intermediate' Move
Training Session 83 Draw by Repetition & Stalemate In today's session we have learnt the technique to swindle our opponent in a completely lost position by means of 'Perpetual Check' and 'Stalemate' so as to salvage a valuable half-a-point.
I am happy that you have successfully solved 9-prob.lems to understand the mechanism of drawing the game.
The task before you now is to consolidate by solving additional 11-problems.
Training Session 83:
Draw by Repetition & Stalemate
No. of Question :
11
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
55
Testing Method :
1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2. You are allowed to move the pieces only if you find it difficult to solve the problem. 3.
4. 5.
Write down the solution in the space provided against the diagram. If the position offers possibility of variations, do make a point to record the same. Record your answer in the space provided against the problem.
6. The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the book.
The Chess Course (Advanced -I)
391
Draw b y Repetition a. Stalemate
a
b
c
d
((� --
O..O.a.. QA!
e
f
h
1 . Wh ite to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
Move No.
WHITE
"''
BLACK
.)
g
f
2. White to Play
h
8
8
7
7
6
6
r
Move No.
WHITE
BLACK
5 4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
g
f
h
3. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
....)
r
Move No.
WHITE
BLACK
g
392
Draw by Repetition • Stalemate
a
b
c
d
e
4. Black to Play
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
.I
\,.
r
Move No.
WHITE
�
BLACK
6. White to Play
8
c
BLACK
g
8
a
WHITE
5. White to Play
h
f
8
c
Move No.
g
8
a
r
Move No.
\,.
WHITE
""
BLACK
.I
g
393
Draw b y Repetition a. Stalemate
a
b
c
d
e
f
h
7. Wh ite to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
Move No.
WHITE
"""
BLACK
�
9. Black to Play
h 8
c
�
g
8
a
BLACK
8. Wh ite to Play
8
c
WHITE
"'
g
8
a
Move No.
r Move No.
WHITE
"""
BLACK
�
g
394
Draw by Repetition • Stalemate
'I .
,�'(
i·�. ....
�o-QJI
a
b
c
d
h
f
e
1 0. B lack to Play
8
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1 e
c
a
b
c
d
g
1 1 . White to P lay
f
e
BLACK
"
r
a
WHITE
Move No.
WHITE
BLACK
8 7 6 5 4 3 2 1 a
c
e
g
A p p ra isal Re port fo r t h i s C h a pter
No. of Marks/ Question Question 11
os
The Chess Course (Advanced
Maximum
Your Score
%
55
- I)
395
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
Draw by Repetition ll Stalemate
Training Session 84 X'Ray Attack
& Windmills
In today's session we have learnt two interesting tactics: the X' Ray attack & Windmills. We have seen that X-ray technique in Chess is the attacking as well as defensive ability of a piece (Queen/Rook/Bishop) to 'see through' at the hidden squares. Whereas, the Windmill tactic in Chess is a seri-es of checks through which the player on offensive is able to gain material advantage. For a Windmill to be successful, co-ordination of at least two pieces are required. They work in tandem to dehydrate the defending King by making him move back and forth between two vulnerable positions. I am happy that you have successfully solved 6-problems on X-Ray Attack and 3-problems on Windmills. The task before you now is to consolidate the knowledge by solving additional6-problems. Training Session 84: X'Ray Attack & Windmills No . of Question :
06+06
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
72
Testing Method : 1.
The test positions are to be solved by setting up the position a chessboard however; you should not move the pieces.
2.
You are allowed to move the pieces only if you find it difficult to solve the problem.
3.
Write down the solution in the space provided against the diagram.
4.
If the position offers possibility of variations , do make a point to record the same.
5.
Record your answer in the space provided against the problem.
6. The trainer would check the correctness of your answer and would record the marks scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter and the boo k.
The Chess Course (Advanced - I)
396
X'Ray Attack •windmills
r.: fia ' . .·-' ". .
.
P· :
.
�a-as
a
b
c
d
X • Ray Attack e
h
f
1. Black to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
�
'
Move No.
WHITE
""'
BLACK
�
'
3. White to Play
h 8
c
BLACK
g
8
a
WHITE
2. White to Play
h 8
c
Move No.
g
8
a
r
r
'
Move No.
WHITE
BLACK
�
g
397
X'Ray Attack 8r..Windmills
a
b
c
d
e
4. Black to Play
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
e
c
a
b
c
d
e
r
Move No.
WHITE
"
BLACK
g
5. White to Play
h
f
8
8
7
7
r
Move No.
WHITE
BLACK
6 5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
�
'-
g
f
h
6. White to Play
8
8
7
7
6
6
r
Move No.
WHITE
BLACK
5 4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - I)
g
398
X'Ray Attack •windmills
Windmills
h f e c d b a r--..'""" ....,. ""' � """ """"',.,....----::""��m ""
1 . White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - I)
.I
\..
r
Move No.
WHITE
BLACK
\..
..1
3. White to Play
8
c
BLACK
g
8
a
WHITE
""""
2. Black to Play
8
c
Move No.
g
8
a
r
r
\..
Move No.
WHITE
BLACK
..1
g
399
X'Ray Attack &.Windmills
a
b
c
d
f
e
4. White to Play
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
f
e
"
WHITE
BLACK
..I
5. White to Play
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
Move No.
g
8
a
r
e
Move No.
WHITE
BLACK
(Ma�sl
g
A p p ra isa l Re p o rt fo r t h i s Cha pte r
Marks/ No. of Question Question 11
os
Maximum
Your Score
%
55
The Chess Course (Advanced - I)
400
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
X'Ray Attack •windmills
Training Session 85
96
Training Games 25 to 36 By now you have played 48 serious training games and now it's time to get yourself familiar to the opening names, opening ideas and the 'Book Openings I. In this level we will be continuing with the same King Pawn opening (1.e4) and, in Black's reply, we have: 1.
RuyLopezOpening
Steinitz variation
(Game25)
2.
RuyLopezOpening
Exchange variaiton
(Game26)
3.
4.
RuyLopezOpening
'Open' variation
(Game27)
Ruy Lopez Opening
Classial variation
(Game28)
5.
Scotch Game
(Game29)
6.
French Defense
(Game30)
7.
Caro-Kann Defense
(Game31)
8.
Alekhine Defense
(Game32)
9.
Scandinavian Defense
(Game33)
10.
Pirc/Modern Defense
(Game34)
11.
Sicilian Defense
Najdorf variation
(Game35)
12.
Sicilian Defense
Yugoslav Dragon variation
(Game36)
I am sanguine that the choice of opening ideas presented ideas will help you in developing as a very good chess player. Now that you have got good experience and an increased playing strength, it Is time to start playing training games with a Chess Clock. I suggest you use the classical time-control of 90 minutes+30 seconds increment/player. From this game onwards, you will also be recording the balance time at your disposal after every move! As such, an additional column has been added in the score-sheet. The purpose of recording time is to find out your speed of play. It will help you in curbing your speed if you are playing too fast and, will help you to manage time-scrambles if you are too slow. If you are still not familiar with the Chess Clock, rules relating to the recording of a game, I suggest you go through the following para detailed in 'The Chess Course' (Page-26): a)
Competition Rules
b)
Recording of the Game
c)
Chess Clocks
In keeping with the above, you are required to play 24-training games in this level of Chess Course. The basic Points to be remembered are: 1.
These24-games are to be played over24-sessions (1-games in each session with colour reversed).
2.
The suggested time-control is 90 minutes+30 seconds increment/player.
3.
You are required to compulsorily record the game in the score-sheet provided against each of the game and also note down the balance time at your disposal after every move.
4.
At the end of each session, you are required to handover the workbook to your trainer for analysis.
5.
The trainer will analyse the game till 30-moves and will allot marks as per the scoring pattern detailed below.
6.
The basic idea is make you aware of the mistakes committed by you in the the game.
7.
He will also present his appraisal report for all the 24-games played in the chart provided at the end of this book.
Ap p ra i sa l Re p o rt fo r thi s Cha pter Marks Allotted f or Mistakes/Ni l Mi stakes with i n Sti pulated Mov es 01 -1 5 ( -5)
1 6-20 (-4)
21 -25 ( -2)
The Chess Course (Advanced - I)
26-30 ( - 1 )
Castling ( + 2)
401
Total Marks
Ni l Mi stakes ( + 1 0)
( + /-)
Training Games
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
a
c
e
0
g
White to play from this position:
I Start Time:
I Round: -Move
0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
White
Time
Black
e4
eS
Nf3
Nc6
BbS
d6
Time
I Table #:
Move
White
2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
04
Signature: I Signature:
Time
I Result: Black
Time
34
CREATING CHESS CULT
Appraisal Report fo r this Chapter Marks Allotted f or Mi stakes/Ni l Mi stakes wi th i n Sti pulated Mov es 01-15 ( -5)
16-20 ( -4)
21-25 ( -2)
The Chess Course {Advanced - I)
26-30 ( -1)
Castli ng ( + 2)
402
Total Marks
Ni l Mi stakes ( + 10)
( + /-)
Training Games
8
8
7
7
6
6
5
5
4
4
3
3
2
2 c
a
0
e
White to play from this position:
I Start Time:
I Round: -Move
01 02 03 04 05 06 07 08 09 1110 12 13 14 16 17 18 19 20
White
Time
e4
Black
Time
Move
Nf3
Nc6
BbS
d6
White
2122 23 24 25 26 27 28 29 3130 32 33 34 3 36 37 38 39 40
eS
15
I Result:
I Table #:
Signature: I SignatTiumre:e
Black
Time
5
CREATING CHESS CULT
Appraisal Report fo r this Chapter Marks Allott ed f or Mi st akes/Ni l Mi st akes with i n Sti pulat ed Mov es 01- 15 ( - 5)
16- 20 ( -4)
21- 25 ( - 2)
The Chess Course (Advanced - I)
26- 30 ( - 1)
Castling
403
(+2)
Tot al Marks
Ni l Mi st akes ( + 10)
( + /-)
Training Games
8. 7 6 5 3 2 c
a
e
1
g
Black to play from this position:
I Start Time:
I Round: -
Move 01 02 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20 04
White
Time
Black
e4
eS
Nf3
Nc6
BbS
a6
Bxc6
dxc6
0-0
I Table#:
Time Move 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
White
Signature: I Time
I Result: Black
Time
34
CREATING CHESS CULT
Appraisa l Report fo r this Chapter Mar ks Allotted f or Mi stakes/N i l Mi stakes wi thi n Sti pulated Moves 01- 15 ( -5 )
16- 20 ( - 4)
21- 25 ( - 2)
The Chess Course (Advanced - I)
26- 30 ( - 1)
Castli ng ( + 2)
404
Total Marks
N i l Mi stakes ( + 10)
( + /-)
Training Games
·� ---
a.c:trQO..WI
Training Session 86 - Training Game 26a a
b
c
d
e
f
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
1
c
a
e
g
Black to play from this position:
I Date:
:llr
Move White 01 02 03 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 04
I Start Time:
I Round:
Time
Black
e4
eS
Nf3
Nc6
BbS
a6
Bxc6
dxc6
0-0
I Result:
I Table #:
Signature: Signature: I Time Move White Time 21 22 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Black
Time
34
CREATING CHESS CULT
Appraisal Report fo r this Chapter Mar ks Allotted for Mi stakes/N i l Mi stakes wi thi n Sti pulated Mov es 01-15 (- 5)
16- 20 ( -4)
21-25 (-2)
The Chess Course (Advanced - I)
26-30(- 1)
C astli ng (+ 2)
405
Total Mar ks
N i l Mi stakes ( + 10)
( + /-)
Training Games
Training Session 87 a
b
c
d
e
-
Training Game 27 f
9
h
8
8
7
7
6
6
5
5 4
3
3
2
2 c
a
1 0
e
9
White to play from this position:
I Start Time:
I Round: --
Move White 01 02 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20 04
Time Black
e4
eS
Nf3
Nc6
BbS
a6
Ba4
Nf6
0-0
Nxe4
I Result :
I Table #:
Signature : Signature: I Time Move White Time Black 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisa l Report fo r this Chapter Marks Allotted for Mi stakes/N i l Mi stakes with i n Sti pulated Mov es 01·15 (- 5 )
16- 20(- 4)
21·25 (- 2)
The Chess Course (Advanced - I)
26- 30(- 1)
Ca stling (+ 2)
406
Total Mar ks
N i l Mi stakes ( + 10)
( + /-)
Training Games
Training Session 87 a
b
c
d
-
e
Training Game 27a f
h
8
8
7
7
6
6
5
5 4
3
3
2
2 a
c
e
g
1 0
White to play from this position:
:lllr
Move White 0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20 04
Time Black
e4
eS
Nf3
Nc6
BbS
a6
Ba4
Nf6
0-0
I Table
I Start Time:
I Round:
I Date:
Nxe4
I Result:
I:
Signature: Signature: I Time Move White Time Black 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisal Report for this Chapter Mar ks Allotted for Mistakes/N i l Mi stakes within Sti pulated Mov es 01- 15 ( - 5 )
16- 20 ( - 4)
21-25 ( -2)
The Chess Course (Advanced I) -
26- 30 ( - 1)
C astling ( + 2)
407
N i l Mi stakes ( + 10)
Total Mar ks ( + /- )
Training Games
Training Session 88 a
b
c
d
e
-
Training Game 28 f
9
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2 c
a
e
9
h
Black to play from this position:
I Start Time:
I Round: --
Move White 0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20 04
Time Black
e4
eS
Nf3
Nc6
BbS
a6
Ba4
Nf6
0-0
Be7
Rel
bS
Bb3
I Table #:
I Result :
Signature : I Whi t e Time Move Time Black 2122 23 24 25 26 27 28 29 3031 32 33 34 35 36 37 38 39 40
Time
CREATING CHESS CULT
Appraisa l Report fo r this Chapter Mar ks Allotted for Mi stakes/N i l Mi stakes wi th i n Sti pulated Mov es 01-15 ( -5 )
16-20 ( -4)
21-25 ( - 2)
The Chess Course (Advanced -I)
26- 30 ( - 1)
C astling ( + 2)
408
Total Mar ks
N i l Mi stakes ( + 10)
( + /-)
Training Games
Training Session 88 - Training Game 28a a
b
c
d
e
f
g
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2
1
c
a
e
g
Black to play from this position:
I Start Time:
Date:
Round:
Move White
Time Black
01 02 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
e4
eS
Nf3
Nc6
BbS
a6
Ba4
Nf6
0-0
Be7
Rel
bS
Bb3
Table t: I ResuH: Signature: Signature : Time Move White Time Black Time 2122 23 24 25 26 27 28 29 3031 32 33 34 35 36 37 38 39 40
CREATING CHESS CULT
Appraisal Report fo r this Chapter Mar ks Allotted for Mi stakes/N i l Mi stakes wi thin Sti pulated Mov es 01-15 (- 5 )
16- 20(- 4)
21-25 (- 2)
-
The Chess Course (Advanced I)
26-30(-1)
C as tling (+ 2)
409
Total Marks
N i l Mi stakes ( + 10)
( + /-)
Training Games
8 . 7 6 5 4 3 2 a
c
g
e
1
Black to play from this position:
I Round:
I Date:
�White:. :llr Move White 01 02 03 05 06 07 08 09 1110 12 13 14 15 16 17 18 19 20 04
I Start Time:
Time Black
e4
eS
Nf3
Nc6
d4
exd4
Nxd4
I Table #:
I Result:
Signature: Signature: I Time Move White Time Black 21 22 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisal Report for this Chapter Mar ks Allotted for Mi stakes/N i l Mi stakes wi thi n Sti pulated Mov es 01-15 {-5)
16-20 ( -4)
21-25 ( -2)
The Chess Course (Advanced - I)
26-30 ( -1)
C astling ( + 2)
410
N i l Mi stakes ( + 10)
Total Mar ks ( + /-)
Training Games
r�. --
�a-a.o
Training Session 89 - Training Game 29a b
f
d
h
8
8 •
7
7
6
6
5
5
4
4
3
3
2
2 a
c
e
g
1
Black to play from this position:
I Start Time:
Date:
Round:
Move White
Time Black
0102 03 04 05 06 07 08 09 1110 12 13 14 15 16 17 18 19 20
e4
eS
Nf3
Nc6
d4
exd4
Nxd4
Table #: I Result : Signature: Signature: Time Move White Time Black Time 21 22 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40 34
CREATING CHESS CULT
Appraisal Report fo r this Chapter Mar ks Allotted for Mi stakes/N i l Mi stakes wi thi n Sti pulated Mov es 01-15 (�5 )
16- 20(-4)
21�25 (- 2)
The Chess Course (Advanced - I)
26-30 (-1)
C astli ng (+ 2)
411
N i l Mi stakes ( + 10)
Total Mar ks
(+ /-)
Training Games
Training Session 90 a
b
c
d
-
e
Training Game 30 f
h
8 7 6 5 4 3 2
I Date:
Move White 0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20 04
I Round:
1 0
c
a
e
g
White to play from this position:
I Start Time:
Time Black
e4
e6
d4
dS
eS
cS
c3
Nc6
I Table #:
I Result :
Signature: Signature: Time Move White Time Black 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisa l Report for this Chapter Marks Allotted f or Mi stakes/N il Mi stakes withi n Stipulated Moves 01- 15 (-5 )
16-20(-4)
21-25 (-2)
-
The Chess Course (Advanced I)
26-30(-1)
C astling (+ 2)
412
Total Marks
N il Mi stakes ( + 10)
( + /- )
Training Games
8 7 6 5 4 3 2 1 0 a
c
e
g
White to play from this position:
I Start Time:
Date:
Round:
Move White
lime Black
0102 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
e4
e6
d4
dS
eS
cS
c3
Nc6
Table #: I Resuh: Signature: Signature: lime Move White lime Black lime 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40 34
CREATING CHESS CULT
Appraisal Report fo r this Chapter Marks Allotted f or Mi stakes/N i l Mi stakes wi thi n Sti pulated Moves 01-15 (-5 )
16-20(-4)
21-25 (-2)
The Chess Course (Advanced - I)
26-30(-1)
Ca stli ng (+ 2)
413
N i l Mi stakes ( + 10)
Total Marks ( + !-)
Training Games
.(� �
OoolrGO...SO..
Training Session 91 a
b
c
d
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
0 c
a
e
g
White to play from this position:
--
Move White 0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
I Table #:
I Start Time:
I Round:
Time Black
e4
c6
d4
dS
eS
BfS
04
I Result :
Signature : Signature : I Time Move White Time Black 21 22 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisa l Report fo r this Chapter MarksAllotted f or Mi stakes/Nil Mi stakes withi n Stipulated Moves 01-15 (-5)
16-20(- 4)
21-25 (-2)
The Chess Course (Advanced - I)
26-30(-1)
C astling (+ 2)
414
Total Marks
Ni l Mi stakes ( + 10)
( + /-)
Training Games
0 c
a
e
g
White to play from this position:
I Round: --
Move White 01 02 03 04 05 06 07 08 09 1110 12 13 14 15 16 17 18 19 20
Time
e4
c6
d4
dS
eS
BfS
Signature : Signature: I Time Move White Time 21 22 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Black
Time
34
CREATING CHESS CULT
,,
01-15 (-5)
Black
I Result :
I Table #:
I Start Time:
Appraisal Report for this Chapter
Marks Allotted for Mistakes/Nil Mistakes within Stipulated Moves 16-20(-4)
21-25(-2)
The Chess Course (Advanced - I)
26-30(-1)
Castling (+2)
415
Total Marks
Nil Mistakes ( +10)
(+/-)
Training Games
Training Game 3 2
Training Session 92 b
h
f
d
0 a
I Round:
c
g
I Start Time:
--
Move White 01 02 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
e
White to play from this position:
Time Black
e4
Nf6
eS
NdS
d4
d6
I Result:
I Table #:
Signature : Signature: I Time Move White Time Black 2221 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisal Repo rt fo r this Chapter Marks Allotted f or Mi stakes/N i l Mi stakes wi th i n Stipulated Moves 01- 15 (-5 )
16-20 ( - 4)
21- 25 (- 2)
The Chess Course (Advanced - I)
26- 30(- 1)
Ca stli ng (+ 2)
416
Total Marks
N i l Mi stakes ( + 1 0)
( + /-)
Training Games
Training Session 92 - Training Game 32a a
b
c
d
e
f
g
h
8 7 6 5 4 3 2 a
c
e
g
1 0 h
White to play from this position:
I Date:
Move White 0102 03
I Round:
I Start Time:
Time Black
e4
Nf6
eS
NdS
d4
d6
04 os
06 07 08 09 1011 12 13 14 15 16 17 18 19 20
I Result:
I Table #:
Signature: Signature: Time Move White Time Black 2221 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisal Report fo r this Chapter Marks Allotted f or Mistakes/N il Mistakes within Stipulated Moves 01-15 (-5 )
16-20 ( -4)
21-25 (- 2)
The Chess Course (Advanced -I)
26- 30(-1)
C ast ling (+ 2)
417
Total Marks
N il Mistakes (+ 1 0)
( + /-)
Training Games
8 . 7 6 5 3 2 c
a
1
e
g
Black to play from this position:
I Start Time:
I Round: -
Move White 01 02 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
Time
Black
e4
dS
exd S
Qxd S
Nc3
I Result:
I Table#:
Signature : Signature· I Time Move White Time 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Black
Time
34
CREATING CHESS CULT
Appraisa l Report fo r this Chapter Marks Allott ed f or Mi st akes/N i l Mi st akes wit hi n Sti pulat ed Moves 01-15 (-5 )
16-20 ( -4)
21- 25 (- 2)
The Chess Course (Advanced - I)
2 6-3 0 (-1 )
C ast li ng (+ 2)
418
Tot al Marks
N i l Mi st akes ( + 1 0)
( + /- )
Training Games
8 . 7 6 5 3 2 c
a
1
e
g
Black to play from this position:
I Start Time:
I Round: --
Move White 0102 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
Time
Black
e4
dS
exd S
Qxd S
Nc3
I Result :
I Table #:
Signature : I Whi t e Time Time Move 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Black
Time
34
CREATING CHESS CULT
Appraisal Report for this Chapter Marks Allotted for Mi stakes/ Ni l Mi stak es wi thi n Sti pulated Moves 01-15 (-5 )
16-20(-4)
21-25 (- 2)
The Chess Course (Advanced - I)
26-30(- 1}
Castli ng (+ 2)
419
Total Mar ks
N i l Mi stakes ( + 10)
( +/- )
Training Games
Training Session 94 a
b
c
d
e
-
Training Game 34 f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
a
e
c
g
White to play from this position:
I Round: --
Move White 0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
I Table #:
I Start Time:
lime Black
e4
d6
d4
Nf6
Nc3
g6
04
I Result:
Signature: Signature: I lime Move White lime Black 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
lime
34
CREATING CHESS CULT
Appraisal Report for this Chapter Marks Allotted f or Mistakes/N i l Mi stakes wi thi n Sti pulated Moves 01- 15 (- 5 )
16- 20(- 4)
21- 25 (- 2)
The Chess Course (Advanced I) -
26- 30(- 1)
C astli ng (+ 2)
420
Total Mar ks
N i l Mi stakes ( + 1 0)
( + /- )
Training Games
Training Session 94 - Training Game 34a a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2 a
c
1 0
e
g
White to play from this position:
I Date:
I Round:
�White: . :llr Move White 0201 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
I Table #:
I Start Time:
Time Black
e4
d6
d4
Nf6
Nc3
g6
04
I Result :
Signature : Signature: I Time Move White Time Black 2221 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
34
CREATING CHESS CULT
Appraisal Report for this C hapter Marks Allotted f or Mi stakes/ Ni l Mi stakes wi thi n Stipulated Moves 01-15 (-5 )
16-20(-4)
21-25 (-2)
The Chess Course (Advanced I) -
26-30(-1)
C astling (+ 2)
421
Total Marks
N i l Mi stakes ( +1 0)
( + /-)
Training Games
8
8
7
7
6
6
5
5
4 3
3
2
2
1
1 0
a
e
c
g
White to play from this position:
Move White 0201 03 05 06 07 08 09 1110 12 13 14 15 16 17 18 19 20
04
I Start Time:
Round:
Date:
Time
Black
e4
cS
Nf3
d6
d4
cxd4
Nxd4
Nf6
Nc3
a6
Move White 2122 23 24 25 26 27 28 29 3031 32 33 34 35 36 37 38 39 40
Time
I Result :
Table #: Signature: Signature: Time
Bl ack
Time
CREATING CHESS CULT
Appraisa l Report fo r this Chapter Marks Allotted f or Mi stakes/N i l Mi stakes wi thi n Sti pulated Moves 01-15 (-5 )
16- 20(- 4)
21-25 (-2)
The Chess Course (Advanced - I)
26-30(-1)
C ast li ng (+ 2)
422
Total Marks
N i l Mi stakes ( + 1 0)
( + /- )
Training Games
e
Training Game 35a f
,....-��,...-��
8
g
h
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
a
c
e
g
White to play from this position:
I Round:
I Start Time:
-
Move White 0102 03 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20 04
lime Black
e4
cS
Nf3
d6
d4
cxd4
Nxd4
Nf6
Nc3
a6
I Table #:
I Result :
Signature: I Whi t e lime Move lime Black 21 22 23 24 25 26 27 28 29 3130 32 33 35 36 37 38 39 40
lime
34
CREATING CHESS CULT
Appraisal Report for this Chapter Marks A llotted f or Mistakes/N i l Mi stakes wi thi n Sti pulated Moves 01 -1 5 (-5 )
1 6-20(-4)
21 -25 (-2)
The Chess Course (Advanced -I)
26-30(-1 )
C astli ng (+ 2)
42 3
Total Marks
N i l Mi stakes ( + 1 0)
( + /-)
Training Games
Training Session 96 a
b
c
d
e
3
3
2
2
1
1 0
c
a
e
g
White to play from this position:
Move White 0102 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
I Start Time:
Round:
Date:
Time
Black
Time
e4
cS
Nf3
d6
d4
cxd4
Nxd4
Nf6
Nc3
g6
Be3
Bg7
0-0
f3
I Result :
Table t: Signature: Signature:
Move White 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
Time
Black
Time
34
CREATING CHESS CULT
Appraisal Report for this Chapter Marks Allotted for Mi stakes/N i l Mi stakes wi thi n Sti pulated Mov es 01-15 (-5 )
16- 20(- 4)
21-25 (-2)
-
The Chess Course (Advanced I)
26- 30(-1)
C ast li ng (+ 2)
424
Total Marks
N i l Mi stakes ( + 1 0)
(+ /-)
Training Games
Training Session 96 - Training Game 36a a
b
c
d
e
f
8
g
�
h
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 0
a
c
e
g
White to play from this position:
I Round:
I Start Time:
-
Move White 0102 03 04 05 06 07 08 09 1011 12 13 14 15 16 17 18 19 20
Time
Black
e4
cS
Nf3
d6
d4
cxd4
Nxd4
Nf6
Nc3
g6
Be3
Bg7
f3
0-0
I Table #:
Signature : Signature· I Time Move White Time 2122 23 24 25 26 27 28 29 3031 32 33 35 36 37 38 39 40
I Result : Black
Time
34
CREATING CHESS CULT
Appraisal Report for this Chapter Marks Allotted f or Mi stakes/ N i l Mi stakes wi thin Stipulated Moves 01� 15 (� 5 )
16- 20(� 4)
21- 25 (- 2)
The Chess Course (Advanced -I)
26-3 0(- 1)
Ca stling (+ 2)
425
Total Mar ks
N i l Mi stakes ( +1 0)
( +/- )
Training Games
NOTES
The Chess Course (Advanced -I)
426
Training Games
T h e C hess C o u rse (Adva n ced
-
11)
5
oo l
Creating Chess Cu lt
'It's a great huge game of chess that's bei ng p layed-al l over the wo r l d- if t h is IS the wo r l d at a l l , you know. O h , what fun it isl How I WIS H I was one of theml I wou l d n't m i nd bei ng a Pawn , if o n ly I might j o i n-though of course I shou l d LI KE to be a Queen , best.' Lew is Carre l l
Through the Looki ng-Glass
Training Session 97 Opposition Training Session 97:
Oppos ition
No . of Question :
08
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
40
In our first lesson on endgame you have been i ntroduced to the term Opposition'. Since endgame is nothing but rules , rules and rules , let us re-cap the term 'Opposition'. Def inition:
When both Kings are standing on the same l i ne, same coloured square and separated by an odd-number (eitherl , 3 or 5), they are said to be in 'Oppos ition'.
Types of Oppos ition: Basically, there are two types of Oppos ition' :
1 ) Direct Opposition 2) Indirect Opposition Here again, Di rection Opposition is of two types: When both the Kings are stand i ng vertical ly, i.e. on a Fi le.
a) Vertical Opposition :
b) Horizontal Opposition :
When both the Kings are standi ng horizontally , i .e. on a Rank.
The two types of Indirect Opposition are:
a)
When both the Kings are stand ing on the same Diagonal.
Diagonal Opposition :
b) Distant Opposition :
When both the Kings are stand ing at a d istance of 3/5 squares between them As we have learnt, everything is upside down in endgames!
Gaining/Losing Opposition :
As such , if the Kings are in Opposition:
Advantages of Gaining Opposition :
a)
The side which is on the move 'Loses' Opposition.
b)
The s ide which is not on the move is 'Gains Opposition'. It allows you to gain contro l of a vital square or squares , which was previously control led by your opponent's King.
In keeping with the above rules , you are now requi red to answer the following 8-test positions.
The Chess Course (Advanced
-
11)
429
Opposition
a
b
c
d
e
f
1 . W hat type of Opposition is this?
(t/ the correct answer)
8 7
"
I'
6
Vertical
5
Horizontal
4 3 2
'
Diagonal
1 a
a
e
c
b
c
8
d e f h ---�-
2 . W hat type of Opposition is this?
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
d
e
f
h 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
/
Vertical
�
Horizontal
'
D iagonal
�
3 . W hat type of Opposition is this?
8
a
correct answer)
e
c
b
(t/ the
8
e
The Chess Course (Advanced - 11)
(t/ the correct answer)
/
"
Vertical
Horizontal
'
D iagonal
�
g
430
Opposition
a
b
c
d
e
h
f
4. Black to play. Which side loses Opposition?
(If' the correct answer) I'
"""' White
Black
'�-------�--
a
a
b
c
d
e
f
h
5. How can W hite gain ' Diagonal
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
g
Opposition'? Move No.
WHITE
BLACK
"
h
6. How can W hite gain 'Distant
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
Opposition"? r
Move No.
WHITE
BLACK
1 a
b
c
d
e
The Chess Course (Advanced - 11)
f
g
h
43 1
Opposition
7. Black to play. Which side loses 'Distant Oppo$ition'?
Black
'------�-
a
b
c
d
f
e
h
8 . Wh ite to play and reach aB or c8
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
i n 1 7-moves maxi m u m .
Move 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
g
White
Black
16 17
A p p ra is a l Report for t h i s C h a pt e r
Marks/ No. of Question Question 08
os
Maximum
Your Score
%
Excellent
More than 75°/c
Good
50% to 75%
Needs Revision less than 50%
Sign.
40
The Chess Course (Advanced - 11)
432
Opposition
Training Session 98 Berger s Rule of the Square 1
1
1
Opposition Training Session 98 : 08 No . of Question : Scoring Pattern : 5 marks for each correct answer 40 Maximum Marks : In today' s session we have learnt Berger' s Rule of the ' Square, which helps you in determining as to whether a Pawn can be promoted unaided i.e., without the help of its King. To re-cap, the rule, the same is summarised below once again: Draw a square on the board, using the distance from where the Pawn is standing to its last rank square (the ' Queening Square' ) and then by extending this line to the side so as to complete the ' Square' . To determine the Square' in diagram 1 in relation to the White Pawn standing on g3, the distance from g3 to g8 is 6-squares and, after extending it 6-squares to the side, we now have a ' Square' from: g3 to g8 (Line 1), g8 to b8 (Line 2), b8 to b3 (Line 3) & b3 to g3 (Line 4) (Diagram 1) Please make a note that we have measured the distance from Pawn to the end (g3 to g8) however; if the Pawn is standing on its starting square (not yet moved), the ' Square' is to be measured from the next square to where it is standing. For example in diagram 2, the White Pawn is standing on b2, as such, you have to measure the distance from b3 and not from b2 (to account its two square advance). Thus, we now have a ' Square' from: b3 to b8 (Line 1), b8 to g8 (Line 2), g8 to g3 (Line 3), g3 to b3 (Line 4) (Diagram 2) 1. If the opposing King is within this ' Square' or can enter the ' Square' (if he is on the move), the Pawn cannot go unaided and if it did, would be captured. 2. However, if the opposing King is not within this ' Square' or cannot enter the ' Square' (if he is on the move), the Pawn can go unaided and can be promoted. 3. In diagram 1, we note that the Black King is on a3 and hence, is outside the ' Square' and therefore cannot stop the Pawn from Queening. However, on move, he can enter the ' Square' and is in a position to catch the Pawn. Similarly, in diagram 2 Black King on h8 is outside the ' Square' and therefore cannot stop the Pawn. However, on move, he can enter the ' Square' The knowledge of this rule not only helps us in keeping the opponent' s Passed Pawn under our surveillance but is also useful in other endgames, which involves a Pawn race! I am happy that you have grasped this rule and have learnt to visualise the ' Square' and determine as to whether the opponent ' s King is within the ' Square ' or outside the ' square ' . You are now required to apply the rule in the following 8-questions. I am confident that you will be able to answer all the questions to perfection! a
b
c
d
e
f
h
a
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1
a
b
c
d
e
The Chess Course (Advanced 11) -
f
g
h []J
a
43 3
b
c
c
d
e
f
h
e
Berger's 'Rule of the Square'
fa
o.oot'CI O.. OI
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1
·1
1 a
b
d
c
e
g
1 . Draw 'Berg er's Square
a
b
c
d
e
� f
g
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
3. Black to play. Can he enter 'Berger's Square? YES
I
NO
-
The Chess Course (Advanced 11)
)
c
e
4. After Black captures on f4:
(11 the correct answer)
(
�
2. Draw Berg er's Square
/
�
He is outside Berg er's Square. '
�
He is still i nside the Berg er's Square.
�
434
g
�
Berger's 'Rule of the Square'
�
� a- OJI
a
b
a
c
d
e
e
c
h
f
b
a
c
d
e
h
f
8
8
7
7
6
6
5
5
4
4
3
3
2
2
2
1
1
1 e
c
a
g
g
5. Is Black Kin g withi n Berg er's Square?
6. Black to play. Can he enter Berger's Square?
(
(
(tl the correct answer)
I
YES
a
b
c
NO
d
e
f
)�
(tl the correct answer)
h
a
8
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
(.._.._ _ vEs_----IIL._...-- No___) (
c
d
e
f
)� h
7
a b c d e f h g 8. Which side is within 'Berger's Square'?
7. White to play. Can he enter 'Berg er's
(tl the correct answer)
b
NO
8
g
Square'?
I
YES
(tl the correct answer)
]
Ma�
Black
A p p ra isa l Rep o rt for t h is C h a pter
Marks/ No. of Question Question 08
os
Maximum Your Score
-
%
40
The Chess Cou rse (Advanced 11)
435
Excellent
More than 75°/c
Good
50% to 75%
Needs Revision less than 50%
Sig n.
Berger's ' Rule of the Square'
Training Session 99 King and Pawn versus King
-
Training Session 99 : No. of Question : Scoring Pattern : Maximum Marks :
I
King and Pawn versus King 08 5 marks for each correct answer 40 In today • s session of King and Pawn versus King, you have been acquainted with 4-positions of the King of stronger side (the side having the Pawn). These positions are summarised below once again so that you can remember the rule and apply in practice. 8
a
b
c
d
e
f
g
h
a
c
d
e
f
g
h
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 King 1 square in front of the Pawn.
Ki ng beh i nd the Pawn .
8
b
a
b
c
d
e
f
g
h
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
King on the 6th in front of the Pawn.
Ki n g 2 sq u a res i n front of the Pawn
Since all ending are subject to exact rules and each of the above 4-positions has a unique rule that helps determine the exact outcome of the game just by looking at the position! We have also learnt that every rule has an exception (something that does not follow the general rule} and I had summarized the positions when the rules do not apply! I am happy that you have grasped the rules for the aforesaid 4-positions and as also its exceptions. Your job now is to re-confirm the knowledge of these rules by answering the following test positions. The Chess Course (Advanced - 11)
436
King • Pawn versus King
-
I
a
b
c
d
e
h
f
1 . W hat is the Rule for 'King Behi nd the Pawn'
(t/ the correct ans_wer) Always a W i n Always a Draw
W i n W ith Opposition
a
a
b
c
d
e
h
f
2 . W hat is the Rule for 'King 1 -S qu are i n Front of the Pawn'
8
8
7
7
6
6
Always a W i n
5
5
Always a Draw
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
h
f
3. W hat is the Rule for 8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
e
The Chess Course {Advanced - 11)
W i n W ith Opposition
g
8
a
( t/ the correct answer)
tj
'King 2-Squares in Front of the Pawn'
(t/ the correct answer) Always a W i n Always a D raw
W i n W ith Opposition
g
437
tj
King 8t Pawn versus King - 1
a
b
c
d
e
f
h
4. W hat is the Rule for 'King on the 6th Rank in Front of the Pawn'
(11 the correct �nswer) Always a W i n Always a Draw
W i n W ith Opposition
a
a
b
c
d
e
f
h
5. Is the 'Rook Pawn' an exception to the rules of King & Pawn versus King if the
8
8
7
7
'Queening Square' or the 'Square near
6
6
to the Queening Square'?
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
defending King is able to control the
(11 the correct answer)
(
I
YES
NO
f
h
6. Black to play. Is the ' Rook Pawn' exception worki ng for him ?
8
7
7
6
6
(11 the correct answer)
5
5
4
4
(
3
3
2
2
1
1 c
e
The Chess Course (Advanced · 11)
�
g
8
a
)
YES
I
NO
)
�
g
438
King 8t Pawn versus King - I
a
b
c
d
e
h
f
7 . Black to play. Is the 'Rook Pawn' exception working for W hite?
(tl the correct answer)
(
YES
I
NO
)�
a
a
b
c
d
8 . W hite to play.
h
f
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
Is the ' Rook Pawn' exception worki ng for h i m ?
(tl the correct answer)
(
YES
I
NO
)�
g
A p p ra i sa l Re p o rt for t h i s C h a pte r
Marks/ No. of Question Question 08
os
Maximum
Your Score
%
40
The Chess Course {Advanced - 11)
439
Excellent
More than 75�
Good
50% to 75%
Needs Revision Less than 50%
Sign.
King a. Pawn versus King - 1
Training Session 1 00 King and Pawn versus King
-
Training Session 1 00 :
King a n d Pawn versus King - II
No . of Question :
10
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
50
Testing Method :
Practical Demonstration against the Trainer
II
In the previous session you have mastered the rules for King and Pawn versus King.
I am really happy that you were able to find the moves from the positions given and as also its end result. You have also been able to figure out the working of the exception to the rule.
You are now required to demonstrate your practical knowledge of this ending by playing through the position against your trainer and achieving the desired result in confirmation with the rules already learnt.
The Chess Course (Advanced - 11)
440
King • Pawn versus King - 11
a
b
d
c
e
f
h 8 7 6
4 3 2 1 c 1 . Demonstrate how White can draw
White
Black
Move
Space for notin g variations. Move
White
1----+-----+--1
-
White
Black
Space for notin g variations.
Black
The Chess Course (Advanced 11)
g
2. Demonstrate how White can win from this position .
from this position . Move
e
Move
[Maml
White
Black
l----+----t
441
[Maml
King • Pawn versus King - 11
� J
;.
'
� a- cur
a
b
c
d
e
h
f
a
b
c
d
e
f
g
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
3. Demonstrate how Black can draw
g
from this position Black
White
Space for noting variations. Move
e
4. Demonstrate how White can win
from this position. Move
c
White
Move
�--�----�--�
-
Black
Space for noting variations. Black
The CheSs Course (Advanced 11)
White
Move
White
Black
[Ma�l �--�----�--� [Ma�l 442
King • Pawn versus King
-
11
a
a
b
c
d
c
e
e
h
f
g
5. Demonstrate how Black can wi n
6. Demonstrate how Black can draw
from this position . Move
White
from this position Black
Move
Space for notin g variations. Move
White
Black
Space for notin g variations. Black
�--�-----4--�
The Chess Course (Advanced - 11)
White
Move
[Ma�J
White
Black
�--�----�--�
443
[Ma�J
King &. Pawn versus King - II
a
a
b
c
d
c
e
e
f
a
h
a
g
7. Demonstrate how White can draw
White
Black
Move
Space for notin g variations. Move
White
d
e
h
f
c
g
White
Black
Space for notin g variations. Black
1-----1-----�
The Chess Course (Advancecl - 11)
c
8. Demonstrate how White can win from this position .
from this position. Move
b
Move
(Ma�l
White
Black
l---4----+--1
444
King • Pawn
versus
(Ma�l
King
-
11
f8
aoora o.. a.
a
a
b
c
d
e
e
c
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
1
1
1 a
g
9. Demonstrate how Black can draw
this positon throug h 'Trian g ulation'.
White
Black
White
Space for noting variations. Black
White
Move
[Ma�l
--
Black
White
Move
S pace for notin g variations. Move
g
1 0 . Demonstrate how Black can win from
from this position . Move
e
c
Black
�--�----�--�
A p p ra isa l Rep o rt fo r t h i s C h a pter
No. of Marks/ Question Question 10
5
Maximum You r Sco re
%
50
The Chess Course (Advanced - 11)
Excellent
More than 75o/c
Good
50% to 75°/o
Needs Revision less than 50%
[Ma�l
Sig n .
'-'
445
King • Pawn versus King - II
Training Session 1 01 King and Pawn Endings Training Session 101 :
King and Pawn Endings
No . of Question :
36
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
180
Testing Method : 1.
The test positions are to be solved by setting them up on a chessboard however; you should not move the pieces.
2.
You are al lowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram. 4. If the position offers possibil ity of variations, do make it a point to record the same. 5.
The trainer would check the correctness of your answer and record the marks scored against each of the problems and as also in ' Trainer ' s A ppraisal Report ' at the end of the chapter and this book.
The previous 4-training sessions were • key ' to mastering the basic principles and concepts of the King & Pawn Endings. I am happy that the step-by-step method has fitted very wel l into your Chess
memory! In this session you would be required to solve each of the 36-positions till its logical end by correct application of rules. In addition to King and Pawn versus King, I have also added a few positions wherein both the sides are having King and Pawn. However, they are of simple nature and would not pose any problem in solving.
The Chess Course (Advanced II) -
446
King • Pawn Endi ngs
a
b
c
d
e
h
f
1 . White to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
WHITE
""'
BLACK
2. Black to Play
h
f
8
c
Move No.
g
8
a
r
Move No.
WHITE
BLACK
"
g 3. White to Play
h
f
8 7
7
6
6
5
5
4
4
r
Move No.
WHITE
BLACK
3 2
2
1
1 a
c
e
The Chess Course (Advanced - 11)
�
g
447
Ki ng ll Pawn Endings
a
b
c
d
e
f
h
4. Black to Play
8 7
8 7
6 5
6 5 4 3 2 1
3 2 1 c
a
a
b
c
e
d
e
f
6 5 4 3 2 1
6 5 4 3 2 1
a
b
c
e
d
e
,
f
6 5 4 3 2 1
6 5 4
.
"
Move No.
2 1 e
The Chess Course (Advanced - 11)
"''
BLACK
WHITE
6. Black to Play
h 8 7
c
Move No.
g
8 7
a
BLACK
WHITE
5. White to Play
h 8
c
Move No.
g
8 7
a
r
g
448
WHITE
BLACK
�
King • Pawn Endings
7. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
g
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
d
e
a
b
c
d
e
h
f
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
d
e
The Chess Course {Advanced - 11)
Move No.
WHITE
BLACK
�
"
9. White to Play
8
b
""
BLACK
g
8
a
WHITE
8. Black to Pl�y
h 8
b
Move No.
h
8
a
r
f
g
Move No.
'
WHITE
"""
BLACK
_J
h
449
King • Pawn Endings
a
b
c
d
e
h
f
1 0. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
d
e
a
b
c
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
d
e
The Chess Course (Advanced - 11)
�
'
r
Move No.
WHITE
BLACK
�
1 2. White to Play
h
f
8
b
BLACK
g
8
a
WHITE.
1 1 . Black to Play
h
f
8
b
Move No.
g
8
a
r
Move No.
WHITE
""
BLACK
�
g
450
King • Pawn· Endings
�
� o- a.t
a
b
c
d
e
f
1 3. White to Play
h
8 7
8 7
6 5 4 3 2 1
6
Move No.
WHITE
BLACK
4 3 2 1 c
a
a
b
c
e
d
e
g
f
1 4. White to Play
h
8 7
8 7
6 5 4 3 2 1
6 5 4 3 2 1 c
a
a
b
c
e
d
e
f
6 5 4 3 2 1
6 5 4 3 2 1 e
The Chess Course (Advanced - 11)
BLACK
'-
..j
1 5. Black to Play
h 8 7
c
WHITE
g
8 7
a
Move No.
r
Move No.
WHITE
""'
BLACK
g
451
King &. Pawn Endings
((� JM
� o- cur
a
b
c
d
e
h
f
1 6. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1
b
c
e
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - II)
,J
'
r
Move No.
WHITE
BLACK
'
�
1 8. Black to Play. Can he win ?
h
f
8
c
"'
BLACK
g
8
a
WHITE
1 7. White to Play
h
f
8
c
Move No.
g
8
a
r
Move No.
WHITE
"'
BLACK
g
452
King • Pawn Endings
a
b
c
d
e
f
h
1 9. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e d
e
WHITE
""
BLACK
'
20. Black to Play
h
f
8
c
Move No.
g
8
a
r
/
Move No.
WHITE
""'
BLACK
�
"
g
h
f
21 . Black to Play
8
r
Move No.
WHITE
""
BLACK
7 6
6
5
5
4
4
3
3 2
1
"
1 a
c
e
The Chess Course (Advanced - II)
g
453
Ki ng a. Pawn Endings
a
b
c
d
e
f
h
22. Black to Play
. 8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
a
b
c
d
e
Move No.
WHITE
BLACK
�
g f
23. Black to Play
h
8
8
7
7
,
Move No.
"
WHITE
BLACK
6 5
5
4
4 3 2
\.
1
1 c
a
e
g 24. White to Play
,
8
Move No.
WHITE
""'
BLACK
7 6 5 4 3 2
\..
1 a
b
c
d
e
The Chess Course (Advanced - 11)
f
g
454
King • Pawn Endings
. r.�� J8
aoarra a- ca
a
b
c
d
e
f
g
h
25. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
f
g
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
f
g
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - 11)
..)
Move No.
"
WHITE
BLACK
"'
27. Black to Play
h 8
c
�
g
8
a
BLACK
26. White to Play
h 8
c
WHITE
g
8
a
Move No.
r
Move No.
WHITE
"
BLACK
...)
g
455
King
•
Pawn Endings
a
b
c
d
e
h
f
28. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
r
Move No.
WHITE
BLACK
�
\.
g
29. Black to Play
h
f
8
8
7
7
6
6
5
5
4
4
3
3 2
,
Move No.
WHITE
""''
BLACK
�
\..
1
1 a
a
e
c
b
c
d
e
g
f
g
30. White to Play
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - 11)
r
Move No.
WHITE
"''
BLACK
\..
g
456
King • Pawn Endings
t� a
b
c
d
JM
� a- c...
e
f
31 . White to Play
h
8 7
8 7
5 4 3 2 1
6 5 4 3 2 1 a
a
c
b
c
e d
e
f
6 5 4 3 2 1
6 5 4 3 2 1
a
b
c
d
e
f
a
b
c
d
e
f
�
r
Move No.
WH ITE
.......
BLACK
33. White to Play
h 8 7
6 5 4 3 2 1
6 5 4 3 2 1
The Chess Course (Advanced - II)
""'
BLACK
g
8 7
e
WH ITE
32. Black to Play
h 8 7
c
Move No.
g
8 7
a
r
r Move No.
'
WH ITE
"""
BLACK
�
g 457
King 8t Pawn Endings
\/�:c i : :� · · ·.·. . O
£lm
34. Black to Play
8 7
Move No.
..
WHITE
BLACK
6 4 3 2 1
\,.
..1
35. Black to Play
r
8 7
Move No.
"""
WHITE
BLACK
..1
\,. 36. White to Play
r Move No.
""
WHITE
BLACK
4 2
� a
b
c
d
e
f
g
h
1
A p p ra isa l Re p o rt fo r t h i s C h a pter
Marks/ No. of Question Question 36
os
Maximum
Your Score
%
1 80
The Chess Course (Advanced - 11)
458
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
King 8t Pawn Endings
Training Session 1 02 Queen versus Pawn I -
Training Session 102 :
Queen versus Pawn
No . of Question :
02
Scoring Pattern :
5 marks for each corr�ct answer
Maximum Marks :
10
Testing Method :
Practical Demonstration against the Trainer
In today ' s session we have seen the extraordinary power of the Queen to stop the advanced passed Pawn on the rh rank. We have also learnt exceptions to the rule when the stronger s ide (with Queen) has to concede a draw against the advanced passed Pawn on the Rook & Bishop ' s file (a,
c,
f, h) as it allows
Stalemating possibil ities for the defending King.
We have also seen exceptions to exceptions when the stronger side is able to win the game against the advanced passed Pawn on the Rook & Bishop s f i le (a, •
c,
f, h) if his King is able to
reach the · Key · squares (for White: b3, c2 , f2, g3 and for Black: b6 , c7, f7, g6 for Black) so as to infl ict Checkmate by allowing promotion of Pawn!
Wh ile learning the method of stopping the opponent ' s Pawn with the Queen, the calculation appears to be very simple, however; it does present subtleties. As such, make it a point to fit the winning pattern in your mind because this ending is common and often comes up in the game.
You are now required to demonstrate your practical knowledge of this ending by playing through the following 2-positions against your trainer and achieving the desired result in confirmation with the rules already learnt. Good luck!
The Chess Course (Advanced - 11)
459
Queen versus Pawn
-
I
a
b
c
d
e
a
h
f
8 7
8 7
6 5 4
6 5 4
3 2 1
3 2 1 a
c
e
c
d
e
c
a
g
e
h
f
g
2 . Demonstrate win for Black from this
1 . Demonstrate win for W hite from th is
p osition.
p osition Move
b
White
Black
Move
�--�-----+--�
[Ma�sl
White
Black
�---+----�
A p p ra i sa l Re p o rt fo r thi s C ha pter
Marks/ No. of Question Question 02
os
Maximum
Your Score
%
10
The Chess Course (Advanced - 11)
460
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
[Ma�sl
Sign .
Queen versus Pawn
-
I
Training Session 1 03 Qu.een versus Pawn II -
Training Session 103 :
Queen versus Pawn - II
No . of Question :
12
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
60
Testing Method :
1.
The test positions are to be solved by setting them up on a chessboard however; you should not move the pieces.
2.
You are al lowed t o move the pieces only if you find i t difficult t o solve the problem.
3. Write down the solution in the space provided against the diagram. 4. If the position offers possibil ity of variations, do make it a point to record the same. 5.
The trainer would check the correctness of your answer and record the marks scored against each of the problems and as also in · Trainer · s Appraisal Report • at the end of the chapter and this book.
This chapter is in an extension of the previous chapter wherein I have presented 12 positions of Queen versus Pawn. You are required to solve every position till its logical end by the appl ication of correct rule.
The Chess Course (Advanced - 11)
461
Queen versus Pawn
-
11
a
b
c
d
e
f
h
1 . Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - 11)
"
Move No.
WHITE
"'
BLACK
"
�
3. White to Play
8
c
BLACK
g
8
a
WHITE
2. Black to Play
8
c
Move No.
g
8
a
r
Move No.
WHITE
"'
BLACK
�
g
462
Queen versus Pawn
-
11
a
b
c
d
e
f
h
4. White to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
Move No.
WHITE
"""
BLACK
�
"
g
f
h
5. Black to Play
8
8
7
7
r
Move No.
WHITE
"
BLACK
6 5
5
4
4
3
3
2
2
1
1 a
a
e
c
b
c
d
e
g
f
h
6. White to Play
8 7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - 11)
r
Move No.
WHITE
"
BLACK
'"
g
463
Queen versus Pawn
-
11
a
b
c
d
e
f
h
7. Black to Play
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
f
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 e
The Chess Course (Advanced - 11)
r
Move No.
WHITE
BLACK
.I
9. White to Play
8
c
BLACK
g
8
a
WHITE
"""
8. White to Play
8
c
Move No.
g
8
a
r
r
Move No.
WHITE
BLACK
\..
g
464
Queen versus Pawn
-
11
a
b
c
d
f
e
1 0. Black to Play
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a a
c c
1 1 . White to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c c
"
BLACK
WHITE
� 1 2. Black to Play
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
r Move No.
e e
8
a
BLACK
WH ITE
\..
e e
8
a a
r Move No.
e
r Move No.
BLACK
WH ITE
g Appra i sa l Report for th i s Cha pter
Marks! No. of Question Question 12
os
Maximum
You r Score
%
60
The Chess Course (Advanced - 11)
465
Excel le nt
More than 75%
Good
50% to 75%
Needs Revision Less than SO%
Sign.
Queen versus Pawn
- II
Training Session 1 04 Knight versus Pawn Training Session 1 04 :
Knight versus Pawn
No . of Question :
09
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
45
Testing Method : 1.
The test positions are to be solved by setting them up on a chessboard however; you should not move the pieces.
2. You are allowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram. 4. If the position offers possibil ity of variations , do make it a point to record the same. 5. The trainer would check the correctness of your answer and record the marks scored against each of the problems and as also in ' Trainer ' s Appraisal Report ' at the end of the chapter and this book. In today ' s session I have presented before you the Knight ' s fighting power to hold the opposing Pawn. As compared to Queen versus Pawn, a Knight ' s struggle (when he does not have the support of his King) against an advanced Pawn is l ittle difficult and requires precise handl ing. To help you in grasping the rules, the same are summarised once again:
1 . A lone Knight fighting against an advanced Pawn on the -r rank can draw even without the help of its King provided it stands on the Queening square ' In Front of the Pawn ' . 2. If the Knight is not able to stand on the Queening Square, it can still hold the opposing Pawn, provided it is able to control the Queening square from the sides . 3 . As an exception, Knight falls short against the -r rank Pawn on the Rook • s file . In addition, I have also demonstrated an exceptional position of a lone Knight Checkmating the opponent ' s King (composition by Phi l l ipp Stamma) because of the presence of his Pawn on the 7t'n rank, which leads to smothering. Th is position also needs to be learnt as it occurs in
practical play, as can be seen from the ensuing test positions.
The Chess Course (Advanced - 11)
466
Knight versus Pawn
a
b
c
d
e
f
h
1 . White to Play and draw.
8
8
7
7
6
6
5
5
r
Move No.
""'
BLACK
WHITE
4 3
3
2
2
1
1 a
a
b
c
d
e
c
d
e
g
f
h
2. Black to Play and draw.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
b
c
d
e
f
a
b
c
d
e
f
g
h
7
7
6
6
5
5
4
4
3
3
2
2
1
1 d
e
The Chess Course (Advanced - II)
BLACK
WHITE
�
'
3. Black to Play and d raw.
8
c
Move No.
h
8
a
'
Move No.
'
WHITE
""'
BLACK
�
g
467
Knight versus Pawn
.\ : .
9a 'f.
i·�· ,..
Oo
a
b
c
d
e
f
h
4. Black to Play and draw.
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
r Move No.
WHITE
"
BLACK
'
�
g
f
h
5. Black to Play and wi n .
8
8
7
7
6
6
r
Move No.
WHITE
BLACK
5 4
4
3
3
2
2
1
1 c
a
a
b
c
e
d
e
g
f
h
6. Black to Play and wi n
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - 11)
...1
Move No.
WHITE
"'
BLACK
g
468
Knig ht versus Pawn
a
b
c
d
f
e
7. White to play and Checkmate B lack in 4 moves.
8
Move No.
7
WHITE
BLACK
6 5 4 3 2 1 a
c
a
c
e e
8. White to play and Checkmate Black in 5 moves.
Move No.
8 7
WH ITE
BLACK
6 5 4 3 "'
�
1 c
a a
b
c
d
e
g
9. Black to play and Checkmate White in 6 moves.
h
f
e
8
r
7
Move No.
WH ITE
BLACK
6 5 4 3 2
"'
�
1 a
c
e
g A p p ra i sa l Re p o rt fo r this C ha pter
Marks/ No. of Question Question 09
os
Maximum
Your Score
%
45
The Chess Course (Advanced - 11)
469
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
Knig ht versus Pawn
Training Session 1 05 Rook versus Pawn Training Session 1 05 :
Rook versus Pawn
No . of Question :
10
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
50
Testing Method :
Practical Demonstration against the Trainer
We conclude the fight of a single Piece against an advanced Pawn by examining Rook versus Pawn. As compared to previous chapters of Queen versus Pawn and Knight versus Pawn, this is one of the most complex endings. As such , memorising all the rules at this stage of your learning is not recommended. You can do well to grasp the general rules as fol lows :
1 . We have an elementary win on hand if the Rook and his King are in a position to cover one of the squares , which the Pawn has to cross . On the other hand if the King of superior side is far away from the scene of action, the game ends in a draw as Rook needs to be sacrificed for the Pawn . 2 . We have an elementary win on hand if the defending King is standing on its 3rd rank . This allows the Rook to simply create a barrier along the 4th rank, thus cutting-off the defending King . The Pawn is subsequently won by the Rook . You are now required to demonstrate your practical knowledge of this ending by playing through the position against your trainer and achieving the desired result in confirmation with the rules al ready learnt.
The Chess Course (Advanced 11) -
470
Rook versus Pawn
a
b
c
d
·�
Qec!'f'gC� o..t
f
e
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
White
Black
Move
Move
Black
�---+-----+--�
The Chess Course (Advanced 11) -
g
White
Black
Space for noti n g variations.
Space for notin g variations.
White
e
2 . White t o Play and wi n .
1 . Black to Play and wi n . Move
c
Move
[Ma�sl
White
Black
1------+---t
471
[Marksl
Rook versus Pawn
a
8
b
c
d
h
f
e
�
:::- o.. or
8
a
8
7
7
6
6
5
5
4
b
c
d
e
h
f
8
7
7
6
6 5
4
5 4
4
3
3
3
2
2
3 2
2
1
1
1
1
a
c
e
a
g
Black
White
Move
Move
Black
�---r----�--�
The Chess Course (Advanced 11) -
g
White
Black
Space for notin g variations.
Space for notin g variations. White
e
4 . Black t o Play a n d wi n .
3. White to Play and wi n . Move
c
Move
l [ Ma �
White
Black
r----r----�--�
472
Rook
l [M a �
versus Pawn
a
b
c
d
e
f
g
h
a
a 5. White to Play and win . Move
White
White
Black
Move
c
d
e
h
f
e
g
White
Black
Space for notin g variations. Black
r----+-----+--�
The Chess Course (Advanced - 11)
c
6. White t o Play a n d wi n.
Space for notin g variations. Move
b
Move
[Ma��
White
Black
�---+-----+--�
473
Rook
(Ma�s�
versus Pawn
!ll .
'
e- a-- ea
a
b
c
d
e
f
a
h
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
7. Black to Play and draw. Move
White
Black
White
Move
r----r----�--�
-
g
White
Black
Space for notin g variations. Black
The Chess Course (Advanced II)
e
8. White to Play and draw.
Space for notin g variations. Move
c
Move
[Mariflfi
White
Black
r----+----�--�
474
Rook
[Mariflfi
versus Pawn
lli '' .
;.� .,
� 0.. ::..1
a
b
c
d
f
e
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
9. White to Play and draw. Move
White
Black
White
g
1 0. White to Play and draw. Move
Space for notin g variations. Move
e
c
White
Black
Space for notin g variations. Black
Move
t----+-----+--1
[Ma�l
White
Black
t----+-----+---1
A p p ra i sa l Re p o rt fo r t h i s C h a pter
No. of Marks/ Question Question 10
05
Maximum
Your Score
%
50
The Chess Course (Advanced - 11)
475
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Rook
[Ma�l Sign.
versus Pawn
\(� �
C"""'11 0'.- 0I
Training Session 1 06 Queen versus Rook Training Session 1 06 :
Queen versus Rook
No . of Question :
09
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
45
Testing Method :
1.
The test positions are t o b e solved by setting them u p o n a chessboard however; you should not move the pieces.
2.
You are al lowed t o move the pieces only i f you find i t difficult t o solve the problem.
3. Write down the solution in the space provided against the diagram. 4. If the position offers possibil ity of variations, do make it a point to record the same. 5. The trainer would check the correctness of your answer and record the marks scored against each of the problems and as also in · Trainer · s Appraisal Report • at the end of the chapter and this book.
We have seen the superiority of Queen over Rook in today · s session. The winning idea is to force the defensive side into a Zugzwang by driving the opposing King to the edge of the board, forcing the Rook to abandon its King. Once the Rook is moved away from King, it is won by a series of Checks.
The Chess Course (Advanced - 11)
476
Queen versus Rook
a
b
c
d
e
f
1 . Wh ite to Play
8
r
7
Move No.
WH ITE
""
BLACK
6 5 4 3 2 1 a
b
c
a
b
c
e d
e
g h
f
2. White to Play
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
a
b
c
d
e
f
g h
3. White to Play
8 7 6
6
5
5
4
4
3
3
2
2
1
1
b
c
d
e
The Chess Course (Advanced - 11)
BLACK
�
r
a
WH ITE
Move No.
WH ITE
""
BLACK
�
g
477
Queen versus Rook
a
b
c
d
e
f
h
8
4. White to Play
8
r
7 6
6
5
5
4
4
3
3
2
2
1
1 a
a
c
b
c
e
d
e
f
h
5. White to Play
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
e
d
e
BLACK
"
8
c
WHITE
g
8
a
Move No.
WHITE
BLACK
�
"
g
f
h
8
6. White to Play
8
r
Move No.
WHITE
"""
BLACK
7 6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
The Chess Course (Advanced - Il)
"
g
478
Queen versus Rook
a
b
c
d
f
e
h
8
7. Wh ite to Play
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
a
c
e
f
BLACK
"""
8. Wh ite to P lay
h
r
8
8
WH ITE
Move No.
WHITE
BLACK
7 6
6
5
5
4
4
3
3
2
2
1
1 a a
c c
'
e e
8
9. White to Play and reach the diagram position with Black to play
8
Move No.
7 6
6
5
5
4
4
3
3
2
2
1
1 a
c
e
[Ma�sl ...;
WH ITE
BLACK
'
g A p p ra i sa l Re p o rt fo r thi s Cha pte r
No. of Marks/ Question Question 09
Maximum
os
Your Score
%
45
The Chess Course (Advanced 11) -
479
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
Queen versus Rook
Training Session 1 07 Rook and Pawn versus Rook Phi I id or s Drawn Position 1
1
1
Training Session 107:
Rook and Pawn versus Rook - Phil idor ' s ' Drawn ' Position
No . of Question :
10
Scoring Pattern :
5 marks for each correct answer
Maximum Marks :
50
Testing Method :
Practical Demonstration against the Trainer
In today ' s sess ion I introduced you to one of the f inest defensive techniques in the Rook and Pawn versus Rook: Phil ido r ' s · Drawn' position. While learning this technique, we also examined d ifferent commonly occurring set-ups. You are now requi red to demonstrate your practical knowledge of this end ing by playi ng through the pos ition against your trainer and achieving the desired resu lt. Before you proceed to so lve , let us memorise the general rules relating to ' Ph i l idor ' s Drawn
Position ' (app licable to the Pawns on the central d & e f i les): The Roo k & Pawn versus Rook leads to a draw:
1. 2.
3.
If the defending King is occupying the Queening square.
r The defending Rook places itself on its 3 d rank at the maximum possible d istance and thereby
cutti ng-off the King of superior side. He will continue to stay there t i l l the Pawn in on the 5th
Rank.
Once the Pawn advances t o t h e 6 th rank, the defending Rook w i l l leave its 3rd rank post t o fol low the max im ' Rook beh ind the Pawn ' ! The idea is to harass the King of the superior side with barrage of Checks so as to force him away from the Pawn. Once the King is forced two f i les away from the Pawn, the Roo k ' s attack on the Pawn leads to its capture.
4. Where the King is cut-off (not more than 2-fi les) from the Queening square, the position can sti l l approximate ' Ph i l idor ' . The two main rules to be observed to draw such positions are: a) The Roo k should stand on the ' Longer Side· of the board at a maximum d istance of 3-files and should Check the King from the flanks. b) The defend ing King should stand on the ' Shorter Side· of the Chessboard.
5. The aforesaid rules does not apply to a Pawn stand ing on the Rook & Knight ' s f i l e {a , h, b, g) even if the King of the defending side is occupying the Queening square. The rule to be fol lowed is basical ly cal led the ' First Rank ' defence wherein the Rook of the defensive side w i l l stay on its
rt Rank so as to ward off the threats from the Rook of the superior side to drive away the King from the Queening square. However , the · First Rank ' defence fails against the Pawn on Bishop · s file {c, f).
The Chess Course (Advanced - 11)
480
Rook & Pawn versus Rook: Philidor's 'Drawn' Position
�
o..cor-.:: a- 011
a
b
c
d
e
a
h
f
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
1 . Black to Play and draw. Move
White
a
g
White
Black
Move
g
White
Black
Space for notin g variations. Black
Move
r----+-----+--� [Ma�sl
The Chess Course (Advanced - 11)
e
2. White to Play and d raw.
Space for notin g variations. Move
c
White
Black
r----+-----+--�
481
[Ma�sl
Rook & Pawn versus Rook: Philidor's 'Drawn' Position
� <
a
b
c
d
e
0•--.; o- cu:
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
"1
1
a
c
e
a
g
3. White to Play and draw. Move
White
Move
Black
Move
g
White
Black
Space for noti n g variations. Black
�---+----�--�
The Chess Course (Advanced - 11)
e
4. Black to Play and draw.
Space for noti n g variations. White
c
Move
[Ma�sl
White
Black
�--�----�--�
482
[Marks]
Rook & Pawn versus Rook: Philidor's 'Drawn' Position
a
b
c
d
�
09a!r-.;O'&aCJt
h
f
e
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
5. Black to Play and draw. Move
g
a
e
6. White to Play and draw.
Black
White
c
Move
White
g
Black
.
Space for noting variations. Move
White
Space for noting variations. Black
�---+-----+--�
The Chess Course (Advanced -11)
Move
White
Black
[Marks] �---+----� (Ma�sl 483
Rook & Pawn versus Rook: Philidor's 'Drawn' Position
a
a
b
c
c
d
e
h
f
e
a
a
g
7. Black to Play and draw. Move
White
Move
Black
Move
�---+-----+--� [Ma�sl The Chess Course (Advanced 11) -
c
d
e
e
White
h
f
g
Black
Space for noting variations.
Space for notin g variations. Move
c
8. White to Play and draw. Black
White
b
White
Black
�---+----�
484
[Marks]
Rook & Pawn versus Rook: Philidor's 'Drawn' Position
a
b
c
�
--�'eo.."r'!"l;O"'EEGG(,;"
d
h
f
e
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
Black
White
Space for noting variations. Black
White
g
Black
White
Move
Space for noting variations. Move
e
1 0. White to Play and draw.
9. White to Play and draw. Move
c
a
g
�---+----��---4
[Ma�sl
Black
White
Move
1------+--�---t
[Ma�sl
Appraisal Report for this Chapter N o . of Que s t i o n
10
Ma rks/ Question
M aximum Your Score
os
The Chess Course (Advanced
%
50
-
11}
485
E xce l l e nt
More than 75%
Rook
&
Good
50% to 75%
Needs Revision
Less than 50%
Sign.
Pawn versus Rook: Philidor's 'Drawn' Position
Training Session 108 Rook and Pawn versus Rook Lucena 1 s
1
Winning 1 Position
Training Session 108:
Rook and Pawn versus Rook- Lucena·s ·Winning· Position
No. of Question:
12
Scoring Pattern:
5 marks for each correct answer
Maximum Marks:
60
Testing Method:
Practical Demonstration against the Trainer
The Philidor·s ·Drawn· position, which we have learnt in previous session, and Lucena·s ·winning· position, which we have learnt today are the Key· to learning the more complex Rook endings. This •
is because most of the Rook and Pawn versus Rook endings may either reach •Philidor·s Drawn Position· (or approximate ·Philidor·s Drawn Position)· or lead to ·Lucena·s Winning Position·. We have seen in the previous lesson that the defending side would pray for Philidor· s position whereas here we see the superior side aiming for Lucena! Before you have a go at the actual game positions, let us revise the general rules: The Lucena can be reached if the King of the defending side is cut-off from the Queening file. The minimum cut off depends on the Pawn·s positions, which are as under:
1. If the Pawn is on its 5th Rank: minimum distance of 1-file from the Pawn (for example, if it is an 1 e 1 Pawn. the defending King should be either on c or g file). 2. If the Pawn is on its 4'h Rank on the four central files (c. d. e & f): minimum distance of 2-files from the Pawn. 3. If the Pawn is on its 4th Rank on the Knight file (either b or g): minimum distance of 3files from the Pawn. 4.
Normally. the Rook Pawns are exceptions to the rule however; if the Pawn is on its
-r
Rank on Rook file (either a or h): Minimum distance of 5-files from the Pawn. For example, if the Pawn is a7, the defending King should be on f-file whereas for h7 Pawn. the defending King should be c7. You are now required to demonstrate your practical knowledge of this ending by playing through the position against your trainer and achieving the desired result.
The Chess Course (Advanced 11) -
486
Rook & Pawn versus Rook: Lucena's Winning Position
a
b
c
d
�
CAatrQ 00.. CA
e
f
g
h
a
b
c
d
e
f
g
h
8
8
8
7
7
7
6
6
6
6
5
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
Black
White
Move
Black
White
Move
�---+-----+--� [Ma�sl The Chess Course (Advanced 11) -
g
White
Black
Space for noting variations.
Space for noting variations. Move
e
2. White to Play and win.
1. White to Play and win Move
c
White
Black
�---+-----+--�
487
[Ma�sl
Rook & Pawn versus Rook: Lucena's Winning Position
a
b
c
d
e
f
g
h
a
a
White
Black
Move
Move
Black
Move
�---+-----+--� [Ma�sl The Chess Course (Advanced -II)
c
d
e
e
h
f
g
White
Black
Space for noting variations.
Space for noting variations. White
c
4. White to Play and win.
3. White to Play and win Move
b
White
Black
�---+-----+--�
488
[Marks]
Rook & Pawn versus Rook: Lucena's Winning Position
a
b
c
d
�
a..atrQO'eoOI
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
5. White to Play and win Move
White
White
Black
Move
g
White
Black
Space for noting variations. Black
Move
�---+-----+--� [Ma�l The Chess Course (Advanced -11)
e
6. Black to Play and win.
Space for noting variations. Move
c
White
Black
�---+-----+--�
489
[Ma�sl
Rook & Pawn versus Rook: Lucena's Winning Position
a
b
c
d
h
f
e
a
b
c
d
e
h
f
8
a
c
e
g
7. White to Play and win. Move
White
�---+----��-
-
g
Black
Space for noting variations. Black
The Chess Course (Advanced 11)
White
Move
Space for noting variations. Move
e
8. White to Play and win. Black
White
c
a
White
Move
!Marks]
Black
�---+----�--�
490
Rook
&
IMa�sl
Pawn versus Rook: Lucena's Winning Position
� .
a
b
c
d
"
Ooolt"QO'dsOJt
e
h
f
a
b
c
d
e
f
g
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
a
g
White
Black
Move
White
Black
r---+-----�--�
The Chess Course (Advanced -11)
g
White
Black
Space for noting variations.
Space for noting variations. Move
e
10. White to Play and win.
9. White to Play and win Move
c
Move
!Ma�l
White
Black
�--�----�
491
!Ma�l
Rook I Pawn versus Rook: Lucena's Winning Position
a
b
-:C
C"tl:?FX:D"os::GJ!"
c
d
h
e
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
a
c
e
g
1 1 . White to Play and win Move
White
g
Black
White
Move
Space for noting variations.
Space for noting variations. Move
e
1 2. White to Play and win. Black
White
c
a
Black
White
Move
t------+--1--i
[Marksl
Black
t-----+----t---i
[Marksl
Appraisal Report for this Chapter N o . of Questi on
12
Ma rks/ Que s t i on
M a x im um
os
The Chess Course (Advanced
Your Score
%
60
-
11)
492
Exce l l e nt
More than 75%
Rook
&
Good
50% to 75%
Needs Revision less than 50%
S i g n.
Pawn versus Rook: Lucena's Winning Position
Training Session 109-120 Training Games
-
37 to 48
By now you have played 72 serious training games, which were based on the King-Pawn (e4) openings. We have indeed covered almost al l the possible openings arising with 1.e4 Now, it's time to switch over to 1 . d41 While the move 1 .d4 is simi lar to 1 .e4 as far as development and center control is concerned however; unl ike in 1 .e4, where the e4-pawn is not defended after the first move, the d4-pawn is protected by White's queen. As such, we do not see much aggression in this opening- the basic idea is to build up positions slowly. In this level I have covered the following opening ideas: 01. Game 37 & 37a: Queen's Gambit Accepted 02. Game 38 & 38a: Cambridge Spring's Defense 03. Game 39 & 39a: Tarrasch Defense 04. Game 40 & 40a: Slav Defense (Accepted) 05. Game 41 & 41a: Semi-Siav (Noteboom variation) 06. Game 42 & 42a: Slav Defense (Decl ined) 07. Game 43 & 43a: Meran Defense (Biumenfeld variation) 08. Game 44 & 44a: Modern Benoni Defense 09. Game 45 & 45a: Grunfeld Indian Defense (classical variation) 10. Game 46 & 46a:
Nimzo-Indian Defense
11. Game 47 & 47a Queen's Indian Defense 1 2 . Game 48 & 48a: King's Indian Defense As in previous level (Book-4), you will be using the classical time-control of 90 minutes+30 seconds increment/player and would also be recording the balance time at your disposal after every move. After the game, you will be going through the opening books so as to find out the books moves. Make a point to learn a good number of opening variations. In keeping with the above, you are required to play 24-training games in this level of Chess Course. The basic Points to be remembered are: 1. These 24-games are to be played over 24-sessions (1-games in each session with the same opponent & with colour reversed). 2. The suggested time-control is 90
minutes+30 seconds increment/player. 3. You are required to compulsorily record the game in the score-sheet provided against each of the game and also note down the balance time at your disposal after every move. 4. At the end of each session, you are required to handover the workbook to your trainer for analysis. 5. The basic idea is make you aware of the mistakes committed by you in the game. 6 . The trainer w i l l analyse the game t i l l 30-moves and w i l l allot marks as per the scoring pattern detailed below. 7. He will also present his appraisal report for all the 24-games played in the chart provided at the end of the book. The Chess Course (Advanced 11) -
493
Training Games
" �K;ln �
C>e�Ov...s,,).f
Training Session 108 a
b
d
c
-
Training Game 37 h
e
ae
c e a g Black to play from this position:
I
I
Round:
I
Start Time:
Move 01 02 03
White
Time
d4 c4 Nf3
Black
Time
Move
d5 dxc4
White
21
I
I
Table#:
Result:
Sg i nature : Signature·
Time
Black
Time
22 23
04
24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks Allotted for M i sta kes/N i l M i stakes with i n Stipulated M oves 0 1 - 1 5 ( - 5)
1 6- 20 ( - 4)
21 - 25 ( - 2)
The Chess Course (Advanced - 11}
26- 3 0 ( - 1 )
Castli ng ( + 2)
494
Total M a rks
N i l M istakes ( + 1 0 )
( + /-)
Trainin g Games
Training Session 108 8
a
b
c
d
-
Training Game 37a h
e
ae
7
7
6
6
5
5
4
4
3
3
2
2
a
c
g
e
Black to play from this position:
I
I
Round:
I
Start Time:
-
Move 01 02 03
White
Time
Black
Time
Move
d5 dxc4
d4 c4 Nf3
White
I
I
Table#:
Result:
Signature : Signature:
Time
Black
Time
21 22 23
04
24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks Allotted for M i sta kes/ N i l M i sta kes with i n Sti p u l ated M oves 0 1 - 1 5 ( - 5)
1 6 -20 ( - 4)
21 - 25 ( - 2)
The Chess Course (Advanced - 11)
26- 3 0 ( - 1 )
Castl ing ( + 2)
495
Total M a rks
N i l M i sta kes ( + 1 0)
( +/-)
Trainin g Games
Training Session 109 b
a
d
c
-
Training Game 38 h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
g
e
c
a
1Q
White to play from this position:
I
I
Date:
:11* Move 01 02 03 04 05 06
White
I
Round:
Time
Black
Time
Move
d5
d4 c4 Nc3 Bg5 e3 Nf3
I
Start Time:
White
21
e6 Nf6 Nbd7 c6 Qa5
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
22 23 24 25 26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M ista kes/N i l M ista kes withi n Sti p u l a ted M oves 0 1 -1 5 ( -5 )
1 6 -20 ( - 4)
2 1 -2 5 ( -2)
The Chess Course (Advanced 11) -
26-30 ( -1 )
Castl ing ( + 2 )
496
Tota l M a rks
N i l M ista kes ( + 10 )
( + /- )
Training Games
(�le;![] --00��{},;) (� ().J01'
Training Session 109 b
a
d
c
c
a
-
Training Game 38a h
e
9
e
White to play from this position:
I
I
Round:
I
Start Time:
.... Move
White
01
d4
02
c4 Nc3 Bg5 e3
03 04 05 06
Time
Black
Time
Move
d5
21
e6 Nf6 Nbd7 c6 Qa5
Nf3
White
I
I
Table#:
Result:
Signature : Signature·
Time
Black
Time
22 23 24 25 26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter Marks Al l otted for M i sta kes/N i l M i stakes w ithi n Sti pulated M oves 01-15 (-5)
1 6-20 ( - 4)
2 1 - 2 5 ( -2 )
The Chess Course (Advanced 11) -
26-30 (- 1 )
Castl ing ( + 2 )
497
Tota l M a rks
N i l M i sta kes ( + 1 0 )
( + /-)
Training Games
Training Session 110 b
a
d
c
-
Training Game 39 h
e
8 7 6 5 4 3 2
a
g
e
c
White to play from this position:
I
I
Round:
I
Start Time:
.... Move 01 02 03
White
Time
d4 c4 Nc3
Black
Time
Move
d5 e6 c5
White
21
I
I
Table#:
Result:
Signature ' Signature·
Time
Black
Time
22 23
04
24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks Al lotted for M i sta kes/N i l M i sta kes withi n Sti pu lated M oves 0 1 - 1 5 ( -5 )
1 6-20 ( - 4)
The Chess Course (Advanced
2 1 -2 5 ( -2 )
-
II)
2 6 -3 0 ( -1 )
Castling ( + 2 )
498
Tota l M a rks
N i l M i sta kes ( + 1 0 )
( + /-)
Training Games
Training Session 110 b
a
a
I
d
c
-
Training Game 39a
e
h
g
e
c
White to play from this position:
I
Round:
I
Start Time:
Move 01 02 03
White
Time
d4 c4 Nc3
Black
Time
Move
d5 e6 c5
White
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
21 22 23
04
24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes w ithi n Stipu lated M oves 01-15 (-5)
1 6-20 ( - 4)
2 1-25 (-2)
The Chess Course (Advanced -
II)
2 6 - 3 0 (-1 )
Castl i n g ( + 2 )
499
Total M a rks
N i l M i sta kes ( + 1 0)
( + /-)
Training Games
�
...,._,_-(;.' �"""""
,-
Training Session 111 - Training Game 40 b
a
d
c
h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
c
a
0
g
e
White to play from this position:
I
I
Round:
I
Start Time:
Move 01 02 03 04 05
White
Time
d4 c4 Nf3 Nc3 a4
Black
Time
Move
d5 c6 Nf6 dxc4 Bf5
White
21
I
I
Table#:
Result:
Signature : Signature·
Time
Black
Time
22 23 24 25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes with i n Sti p u l a ted M oves 0 1 -1 5 ( -5)
1 6 -2 0 ( -4)
2 1 -2 5 ( -2 )
The Chess Course (Advanced - 11)
26-3 0 ( -1 )
Castl ing ( + 2 )
500
Tota l Ma rks
N i l M ista kes ( + 1 0)
( + /-)
Training Games
Training Session 111 b
a
d
c
-
Training Game 40a h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a
c
10
g
e
White to play from this position:
I
I
Round:
I
Start Time:
Move
White
01
d4
02
c4 Nf3 Nc3 a4
03 04 05
Time
Black
Time
Move
d5 c6 Nf6 dxc4 Bf5
White
21
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
22 23 24 25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i sta kes/N i l M ista kes with i n Sti p u l ated M oves 0 1 -1 5 ( - 5 )
1 6-20 ( -4)
21 -25 ( -2)
The Chess Course (Advanced -
II)
26-30 ( - 1 )
Castl ing ( + 2)
501
Total M a rks
N i l M i sta kes ( + 1 0)
( + /-)
Training Games
� .��
Training Session 112 b
a
d
c
,-
.-... - !
-
Training Game 41 h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
c
a
10
g
e
White to play from this position:
I
I
Round:
I
Start Time:
-Move 01 02 03 04 05 06
Whi te
Time
d4 c4 Nf3 Nc3 a4
Black
Time
Move
d5
21
c6 e6 dxc4 Bb4 b5
e3
Whi te
I
I
Table#:
Result:
Signature : Signature:
Time
Black
Time
22 23 24 25 26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i sta kes/N i l M i sta kes with i n Sti p u l ated M oves 0 1 - 1 5 ( - 5)
16-20 ( - 4)
2 1 -2 5 ( -2 )
The Chess Course (Advanced 11) -
26-3 0 ( -1 )
Castl i n g ( + 2 )
502
N i l M i sta kes ( + 10)
Tota l M a rks ( + I-)
Training Games
Training Session 112 - Training Game 41a a
b
d
c
e
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a
g
e
c
10
White to play from this position:
I
I
Round:
I
Start Time:
Move 01 02 03 04 05 06
White
Time
Black
Time
d4 c4 Nf3 Nc3 a4
d5 c6 e6 dxc4 Bb4
e3
b5
Move
Whi te
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
21 22 23 24 25 26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l l otted for M i sta kes/N i l M i stakes with i n Sti p u l ated M oves 0 1 -1 5 ( - 5 )
1 6-20 ( - 4)
2 1 -2 5 ( - 2 )
The Chess Course (Advanced -
Il)
26-30 ( - 1 )
Castling ( + 2 )
503
Tota l M a rks
N i l M i sta kes ( + 1 0 )
( + /- )
Training Games
Training Session 113 b
a
Training Game 42 h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
c
a
I
d
c
-
1Q
g
e
White to play from this position:
I
Round:
I
Start Time:
-
Move
Whi te
01
d4 c4 Nf3 e3 cxd5
02 03 04 05
Time
Black
Time
Move
d5 c6 Nf6 Bf5 cxd5
Whi te
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
21 22 23 24 25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M istakes/N i l M i sta kes with i n Sti p u l ated M oves 0 1 - 1 5 ( -5)
1 6 -20 ( -4)
2 1 -2 5 ( -2)
The Chess Course (Advanced -
Il)
26-30 ( - 1 )
Castli ng ( + 2 )
504
Tota l M a rks
N i l M ista kes ( + 1 0 )
( +/- )
Trainin g Games
Training Session 113 b
a
�White � :11� White Date:
I
Move 01 02 03 04 05
Training Game 42a h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
c
a
I
d
c
-
10
g
e
White to play from this position:
I
Round:
Time
d4 c4 Nf3 e3 cxd5
Black
I
Start Time:
Time
Move
d5 c6 Nf6 Bf5 cxd5
21
White I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
22 23 24 25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i stakes/N i l M i sta kes with i n Sti p u lated Moves 0 1 -1 5 ( -5)
1 6-20 ( -4)
2 1-25 (-2)
The Chess Course (Advanced -
II)
26-3 0 ( - 1 )
Castl ing ( + 2 )
505
N i l M i stakes ( + 10)
Tota l M a rks ( + /-)
Training Games
Training Sess ion 114 b
a
d
c
-
Training Games 43 h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a
10
g
e
c
White to play from this position:
I
I
Round:
I
Start Time:
Move
Whi te
Time
Black
Time
Move
01
d4
d5
21
02
c4
22
03
Nf3 Nc3
c6 Nf6 e6
04 05
e3
06
Whi te
I
I
Table#:
Result:
Signature : Sg i nature·
Time
Black
Time
23 24 25
Bd3
Nbd7 dxc4
07
Bxc4
b5
27
08
Bd3
a6
28
26
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes with i n Sti p u lated M oves 0 1 - 1 5 ( -5)
1 6-20 ( - 4)
21 -25 ( -2)
The Chess Course (Advanced - 11)
26-30 ( -1 )
Castl ing ( + 2)
506
Tota l M a rks
N i l M i stakes ( + 1 0 )
( + /- )
Training Games
(lan,.
-
. T
· · .... 1' ",;
.
G1eu!k);J Chfc'lto O .t�
Training Session 114- Training Game 43a
White to play from this position:
I
I
Round:
I
Start Tm i e:
Move
Whi te
Time
Black
Time
Move
01
d4
d5
21
02
c4
22
03
Nf3 Nc3
c6 Nf6 e6
04 05
e3
06
Whi te
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
23 24 25
Bd3
Nbd7 dxc4
07
Bxc4
b5
27
08
Bd3
a6
28
26
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes with i n Sti p u l ated M oves 0 1 -1 5 ( - 5)
1 6 -20 ( - 4)
2 1 ·2 5 ( - 2 )
The Chess Course (Advanced -
II)
26-3 0 ( -1 )
Castli ng ( + 2 )
507
Total M a rks
N i l M i sta kes ( + 1 0)
( + /- )
Training Games
Training Session 115 b
a
d
c
-
Training Game 44 h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a
c
1Q
g
e
White to play from this position:
I
I
Round:
I
Start Tm i e:
Move 01 02 03 04 05 06
White
Time
d4 c4 d5 Nc3 cxd5 e4
Black
Time
Move
Nf6 c5 e6 exd5 d6 g6
Whi te
21
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
22 23 24 25 26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes with i n Sti p u l ated M oves 0 1 -1 5 ( -5 )
16-2 0 ( -4)
2 1 -2 5 ( -2)
The Chess Course (Advanced - II)
26-30 ( -1 )
Castl ing ( + 2 )
508
Tota l M a rks
N i l M i sta kes ( + 1 0 )
( + /-)
Training Games
Training Session 119 b
a
c
d
-
Training Game 44a h
e
8
8
7
7
6
6
5
5
4
4
3
3
2
2
c
a
10
g
e
White to play from this position:
I
I
Round:
I
Start Time:
-Move 01 02 03 04 05 06
White
Time
d4 c4 d5 Nc3 cxd5 e4
Black
Time
Move
Nf6 c5 e6 exd5 d6 g6
White
21
I
I
Table#:
Result:
Signature : Signature·
Time
Black
Time
22 23 24 25
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks Al l otted for M ista kes/N il M ista kes w ithin Stip u lated Moves 0 1 -1 5 ( - 5)
1 6-20 ( -4)
2 1 -2 5 ( -2 )
The Chess Course (Advanced 11) -
26-3 0 ( -1 )
Castl i ng ( +2)
509
Tota l M a rks
Nil M ista kes ( +10)
( +/-)
Training Games
Training Session 116 b
a
c
d
Training Game 45 h
e
ae
c
a
I
g
e
Black to play from this position :
I
Round:
I
Start Time:
Move 01 02 03 04 05 06 07 08 09 10
White
Time
d4 c4 Nc3 cxd5 e4 bxc3
Black
Time
Move
Nf6 g6 d5 Nxd5
Result:
Signature : Signature·
Time
Black
Time
21 22 23 24
Nxc3
25
Bg7 c5
Bc4 Ne2 Be3 0-0
Whi te
I
I
Table#:
26 27
Nc6 0-0
28 29 30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes with i n Sti p u l ated M oves 0 1 - 1 5 ( - 5)
1 6-20 ( - 4)
2 1 -2 5 ( - 2 )
The Chess Course (Advanced - II)
26-30 ( - 1 )
Castl ing ( +2)
510
Tota l M a rks
N i l M i sta kes ( + 1 0 )
( +/-)
Training Games
Training Session 116 b
a
c
-
d
Training Game 45a h
e
•
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a
c
g
e
Black to play from this position:
I
I
Round:
I
Start Time:
-Move 01 02 03 04 05 06 07 08 09 10
Whi te
Time
Black
Move
Time
d4 c4 Nc3 cxd5 e4
Nf6 g6 d5 Nxd5
21
Nxc3
25
bxc3 Bc4 Ne2 Be3 0-0
Bg7 c5 Nc6 0-0
26
White
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
22 23 24
27 28 29 30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes with i n Sti p u lated M oves 0 1 - 1 5 ( -5)
1 6-20 ( - 4)
2 1 -2 5 ( - 2 )
The Chess Course (Advanced- 11)
26-3 0 ( - 1 )
Castli n g ( + 2 )
511
Tota l M a rks
N i l M i sta kes ( + 1 0 )
( + /-)
Training Games
Training Session 117 b
a
c
d
-
Training Game 46 h
e
a• 7
7
6
6
5
5
4
Black to play from this position:
I
I
Round:
I
Start Time:
-Move
White
01
d4 c4 Nc3 Qc2
02 03 04
Time
Black
Time
Move
Nf6 e6 Bb4
White
21
I
I
Table#:
Result:
Signature : Signature·
Time
Black
Time
22 23 24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i sta kes within Sti p u lated M oves
0 1 -1 5 ( -5 )
1 6-20 ( - 4)
21 -25 ( -2)
The Chess Course (Advanced- 11)
26-3 0 ( - 1 )
Ca stl i ng ( + 2)
512
Tota l M a rks
N i l M i sta kes ( + 1 0)
( + /-)
Training Games
Training Session 117 b
a
8
c
Training Game 46a
-
h
e
d
8
7
7
6
6
5
5
4
4
3
3
2
2
•
g Black to play from this position:
I
e
c
a
I
Round:
I
Start Time:
Move
01 02 03 04
White
Time
d4 c4 Nc3 Qc2
Black
Time
Move
Nf6 e6 Bb4
White
21
I
I
Table#:
Result:
Signature : Signature·
Time
Black
Time
22 23 24
05
25
06
26
07
27
OB
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l l otted for M ista kes/N il M ista kes w it h in Stip u lated M o ves
0 1 -1 5 ( - 5)
1 6-20 ( - 4)
2 1-25 (-2)
The Chess Course (Advanced -
II)
26-30 ( - 1 )
Castlin g ( + 2 )
513
Tota l M a rks
N il M ista kes ( + 1 0 )
( +/-)
Training Games
Training Session 118 b
a
c
d
-
Training Game 47 h
e
s e
g Black to play from this position: a
I
e
c
I
Round:
I
Start Time:
-Move
Wh ite
01
d4 c4
Nf6
21
e6
22
03
Nf3
b6
23
04
g3
02
Ti m e
Black
Ti me
Move
White
I
I
Table#:
Result:
Signature: Signature :
Ti m e
Black
Ti me
24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CU LT A p praisal Report for this Chapter M a rks A l lotted for M i sta kes/N il M ista kes w it h in Stipu l a ted M o ves
0 1 - 1 5 ( - 5)
1 6-20 ( - 4)
The Chess Course (Advanced
2 1 - 2 5 ( -2 )
-
11)
26-30 ( - 1 )
Castl i n g ( + 2 )
514
Tota l M a rks
N il M ista kes ( + 1 0)
( + /-)
Training Games
Training Session 118 b
a
8
d
c
-
Training Game 47a h
e
8
•
7
7
6
6
5
5
4
4
3
3
2
2
a
g
e
c
Black to play from this position:
I
I
Round:
I
Start Time:
-Move 01 02 03 04
Whi te
Time
d4 c4 Nf3 g3
Black
Time
Move
Nf6 e6 b6
Whi te
21
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
22 23 24
05
25
06
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/ N i l M i sta kes with i n Stip u l ated M o ves 0 1 - 1 5 ( -5)
1 6-20 ( -4)
The Chess Course (Advanced
21-25 (-2)
-
11)
2 6 - 3 0 ( - 1)
Castl ing ( + 2)
515
Tota l M a rks
N il M i sta kes ( + 1 0)
( +/-)
Train ing Games
Training Game 48
Training Sess ion 119 b
a
h
e
a e
g Black to play from this position: a
I
d
c
R ound:
c
e
I
Start Time:
I
1
Move
Wh i te
01
d4
Nf6
21
02
c4
g6
22
03
Nc3
Bg7
23
04
e4
d6
24
05
Be2
0-0
25
06
Nf3
Time
Black
Time
Move
I
Table#:
Result:
Sign ature: Signature ·
White
Time
Black
Time
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT
A p p rais a l Report fo r this C h a pter M a rks A l l otted for M ista kes/N i l M i sta kes with i n Sti p u l ated M oves 0 1 - 1 5 (-5)
1 6 - 20 ( -4)
2 1 -25 (-2)
The Chess Course (Advanced-11)
26-30 ( - 1 )
Castl i n g ( + 2 )
5 16
Tota l M a rks
N i l M i sta kes ( + 1 0)
( +/-)
Training Games
Training Session 119- Training Game 48a b
a
d
c
e
f
h
a e 7 6 5 4 3 2
c
a
g
e
Black to play from this position:
I
I
Date:
����
I
Round:
I
Start Time:
Move
Whi te
01
d4
Nf6
21
02
c4
g6
22
03
Nc3
Bg 7
23
04
e4
d6
24
05
Be2
0-0
25
06
Nf3
Time
Black
Time
Move
Whi te
I
I
Table#:
Result:
Signature : Signature :
Time
Black
Time
26
07
27
08
28
09
29
10
30
11
31
12
32
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
CREATING CHESS CULT Appraisal Report for this Chapter M a rks A l lotted for M i sta kes/N i l M i stakes with i n Sti p u lated M oves 01-15 (-5)
16-20 ( - 4)
2 1 -25 (-2)
The Chess Course (Advanced - 11)
26-30 ( - 1 )
Castl i ng ( + 2 )
517
N i l M i sta kes ( + 10)
Tota l M a rks
( +/- )
Training Games
n .
Cr�J!tQ O'IEIS&Cur:
NOTES
The Chess Course (Advanced - 11)
518
Training Games
T h e C h ess C o u rse (Adva n ced
-
Ill)
6 Ind ia n
oo l
Creating Chess Cu lt
1 1 Th e C h ess board is t h e Wo r l d , t h e P i eces are t h e P h eno mena o f t h e U n i verse , t h e Ru l es o f t h e Game , are w hat we cal l t h e Laws o f Nat u re . Th e P l ayer o n t h e o t h e r S i d e is H i d d e n f ro m us . 1 1 Th o mas H ux l ey
Training Session 1 2 1 Elementary Checkmate with Bishop and Knight Training Session 12 1:
Elementary Checkmate with Bishop and Knight
No. of Question:
01
Maximum Marks:
25
Testing Method:
Practical Demonstration against the Trainer
-
II
In Level-IV of our learning, we had tried in solving checkmating puzzles with a Bishop and Knight'. Now that you have learn to manoeuvre correctly with Bishop, Knight and the King to del iver checkmate, it's now time to demonstrate the practical knowledge of checkmating me (Your Trainer). The checkmating plan is enumerated once again so as to help you in mastering this elementary checkmate: 1.
The first task would be to push the defending King to the corner with the combined action of the 3-pieces at your disposal.
2.
The checkmate can be effected on either of the 2 -corner squares as of the colour of Bishop on a 1 and h 1 with the dark-co loured Bishop , h 1 and aS with the l ight-coloured Bishop.
3.
As a result, the defending King is l i kely to rush to the wrong corner (other than the colour of Bishop).
4.
The division of job between three pieces of the attacking side ( King, Bishop and Knight) of driving the defending King from the wrong corner to the right corner!
5.
Del ivering checkmate as per pattern al ready learnt.
The position from which we are go ing to commence this practical test is detai led on the fol lowing page. Make a point to record the game as neatly as possi ble.
The Chess Course (Advanced
-
Ill)
521
Elementa ry Checkmate with Bishop and Knight
a
b
I
Date:
.. Move
White
" rh.; ( '!�·�·.(;. n
d
c
e
f
h
g
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1 c
a
I
•1£
g
e
Wh ite to play
I
Round:
Black
Move
I
Start Time:
Black
White
0
I
Result :
Signature : Signature : White
Move
1
16
31
2
17
32
3
18
33
4
19
34
5
20
35
6
21
36
7
22
37
8
23
38
9
24
39
10
25
40
11
26
41
12
27
42
13
28
43
14
29
44
15
30
45
C R EATING C H ESS C U LT
I
Table #:
Black
App raisal Rep o rt for t h is C h a pter No. of Quest i o n
01
M a rks/ Quest i o n
25
Maximum Yo u r Score
%
25
The C h ess Cou rse ( Adva n ced - Ill )
522
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
Elementary Checkmate with Bishop and Knight
Training Session 1 22 - 1 35 Chess Compositions & Problems Training Session
Chess Compositions & Problems
1 22 - 13!5 :
No . of Question :
16
Maximum Marks :
160
Testing Method :
Solving the Chess Problems as per clue given
In this section of our learning, I had introduced you to the wonderful world of chess problems, composers and their unique compositions. While the real game of chess is nothing but to win the battle, chess composition is the result of composer's imagination to create something unique for aesthetic pleasure. As like great chess players who have provided us the pleasure of wonderful games to treasure and go through again and again, chess composers like Sam Loyd, T. R. Dawson, C.S. Kipping, Max Lange, Richard Reti, W. A. Shinkman and H.P. Rehm have composed unique masterpieces and thereby have created a legacy of their own. The task before you is now to solve 16 Problems. A sample question and answer will help you in solving the same: Closed Knight ' s Tour by the legendary problemist, T. R. Dawson (1889 - 1951) starting at c8 and ending on e7 delineated by number 1 to 64 h a b c d e f
Question : Place 8-Queens in such a way
that no none of them threaten each other a b c d e f h
8
8
8
7
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
The Chess Course (Advanced - Ill)
h
a
523
b
c
d
e
f
g
h
Chess Compositions & Problera
Ill ·J
.
.
:�
� a- 0$
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4 4
4
3
3 ·3
3
2
2
2
2
1
1
1
1
a
b
c
d
e
f
g
h
a
1. Place 8-Queens in such a way that no none of them threaten each other. Use the symbol 'Q'.
a
b
c
d
e
c
d
e
f
g
h
2 . Place 8-Queens in such a way that no none of them threaten each other. Use the symboi 'Q'.
h
f
b
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4 4
4
3
3
3
3
2
2
2
2
1
1
1
1
c
e
h g 3 . Place 8-Queens in such a way that no none of them threaten each other. Use the symboi 'Q'. a
b
d
The Chess Course (Advanced
f
-
Ill)
c
e
h g 4. Place 8-Queens in such a way that no none of them threaten each other. Use the symboi 'Q'. a
524
b
d
f
Chess Compositions a. Problem
Q . !5 to Q . S : Knight's Tour :
To commence this tour, you are required to place your Knight on any square of your choice and start movi ng it to every square ('Illegal' move not allowed) and landing on each square only once. Please remember that the tour ends once the Knight has no more squares to land on (in other words , he has already moved to that square earl ier). The square on which you are placing the Knight at the start is to be numbered as '1'. Subsequently the first move of Knight is to be numbered as I 2 I is to be numbered as 12' and so on. I have given 4 blank diagrams as such, you can improve with successive solving, a
b
c
d
e
a
b
c
d
e
f
h
a
b
c
d
e
f
h
a
b
c
d
e
f
a
b
c
d
e
f
h
f
8
8
8
7
7
7
6
6
6
5
5
h
4 4
a
b
c
d
e
f
a
b
c
d
e
f
g
3
3
2
2
1
1
8
8
7
7
6
6
5
5
g
h h
4 4
a
b
c
d
e
f
g
The Chess Cou rse (Advanced - Ill)
3
3
2
2
1
1
h
525
g
h
Chess Compositions 8t Problera
a
b
c
d
e
h
f
8
8
9
7
7
10
6
6
11
5
5
12
4
4
13
3
3
14
2
2
15
1
1
16
a
c
e
Black
White
Move
g
Q.9:
Q. l O :
Find a Knight tour s o as t o reach the
White t o play & Checkmate in 3
diagrammed position at the end of 16 moves:
Clue :
The Knight Tour problem in Q.9 was subsequently expanded by Sam Loyd with the task of finding checkmate in 3!
Clue :
Basical ly, this is a helpmate problem both sides cooperate in achieving this aim! However, please make a note that al l the moves are legal and you cannot make illegal move. The task for both the side is Herculean! White needs to capture 15 chessmen in 16 moves as such Black also needs to cooperate by offering captures from the 1 .. move itself.
You need to do precise calculations!! a
b
c
d
e
h
f
The White Knight needs to come back to its original square on move 16! Move
White
Black
1 2 3
a
c
e
g
4 5
Move
White
Black
6 7 8
The Chess Course (Advanced - Ill)
526
Chess Compositions a. Problems
fa \.}
� ;;
C�OUOC
a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
White
The Chess Course (Advanced
a
g
Q. l l : White to play & win
Move
6
e
g
Q. 1 2 : White to play & draw
Black
-
c
Ill)
Move
527
White
Black
Chess Compositions a. Problems
la:
c.-.� o... �
a
b
c
d
e
f
a
h
b
c
d
e
h
f
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2 "
2
2
1
1
1
1
a
c
e
Q. 1 3 : White to play & checkmate in 8
Move
White
The Chess Course (Advanced
a
g
Ill)
e
g
Q. 14: White to play & checkmate in 3
Move
Black
-
c
528
White
Black
Chess Compositions & Problems
ll:
... -r.-1; c�� · ;,�
8
a
b
c
d
h
e
8 7
7
6
6
8
•
b
e
d
c
8 7
7
8
6
6
4
4
4
4
2
2
2
2
3
a
e
c
3
3
3
9
5
5
5
5
a
0
g
Q. 1 6 :
Q . 1 5 : Wh ite plays 1 . e4 and the game
A
ends on the move 5 with knight takes
game
ends
with
6 . gxf8= N#
the
move :
Clue :
Roo k mate.
C l ue :
A ga i n , a h e l p mate pro b l em - both s i des c o o perate
in
a c h i ev i ng
this
aim!
However, p l ease make a note that al l
Bas ical ly, t h is is a hel pmate pro b lem -
the moves are l ega l and you cannot make
both s ides cooperate in ach ieving th is
i l l ega l move.
aim! However, p l ease make a note that
Here we know that it is B lack who is
al l the moves are legal and you cannot
go i ng to be c hec kmated and g i ven the sti p u l at i o n that the game ends o n move ,
6 w i t h a Pawn p romotion (to a Knight),
make i l legal move.
you s h o u l d start the game straight away
Given the stipu lation t hat you have o n ly
w i t h a Pawn move! We have seen that a
5 moves to make, your f i rst task is to
Pawn
needs
5
moves
to
p romote
(assu m i ng t hat it advances two squares
f i nd out w h i c h s ide is go i ng to be
at once or 6 moves , if it advances o n ly 1 -
checkmated!
sq uare a t t h e start).
White
Move
Black
On
move
6 , the Wh ite Pawn o n g7
captures a b lac k c h essman stand i ng on the f B square , promot i ng it to a Knight to dec lare a c hec kmate! White
Move
Black
Appraisal Report for this Chapter N o . of Questio n
M a rks/ Question
16
10
Maximum You r Score
%
Excellent
More than 75%
Good
50% to 75%
Needs Revision less than 50%
Sign.
1 60
The C hess Course ( Adva nced
-
Ill)
529
Chess Compositions & Problems
Training Sess ion 1 3 6
-
200
Traps & Pitfal ls in the Openings Training Session 1 36 to 200 :
Traps & Pitfal ls in the Openings
No . of Question :
100
Maximum Marks :
1000
Testing Method :
Learning the 'Pitfalls' and its enti re var iation
Dur i ng the course of your l earni ng , you have been g i ven exposure to tra i n i ng games wherei n you have p l ayed a l l sorts of poss i b l e openi ngs i n a game of chess ( o f course, it i s imposs i b l e to cover everyt h i ng ! ) . In t h is section of our l earni ng ( a whopp i ng 6 5 sess ions ! ) , y o u w i l l be acquai nted with t h e type and nomenc lature of c h ess openings , its o r i g i n and develo pment thereafter, the ideas and strategy beh i nd each of t he open i ngs, ever expand i ng theory of chess open i ngs , the need for learn i ng the chess openi ngs and last but not l east the traps and p itfa l ls assoc iated with the openi ngs. By learn i ng the chess openings , you w i l l be surprised at the number of potential disasters i n the wai t i ng , w h i c h req u i res strict vigi lance f rom the very start of the game. The knowledge gai ned in l earn i ng t h is segment of chess w i l l not o n ly guard you in becom i ng a victim but w i l l also hel p you i n setti ng a few! Further, learn i ng chess t raps is not only a j oy but is also bound to expand your chess i mag i nat i o n and h o r i zon! Good l u c k! Appra i sa l Re port fo r th i s C h a pter No. of Questi on
1 00
M a rks/ Questi on
10
Maximum You r Score
%
1 00 0
The Chess Cou rse ( Adva nced
-
Ill)
530
Excellent
More than 75%
Good
50% to 75%
Needs Revision Less than 50%
Sign.
Tra ps & Pitfalls in the O penin gs
�� ---
OooorQ o- 0-ll
B i rd ' s Opening a
b
c
d
e
f
8
8 •
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
1. W hy is 4. Nc3 a pitfall?
Move
White
c
e
g
la. Write 6-moves in this variation so as to reach the diagrammed position. Black
The Chess Course (Advanced - Ill)
Move
531
White
Black
Traps a. Pitfalls in the Openings
le
I'A.J� ':h& OJ
B i rd · s Opening a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8 •
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
a
g
White
The Chess Course (Advanced
e
g
2a. Write 5 moves in this variation so as to reach the diagrammed position.
2 . Why 3 .g3 is a pitfall?
Move
c
Black
-
Ill)
Move
53 2
White
Black
Traps 8t Pitfa l ls in the Openings
�
�: '�
� O'oo QA
a
b
c
d
Budapest Gamb it Fazarowicz variation e
h
f
a
b
c
d
e
h
f
8
8 • 7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
c
e
a
g
White
The Chess Course (Advanced
e
g
3a. Write 9-moves in this variation so as to reach the diagrammed position.
3. W hy is 7.g3 a pitfall? Move
c
Black
-
Ill)
Move
533
White
Black
Traps & Pitfalls in the Openings
lri
O..Omg O.. Cl.ll
Budapest Gamb it a
b
c
d
e
f
h
a
b
c
d
e
f
h
8 •
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
4. W hy is 8 . axb4 a pitfal l?
Move
White
The Chess Course (Advanced
c
e
g
4a. Write 6-moves in this variation so as to reach the diagrammed position. Black
-
Ill)
Move
534
White
Black
Traps • Pitfalls in the Openings
Owen • s Defence a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8 •
7
7
6
6
5
a
5.
c
e
g
4
4
3
3
2
2
1
0 a
5o.
W hy is 6 . . . Nf6 a pitfaA
Move
White
Black
The Chess Course (Advanced - Ill)
e
g
Write 8-moves in this variation so to reach the diagrammed position.
Move
535
c
1
White
as
Black
Tra ps a. Pitfalls in the Openings
Scand inavian Defence 8
8
7
7
6
6
5
5
4 3
3
2
2
1
1 0
a
c
6. W hy is 4
Move
e
. . .
g
Nxe5 a pitfall?
White
6a. W rite 1 1-moves in this variation so to reach the diagrammed position.
Black
The Chess Course (Advanced - Ill)
Move
536
White
as
Black
Traps 8l Pitfalls in the Openings
Scand inavian Defence a
b
c
d
e
h
f
8 . 7 6 5 4 3 2 1 a
c
e
g
1
7. W hy is 8.axb4 a pitfall?
Move
White
The Chess Course (Advanced
7a. Write 10-moves in this variation so as to reach the diagrammed position. Black
-
Ill)
Move
537
White
Black
Traps • Pitfalls in the Openi ngs
a
b
c
d
Caro - Kann Defence Two Knights Variation e
h
f
a
b
c
d
e
f
h
8
8
8
7 6 5 4 3 2 1 a
b
8. W hy is 5
Move
1
0 c . . .
f
g Sa. Write 6-moves in this variation so to reach the diagrammed position.
g Nbd7 a pitfall?
White
e
c
Black
The Chess Course (Advanced - Ill)
Move
538
White
e
as
Black
Traps a. Pitfalls in the Openings
Caro- Kann Defense a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
a
9. W hy is 8
Move
. . .
Nxe4 a pitfall?
White
e
g
9a. W rite 1 1-moves in this variation so to reach the diagrammed position.
Black
The Chess Course (Advanced - Ill)
c
Move
539
White
as
Black
Traps a. Pitfalls i n t h e Openings
�
OO>tro O.S OJI
a
b
d
c
Caro- Kann Defence Modern Variation (4 ... Nd7) e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
3
3
3
2
2
1 a
c
e
g
Move
a
c
e
g
lOa. Write 11-moves in this variation so to reach the diagrammed position.
.
White
2
1
0
10. W hy is 7 . h6 a pitfall? .
4
Black
The Chess Course (Advanced - Ill)
Move
540
White
as
Black
Traps 8l Pitfalls in the Openings
Caro- Kann Defence a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
7
7
6
6
5
a
e
c
g
4
4
3
3
2
2
1
0 a
11. W hy is 8.fxe6 a pitfal l?
Move
White
c
e
g
11a. Write 10-moves in this variation so to reach the diagrammed position. Black
The Chess Course (Advanced - Ill)
Move
541
White
1
as
Black
Traps 1t Pitfalls in the Openings
a
b
c
S ic l ian Defence D ragon Var iation
d
e
h
t
a
b
c
d
e
h
f
8
8
6 5
3 2 1 c
1 2 . Why is 6 Ng4 ...
Move
White
e a
g
1
0
c
e
g
1 2a. Write 8-moves in this variation so to reach the diagrammed position.
pitfall? Black
The Chess Course (Advanced - Ill)
Move
542
White
as
Black
Traps la. Pitfalls in the Openi ngs
�
CMctrQ ("J-au �o.U
a
b
d
c
French Defence A dvance Variation e
h
f
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
1 a
c
e
g
8
1
0
a
...
White
e
g
13a. Write 11-moves in this variation so as to reach the diagrammed position.
13. W hy is 7 Nxd4 a pitfall? Move
c
Black
The Chess Course (Advanced - Ill)
Move
543
White
Black
Traps lt Pitfalls in the Openings
� \
; . .p,'i- ·,
0a�C.Iff"QC1'1181ii$ ("A..J
1 .e4 Unusual opening a
b
d
c
e
f
h
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5 4
4
4
4
3
3
3
3
2
2
2
2
1
1 0
1
a
14. W hy is 2
Move
e
c
. . .
g
a
g6 a pitfall?
White
c
e
g
14a. Write 4-moves in this variation so to reach the diagrammed position. Black
The Chess Course (Advanced - Ill)
Move
544
White
as
Black
Traps a. Pitfalls in the Openings
lm
Uoc!rg '::hor.> c.A
Dan ish Gam bit a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
15. Why is 8
Move
c
. . .
e
g
0
a
The Chess Course (Advanced
e
g
15a. Write 12-moves in this variation so as to reach the diagrammed position.
c6 a pitfall?
White
c
Black
-
III)
Move
545
White
Black
Traps a. Pitfall s in the Openings
King · s Gamb it Dec l ined a
b
c
d
e
h
f
a
b
c
d
e
h
f
8 .
a
c
e
g
a
16. W hy is 3.fxe5 a pitfall?
Move
White
The Chess Course (Advanced
c
e
g
16a. Write 7-moves in this variation so to reach the diagrammed position. Black
-
III)
Move
546
White
as
Black
Traps a. Pitfa lls in the Openings
a
b
c
d
Dam iano · s Defence e
h
f
a
b
c
d
e
h
f
8 7 6 5 4 3 2
a
17. Why is 3
Move
c
. . .
e
g
1
0 a
Black
The Chess Cou rse (Advanced - Ill)
e
g
17a. Write 11-moves in this variation so as to reach the diagrammed position.
fxe5 a pitfall?
White
c
Move
547
White
Black
Traps & Pitfalls in the Openings
a
b
c
d
Dam iano · s Defence e
h
f
a
b
c
d
e
h
f
8
•
7 6
4 3 2 1 a
c
e
g
a
18. W hy is 4.Qh5 a pitfal l ?
Move
White
The Chess Course (Advanced
e
c
g
1
18a. Write 6-moves in this variation so to reach the diagrammed position. Black
-
Ill)
Move
548
White
as
Black
Traps S.. Pitfalls in the Openings
a
b
c
P h i l idor · s Defence
d
f
h
a
b
c
d
e
f
h
8 7 6 5 4 3 2
a
c
e
g
1 0 a
White
Black
The Chess Course (Advanced - Ill)
e
g
19a. Write 8-moves in this variation so as to reach the diagrammed position.
19. W hy is 5 . . . Nxe5 a pitfal l?
Move
c
Move
549
White
Black
Traps & Pitfall s in the Openings
a
b
d
c
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4 3
3
3
3
2
2
2
2
1
1 0
1
1
a
c
20. W hy is 6
Move
e
. . .
g
a
Black
The Chess Course (Advanced - III)
e
g
20a. Write 7-moves in this variation so to reach the diagrammed position.
Bxf3 a pitfall?
White
c
Move
550
White
as
Black
Traps a. Pitfa lls in the Openings
� I
.
c� o- ca�
Phi l idor · s Defence a
b
c
d
e
f
h
8
8
7
7
7
6
6
6
5
5
5
4
4
4
3
3
3
2
2
2
0
1 a
21. Why is 4
Move
. . .
e
g
2 1a. Write 6-moves in this variation so as to reach the diagrammed position.
Be7 a pitfal l?
White
c
Black
The Chess Course (Advanced - Ill)
Move
551
White
Black
Traps • Pitfalls in the Openi ngs
a
b
d
c
Petroff · s Defence e
h
f
a
b
c
d
e
h
f
8
8
7
7
6
6
5
5
4
a
c
2 2 . W hy is 4
Move
e
. . .
3
3
2
2
1 0
g
a
Nf6 a pitfall
White
The Chess Course (Advanced
c
e
g
2 2a. Write 6-moves in this variation so to reach the diagrammed position. Black
-
Ill)
Move
552
White
as
Black
Traps • Pitfalls in the Openings
Petroff · s Defence h
a
b
c
d
e
h
f
8 7 6 5 4 3 2
a
c
e
g
1 0 a
White
The Chess Course (Advanced
e
g
23a. Write 11-moves in this variation so as to reach the diagrammed position.
23. W hy is 6 . . . f6 a pitfall?
Move
c
Black
-
Ill)
Move
553
White
Black
Traps lt Pitfalls in the Openings
Fou r Knight • s Defence a
b
d
c
e
f
h
a
b
c
d
e
h
f
8 7 6 5 4 3 2
a
c
24. W hy is 1 1
Move
e
. . .
g
1
0 a
Black
The Chess Course (Advanced - III)
e
g
24a. Write 16-moves in this variation so to reach the diagrammed position.
Qd7 a pitfall?
White
c
Move
554
White
as
Black
Traps a Pitfalls in the Openings
� .
. . �
� oaa eut
Hungarian Defence a
b
c
d
e
f
h
a
8
8
b
c
d
e
h
f
8 7
7 6
6
6
5
5
5
4
4
4
3
3
3
3 2
2 1 a
c
e
1
1 0
g
a
.
White
The Chess Course (Advanced
e
g
25a. Write 8-moves in this variation so to reach the diagrammed position.
25. W hy is 6 . . Bxdl a pitfal l?
Move
c
Black
-
Ill)
Move
555
White
as
Black
Tra ps & Pitfalls in the Openings
�
CIROft"gO-.sCc.l
a
b
c
d
Hungarian Defence e
f
h
a
b
c
d
e
f
h
8
8 •
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
26. W hy is 5
Move
. . .
e
g
a
Nxf7 a pitfall?
White
The Chess Course (Advanced
e
g
26a. Write 7-moves in this variation so as to reach the diagrammed position.
Black
-
c
Ill)
Move
556
White
Black
Traps • Pitfalls in the Openings
1a
� 0.. 011
Hungarian Defence a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
7
7
7
7
6
6
6
6
5
5
5 4
4
4
4
3
3
3
3
2
2
1
1
a
b
c
d
g
e
2 1
0
a
27. W hy is 5 . . . Bh5 a pitfall?
Move
White
The Chess Course (Advanced
e
g
27a. Write 9-moves in this variation so as to reach the diagrammed position.
Black
-
c
Ill)
Move
557
White
Black
Traps 8l Pitfalls i n the Openings
Gu ioco P iano a
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
c
28. W hy is 10
Move
e
. . .
g
a
d
e
c
e
h
f
g
28a. Write 13-moves in this variation so as to reach the diagrammed position.
Black
The Chess Course (Advanced - Ill)
c
0
Bxal a pitfall?
White
b
Move
558
White
Black
Traps • Pitfalls in the Openings
� i·
'
�
Qeolr'Q a- o.a
a
b
d
c
Gu ioco P iano e
h
f
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
29. W hy is 1 1
Move
e
. . .
g
0
a
Black
The Chess Course (Advanced - Ill)
e
g
29a. Write 13-moves in this variation so as to reach the diagrammed position.
Bb4 a pitfall?
White ·
c
Move
559
White
Black
Traps 8r.. Pitfa l ls in the Openings
Gu ioco P iano a
b
d
c
e
h
f
a
b
c
d
e
h
f
8 7 6 5 4 3 2
a
30. W hy is 1 7
Move
e
c
. . .
1
g
0 a
The Chess Course (Advanced
Black
-
Ill)
e
g
30a. Write 19-moves in this variation so to reach the diagrammed position.
Nde4 a pitfal l?
White
c
Move
560
White
as
Black
Tra ps 81. Pitfalls in the Openings
Gu ioco P iano a
b
c
d
e
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1 0
1
1
a
31. W hy is 5
Move
c
. . .
e
g
a
Bb6 a pitfal l?
White
c
e
g
31a. Write 9-moves in this variation so as to reach the diagrammed position. Black
The Chess Course (Advanced - III)
Move
56 1
White
Black
Traps a Pitfalls in the Openings
Ruy Lopez a
b
d
c
e
h
f
a
b
c
d
e
h
f
8 7 6 5 4 3 2
a
c
3 2 . W hy is 1 1
Move
e
. . .
1
g
0 a
The Chess Course (Advanced
Black
-
Ill)
e
g
32a. Write 18-moves in this variation so to reach the diagrammed position.
Bxe4 a pitfall?
White
c
Move
562
White
as
Black
Traps a. Pitfalls in the Openings
�
Ooo.11rO O'm> o.
a
b
c
d
Ruy Lopez e
h
f
a
8 • 7
b
c
d
e
h
f
8
8
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
·3
3
2
2
2
1
1
1
1 a
c
e
g
a
3 3 . W hy is 8 . Qxd4 a pitfal l?
Move
White
The Chess Course (Advanced
c
e
g
33a. Write 12-moves in this variation so as to reach the diagrammed position. Black
-
Ill)
Move
563
White
Black
Traps 8t Pitfalls in the Openings
�
� a- n.
Queen · s Gam bit Dec l ined a
b
c
d
e
f
h
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
34. W hy is 9
Move
e
c
. . .
g
4
0
a
The Chess Course (Advanced
Black
-
Ill)
e
g
34a. Write 10-moves in this variation so as to reach the diagrammed position.
Nxd5 a pitfal l?
White
c
Move
564
White
Black
Traps • Pitfa l ls in the Openings
a
b
c
d
A l b i n Cou nter Gam b i t e
h
f
a
b
c
d
e
f
h
8 • 7 6 5 4 3 2
a
c
e
1
g
a
White
The Chess Course (Advanced
e
g
35a. Write 9-moves in this variation so as to reach the diagrammed position.
35. Why is 6 . Bxb4 a pitfal l?
Move
c
Black
-
Ill)
Move
565
White
Black
Traps a. Pitfalls in the Openings
a
b
c
d
Queen ' s Gam bit Dec l ined Cambridge Springs e
h
f
a
b
c
d
e
h
f
8
1
8
1
0
c
36. Why is 6 .. Nxd5 a pitfall?
36a. Write 9-moves in this variation so to reach the diagrammed position.
.
Move
White
The Chess Course (Advanced
e
Black
-
Ill)
Move
566
White
as
Black
Traps • Pitfalls in the Openings
Petro ff Defence a
b
c
d
e
h
f
a
b
c
d
e
h
f
8 7 6 5 4 3 2 a
c
e
g
1
1 0
a
White
e
g
37a. Write 8-moves in this variation so to reach the diagrammed position.
37. Why is 5 . . . Bf5 a pitfall?
Move
c
Black
The Chess Course (Advanced - Ill)
Move
567
White
as
Black
Traps a. Pitfalls i n the Openi ngs
'[S J
.
i· . . "'
C!91:1fi'GOW�SS O.JI
a
b
c
d
Trompowsky e
f
h
a
b
c
d
e
f
h
8
8 •
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
e
g
a
c
e
g
38a. Write 5-moves in this variation
38. W hy is 3 .e3 a pitfall?
to reach this diagrammed position Move
White
Black
The Chess Course (Advanced - III)
Move
568
White
Black
Traps 8r.. Pitfalls in the Openings
a
b
c
d
S i c i l ian Defence e
h
f
a
b
c
d
e
h
f
8 7 3 6 5 4 3 2 a
c
e
1 0
g
a
White
The Chess Course (Advanced
e
g
39a. Write 6-moves in this variation to reach the diagrammed position
39. W hy is 3 ... b6 a pitfal l?
Move
c
Black
-
III)
Move
569
White
Black
Traps 8t Pitfa l ls in the Openings
f ! �
{}a ;. .
...,
CtQCrit�CRSS O.IIt
A l ekh i ne Defence a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1 0
1
1
a
c
e
g
a
40. W hy is 8 . . Qxd4 a pitfal l
White
e
g
40a. Write 1 2-moves in this variation to reach the diagrammed position
.
Move
c
Black
The Chess Course (Advanced - III)
Move
570
White
Black
Traps a. Pitfalls in the Openings
A lekh ine Defence a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8 . 7 6
6
5
5
4
a
c
e
g
3
3
2
2
1
1
a
White
e
g
41a. Write 9-moves in this variation to reach the diagrammed position
41. Why is 7.Bxd5 a pitfall?
Move
c
Black
The Chess Course (Advanced - Ill)
Move
571
White
Black
Traps a Pitfalls in the Openings
!lm '
'
�a-QJI
a
b
c
d
French Defence e
f
h
a
b
c
d
e
f
h
8 •
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
. 3
3
2 1 a
c
e
2 1
g
c
42. W hy is 8.Bd2 a pitfal l?
Move
White
The Chess Course (Advanced
g
42a. W rite 11-moves in this variation to reach the diagrammed position
Black
-
e
1
Ill)
Move
572
White
Black
Traps • Pitfalls in the Openings
Ki ng ' s Gambit Accepted h
a
b
c
d
e
h
f
8 . 7
4 3 2 1 c
g
a
43. W hy is 9.Nxg4 a pitfall?
Move
White
The Chess Course (Advanced
c
g
43a. Write 13-moves in this variation to reach the diagrammed position Black
-
Ill)
Move
573
White
Black
Traps • Pitfalls in the Openings
·� .\
i . ..
c..ctrv a-cu
S ic i l ian Defence a
b
c
d
e
h
f
a
b
c
d
e
h
f
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1 0
1
1.
a
c
e
g
a
44. Why is 5 . ... Ne5 a pitfall?
Move
White
e
g
44a. Write 10-moves in this variation to reach the diagrammed position
Black
The Chess Course (Advanced - III)
c
Move
574
White
Black
Traps • Pitfalls in the Openings
�
Ooc."ft'g a- Cd
Engl ish Openi ng a
b
c
d
e
f
h
a
b
c
d
e
f
h
8 7
7
7
6
6
6
6
5
5
5
5
4
4
4
3
3
3
3
2
2
2
2
1
1 0
1
1
a
c
e
g
a
45. W hy is 6 .. e4 a pitfall?
White
e
g
45a. Write 11-moves in this variation to reach the diagrammed position
.
Move
c
Black
The Chess Course (Advanced - Ill)
Move
575
White
Black
Traps a. Pitfalls in the Openings
�
�"b"u � l.."".u:
Scotch Game a
b
c
d
e
f
h
a
b
c
d
e
f
h
8
8
8
8
7
7
7
7
6
6
6
6
5
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1 0
1
1
a
c
e
g
a
White
e
g
46a. Write 9-moves in this variation to reach the diagrammed position
46. Why is 9.Nxc6 a pitfall?
Move
c
Black
The Chess Course (Advanced - Ill)
Move
576
White
Black
Tra ps a. Pitfa l ls in the Openi ngs
a
b
c
d
Ruy Lopez Openi ng e
h
f
a
b
d
c
e
h
f
8 7 6 5 4 3 2 a
c
e
1 0
g
a
47. W hy is 8 .. Bb6 a pitfal l?
White
The Chess Course (Advanced
e
g
47a. Write 10-moves in this variation to reach the diagrammed position
.
Move
c
Black
-
Ill)
Move
577
White
Black
Tra ps 8r. Pitfalls in the Openings
le
c.o......,. o- c.r
a
b
c
d
French Defence e
h
f
a
b
c
d
e
f
h
8
8
8
7
7
7
7
6
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
1 a
c
e
g
2 1
0
a
White
e
g
48a. Write 13-moves in this variation to reach the diagrammed position
48. W hy is 10 ... c4 a pitfal l?
Move
c
1
Black
The Chess Course (Advanced - Ill)
Move
578
White
Black
Traps 8t Pitfalls in the Open ings
�
\
:''' :
-(...J;K :t:ryO'IEQCl#.
a
b
c
d
S i c i l ian Defence e
h
f
b
a
c
d
e
h
f
8
8
8
7
7
7
6
6
6
5
5
5
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
a
c
49. W hy is 9
Move
. . .
g
e
0
a
Black
The Chess Course (Advanced - III)
e
c
g
49a. Write 15-moves in this variation so as to reach the diagrammed position.
Ne8 a pitfal l?
White
6
Move
579
White
Black
Traps 8t Pitfa l ls in the Openings
a
b
Ph i l idor Defence d
c
h
e
a
b
c
d
e
h
f
7 6 5
3 2
0 a
50. W hy is 5
Move
g
c
. . .
a
Be7 a p itfa l l?
White
c
g
50a. Write 11-moves in this variation so as to reach the diagrammed position. Black
The Chess Course (Advanced - III)
Move
580
White
Black
Tra ps 8t Pitfa l ls in the Openings
World's Greates-t Chess Players & their Games Number of Games :
200
Study Method :
Playing through one game daily on a chessboard
Study to Commence After :
Once you are throug.h with Level - I Course
Your journey as a 'Chess Player' is not complete unless you learn about world's greatest players and play through their games! We have been fortunate to have a vast l ibrary of thousands of games p layed all over the world by these great masters . . From these games , I have selected 200 games of great masters from 16" century - Greco , to the current world champion; Magnus Carlsen. These masters have created gems of masterpieces , which makes us adm ire their sheer talent. Once you are through with basic rules of chess (after 24 sessions), do start go i ng through these games by p layi ng it over on a chessboard at the rate of one game dai ly! I suggest that you also try to learn about the background of the chess masters and the
wonderful anecdotes and rich h istory of the game. At the infancy stage of learning chess it is poss i b l e that you m ight not under the nuances and subtle maneuveri ng or a deep combination! However, these should not deter you. You can always come back to the game or ask your trainer. I am sanguine that by playing through all these games , you wi l l real i ze t hat your chess
strength has i ncreased , that you are not only able to p lay confidently but are also in a position to use the ideas of these great masters!!
The Chess Cou rse (Advanced - Ill)
581
World's Greatest Chess Players I. their Games
I I I I I I I I I
(1 )
Alekhine, Aiexander - Four Amateurs [81 7] Palma de Mallorca, 1 935 1 . e4 c6 2 . d4 d5 3 . Nc3 dxe4 4. Nxe4 Nd7 5 . Qe2 Ngf6 6 . Nd6# 1 -Q
(2)
De Kemur, Sire de Legal - Saint, Brie [C4 1 ] Cafe d e l a regence pari s Europe , 1 750 1 . e4 e5 2 . Nf3 d6 3 . Bc4 Bg4 4 . Nc3 g6 5 . Nxe5 Bxd1 6 . Bxf7+ Ke7 7. Nd5# 1 -0
(3) Anand, Viswanathan (2710) - NN [B23] Bad Mergentheim sim, 1993 1 . e4 c5 2 . Nc3 Nc6 3 . Nge2 e5 4 . Nd5 Nge7 5 . Nec3 a6 6 . a4 g6 7. Nf6# 1 -Q
I I I I I I I I I
I I I I I I I I I
(4)
Greco , Gioacchino - N N [BOO] Europe , 1 620 1 . e4 b6 2 . d4 Bb7 3 . Bd3 f5 4 . exf5 Bxg2 5 . Qh5+ g6 6 . fxg6 Nf6 7 . gxh7+ Nxh5 8 . Bg6# 1-Q
(5)
Greco, Gioacchino - N N [C37] Europe, 1 620 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . Bc4 f6 5 . Nxg5 fxg5 6 . Qh5+ Ke7 7 . Qxg5+ Ke8 8 . Qh5+ Ke7 9 . Qe5# 1-Q
(6)
Greco , Gioacchino - N N [C36] Europe, 1 620 1 . e4 e5 2 . f4 d5 3 . exd5 Qxd5 4 . Nc3 Qe6 5 . Nf3 exf4+ 6 . Kf2 Bc5+ 7 . d4 Bd6 8 . Bb5+ Kf8 9 . Re 1 Qf5 1 0 . Re8# 1 -0
(7)
Greco , Gioacchino - NN [C34] Europe , 1 620 l . e4 e5 2 . f4 exf4 3 . Nf3 h6 4 . Bc4 g5 5 . h4 f6 6 . Nxg5 fxg5 7. Qh5+ Ke7 8 . Qf7+ Kd6 9 . Qd5+ Ke7 1 0 . Qe5# 1 -Q
(8)
Alekhine , Aiexander - Nenarokov, Vladimir [D07] Moscow, 1 907 1 . d4 d5 2 . c4 Nc6 3 . cxd5 Qxd5 4 . Nf3 Bg4 5 . Nc3 Qa5 6 . d5 Q-Q-0 7 . Bd2 Bxf3 8 . exf3 Nb4 9 . a3 Nxd5 1 0 . Na4 1-Q
(9)
Reti , Richard - Tartakower, Saviely [8 1 5] Vienna, 1 9 1 0 1 . e4 c6 2 . d4 d5 3 . Nc3 dxe4 4 . Nxe4 Nf6 5 . Qd3 e5 6 . dxe5 Qa5+ 7 . Bd2 Qxe5 8 . Q-0-0 Nxe4 9 . Qd8+ Kxd8 1 0 . Bg5+ Kc7 1 1 . Bd8# 1 -0
I I I I I I I I I
I I I I I I I I I
I I I I I I I I I
I I I I I I I I I
The C h ess Cou rse ( Adva nced
I I I I I I I I I
-
Ill)
58 2
World's G reatest Chess Players & their Games
{10) Greco, Gioacchino - NN [C40] Europe , 1 620 1 . e4 e5 2 . Nf3 f6 3 . Nxe5 fxe5 4. Qh5+ Ke7 5 . Qxe5+ Kf7 6 . 8c4+ Kg6 7 .Qf5+ Kh6 8 . d4+ g5 9 . h4 Kg7 1 0 . Qf7+ Kh6 1 1 . hxg5# 1 -0
I I I I I I I I I
{1 1 ) Greco, Gioacchino - NN [C40] Rome , 1 620 1 . e4 e5 2 . Nf3 Qf6 3 . 8c4 Qg6 4 . Q-O Qxe4 5 . Bxf7+ Ke7 6 . Re1 Qf4 7. Rxe5+ Kxf7 8 . d4 Qf6 9 . Ng5+ Kg6 1 0 . Qd3+ Kh5 1 1 .g4+ 1 -0
I I I I I I I I I
I I I I I I I I I
{1 2) Alekhine, Aiexander - Vasic [C1 5) Luka, 1 93 1 1 . e4 e6 2 . d4 d5 3 . Nc3 Bb4 4 . 8d3 Bxc3+ 5 . bxc3 h6 6 . Ba3 Nd7 7 .Qe2 dxe4 8 . Bxe4 Ngf6 9 . Bd3 b6 1 0 . Qxe6+ fxe6 1 1 . Bg6# 1-Q
I I I I I I I I I
(1 3) NN - Greco, Gioacchino [C40] Rome , 1 620 1 . e4 e5 2 . Nf3 f5 3 . Nxe5 Qf6 4 . d4 d6 5 . Nc4 fxe4 6 . Nc3 Qg6 7 . f3 Nf6 8 . fxe4 Be7 9 . Be3 Nxe4 1 0 . Bd3 Qxg2 1 1 . Bxe4 Bh4+ 1 2 . Bf2 Qxf2# Q- 1
I I I I I I I I I
{14) Morphy, Paul - Maurian, Charles Amedee [C33] Alabama, 1 855 1 . e4 e5 2 . f4 exf4 3 . 8c4 Qh4+ 4 . Kf1 b5 5 . 8d5 Nc6 6 . Nf3 Qh5 7 . d4 Nf6 8 . 8b3 Ba6 9 . Qe2 Nxd4 10 . Nxd4 b4 1 1 . Qxa6 Qd 1 + 1 2 . Kf2 Ng4# Q- 1
I I I I I I I I I
(1 5) Lopez de Segura, Ruy - Leonardo, Giovanni da Cutro [C30] Rome , 1 560 1 . e4 e5 2 . f4 d6 3 . Bc4 c6 4 . Nf3 Bg4 5. fxe5 dxe5 6 . Bxf7 + Kxf7 7 . Nxe5+ Ke8 8 . Qxg4 Nf6 9 . Qe6+ Qe7 1 0 . Qc8+ Qd8 1 1 . Qxd8+ Kxd8 1 2 . Nf7+ 1-0
I I I I I I I I I
(1 6) Morphy, Paul - Meek, Aiexander Beaufort [A43] New York bl indfold 1 857 1 . e4 e6 2 . d4 c5 3 . d5 e5 4 . f4 d6 5 . Nf3 Bg4 6 . fxe5 Bxf3 7 . Qxf3 dxe5 8 . Bb5+ Nd7 9 . Nc3 Ngf6 1 0 . Bg5 Be7 1 1 . d6 Bxd6 1 2 .0-Q-O 1 -Q
I I I I I I I I I
( 1 7) Greco, Gioacchino - NN [C30] Europe, 1 620 1 . e4 e5 2 . f4 Bc5 3 . Nf3 d6 4 . c3 Qe7 5 . d4 exd4 6 . cxd4 Qxe4+ 7 . Kf2 Bb4 8 . a3 Ba5 9 . b4 Bb6 1 0 . 8b5+ Kf8 1 1 . Re 1 Qf5 1 2 . Re8# 1 -0
I I I I I I I I I
{18) Botvinnik, Mikhail - Spielmann, Rudolf [8 1 3] Moscow, 1 5 . 02 . 1 935 1 . c4 c6 2 . e4 d5 3 . exd5 cxd5 4 . d4 Nf6 5 . Nc3 Nc6 6 . 8g5 Qb6 7. cxd5 Qxb2 8 . Rc1 Nb4 9 . Na4 Qxa2 1 0 . Bc4 Bg4 1 1 . Nf3 Bxf3 1 2 .gxf3 1-0 The Chess Cou rse ( Adva nced
-
Ill)
583
World's G reatest Chess Players & their Games
I I I I I I I I I
( 1 9) Bird , Henry Edward - Lasker, Emanuel [C2 1 ] Newcastle, 1 892 1 . e4 e5 2 . d4 exd4 3 . c3 dxc3 4 . Bc4 cxb2 5 . Bxb2 Qg5 6 . Nf3 Qxg2 7 . Rg 1 Bb4+ 8 . Ke2 Qh3 9 . Bxf7+ Kd8 1 0 . Bxg7 Ne7 1 1 . Ng5 Qh4 1 2 . Ne6# 1 -Q ··
I I I I I I I I I
(20) NN - Greco , Gioacchino [C50] Europe , 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . 0-Q Nf6 5 . Re 1 Q-0 6 . c3 Qe7 7 . d4 exd4 8 . e5 Ng4 9 . cxd4 Nxd4 1 0 . Nxd4 Qh4 1 1 . Nf3 Qxf2+ 1 2 . Kh1 Qg1 + 1 3 . Nxg1 Nf2# Q- 1
I I I I I I I I I
(2 1 ) Morphy, Paul - Le Carpentier, C New Orleans, 1 849 1 . e4 e5 2 . Nf3 Nc6 3 .d4 exd4 4 . Bc4 Bb4+ 5 .c3 dxc3 6 . 0-Q cxb2 7 . Bxb2 Bf8 8 . e5 d6 9 . Re 1 dxe5 1 0 . Nxe5 Qxd 1 1 1 . Bxf7+ Ke7 1 2 . Ng6+ Kxf7 1 3 . Nxh8# 1 -Q
1 1 1 1 1 1 1 1 1
(22) Johansson,Toni (2 1 20) - Smyslov, Vassily (251 0) [C27] Rilton Cup 9697 Stockholm (2), 1 996 1 . e4 e5 2 . Bc4 Nf6 3 . d3 Bc5 4 . Nc3 d6 5 . Na4 Be6 6 . Nxc5 dxc5 7 . Bg5 Bxc4 8 . dxc4 Nc6 9 . Qd5 Nxd5 1 0 . Bxd8 Ndb4 1 l . Bxc7 Nxc2+ 1 2 . Kd2 Nxa1 1 3 . Nf3 f6 Q- 1
I I I I I I I I I
(23) Greco , Gioacchino - NN [CO l ] Europe, 1 620 1 . e4 e6 2 . d4 Nf6 3 . Bd3 Nc6 4 . Nf3 Be7 5 . h4 Q-0 6 . e5 Nd5 7. Bxh7+ Kxh7 8 . Ng5+ Bxg5 9 . hxg5+ Kg6 1 0 . Qh5+ Kf5 1 1 . Qh7+ g6 1 2 . Qh3 + Ke4 1 3 . Qd3# 1 -0
I I I I I I I I I
(24) Botvinnik, Mikhail - Sorokin, Nikolay [E35] URS -ch08 Leningrad, 1 933 1 . d4 Nf6 2 . c4 e6 3 . Nc3 Bb4 4 . Qc2 d5 5 . cxd5 exd5 6 . Bg5 Qd6 7 .e3 Ne4 8 . Bf4 Qg6 9 . Qb3 c5 10 . f3 Nxc3 1 1 . bxc3 Ba5 1 2 . Bxb8 Rxb8 1 3 . Qb5+ 1 -Q
I I I I I I I I I
(25) Petrosian , Tigran V - Dzhaparidze , D [C36] Tbilisi, 1 945 l . e4 e5 2 . f4 exf4 3 . Nf3 d5 4 . exd5 Qxd5 5 . Nc3 Qe6+ 6 . Kf2 Qb6+ 7 . d4 Bg4 8 . Bxf4 Bxf3 9 . gxf3 Nc6 1 0 . Nd5 Qxd4+ 1 1 . Qxd4 Nxd4 1 2 . Nxc7+ Kd7 1 3 . Nxa8 Nxc2 14. Bb5+ 1 -Q
I I I I I I I I I
(26) Greco , Gioacchino - NN [C37] Europe , 1 620 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . Bc4 g4 5 . Ne5 Qh4+ 6 . Kf1 Nf6 7. Bxf7+ Kd8 8 . d4 Nxe4 9 . Qe2 Ng3 + 1 0 . hxg3 Qxh 1 + 1 1 . Kf2 fxg3+ 1 2 . Kxg3 Qxc 1 1 3 . Nc6+ Nxc6 1 4 . Qe8# 1 -0 (27) Greco, Gioacchino - NN [C53] Europe, 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Qe7 5 . Q-O d6 6 . d4 Bb6 7. Bg5 f6 8 . Bh4 g5 9 . Nxg5 fxg5 1 0 . Qh5+ Kf8 1 1 . Bxg5 Qe8 1 2 .Qf3+ Kg7 1 3 . Bxg8 Rxg8 14 .Qf6# 1 -Q
I I I I I I I I I
T h e Chess Cou rse ( Adva nced
-
Ill)
584
World's G reatest Chess Players & their Ga mes
�I d ' '
'
. J..,. � .
:
I I I I I I I I I
(28) Greco, Gioacchino - NN [C53] Rome, 1 620 l . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Qe7 5 .Q-O d6 6 . d4 Bb6 7 . Bg5 f6 8 . 8h4 g5 9 . Nxg5 fxg5 1 0 . Qh5+ Kd7 1 1 . Bxg5 Qg7 1 2 . Be6+ Kxe6 1 3 . Qe8+ Nce7 1 4 . d5# 1 -Q
I I I I I I I I I
(29) Steinitz, William - Walsh [B30] Great Britain, 1 870 l . e4 c5 2 . Nc3 Nc6 3 . Nf3 h6 4 . d4 cxd4 5 . Nxd4 Qb6 6 . Be3 Qxb2 7 . Ndb5 Qb4 8 . Nc7+ Kd8 9 . Bd2 Rb8 1 0 . Rb l Qd4 1 1 . Bd3 Nb4 1 2 . N3b5 Nxd3+ 1 3 . cxd3 Qxd3 1 4 . Ne6+ Ke8 1 5 . Nbc7# 1-Q
I I I I I I I I I
(30) Steinitz, Wil l iam - N N [C30] Great Britain, 1 873 1 . e4 e5 2 . f4 Nc6 3 . Nf3 Nf6 4 . fxe5 Nxe4 5 . d3 Nc5 6 . d4 Na6 7 . Bc4 Qe7 8 . Nc3 h6 . 9 . Q-O g5 1 0 . Nd5 Qd8 1 1 . Nf6+ Ke7 1 2 . Nxg5 hxg5 1 3 . Qh5 Rxh5 1 4 . Ng8+ Ke8 1 5 . Bxf7# 1 -Q
I I I I I I I I I
(3 1 ) Rodzinski - Alekhine , Aiexander [C50] Paris , 1 9 1 3 l . e4 e 5 2 . Nf3 d 6 3 . Bc4 Nc6 4 . c3 Bg4 5 . Qb3 Qd7 6 . Ng5 Nh6 7. Bxf7+ Nxf7 8 . Nxf7 Qxf7 9 . Qxb7 Kd7 1 0 . Qxa8 Qc4 1 1 .f3 Bxf3 1 2 .gxf3 Nd4 1 3 . d3 Qxd3 1 4 . cxd4 Be7 1 5 . Qxh8 Bh4# Q-1
I I I I I I I I I
(32) Huebner, Robert (2630) - Kasparov, Garry (2790) [D45] Cologne TVm2 Cologne (2), 1 992 1 . d4 d5 2 . c4 e6 3 . Nc3 c6 4 . Nf3 Nf6 5 . e3 Nbd7 6 . Qc2 Bd6 7. Be2 Q-0 S . Q-0 ReS 9 . Rdl Qe7 1 0 . e4 Nxe4 1 1 . Nxe4 dxe4 1 2 . Qxe4 e5 1 3 . Bg5 QfS 1 4 . Bd3 f5 1 5 .Qxf5 Nf6 Q-1
I I I I I I I I I
(33) Greco, Gioacchino - NN [C23] Europe, 1 620 1 . e4 e5 2 . Bc4 Bc5 3 . Qe2 Qe7 4. f4 Bxg l 5 . Rxg1 exf4 6 . d4 Qh4+ 7 .g3 fxg3 S . Rxg3 Nf6 9 . Nc3 Nh5 1 0 . Bxf7+ Kxf7 1 1 . Bg5 Nxg3 1 2 . Qf3 + Kg6 1 3 . Bxh4 Nh5 1 4 . Qf5+ Kh6 1 5 . Qg5# 1 -0
I I I I I I I I I
(34) Alekhine , Aiexander - Forrester [C77] Great Britain, 1 923 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . Nc3 Bc5 6 . Nxe5 Nxe5 7 .d4 Bb4 8 . dxe5 Nxe4 9 . Qd4 Nxc3 1 0 . bxc3 Ba5 1 1 . Ba3 b6 1 2 . e6 Qf6 1 3 . Bxd7+ KdS 1 4 . Bc6+ Qxd4 1 5 . e7# 1-Q
I I I I I I I I I
(35) Spraggett, Kevin (2550) - Smyslov, Vassily (2595) [E l l ] Candidates Tournament Montpel l ier (6), 1 985 1 . d4 Nf6 2 . c4 e6 3 . Nf3 Bb4+ 4 . Bd2 a5 5 . Nc3 Q-0 6 . e3 d6 7 . Qc2 Nbd7 8 . Bd3 e5 9 . Q-O ReS 1 0 . e4 exd4 1 1 . Nxd4 c6 1 2 . Rae l Ne5 1 3 . h3 Bc5 1 4 . Be3 Bxh3 1 5 . gxh3 Bxd4 1 6 . Bxd4 Nf3 + Q-1 The Chess Course (Adva nced
-
Ill )
585
World 's G reatest Chess Players & thei r Ga mes
I I I I I I I I I
(36) Smyslov, Vassily (2565) - Hjartarson, Johann (2570) [COO_] Reykjavik (2), . 1 995 1 . e4 c5 2 . Nf3 e6 3 .Qe2 Nc6 4 . Nc3 d6 5 . g3 g6 6 . Bg2 Bg7 7 .0-Q Nge7 8 . d3 h6 9 . Be3 Nd4 1 0 . Qd2 Rb8 1 1 . Rab 1 Nec6 1 2 . a3 b5 1 3 . b4 Nxf3+ 1 4 . Bxf3 Qf6 1 5 . Bg2 Qxc3 1 6 . e5 Nd4 Q-1
I I I I I I I I I
(37) Mical izzi , Giovanni (2240) - Anand, Viswanathan (2555) [86 1 ] Rome (1) , 1 990 1 . e4 c5 2 . Nf3 Nc6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 d6 6 . Bg5 Bd7 7.Qd2 a6 8 . f4 b5 9 . Bxf6 gxf6 1 0 . f5 h5 1 1 . Be2 h4 1 2 .Q-O Bh6 1 3 .Qd3 Qb6 1 4 . Rad1 Qxd4+ 1 5 . Qxd4 Nxd4 1 6 . Rxd4 Be3+ Q-1 (38) Maczuski , L - Kolisch, Ignatz [C45] Paris , 1 864 1 . e4 e5 2 . Nf3 Nc6 3 . d4 exd4 4 . Nxd4 Qh4 5 . Nc3 Bb4 6 . Qd3· Nf6 7 . Nxc6 dxc6 8 . Bd2 Bxc3 9 . Bxc3 Nxe4 1 0 . Qd4 Qe7 1 1 . 0-Q-Q Qg5+ 1 2 . f4 Qxf4+ 1 3 . Bd2 Qg4 1 4 . Qd8+ Kxd8 1 5 . Bg5+ Ke8 1 6 . Rd8# 1-Q
I I I I I I I I I
I I I I I I I I I
(39) Kasparov, Garry (2750) - Schuerer, P [D 1 3] Zuerich , 1 988 1 . d4 d5 2 . c4 c6 3 . Nf3 Nf6 4 . Nc3 Nbd7 5 . cxd5 cxd5 6 . Bf4 e6 7 .e3 Ne4 8 . Bd3 f5 9 . 0-Q Be7 1 0 . Nb5 0-Q 1 1 . Nc7 Rb8 1 2 . Nxe6 Qb6 1 3 . Nxf8 Bxf8 1 4 . Bxb8 Nxb8 1 5 . Ne5 Qxb2 1 6 . Rc 1 1 -0
I I I I I I I I I
(40) Greco , Gioacchino - NN [C38] Europe, 1 620 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . Bc4 Bg7 5 . d4 d6 6 . Nc3 c6 7. h4 h6 8 . hxg5 hxg5 9 . Rxh8 Bxh8 1 0 . Ne5 dxe5 1 1 . Qh5 Qf6 1 2 . dxe5 Qg7 1 3 . e6 Nf6 14 . exf7+ Kf8 1 5 . Bxf4 Nxh5 1 6 . Bd6# 1 -Q
I I I I I I I I I
(41 ) Tarasch - Marco [C66] Dresden, 1 892 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 d6 4.d4 Bd7 5 . Nc3 Be7 6 . 0-Q Nf6 7 . Re 1 0-Q 8 . Bxc6 Bxc6 9 . dxe5 dxe5 1 0 . Qxd8 Raxd8 1 1 . Nxe5 Bxe4 1 2 . Nxe4 Nxe4 1 3 . Nd3 f5 1 4 . f3 Bc5+ 1 5 . Nxc5 Nxc5 1 6 . Bg5 Rd5 1 7 . Be7 1 -Q
(42) Steinitz, Will iam - Pilhal [C52] Vienna, 1 862 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Ba5 6 . Q-O Nf6 7.d4 exd4 8 . Ba3 d6 9 . e5 dxe5 1 0 . Qb3 Qd7 1 1 . Re1 Qf5 1 2 . Bb5 Nd7 1 3 . Qd5 Bb6 1 4 . Nxe5 Ne7 1 5 . Nxd7 Qxd5 1 6 . Nf6+ Kd8 1 7 . Bxe7# 1 -Q
I I I I I I I I I
I I I I I I I I I
(43) Morphy, Paul - Knight, T [C37] New Orleans , 1 856 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4. Bc4 Qe7 5 . d4 d5 6 . Bxd5 c6 7 . Bxf7+ Qxf7 8 . Ne5 Qf6 9 . Qh5+ Ke7 1 0 . h4 gxh4 1 1 . Q-O Bh6 1 2 . b3 Nd7 1 3 . Ba3+ c5 1 4 . Rd 1 Nxe5 1 5 . Bxc5+ Ke6 1 6 . Qe8+ Ne7 1 7 . d5# 1 -Q The C hess Cou rse (Adva n ced - Ill )
586
World's G reatest Chess Players & thei r Ga mes
(44) Morphy, Paul - Isouard, Carl [C4 1 ] Paris, 1 858 1 . e4 e5 2 . Nf3 d6 3 . d4 Bg4 4 .dxe5 Bxf3 5 . Qxf3 dxe5 6 . 8c4 Nf6 7 . Qb3 Qe7 8 . Nc3 c6 9. Bg5 b5 10 . Nxb5 cxb5 1 1 . Bxb5+ Nbd7 1 2 . Q-0-0 Rd8 1 3 . Rxd7 Rxd7 1 4 . Rd 1 Qe6 1 5 . Bxd7+ Nxd7 1 6 . Qb8+ Nxb8 1 7 . Rd8# 1 -Q
I I I I I I I I I
I I I I I I I I I
(45) Morphy, Paul - Consultants [C4 1 ] Paris Opera, 1 858 1 . e4 e5 2 . Nf3 d6 3 . d4 Bg4? 4 .dxe5 Bxf3 5 . Qxf3 5 . . . dxe5 6 . Bc4 Nf6? 7.Qb3 Qe7 8 . Nc31? 8 . . . c6 9 . Bg5 b5? 1 0 . Nxb51 cxb5 1 1 . Bxb5+ Nbd7 1 3 . . . Rxd7 1 4 . Rd 1 Qe6 1 5 . Bxd7+ Nxd7 1 6 . Qb8+ Nxb8 1 7 . Rd8# 1-0 .
I I I I I I I I I
(46) Harrwitz, Daniel - Anderssen, Adolf [C33] Breslau (2)1 1 848 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf1 Bc5 5 . d4 Bb6 6 . Nf3 Qe7 7 . Nc3 Nf6 8 . e5 Nh5 9 . Nd5 Qd8 1 0 . g4 fxg3 1 1 . Bg5 f6 1 2 . exf6 gxf6 1 3 . Ne5 0-Q 1 4 . Qxh5 fxg5+ 1 5 . Nf6+ Kg7 1 6 . Qxh7+ Kxf6 1 7 . Ng4# 1 -Q
I I I I I I I I I
{47) Greco Gioacchino - NN [BOO] Europe , 1 620 1 . e4 b6 2 . d4 Bb7 3 . Bd3 g6 4 . f4 Bg7 5 . Be3 Nc6 6 . Nf3 Nf6 7 . c4 Q-0 8 . Nc3 e6 9 . e5 Ne8 1 0 . g4 d5 1 1 .cxd5 exd5 1 2 . h4 a6 1 3 . h5 b5 1 4 . hxg6 hxg6 1 5 . Qe2 b4 1 6 . Qh2 bxc3 1 7 . Qh7# 1 -Q I
I I I I I I I I I
{48) Greco, Gioacchino - N N [C53] Europe 1 620 1 . e4 e5 2. Nf3 Nc6 3 . Bc4 Bc5 4. c3 d6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nf6 8 . Q-0 Bxc3 9 . bxc3 Nxe4 1 0 . Re1 d5 1 1 . Rxe4+ dxe4 1 2 . Ng5 0-0 1 3 . Qh5 h6 1 4 . Nxf7 Qf6 1 5 . Nxh6+ Kh8 1 6 . Nf7+ Kg8 1 7 . Qh8# 1-Q I
I I I I I I I I I
(49) Greco , Gioacchino - NN [C57] Europe , 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . Ng5 d5 5 . exd5 Nxd5 6 . Nxf7 Kxf7 7 . Qf3+ Ke6 8 . Nc3 Nce7 9 . Q-O c6 1 0 . Re 1 Bd7 1 1 . d4 Kd6 1 2 . Rxe5 Ng6 1 3 . Nxd5 Nxe5 1 4 . dxe5+ Kc5 1 5 . Qa3+ Kxc4 1 6 . Qd3 + Kc5 1 7 . b4# 1 -Q
I I I I I I I I I
(50) Fischer, Robert James - Steinmeyer , Robert [8 1 9] USA -ch New York (6), 1 963 l . e4 c6 2 . d4 d5 3 . Nc3 dxe4 4 . Nxe4 Bf5 5 . Ng3 Bg6 6 . Nf3 Nf6 7 . h4 h6 8 . Bd3 Bxd3 9 . Qxd3 e6 1 0 . Bd2 Nbd7 1 1 . Q-0-0 Qc7 1 2 . c4 Q-O-O 1 3 . Bc3 Qf4+ 1 4 . Kb l Nc5 1 5 .Qc2 Nce4 1 6 . Ne5 Nxf2 1 7 . Rdfl l -0
I I I I I I I I I
(5 1 ) Alekhine , Aiexander - Amateur [C2 1 ] Vienna, 1 936 l . e4 e5 2 . d4 f6 3 . dxe5 fxe5 4 . Qh5+ Ke7 5 . Qxe5+ Kf7 6 . Bc4+ d5 7. Bxd5+ Kg6 8 . Qg3+ Kh5 9 . Bf7+ g6 1 0 . h3 Qf6 1 1 . Nf3 Be7 1 2 . Qg4+ Bxg4 1 3 . hxg4 + Kxg4 1 4 . Nh2+ Kh4 1 5 . Nf 1 + Kg4 1 6 . Be6+ Qxe6 1 7 . f3# 1-Q The Chess Cou rse ( Adva n ced
-
Ill)
587
World's G reatest Chess Playe rs & their Ga mes
�ian
4oo (52) Steinitz , Will iam - Rock [C52] London, 1 863 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Ba5 6 . d4 exd4 7.Q-O Nf6 8 . Ba3 Bb6 9 . Qb3 d5 1 0 . exd5 Na5 l l . Rel + Be6 1 2 . dxe6 Nxb3 1 3 . exf7+ Kd7 1 4 . Be6+ Kc6 1 5 . Ne5+ Kb5 1 6 . Bc4+ Ka5 1 7 . Bb4+ Ka4 1 8 . axb3# 1-Q
I I I I I I I I I
I I I I I I I I I
(53) Steinitz, William - Gray [C52] Great Britain, 1 872 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Ba5 6 . d4 exd4 7.Q-O dxc3 8 . Qb3 Qe7 9 . Nxc3 Bxc3 1 0 . Qxc3 f6 1 1 . Ba3 d6 1 2 . Bd5 Bd7 1 3 . Rfe1 0-Q-0 1 4 . Rab 1 Be6 1 5 . Rxb7 Kxb7 1 6 . Qxc6+ Kc8 1 7 . Qa6+ Kd7 1 8 . Bc6# 1 -o
I I I I I I I I I
(54) Reiner - Steinitz, Witliam [C44] Vienna, 1 860 1 . e4 e5 2 . Nf3 Nc6 3 . d4 exd4 4 . Bc4 Bc5 5 . 0-Q d6 6 . c3 Bg4 7 . Qb3 Bxf3 8 . Bxf7+ Kf8 9 . Bxg8 Rxg8 1 0 . gxf3 g5 1 1 . Qe6 Ne5 1 2 .Qf5+ Kg7 1 3 . Kh 1 Kh8 1 4 . Rg 1 g4 1 5 . f4 Nf3 1 6 . Rxg4 Qh4 1 7 . Rg2 Qxh2 + 1 8 . Rxh2 Rg1# Q-1
I I I I I I I I I
(55) NN - Greco, 6ioacchino [C30] Europe, 1 620 1 . e4 e5 2 . f4 f5 3 .exf5 Qh4+ 4 . g3 Qe7 5 . Qh5+ Kd8 6 . fxe5 Qxe5+ 7 . Be2 Nf6 8 . Qf3 d5 9 . g4 h5 1 0 . h3 hxg4 1 1 . hxg4 Rxh 1 1 2 .Qxh 1 Qg3 + 1 3 . Kd1 Nxg4 1 4 . Qxd5+ Bd7 1 5 . Nf3 Nf2+ 1 6 . Ke 1 Nd3+ 1 7 . Kd 1 Qe1 + 1 8 . Nxe1 Nf2# Q-1
I I I I I I I I I
(56) NN - Greco, Gioacchino [C37] Europe, 1 620 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4. Bc4 g4 5 . Ne5 Nh6 6. Nxg4 Nxg4 7. Qxg4 d5 8 . Qxf4 dxc4 9 . Qe5+ Be6 1 0 . Qxh8 Qh4+ 1 1 . Kf1 Qf4+ 1 2 . Kg1 Qxe4 1 3 . h3 Bd5 1 4 . Qg8 f5 1 5 . Qg3 f4 1 6 . Qf3 Qe 1 + 1 7. Qf1 Bc5+ 1 8 . Kh2 Qg3# o-1
I I I I I I I I I
(57) Lasker, Ed - Thomas , G [A83] London, 1 9 1 2 1 . d4 f5 2 . e4 fxe4 3 . Nc3 Nf6 4 . Bg5 e6 5 . Nxe4 Be7 6 . Bxf6 Bxf6 7 . Nf3 o-o 8 . Bd3 b6 9 . Ne5 Bb7 1 0 . Qh5 Qe7 1 1 .Qxh7+11 Kxh7 1 2 . Nxf6+ Kh6 1 3 . Neg4+ Kg5 14. h4+ Kf4 1 5 .g3 + Kf3 1 6 . Be2+ Kg2 1 7 . Rh2+ Kg1 1 8 . Kd2# 1 -Q
I I I I I I I I I
(58) Greco, Gioacchino - NN [C33] Europe, 1 620 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf 1 Bc5 5 . d4 Bb6 6 . Nf3 Qe7 7 . Bxf4 Qxe4 8 . Bxf7+ Kf8 9 . Bg3 Nh6 1 0 . Nc3 Qe7 1 1 . Bb3 c6 1 2 . Qd3 d5 1 3 . Re 1 Qf7 1 4 . Bd6+ Kg8 1 5 . Re7 Qf6 1 6 . Nxd5 Qxd6 1 7 . Nf6+ Kf8 1 8 . Re8# 1 -Q
I I I I I I I I I
(59) Greco, Gioacchino - NN [C34] Europe, 1 620 1 . e4 e5 2 . f4 exf4 3 . Nf3 Ne7 4.h4 h5 5 . Bc4 Ng6 6 . Ng5 Ne5 7. Bb3 f6 8 . Nh3 Ng6 9 . d4 Nxh4 10. Nxf4 g5 1 1 . Rxh4 gxh4 1 2 . Ng6 Rh7 1 3 . Bg8 Rg7 1 4 . Qxh5 Rxg8 1 5 . Ne5+ Ke7 1 6 .Qf7+ Kd6 1 7 . Nc4+ Kc6 1 8 . Qd5# 1 -0 The Chess Course ( Adva n ced
-
Ill )
588
World's G reatest Chess Players & thei r Ga mes
(60) Greco, Gioacchino - NN [C54]
I I I I I I I I I
Europe, 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 .cxd4 Bb4+ 7 . Bd2 Nxe4 8 . Bxb4 Nxb4 9 . Bxf7+ Kxf7 1 0 . Qb3+ d5 1 1 . Ne5+ Kg8 1 2 . Qxb4 Qf6 1 3 . Q-O c5 1 4 . Qb5 b6 1 5 . Qe8+ Qf8 1 6 . Qc6 Ba6 1 7 . Qxd5+ Qf7 1 8 . Qxf7# 1 -Q
I I I I I I I I I
(6 1 ) Greco ,Gioacchino - NN [C34] Europe, 1 620 1 . e4 e5 2 . f4 exf4 3 . Nf3 Ne7 4 . h4 h5 5 . Bc4 Ng6 6 . Ng5 Ne5 7 . Bb3 f6 8 . Nh3 g5 9 . hxg5 fxg5 1 0 . d4 �7 1 1 . g3 fxg3 1 2 . �xf7+ Kxf7 1 3 . Nxg5+ Ke8 1 4 . Rxh5 Rxh5 1 5 . Qxh5+ Ke7 1 6 . Qf7+ Kd6 1 7 . Qd5+ Ke7 1 8 . Qe5# 1 -Q
I I I I I I I I I
(62) Capablanca, Jose Raul - Delmonte , E [822] Havana, 1 90 1 1 . e4 c5 2 . d4 cxd4 3 . Nf3 e 5 4 . c3 Nc6 5 .cxd4 Bb4+ 6 . Bd2 Qe7 7 . d5 Nd8 8 . Bd3 Bxd2+ 9 . Nbxd2 d6 1 0 . Rc 1 a6 1 1 . Nc4 Bd7 1 2 . Nb6 Rb8 1 3 . Qc2 Bg4 1 4 . h3 Bxf3 1 5 .Qa4+ Nc6 1 6 . dxc6 Qc7 1 7 . cxb7+ Kf8 1 8 . Rxc7 1 -Q
I I I I I I I I I
(63) Alekhine , Aiexander - Ledr [C27] Bern, 1 922 1 . e4 e5 2 . Nc3 Nf6 3 . Bc4 Nxe4 4 . Qh5 Nd6 5 . Qxe5+ Qe7 6 . Qxe7+ Bxe7 7 . d3 Nxc4 8 . dxc4 c6 9 . Bf4 Q-0 1 0 . 0-Q-0 b6 1 1 . Nf3 h6 1 2 . Rhe 1 Bb4 1 3 . Re3 Bxc3 1 4 . Rxc3 Na6 1 5 . Re3 Nc5 1 6 . Bd6 Rd8 1 7 . Be7 Re8 1 8 . Bxc5 1 -Q
(64) Alekhine, Aiexander - Feldt [C1 1 ] Odessa, 1 9 1 6 1 . e4 e 6 2 . d4 d5 3 . Nc3 Nf6 4 . exd5 Nxd5 5 . Ne4 f 5 6 . Ng5 Be7 7 . N5f3 c 6 8 . Ne5 Q-0 9 . Ngf3 b6 1 0 . Bd3 Bb7 1 1 . Q-O ReS 1 2 . c4 Nf6 1 3 . Bf4 Nbd7 1 4 . Qe2 c5 1 5 . Nf7 Kxf7 1 6 . Qxe6+ Kg6 1 7 . g4 Be4 1 8 . Nh4# 1 -Q
I I I I I I I I I
I I I I I I I I I
(65) Tai , Mihail - Pigit [862] Soviet Union, 1 953 1 . e4 c5 2 . Nf3 Nc6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 d6 6 . Bg5 e6 7. Nxc6 bxc6 8 . e5 Qa5 9 . Bb5 cxb5 1 0 . exf6 b4 1 1 . Qf3 Qe5+ 1 2 . Ne4 d5 1 3 . Rd 1 Ba6 1 4 . Rd4 dxe4 1 5 . Rxe4 Qxg5 1 6 . Rxe6+ fxe6 1 7 . Qxa8+ Kf7 1 8 . Qxa7+ Kxf6 1 9 . Qxa6 Qc 1 + Q- 1
I I I I I I I I I
(66) Petrosian, Tigran V Tolush, Aiexander V [D35] URS-ch 1 8 Moscow (2), 1 950 1 . Nf3 Nf6 2 . c4 e6 3 . Nc3 d5 4 . d4 c6 5. cxd5 exd5 6 . Qc2 Bd6 7. Bg5 Q-0 8 . e3 Bg4 9 . Ne5 Bh5 1 0 . f4 Qa5 1 1 . Bd3 h6 1 2 . Bxf6 gxf6 1 3 . g4 fxe5 1 4 . fxe5 Be7 1 5 . 0-Q-Q Bg5 1 6 . gxh5 Kh8 1 7 . Qf2 f5 1 8 . h4 Be7 1 9 . Qf4 1 -Q -
(67) Greco, Gioacchino - NN [C54] Europe , 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . cxd4 Bb4+ 7 . Nc3 Nxe4 S . Q-0 Nxc3 9 . bxc3 Bxc3 1 0 . Qb3 Bxd4 1 1 . Bxf7+ Kf8 1 2 . Bg5 Bf6 1 3 . Rae 1 Ne7 1 4 . Bh5 Ng6 1 5 . Ne5 Nxe5 1 6 . Rxe5 g6 1 7 . Bh6+ Bg7 1 8 . Rf5+ gxf5 1 9 . Qf7# 1 -0
I I I I I I I I I
The Chess Co u rse (Adva n ced
-
Ill)
58 9
World's G reatest C hess Pl ayers & their Ga mes
I I I I I I I I I
(68) Greco , Gioacchino - NN [C54] Rome, 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . cxd4 Bb4+ 7 . Nc3 Nxe4 8 . Q-O Bxc3 9 . d5 Ne5 1 0 . bxc3 Nxc4 1 1 .Qd4 Ncd6 1 2 . Qxg7 Qf6 1 3 . Qxf6 Nxf6 14 . Re1 + Kd8 1 5 . Bg5 Nde8 1 6 . Rxe8+ Kxe8 1 7 . Re1 + Kf8 1 8 . Bh6+ Kg8 1 9 . Re5 1 -Q
I I I I I I I I I
(69) Greco , Gioacchino - NN [C33] Europe , 1 620 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf1 Bc5 5 . d4 Bb6 6 . Nf3 Qe7 7. Bxf4 Qxe4 8 . Bxf7+ Kf8 9 . Bg3 Nh6 1 0 . Nc3 Qe7 1 1 . Bb3 c6 1 2 .Qd3 d5 1 3 . Re 1 Qf6 1 4 . Bh4 Qg6 1 5 . Be7+ Kg8 1 6 . Qxg6 hxg6 1 7 . Nxd5 cxd5 1 8 . Bxd5+ Kh7 1 9 . Ng5# 1 -0
I I I I I I I I I
(70) Fischer, Robert James - Fuller, John A [C67] Western Open Championship Bay City ( 1 ) , 1 963 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 Nf6 4 . Q-O Nxe4 5 . d4 Nd6 6 . Bg5 Be7 7. Bxe7 Qxe7 8 . Bxc6 dxc6 9 . dxe5 Nf5 1 0 . Nc3 Be6 1 1 . Qd2 Rd8 1 2 . Qf4 Q-0 1 3 . Ne4 h6 1 4 . h4 Nd4 1 5 . Nxd4 Rxd4 1 6 . Nf6+ Qxf6 1 7 . Qxd4 Rd8 1 8 . Qe4 Bd5 1 9 . Qxd5 1 -0
I I I I I I I I I
(71 ) Coria, Valentin F - Capablanca, Jose Raul [C49] Buenos Aires , 23 . 08 . 1 9 1 4 1 . e4 e 5 2 . Nf3 Nc6 3 . Nc3 Nf6 4 . Bb5 Bb4 5 . Q-O Q-0 6 . d3 d 6 7. Bg5 Bxc3 8 . bxc3 Qe7 9 . Nd2 h6 1 0 . Bh4 Nd8 1 1 . d4 Ne6 1 2 . dxe5 dxe5 1 3 . Bd3 Nf4 1 4 . Nc4 Rd8 1 5 . Bxf6 Qxf6 1 6 . Qd2 Bh3 1 7 . Ne3 Bxg2 1 8 . Nf5 Bxe4 1 9 . Ng3 Nh3# Q- 1
I I I I I I I I I
(72) Capablanca , Jose Raul - Masyutin [A83] Kiev, 02 . 03 . 1 9 1 4 1 . d4 f5 2 . e4 fxe4 3 . Nc3 Nf6 4 . Bg5 c6 5 . f3 exf3 6 . Nxf3 e6 7 . Bd3 d5 8 . Q-O Nbd7 9 . Ne5 Be7 1 0 . Bxf6 Bxf6 1 1 . Qh5+ Ke7 1 2 . Bxh7 Nf8 1 3 . Qf7+ Kd6 1 4 . Nc4+ dxc4 1 5 . Ne4+ Kd5 1 6 . Rf5+ Kxe4 1 7 . Re 1 + Kxd4 1 8 . c3 + Kd3 1 9 . Rd5# 1 -Q
I I I I I I I I I
(73) Anderssen - Lange [C6 1 ] Breslau , 1 859 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 Nd4 4 . Nxd4 exd4 5 . Bc4 Nf6 6 . e5 d5 7 . Bb3 Bg4 8 . f3 Ne4 9 . 0-Q 9 . . . d3 1 0 . fxg4?? Bc5+ 1 1 . Kh1 Ng3 + 1 2 . hxg3 Qg5 1 3 . Rf5 h5 1 4 . gxh5 Qxf5 1 5 .g4 Rxh5+ 1 6 . gxh5 Qe4 1 7. Qf3 Qh4+ 1 8 . Qh3 Qe 1 + 1 9 . Kh2 Q-1
I I I I I I I I I
(74) Alekhine , Aiexander - Mikulka , Rudolf [C34] Olomouc , 1 925 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . d4 h6 5 . Bc4 Bg7 6 . Nc3 Nc6 7. Nd5 d6 8 . c3 Nge 7 9 . 0-Q Nxd5 1 0 . Bxd5 Ne7 1 1 . Bb3 Ng6 1 2 . g3 fxg3 1 3 . Nxg5 Q-0 14 .Qh5 gxh2+ 1 5 . Kh 1 hxg5 1 6 . Qxg6 Qe8 1 7 . Bxg5 Be6 1 8 . Rxf7 Bxf7 1 9 . Bf6 1 -0
I I I I I I I I I
(75) Von Heydebrand und der L, Tassilo - Anderssen, Adolf [B44] Breslau , 1 846 1 . e4 c5 2 . d4 cxd4 3 . Nf3 Nc6 4 . Bc4 e6 5 . Nxd4 Bc5 6 . Nf3 Nge7 7 . Nc3 Q-0 8 . a3 Ng6 9 .0-Q f5 1 0 . exf5 Rxf5 1 1 . Bd3 Rh5 1 2 .g4 Rh3 1 3 . Kg2 Rxf3 1 4 . Kxf3 Qh4 1 5 . Kg2 Nce5 1 6 . h3 b6 1 7 . Bxg6 hxg6 1 8 . Bf4 Bb7+ 1 9 . f3 Nxf3 20 . Rxf3 Qf2+ Q- 1 T h e C h ess Co u rse (Adva n ced
-
Ill}
590
World's G reatest C hess Players & thei r Ga mes
�kJn -to
I
I I I I I I I I I
(76) Tai , Mihail {2625) - Tringov,Georgi P (2460) [896] Munich {3), 1 958 1 . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 a6 6 . Bg5 e6 7 . f4 h6 8 . 8h4 Qb6 9 . Nb3 Qe3 + 1 0 . 8e2 Qxf4 1 1 . 8g3 Qe3 1 2 . 8xd6 Nc6 1 3 . Rf 1 Nxe4 1 4 . Nxe4 Qxe4 1 5 . 8xf8 Rxf8 1 6 . Kf2 8d7 1 7 . Qxd7+ Kxd7 1 8 . Nc5+ Ke7 1 9 . Nxe4 f5 20. Nc5 1 -Q
I I I I I I I I I
(77) Tai , Mihail (2625) - Timman, Jan H (2480) [807] Skopje (3), 29 . 09 . 1 972 1 . Nf3 g6 2 . e4 d6 3 . d4 Nf6 4 . Nbd2 8g7 5. 8c4 Q-0 6 . Qe2 c6 7. 8b3 8g4 8 . e5 dxe5 9 . dxe5 Nd5 1 0 . Q-O Nd7 1 1 . h3 8f5 1 2 . R� 1 Qc7 1 3 . Nf 1 Rad8 1 4 . Ng3 8e6 1 5 .Qe4 Rfe8 1 6 . Qh4 f6 1 7. Bh6 Nxe5 1 8 . Rxe5 fxe5 1 9 . Ng5 8f6 20 . Nxe6 1-0
I I I I I I I I I
(78) Steinitz , Will iam - Wilson, J [C39] London, 1 862 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . h4 g4 5 . Ne5 Nf6 6 . 8c4 d5 7 . exd5 8d6 8 . d4 Nh5 9 . 8b5+ Kf8 1 0 . o-o Qxh4 1 1 . 8xf4 g3 1 2 . 8h6+ Kg8 1 3 . Rf3 Qh2+ 1 4 . Kf1 Qh 1 + 1 5 . Ke2 Qxg2+ 1 6 . Kd3 f6 1 7 . 8c4 fxe5 1 8 . Rf8+ 8xf8 1 9 . d6+ Be6 20 . 8xe6# 1-Q
I I I I I I I I I
(79) Steinitz , William - Von Minckwitz, Johannes [C25] 8aden- 8aden (1 2), 1 870 l . e4 e5 2 . Nc3 Nc6 3 . f4 exf4 4.d4 Qh4+ 5 . Ke2 b6 6 . Nb5 8a6 7 . a4 Qh5+ 8 . Nf3 Bxb5+ 9 . axb5 Qxb5+ 1 0 . Kf2 Qh5 1 1 . 8xf4 Nf6 1 2 .e5 Nd5 1 3 . 8g3 Qh6 1 4 . Qe2 8e7 1 5 . Qe4 Qe6 1 6 . 8c4 Nf6 17 . Qe2 Ng4+ 1 8 . Kf1 Qxc4 1 9 . Qxc4 Ne3+ 20 . Ke2 Nxc4 Q- 1
I I I I I I I I I
(80) Shirov, Aiexei (271 0) - Anand, Viswanathan (2nO) [865] Monte Carlo (5), 1 998 1 . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 Nc6 6 . Bg5 e6 7.Qd2 8e7 a . o-o-o Nxd4 9 . Qxd4 Q-0 1 0 . f4 Qa5 1 1 . Kb 1 Rd8 1 2 . h4 8d7 1 3 . 8d3 h6 1 4 . e5 dxe5 1 5 . fxe5 8c6 1 6 . Qe3 Rxd3 1 7 . Rxd3 hxg5 1 8 . hxg5 8xg2 1 9 .gxf6 8xh 1 20 . Qg1 1 -0
I I I I I I I I I
(8 1 ) Portisch , Lajos (2600) - Karpov, Anatoly (2n5) [E1 2] Biel (8), 1 996 l . d4 Nf6 2 . c4 e6 3 . Nf3 b6 4 . a3 Bb7 5 . Nc3 d5 6 . cxd5 Nxd5 7 . Qc2 Nxc3 8 . Qxc3 Nd7 9 . Bg5 Be7 10 . Bxe7 Kxe7 1 1 . e3 ReS 1 2 . Be2 c5 1 3 . dxc5 Rxc5 1 4 . Qxg7 Rg8 1 5 . Qxh7 Rxg2 1 6 . Qh4+ Nf6 17. Rd 1 Qc7 1 8 . Nd4 a5 1 9 . Nb5 Rxb5 20 . Bxb5 Rg4 Q-1
I I I I I I I I I
(82) Morphy, Paul - NN [C33] New Orleans, 1 856 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kfl g5 5 . Nc3 Bg7 6 . d4 Nc6 7 . Nf3 Qh5 8 . Nd5 Kd8 9 . c3 Nf6 10 . Nxf6 Bxf6 1 1 . e5 Bg7 1 2 . h4 f6 1 3 . Kg1 g4 1 4 . Nh2 fxe5 1 5 . Nxg4 exd4 1 6 . Bxf4 Rf8 17 . Bg5+ Ne7 1 8 . Qe2 ReS 1 9 . Ne5 Qxe2 20 . Nf7# 1 -0
I I I I I I I I I
(83) Kieseritzky, Lionel - Anderssen, Ado If [820] London (1 . 1 ), 1 85 1 l . e4 c 5 2 . b3 Nc6 3 . Bb2 a 6 4 . a4 e6 5 . Nf3 d6 6 . Nc3 Nf6 7 . Be2 Be7 a . o-o o-o 9 . d4 cxd4 10 . Nxd4 Qb6 1 l . Nxc6 bxc6 1 2 . a5 Qc7 1 3 .f4 Ne8 1 4 . Bd3 f5 1 5 . exf5 exf5 1 6 .Qh5 Nf6 1 7 . Qh3 Ng4 1 8 . Rf3 Qa7+ 1 9 . Kfl Rf6 20 . Rg3 Qf2# Q-1 T h e Chess Cou rse ( Adva nced
-
Ill)
591
World's G reatest C hess Pl ayers & their Ga mes
I I I I I I I I I
(84) Kasparov, Garry (281 5) - Brown, Steve [C55] London, 1 998 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d3 d6 5 . Ng5 Be6 6 . Nxe6 fxe6 7. Bxe6 Qe7 8 . Bh3 a6 9 . Q-O Qf7 1 0 . Nc3 Ne7 1 1 . f4 g6 1 2 . fxe5 dxe5 1 3 . Bg5 Bg7 1 4 . d4 exd4 1 5 . e5 dxc3 1 6 . exf6 cxb2 1 7 . Qd7+ Kf8 1 8 . fxe7+ Kg8 1 9 . Be6 bxa 1 Q 20 . Bxf7# 1-Q
I I I I I I I I I
(85) Kasparov, A - Kasparov, Garry (2640) [A34] Azebaijan , 1 982 1 . c4 Nf6 2 . Nc3 c5 3 .g3 e6 4 . Bg2 d5 5 . cxd5 exd5 6 . Qb3 Nc6 7. Nxd5 Nd4 8 . Nxf6+ Qxf6 9 . Qd 1 Bf5 1 0 . d3 c4 1 1 . e3 Bxd3 1 2 . exd4 Bb4+ 1 3 . Bd2 0-Q 1 4 . Bxb4 Rfe8+ 1 5 . Ne2 Rxe2+ 1 6 . Qxe2 Bxe2 1 7 . Kxe2 Qxd4 1 8 . Rad 1 Qxb2+ 1 9 . Bd2 c3 20 . Kf1 cxd2 Q-1
I I I I I I I I I
(86) Karpov, Anatoly (2735) - Topalov, Veselin (2740) [A80] Wijk aan Zee (7), 1 9 . 0 1 . 1 998 1 . Nf3 f5 2 . d4 Nf6 3 . Bg5 e6 4 . Nbd2 Be7 5 . Bxf6 Bxf6 6 . e4 0-Q 7. Bd3 g6 8 . Qe2 Bg7 9 . c3 Nc6 1 0 . 0-Q-0 d5 1 1 . e5 b6 1 2 . h4 h6 1 3 . Rdg1 Ne7 1 4 . g4 f4 1 5 . h5 g5 1 6 . Nxg5 hxg5 1 7 . h6 Bh8 1 8 . Nf3 c5 1 9 . Nxg5 cxd4 20 . Bh7# 1 -0
I I I I I I I I I
(87) Karpov, Anatoly (2679) - Koubidi , Basia [C65] Rethymno ( 1 ), 2001 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 Nf6 4 . 0-Q Bc5 5 . c3 Bb6 6 . d4 exd4 7. cxd4 h6 8 . d5 Ne7 9 . Nc3 0-Q 1 0 . e5 Nfxd5 1 1 . Nxd5 Nxd5 1 2 . Qxd5 c6 1 3 . Qd3 cxb5 1 4 . Bd2 a6 1 5 . Bb4 Re8 1 6 . Bd6 Bc7 1 7 . Rfe 1 Bxd6 1 8 . exd6 Rxe 1 + 1 9 . Rxe 1 Qf6 20 . Re8# 1-Q
I I I I I I I I I
(88) Ivanov, Aiexander (2545) - Karpov, Anatoly (271 5) [81 7] Moscow, 1 992 1 . e4 c6 2 . d4 d5 3 . Nd2 dxe4 4 . Nxe4 Nd7 5 . Ng5 Ngf6 6 . Bc4 e6 7 . Qe2 Nb6 8 . Bd3 h6 9 . N5f3 c5 1 0 . dxc5 Bxc5 1 1 . Bd2 Qc7 1 2 .0-Q-0 0-Q 1 3 . Ne5 Bd7 1 4 . Ngf3 Rfc8 1 5 .g4 Be7 1 6 .g5 hxg5 1 7 . Nxg5 Bb5 1 8 . Bf4 Bxd3 1 9 . Rxd3 Nfd5 20 . Rf3 Nxf4 Q-1
I I I I I I I I I
(89) Greco, Gioacchino - NN [C33] Rome , 1 620 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf 1 d6 5 . Nf3 Bg4 6 . d4 Qh6 7 . g3 g5 8 . h4 f6 9 . e5 dxe5 1 0 . dxe5 fxe5 1 1 . Qd5 Bxf3 1 2 . Qxf3 c6 1 3 . hxg5 Qxg5 1 4 . gxf4 exf4 1 5 . Bxf4 Qf6 1 6 . Nc3 Bh6 1 7 . Re 1 + Kf8 1 8 . Bxh6+ Nxh6 1 9 . Qxf6+ Nf7 20 . Qxf7# 1-Q (90) Greco, Gioacchino - N N [C53] Europe, 1 620 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Qe7 5 . 0-Q d6 6 . d4 Bb6 7. Bg5 f6 8 . Bh4 g5 9 . Nxg5 fxg5 1 0 . Qh5+ Kd8 1 1 . Bxg5 Nf6 1 2 .Qh6 Rf8 1 3 . f4 exd4 1 4 . e5 dxc3+ 1 5 . Kh1 cxb2 1 6 . exf6 bxa 1 Q 1 7 . fxe7+ Nxe7 1 8 . Qxf8 + Kd7 1 9 . Bb5+ Nc6 20 . Qe7# 1 -Q
I I I I I I I I I
(9 1 ) Euwe , Max - Wiersma, Eelke [C45] Amsterdam, 1 920 1 . e4 e5 2 . Nf3 Nc6 3 . d4 exd4 4 . Bc4 d6 5 . Nxd4 Nxd4 6 . Qxd4 Nf6 7. 0-Q Be7 8 . b3 Q-0 9 . Bb2 Ne8 1 0 . f4 Bf6 1 1 . e5 dxe5 1 2 . fxe5 Qxd4+ 1 3 . Bxd4 Be7 1 4 . Nc3 c5 1 5 . Nd5 cxd4 1 6 . Nxe7+ Kh8 1 7 . Bxf7 Nc7 1 8 . Rf4 Be6 1 9 . Ng6+ hxg6 20. Rh4# 1 -Q
I I I I I I I I I
The C hess Cou rse ( Adva n ced
-
Ill )
592
World's G reatest Chess P layers & their G a m es
�� "'
";
�"
I I I I I I I I I
(92) Bertok,Mario - Tai , Mihail [A79] Bled (6), 1 0 . 09 . 1 96 1 1 . d4 Nf6 2 . c4 e6 3 . Nf3 c5 4 . d5 exd5 5 .cxd5 g6 6 . Nc3 Bg7 7 . e4 d6 8 . Be2 Q-0 9 . Q-O ReS 1 0 . Nd2 Na6 1 1 . f3 Nd7 1 2 . Nc4 Ne5 1 3 . Bf4 Nxc4 1 4 . Bxc4 Nc7 1 5 . Qd2 a6 1 6 . a4 RbS 1 7 . a5 b5 1 S . axb6 Rxb6 1 9 . Ra5 Rb4 20. Ra4 Bxc3 Q- 1
I I I I I I I I I
(93) Alekhine , Aiexander - Cruz [C43] Lisbon, 1 941 1 . e4 e5 2 . Nf3 Nf6 3 . d4 exd4 4 . e5 Nd5 5 . Qxd4 Nb4 6 . Na3 N4c6 7 . Qf4 Be7 S . Bd3 Q-0 9. h4 d6 10 . Qe4 g6 1 1 . Bh6 ReS 1 2 . Q-0-0 dxe� 1 3 . Bc4 Bd6 1 4 . Ng5 Re7 1 5 . g4 Nd7 1 6 . h5 Nf6 17 . Nxf7 Rxf7 1 8 . hxg6 Nxe4 1 9 . Bxf7+ Kh8 20 .g7# 1 -0 (94) Winawer, Szymon - Steinitz , William [C22] Nuremberg, 1 896 1 . e4 e5 2 . d4 exd4 3 . Qxd4 Nc6 4 . Qe3 Nf6 5 . Nc3 Bb4 6 . Bd2 Q-0 7.Q-Q-O ReS 8 . Bc4 Bxc3 9 . Bxc3 Nxe4 t O . Qf4 Nf6 t t . Nf3 d6 1 2 . Ng5 Be6 t 3 . Bd3 h6 1 4 . h4 Nd5 1 5 . Bh7+ KhS 1 6 . Rxd5 Bxd5 17. Be4 f6 1 S . Bxd5 fxg5 1 9 . hxg5 Ne5 20 . g6 Nxg6 2 1 . Qxh6# 1 -o
I I I I I I I I I
I I I I I I I I I
(95) Smyslov, Vassily (2620) - Barcza, Gedeon [C65] Helsinki ( 1 ), 1 952 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . e5 Nd5 7. Q-O Q-0 S . cxd4 Bb6 9. Bc4 Nce7 1 0 . Bg5 QeS 1 1 . Qb3 c6 1 2 . Nbd2 h6 1 3 . Bxe7 Nxe7 1 4 . Ne4 d5 1 5 . exd6 Nf5 t 6 . Rfe 1 QdS 17 . Ne5 Nxd6 t S . Nxd6 Qxd6 t 9 . Bxf7+ Rxf7 20 . Qxf7+ Kh7 2 t . Nc4 t -o
I I I I I I I I I
(96) Morphy, Paul - Anderssen, Adolf [C65] Paris (3), t S5S t . e4 e5 2 . Nf3 Nc6 3 . Bb5 Nf6 4 . d4 Nxd4 5 . Nxd4 exd4 6 . e5 c6 7 . 0-Q cxb5 S . Bg5 Be7 9. exf6 Bxf6 l O . Re l + KfS t t . Bxf6 Qxf6 t 2 . c3 d5 t 3 . cxd4 Be6 t4. Nc3 a6 t 5 . Re5 RdS t 6 . Qb3 Qe7 1 7 . Rae1 g5 t S . Qd t Qf6 t 9 . R t e3 RgS 20 . Rxe6 fxe6 2 t . Rf3 t -o
I I I I I I I I I
(97) Lasker, Emanuel - Popiei , I [C26] Berlin, 1 SS9 1 . e4 e5 2 . Nc3 Nf6 3 .g3 Nc6 4 . Bg2 Bc5 5 . Nge2 d6 6 . h3 Be6 7 . Nd5 Bxd5 S . exd5 Ne7 9 . c4 Qd7 1 0 . d4 exd4 1 l . Nxd4 o-o 1 2 . Q-O Nf5 1 3 . Nxf5 Qxf5 t 4 . Bd2 Ne4 1 5 . Kh2 Nxf2 1 6 . Qb3 Qh5 1 7 . Qxb7 Rab8 1 8 . Qxc7 Rxb2 1 9 . Bc3 Qxh3+ 20 . Kgt Qh1 + 2 1 . Bxh t Nh3# Q- t
I I I I I I I I I
(9S) Lasker, Emanuel - NN [84 1] Switzerland , 1 89S 1 . e4 c5 2 . Nf3 e6 3 . d4 cxd4 4 . Nxd4 a6 5 . Be2 d5 6 . exd5 Qxd5 7.Q-O Bc5 S . Be3 Nf6 9 . Nc3 Qd6 1 0 . Na4 Ba7 l l . Nb5 Qxd 1 1 2 . Nc7+ Kd7 1 3 . Rfxdl + Kxc7 1 4 . Bf4+ Kc6 1 5 . Rd6+ Kc7 1 6 . Rad 1 e5 17. Bxe5 Bxf2+ l S . Kf l Bd4 1 9 . Rl xd4 Bd7 20 . Rxd7+ Kc6 2 1 . Rc7# 1 -0 The Chess Cou rse ( Adva n ced
-
Ill)
593
World's G reatest C hess Pl ayers & t h e i r G a mes
I I I I I I I I I
(99) Karpov, Anatoly (271 5) - Marty, Damien [D6 1 ] Zuerich, 1 988 1 . d4 Nf6 2 . c4 e6 3 . Nf3 c6 4 . Bg5 Be7 5 . Nc3 Q-0 6 . e3 d5 7 . Qc2 Nbd7 S .Q-0-0 h6 9 . h4 b6 1 0 . Bxf6 Nxf6 1 1 . Ne5 Qc7 1 2 . g4 Nd7 1 3 . f4 Nxe5 1 4 . dxe5 f6 1 5 . exf6 Bxf6 1 6 .g5 Be7 1 7 . gxh6 Bf6 1 8 . Rg1 Qf7 1 9 . Bd3 Rd8 20. hxg7 d4 2 1 . Bh7# 1-Q
I I I I I I I I I
(100) Juhnke , Juergen - Karpov, Anatoly [C84] Stockholm (6), 1 969 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . d4 exd4 6 . o-o Be7 7 . e5 Ne4 8 . Nxd4 o-o 9 . Nf5 d5 1 0 . Bxc6 bxc6 1 1 . Nxe7+ Qxe7 1 2 . Re 1 ReS 1 3 . f3 Nd6 1 4 . b3 Nf5 1 5 . Ba3 Qg5 1 6 . Bb2 Nh4 1 7 . Qe2 f6 1 8 . Qf2 Bh3 1 9 . g4 fxe5 20 . Nd2 Qxd2 2 1 .Qxd2 Nxf3 + o-1
I I I I I I I I I
(101 ) Dufresne, Jean - Anderssen, Adolf [C56] Berlin, 1 85 1 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d4 exd4 5 . e5 d5 6 . Bb5 Ne4 7 . 0-Q Bc5 8 . b4 Bb6 9 . Nxd4 Bd7 1 0 . Bxc6 bxc6 1 1 . f4 Bg4 1 2 .Qd3 Be2 1 3 . Qe3 Bxf 1 1 4 . Kxf 1 Qh4 1 5 . Bb2 Qxh2 1 6 . Nd2 Qh 1 + 1 7. Ke2 Qxg2+ 1 8 . Kd3 Nxd2 1 9 . Qxd2 Qe4+ 20 . Kc3 c5 2 1 . bxc5 Ba5+ o-1
I I I I I I I I I
(1 02) Botvinnik, Mikhail - Lasker, Emanuel [E07] Moscow, 1 936 1 . Nf3 d5 2 . c4 e6 3 . g3 Nf6 4 . Bg2 Be7 5 . 0-Q Q-0 6 . d4 Nbd7 7 . Nc3 dxc4 8 . e4 c6 9 . a4 a5 1 0 . Qe2 Nb6 1 1 . Rd 1 Bb4 1 2 . Ne5 Qe7 1 3 . Be3 Bd7 1 4 . Nxc4 Nxc4 1 5 . Qxc4 b5 1 6 . Qe2 Rab8 1 7 . axb5 cxb5 1 8 . e5 Ne8 1 9 . d5 exd5 20. Nxd5 Qxe5 2 1 . Nxb4 1 -Q
I I I I I I I I I
(103) Alekhine , Aiexander - Stephan, Anna [006] Czechoslovakia, 1 925 1 . d4 d5 2 . c4 Nf6 3 . cxd5 Nxd5 4 . e4 Nb6 5 . Nc3 e5 6 . d5 Bb4 7. Bd3 Q-0 8 . Nge2 c6 9 . 0-Q cxd5 1 0 . Nxd5 Nxd5 1 1 . exd5 Nd7 1 2 .f4 exf4 1 3 . Nxf4 Qc7 1 4 . Be3 Qe5 1 5 . Rf3 Bc5 1 6 . Bxc5 Nxc5 1 7 . Qd2 f5 1 8 . Bc4 Ne4 1 9 . d6+ Kh8 20 . Ng6+ hxg6 2 1 . Rh3# 1 -Q
(104) Alekhine, Aiexander - Russian Tennis Club [D52] Paris , 1 932 1 . d4 d5 2 . c4 e6 3 . Nc3 Nf6 4 . Bg5 Nbd7 5 . e3 c6 6 . Nf3 Bb4 7 . Bd3 Qa5 8 . 0-Q dxc4 9 . Bxc4 Bxc3 1 0 . bxc3 Ne4 1 1 . Bh4 Qxc3 1 2 . Rc 1 Qa5 1 3 . Qd3 Nef6 1 4 . e4 Qh5 1 5 .e5 Nd5 1 6 . Bxd5 exd5 1 7. Qa3 c5 1 8 . Rxc5 Q-0 1 9 . Rxd5 Nb6 20. Qxf8+ Kxf8 2 1 . Rd8# 1 -0
I I I I I I I I I
(105) Tai , Mihail - Larsen, B (2620) [863] Montreal, 1 979 1 . e4 c5 2 . Nf3 Nc6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 d6 6 . Bg5 e6 7 . Qd2 Be7 S . Q-0-0 a6 9 . f4 Qc7 1 0 . Be2 Nxd4 1 1 . Qxd4 b5 1 2 . e5 dxe5 1 3. fxe5 Nd5 1 4 . Bxe7 Nxc3 1 5 . Bf3 Nxd1 1 6 . Bd6 Qc4 1 7. Qb6 Nf2 1 8 . Bc6+ Bd7 1 9 . Bxd7+ Kxd7 20 . Qb7+ Kd8 2 1 .Qxa8+ Qc8 22 . Qa7 1 -Q
I I I I I I I I I
T h e Chess Cou rse ( Adva nced
-
Ill)
594
World's G reatest Chess Players & thei r Games
�ion --\looi
I I I I I I I I I
(1 06) Spassky, Boris V - Van Oosterom, Joop [ES5] Antwerp (4), 1 955 1 . d4 Nf6 2 . c4 g6 3 . Nc3 Bg7 4 . e4 d6 5 . f3 Q-0 6 . Be3 e5 7 . Nge2 Nc6 8 . Qd2 Nd7 9 . Q-O-O a6 1 0 . d5 Na7 1 1 . g4 b5 1 2 . Ng3 bxc4 1 3 . h4 f6 1 4 . h5 Qe7 1 5 . hxg6 hxg6 1 6 . Qh2 Kf7 1 7 . Nf5 gxf5 1 S .Qh5+ KgS 1 9 .gxf5 Rf7 20 . Be2 Nc5 2 1 . Rdg1 Qd7 2 2 . Qh8# 1 -Q
I I I I I I I I I
(107) Solokovsky - Lasker, Emanuel [832] Moscow, 1 S99 1 . e4 c5 2 . Nf3 Nc6 3 . d4 cxd4 4 . Nxd4 e5 5 . Nxc6 bxc6 6 . Bc4 Nf6 7 . Qe2 Qc7 S . Nc3 RbS 9. Q-0 Be7 1 0 . b3 Q-0 1 1 . Bb2 Bc5 1 2 . Na4 Bb6 1 3 . Nxb6 axb6 1 4 . a4 d6 1 5 . h3 ReS 1 6 . Rad 1 Nxe4 1 7 . Qxe4 d5 1 S . Bxd5 cxd5 1 9 . Qxd5 Qxc2 20. Qxe5 Rxe5 2 1 . RdS+ ReS 22 . Rxe8# 1 -Q
I I I I I I I I I
(10S) Philidor , Francois Andre Doni - Cotter London, 1789 1 . e4 e5 2 . f4 d5 3 . Nf3 exf4 4 . exd5 Qxd5 5 . Nc3 Qe6+ 6 . Kf2 Be7 7 . d4 Nf6 8 . Bxf4 Ne4+ 9 . Nxe4 Qxe4 1 0 . Bxc7 Nc6 1 1 . Bd3 Qe6 1 2 . Re 1 Qxa2 1 3 . Bb5 Bd7 1 4 . d5 Qxb2 1 5 . dxc6 bxc6 1 6 . Bxc6 Bxc6 1 7 . Rxe7+ Kxe7 1 S . Qd6+ KeS 1 9 . Qxc6+ Ke7 20. Bd6+ Kd8 2 1 . Qc7+ Ke8 22 . Qe7# 1 -Q
I I I I I I I I I
(109) Glucksberg - Najdorf [A85] Warsaw, 1 935 1 . d4 f5 2 . c4 Nf6 3 . Nc3 e6 4. Nf3 d5 5 . e3 c6 6 . Bd3 Bd6 7 . 0-Q 0-Q 8 . Ne2 Nbd7 9 . Ng5 Bxh2+ 1 0 . Kh 1 Ng4 1 1 . f4 QeS 1 2 .g3 Qh5 1 3 . Kg2 Bg1 1 4 . Nxg l Qh2 + 1 5 . Kf3 e5 1 6 . dxe5 Ndxe5+ 17 . fxe5 Nxe5+ 1 8 . Kf4 Ng6+ 1 9 . Kf3 f4 20 . exf4 Bg4+ 2 1 . Kxg4 Ne5+ 22 . fxe5 h5# Q-1
I I I I I I I I I
(1 10} Gerasimov - Smyslov, Vassily [D05] Moscow, 1 935 l . d4 d5 2 . Nf3 Nf6 3 . e3 e6 4 . Bd3 c5 5 . b3 Nc6 6 . Bb2 Bd6 7 .Q-O Qc7 8 . a3 b6 9 . c4 Bb7 1 0 . Nc3 a6 1 1 . Re 1 cxd4 1 2 . exd4 0-Q 1 3 . Na4 Bf4 1 4 . Ne5 dxc4 1 5. bxc4 Nxe5 1 6 . dxe5 Qc6 1 7 . Bf 1 RfdS 1 S . Qb3 Ng4 1 9 . h3 Rd3 20. Qxb6 Rxh3 2 1 . Bd4 Bh2 + 22 . Kh 1 Bxe5+ Q- 1
I I I I I I I I I
(1 1 1 } Euwe , Max - Von Hartingsvelt, HV [C45] Amsterdam, 1 920 1 . e4 e5 2 . Nf3 Nc6 3 . Nc3 d6 4 . d4 exd4 5 . Nxd4 Nxd4 6 . Qxd4 Nf6 7 . b3 g6 S . Bg5 Bg7 9 . e5 dxe5 1 0 . Qxd8+ KxdS 1 1 . Nd5 Kd7 1 2 . Nxf6+ Ke6 1 3 . Bc4+ Kf5 1 4 . h4 Bxf6 1 5 .g4+ Kxg4 1 6 . Bxf6 ReS 1 7 . Q-O-Q Be6 1 8 . Bd3 Bd5 1 9 . Rdg 1 + Kf4 20 . Bg5+ Kf3 2 1 . Rh3+ Kxf2 22 . Be3# 1 -0 (1 1 2) Euwe , Max - Reti , Richard [C56] Amsterdam ( 1 ), 1 920 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d4 exd4 5 . Q-O Nxe4 6 . Re 1 d5 7 . Bxd5 Qxd5 8 . Nc3 Qa5 9 . Nxd4 Nxd4 1 0 . Qxd4 f5 1 1 . Bg5 Qc5 1 2 . QdS+ Kf7 1 3 . Nxe4 fxe4 1 4 . Rad 1 Bd6 1 5 .Qxh8 Qxg5 1 6 . f4 Qh4 17 . Rxe4 Bh3 1 S .Qxa8 Bc5+ 1 9 . Kh 1 Bxg2+ 20 . Kxg2 Qg4+ 2 1 . Kf 1 Qf3 + 22 . Ke 1 Qf2# Q- 1
I I I I I I I I I ·
The Ch ess Cou rse { Adva nced
-
Ill)
595
·
·
·
·
·
·
·
·
World's G reatest C hess Playe rs & their G a m es
I I I I I I I I I
(1 1 3) Boleslavsky, Isaak - Smyslov, Vassily [D1 6] .. Budapest ( 6), 1 950 1 . d4 d5 2 . c4 c6 3 . Nc3 Nf6 4 . Nf3 dxc4 5 . a4 c5 6 . e4 cxd4 7. Qxd4 Qxd4 8 . Nxd4 e6 9 . Ndb5 Na6 1 0 . Bxc4 Bc5 1 1 . Bf4 Ke7 1 2 .Q-O Bd7 1 3 . e5 Nh5 1 4 . Be3 Rhc8 1 5 . Be2 g6 1 6 . Ne4 Bxe3 1 7 . fxe3 Rc2 1 8 . Nbd6 Rf8 1 9 . Bxa6 bxa6 20. g4 Ng7 2 1 . Nf6 Bc6 22 . Rfc 1 1 -Q
1 I I I I I I I I
(1 14) Thomason, J - Fischer, Robert James [E9 1 ] USA , 1 955 1 . d4 Nf6 2 . c4 g6 3 . Nc3 Bg7 4 . e4 d6 5 . Nf3 Q-0 6 . Bd3 Bg4 7.Q-O Nc6 8 . Be3 Nd7 9 . Be2 Bxf3 1 0 . Bxf3 e5 1 1 . d5 Ne7 1 2 . Be 2 f5 1 3 . f4 h6 1 4 . Bd3 Kh7 1 5 . Qe2 fxe4 1 6 . Nxe4 Nf5 1 7 . Bd2 exf4 1 8 . Bxf4 Ne5 1 9 . Bc2 Nd4 20 . Qd2 Nxc4 2 1 . Qf2 Rxf4 22 . Qxf4 Ne2 + 23 . Kh 1 Nxf4 Q- 1
I I I I I I I I I
(1 1 5) Spassky, Boris V - Portisch , Lajos [C1 0] Reykjavik ( 1 0 . 2), 1 957 1 . e4 Nc6 2 . d4 d5 3 . Nc3 e6 4. Nf3 Nf6 5 . Bg5 Be7 6 . Bxf6 Bxf6 7 . Bb5 Q-0 S . Q-0 g6 9 . Re 1 Bg7 1 0 . Bxc6 bxc6 1 1 . Na4 Rb8 1 2 . e5 f5 1 3 . exf6 Qxf6 1 4 . b3 e5 1 5 . dxe5 Qf4 1 6 . Nd4 Bxe5 1 7 . Rxe5 Qxe5 1 8 . Nxc6 Qg5 1 9 . Nxb8 Bh3 20 . Qf 1 Rf4 2 1 . f3 Rd4 22 . Re1 Rd2 23 . Re2 1 -0
I I I I I I I I I
(1 1 6) Rosanes , Jacob - Anderssen, Adolf [C39] Breslau, 1 863 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . h4 g4 5 . Ne5 5 . . . Nf6 6 . Bc4 d5! 7. exd5 Bd6 8 . d4 Nh5 9 . Bb5+? c6! 1 0 . dxc6 bxc6! 1 1 . Nxc6 Nxc6 1 2 . Bxc6+ Kf8! 1 3 . Bxa8 Ng3 1 4 . Rh2 14 . . . Bf5 1 5 . Bd5 Kg7 1 6 . Nc3 ReS+ 1 7 . Kf2 Qb6 1 8 . Na4 Qa6 1 9 . Nc3 Be51! 20 . a4 Qf 1 + 2 1 . Qxf 1 Bxd4+ 22 . Be3 Rxe3 23 . Kg1 Re1# Q-1
I I I I I I I I I
( 1 1 7) Morphy, Paul - Jefferson, B T [C52] New York, 1 859 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Bc5 6 . Q-O d6 7 . d4 Bb6 8 . dxe5 dxe5 9 . Qb3 Qf6 1 0 . Bb5 Be6 1 1 . Qa4 Nge7 1 2 . Bg5 Qg6 1 3 . Bxe7 Kxe7 1 4 . Bxc6 bxc6 1 5 . Nxe5 Qf6 1 6 . Nxc6+ Kf8 1 7. e5 Qg5 1 8 . h4 Qg4 1 9 . Qa3 + Kg8 20 . Ne7+ Kf8 2 1 . Ng6+ Kg8 22 . Qf8 + Rxf8 23 . Ne7# 1 -0
(1 1 8) Lehmann , Heinz - Spassky, Boris V [C63] Vienna (2}, 1 957 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 f5 4 . Nc3 Nd4 5 . Ba4 Nf6 6 . Q-O Bc5 7. Nxe5 Q-0 8 . Nd3 fxe4 9 . Nxc5 d5 1 0 . Bb3 Kh8 1 1 . Bxd5 Nxd5 1 2 . N5xe4 Nb4 1 3 . d3 Nbxc2 1 4 . Bg5 Qd7 1 5 . Rc 1 Nb4 1 6 . Qa4 Qxa4 1 7 . Nxa4 Ne2+ 1 8 . Kh 1 Nxc 1 1 9 . Rxc 1 Nxd3 20 . Rxc7 Nxf2+ 2 1 . Nxf2 Rxf2 22 . Kg1 Re2 23 . Bf4 Re4 Q- 1
I I I I I I I I I
( 1 1 9) Kasparov, Garry (2n5) - Letterman , David [BO 1 ] New York, 20 . 10. 1 989 1 . e4 d5 2 . exd5 Qxd5 3 . Nc3 Qe6+ 4. Be2 Nc6 5 . d4 Qg6 6 . Nf3 Qxg2 7 . Rg1 Qh3 8 . d5 Na5 9 . Nb5 Qd7 10 . Bf4 Nf6 1 1 . Nxc7+ Kd8 1 2 . Ne5 Qxc7 1 3 . Nxf7+ Ke8 1 4 . Bxc7 Kxf7 1 5 . Bxa5 Bf5 1 6 .Qd4 Bxc2 1 7 . Rc 1 Be4 1 8 . Rc7 RdB 1 9 . d6 b6 20 . Bc3 Bd5 2 1 . Qe5 Be6 2 2 . Qxf6+ gxf6 23 . Bh5# 1 -Q
1 1 1 1 1 1 1 I I
·
The C h ess Co u rse ( Ad va n ced
-
Ill )
596
·
·
·
·
·
·
·
·
World's G reatest Chess Players & the i r Ga mes
I I I I I I I I I
(1 1 3) Boleslavsky,Isaak - Smyslov, Vassily [D1 6] Budapest (6 ), 1 950 1 . d4 d5 2 .c4 c6 3 . Nc3 Nf6 4 . Nf3 dxc4 5 . a4 c5 6 . e4 cxd4 7. Qxd4 Qxd4 8 . Nxd4 e6 9 . Ndb5 Na6 1 0 . Bxc4 Bc5 1 1 . Bf4 Ke7 1 2 .Q-O Bd7 1 3 . e5 Nh5 14 . Be3 Rhc8 1 5 . Be2 g6 1 6 . Ne4 Bxe3 1 7 . fxe3 Rc2 1 8 . Nbd6 Rf8 1 9 . Bxa6 bxa6 20 . g4 Ng7 2 1 . Nf6 Bc6 22 . Rfc 1 1 -Q "
I I I I I I I I I
(1 14) Thomason, J - Fischer, Robert James [E9 1 ] USA , 1 955 1 . d4 Nf6 2 . c4 g6 3 . Nc3 Bg7 4 . e4 d6 5 . Nf3 Q-0 6 . Bd3 Bg4 7 . Q-O Nc6 8 . Be3 Nd7 9 . Be2 Bxf3 1 0 . Bxf3 e5 1 1 . d5 Ne7 1 2 . Be 2 f5 1 3 . f4 h6 1 4 . Bd3 Kh7 1 5 . Qe2 fxe4 1 6 . Nxe4 Nf5 1 7 . Bd2 exf4 1 8 . Bxf4 Ne5 1 9 . Bc2 Nd4 20. Qd2 Nxc4 2 1 . Qf2 Rxf4 2 2 . Qxf4 Ne2+ 23 . Kh1 Nxf4 Q- 1
I I I I I I I I I
(1 1 5) Spassky, Boris V - Portisch , Lajos [C1 0] Reykjavik (10. 2}, 1 957 1 . e4 Nc6 2 . d4 d5 3 . Nc3 e6 4. Nf3 Nf6 5 . Bg5 Be7 6 . Bxf6 Bxf6 7. Bb5 Q-0 S . Q-0 g6 9 . Re 1 Bg7 1 0 . Bxc6 bxc6 1 1 . Na4 Rb8 1 2 . e5 f5 1 3 . exf6 Qxf6 1 4 . b3 e5 1 5 . dxe5 Qf4 1 6 . Nd4 Bxe5 1 7 . Rxe5 Qxe5 1 8 . Nxc6 Qg5 1 9 . Nxb8 Bh3 20 . Qf1 Rf4 2 1 . f3 Rd4 22 . Re1 Rd2 23 . Re2 1 -0
I I I I I I I I I
(1 1 6) Rosanes , Jacob - Anderssen, Adolf [C39] Breslau, 1 863 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . h4 g4 5 . Ne5 5 . . . Nf6 6 . Bc4 d5! 7. exd5 Bd6 8 . d4 Nh5 9. Bb5+? c6! 1 0 . dxc6 bxc6! 1 1 . Nxc6 Nxc6 1 2 . Bxc6+ Kf8! 1 3 . Bxa8 Ng3 1 4 . Rh2 14 . . . Bf5 1 5 . Bd5 Kg7 1 6 . Nc3 ReS+ 1 7 . Kf2 Qb6 1 8 . Na4 Qa6 1 9 . Nc3 Be5!! 20 . a4 Qf 1 + 2 1 . Qxf 1 Bxd4+ 22 . Be3 Rxe3 23 . Kg1 Re 1# Q-1
I I I I I I I I I
( 1 1 7) Morphy, Paul - Jefferson, B T [C52] New York, 1 859 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Bc5 6 . 0-0 d6 7 . d4 Bb6 8 . dxe5 dxe5 9 . Qb3 Qf6 1 0 . Bb5 Be6 1 l . Qa4 Nge7 1 2 . Bg5 Qg6 1 3 . Bxe7 Kxe7 1 4 . Bxc6 bxc6 1 5 . Nxe5 Qf6 1 6 . Nxc6+ Kf8 1 7 . e5 Qg5 1 8 . h4 Qg4 1 9 . Qa3+ Kg8 20 . Ne7+ Kf8 2 1 . Ng6+ Kg8 22 . Qf8+ Rxf8 23 . Ne7# 1 -0
(1 1 8) Lehmann, Heinz - Spassky, Boris V [C63] Vienna (2}, 1 957 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 f5 4 . Nc3 Nd4 5 . Ba4 Nf6 6 . o-o Bc5 7. Nxe5 o-o 8 . Nd3 fxe4 9. Nxc5 d5 1 0 . Bb3 Kh8 1 1 . Bxd5 Nxd5 1 2 . N5xe4 Nb4 1 3 . d3 Nbxc2 1 4 . Bg5 Qd7 1 5 . Rc 1 Nb4 1 6 . Qa4 Qxa4 1 7 . Nxa4 Ne2 + 1 8 . Kh 1 Nxc 1 1 9 . Rxc 1 Nxd3 20 . Rxc7 Nxf2+ 2 1 . Nxf2 Rxf2 22 . Kg1 Re2 23 . Bf4 Re4 Q- 1
I I I I I I I I I
(1 1 9) Kasparov, Garry (2n5) - Letterman, David [80 1 ] New York, 20 . 1 0 . 1 989 1 . e4 d5 2 . exd5 Qxd5 3 . Nc3 Qe6+ 4 . Be2 Nc6 5 . d4 Qg6 6 . Nf3 Qxg2 7 . Rg1 Qh3 8 . d5 Na5 9 . Nb5 Qd7 1 0 . Bf4 Nf6 1 1 . Nxc7+ Kd8 1 2 . Ne5 Qxc7 1 3 . Nxf7+ Ke8 1 4 . Bxc7 Kxf7 1 5 . Bxa5 Bf5 1 6 .Qd4 Bxc2 1 7 . Rc1 Be4 1 8 . Rc7 Rd8 1 9 . d6 b6 20 . Bc3 Bd5 2 1 . Qe5 Be6 22 . Qxf6+ gxf6 23 . Bh5# 1 -Q
1 1 1 1 1 1 I I I
·
The C h ess Co u rse { Adva nced
-
Ill)
596
·
·
·
·
·
·
·
·
World 's G reatest Chess Players & the i r Ga mes
I I I I I I I I I
(1 20) Kasparov, Garry (281 2) - Guillot, Biandine [C54] Besancon, 23 . 08 . 1 999 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d3 Bc5 5 . c3 d6 6 . Bb3 Bg4 7.-h3 Bh5 8 . Nbd2 Q-0 9 . Qe2 Qd7 1 0 . g4 Bg6 1 1 . Nf 1 Rfe8 1 2 . Ng3 Ne7 1 3 . Bg5 h6 1 4 . Bxf6 gxf6 1 5 . Q-O-O Red8 1 6 . Nh4 Bh7 1 7 . Nh5 Qc6 1 8 . Nxf6+ Kf8 1 9 . Nxh7+ Kg7 20 .g5 Kxh7 2 1 .Qh5 Ng8 22 .Qxf7+ Kh8 23 . Ng6# 1 -Q (1 2 1 ) Hamppe , Carl - Steinitz, William [C29] Vienna, 1 859 1 . e4 e5 2 . Nc3 Nf6 3 . f4 d5 4 . exd5 Nxd5 5 . fxe5 Nxc3 6 . bxc3 Qh4+ 7. Ke2 Bg4+ 8 . Nf3 Nc6 9 . d4 Q-0-0 1 0 . Bd2 Bxf3 + 1 1 . gxf3 Nxe5 1 2 .dxe5 Bc5 1 3 . Qe 1 Qc4+ 1 4 . Kd 1 Qxc3 1 5 . Rb 1 Qxf3+ 1 6 . Qe2 Rxd2+ 1 7 . Kxd2 Rd8+ 1 8 . Kc1 Ba3 + 1 9 . Rb2 Qc3 20 . 8h3 + KbS 2 1 . Qb5 Qd2+ 22 . Kb 1 Qd 1 + 23 . �xd 1 Rxd1# Q-1
1 I I I I I I I I
I I I I I I I I I
(1 22) Furman, Semen Abramovich - Spassky, 8oris V [83S] Moscow (1 S), 1 957 1 . Nf3 c5 2 . c4 g6 3 . e4 8g7 4 . d4 cxd4 5 . Nxd4 Nc6 6 . Be3 Nh6 7 . Nc3 0-0 S . 8e2 f5 9 . exf5 Bxd4 1 0 . Bxd4 Nxf5 1 1 . Bc5 d6 1 2 . Ba3 Nfd4 1 3 . Q-O 8f5 1 4 . Rc 1 Qd7 1 5 . Nd5 Rf7 1 6 . b3 RafS 1 7 . Bb2 e5 1 S . b4 Be6 1 9 . 8d3 Bg4 20. f3 8xf3 2 1 .gxf3 Nxf3+ 22 . Kh 1 Qh3 23 . Rf2 Ne 1 Q-1 (1 23) Anderssen, Adolf - Suhle, 8erthold [C5 1 ] 8reslau , 1 S59 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Bc5 6 . Q-O d6 7 . d4 exd4 S . cxd4 8b6 9 . d5 Na5 1 0 . Bb2 Nf6 1 1 . Bd3 Bg4 1 2 . Nc3 c6 1 3 . Ne2 Q-0 1 4 . Qd2 ReS 1 5 . Qg5 Bxf3 1 6 .gxf3 cxd5 1 7 . Kh 1 Nc4 1 S . Rg 1 Ne8 1 9 . Qxg7+ Nxg7 20 . Rxg7+ KhS 2 1 . RgS+ KxgS 22 . Rg1 + Qg5 23 . Rxg5# 1 -Q
I I I I I I I I I
I I I I I I I I I
(1 24) Anderssen , Adolf - Kieseritzky, Lionel [C33] London 'Immortal game' , 1 S5 1 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf1 b5 5 . Bxb5 Nf6 6 . Nf3 Qh6 7 . d3 Nh5 S . Nh4 Qg5 9 . Nf5 c6 1 0 . g4 Nf6 1 1 . Rg1 cxb5 1 2 . h4 Qg6 1 3 . h5 Qg5 1 4 . Qf3 Ng8 1 5 . Bxf4 Qf6 1 6 . Nc3 Bc5 1 7 . Nd5 Qxb2 1 S . 8d6 8xg1 1 9 . e5 Qxa1 + 20 . Ke2 Na6 2 1 . Nxg7+ KdS 22 . Qf6+ Nxf6 23 . Be7# 1 -Q
I I I I I I I I I
(1 25) Vel ibekov, A - Kasparov, Garry [8S4] Moscow, 1 976 1 . e4 c5 2 . Nf3 e6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 d6 6 . 8e2 a6 7.Q-O Nbd7 S . f4 b5 9 . Bf3 Bb7 1 0 . a3 Qc7 1 1 . Kh 1 h5 1 2 . Be3 Nc5 1 3 . e5 dxe5 1 4 . fxe5 Ng4 1 5 . 8xb7 Qxb7 1 6 . Bg5 Nxe5 1 7 . Qe2 Ncd7 1 S . Rad1 8e7 1 9 . Ne4 Qc7 20 . Bxe7 Kxe7 2 1 . Ng5 RafS 2 2 . Qe 1 Nc5 23 . Qxe5 Qxe5 24 . Nc6+ 1-Q (1 26) Spassky, Boris V - Petrosian, Tigran V [894] World Championship 27th Moscow, 1 969 1 . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 a6 6 . Bg5 Nbd7 7. 8c4 Qa5 S . Qd2 h6?1 9 . 8xf6 Nxf6 l O . Q-0-0 e6 1 1 . Rhe 1 8e7? 1 2 .f4 Q-0 1 3 . 8b3 ReS 14. Kb 1 BfS 1 5 . g41 Nxg4 1 6 . Qg2 Nf6 1 7. Rg1 8d7 1 S . f5 Kh8? 1 9 . Rdf1 QdS? 20 . fxe6 fxe6 2 1 . e51 dxe5 22 . Ne4 Nh5 23 . Qg61 exd4 24 . Ng5 1 -Q
1 1 1 1 1 I 1 I I -
The Ch ess Cou rse ( Adva n ced
-
Ill )
597
-
-
·
-
-
-
-
-
World's G reatest C hess P l a ye rs & their Ga mes
I I I I I I I I I
(1 27) Shirov, Aiexei (2726) - Anand, Viswanathan (2781 ) [881 ] Monte Carlo (2), 1 999 .. 1 . e4 c5 2 . Nf3 d6 3 .d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 a6 6 . Be3 e6 7 .g4 e5 8 . Nf5 g6 9 . g5 gxf5 1 0 . exf5 d5 1 1 .gxf6 d4 1 2 . 8c4 Qc7 1 3 . Qd3 dxe3 1 4 . fxe3 b5 1 5 . 8b3 8b7 1 6 . Nd5 Qa5+ 1 7 . c3 Nd7 1 8 .Q-O-O Nc5 1 9 . Qc2 Q-0-0 20 . Rhg1 8h6 2 1 . Rg7 Nxb3+ 22 . Qxb3 8xd5 23 . Rxd5 Qb6 24. Rxe5 Qd6 Q-1
I I I I I I I I I
(1 28) Ruth, Dale - Fischer, Robert James [892] USA , 1 956 1 . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 a6 6 . 8e2 e5 7 . Nf3 8e7 8 . o-o o-o 9 . h3 Nbd7 1 0 . Re 1 b5 1 1 . a4 b4 1 2 . Nd5 Nxd5 1 3 . Qxd5 Qc7 14 .Qb3 Nc5 1 5 . Qxb4 d5 1 6 . exd5 e4 1 7 . Nd2 Nd3 1 8 . Qxe4 Nxe1 1 9 . d6 8xd6 20 . Qxa8 8b7 2 1 .Qxf8+ Kxf8 22 . Kf 1 Nxc2 23 . Rb 1 Nd4 24 . 8d3 8b4 Q-1
I I I I I I I I I
(1 29) Morphy, Paul - Amateur [C56] New York, 1 859 1 . e4 e5 2 . Nf3 Nc6 3 . 8c4 Nf6 4 . d4 exd4 5 . Q-O Nxe4 6 . Re 1 d5 7. Bxd5 Qxd5 8 . Nc3 Qh5 9 . Nxe4 Be6 1 0 . Neg5 8b4 1 1 . Rxe6+ fxe6 1 2 . Nxe6 Qf7 1 3 . Nfg5 Qe7 1 4 . Qe2 8d6 1 5 . Nxg7+ Kd7 1 6 . Qg4+ Kd8 1 7 . Nf7+ Qxf7 1 8 . Bg5+ 8e7 1 9 . Ne6+ Kc8 20 . Nc5+ Kb8 2 1 . Nd7+ Kc8 22 . Nb6+ Kb8 23 . Qc8 + Rxc8 24 . Nd7# 1 -0
(1 30) Kasparov, Garry (2805) - Wrobei , Grzegorz [D06] Katowice, 1 993 1 . d4 d5 2 . c4 e6 3 . Nc3 Nf6 4 . cxd5 Nxd5 5 . e4 Nf6 6 . Nf3 Nbd7 7 . Bd3 Be7 B . Q-0 0-0 9 . e5 Nd5 1 0 . Re 1 N7b6 1 1 . Ne4 8d7 1 2 . a3 a5 1 3 . Nfg5 h6 1 4 . Qh5 Qe8 1 5 . Qh3 Bb5 1 6 . Bb 1 Qd8 1 7 . Nh7 f5 1 8 . exf6 Rxf6 1 9 . Nhxf6+ Bxf6 20 . Qxe6+ Kf8 2 1 . Nc5 Ne7 2 2 . 8xh6 Ba4 23 .Qxf6+ Ke8 24 . 8g6# 1 -0
1 1 1 I I I I I I
I I I I I I I I I
(1 3 1 ) Kasparov, Garry (2825) - Munch , P (1 830) [ABO] Col mar , 1 998 1 . d4 f5 2 . Bg5 g6 3 . Nd2 Bg7 4 . e4 fxe4 5 . Nxe4 Nf6 6 . Nxf6+ exf6 7 . Be3 Q-0 8 . h4 d6 9 . h5 Be6 1 0 . hxg6 hxg6 1 1 . Qd2 Kf7 1 2 . Ne2 Rh8 1 3 . Rxh8 Qxh8 1 4 . Nf4 Nd7 1 5 . Q-Q-O c6 1 6 . Nxe6 Kxe6 1 7 . d5+ Kf7 1 8 . dxc6 bxc6 1 9 . Qxd6 Ne5 20 . f4 Bf8 21 . Qc7+ Be7 22 . fxe5 Qe8 23 . Bc4+ Kf8 24 . Bh6# 1-0
I I I I I I I I I
(1 32) Kasparov, Garry (285 1 ) Ferreira , Sara [827] Lisbon, 1 999 1 . e4 c5 2 . Nf3 d5 3 . exd5 Qxd5 4 . Nc3 Qd8 5 . d4 cxd4 6 . Nxd4 Nf6 7 . Bf4 e6 8 . Ndb5 Na6 9. Qxd8 + Kxd8 1 0 . Q-0-0+ 8d7 1 1 . Be2 Bb4 1 2 . Bf3 Bxc3 1 3 . Nxc3 Nc5 1 4 . Be3 ReS 1 5 . g4 b6 1 6 . g5 Ne8 1 7 . Rd2 Nc7 1 8 . Bxc5 bxc5 1 9 . Rhd 1 f6 20 . Rxd7+ Ke8 21 . gxf6 gxf6 22 . Bh5+ Kf8 23 . Rf7+ Kg8 24 . Rg1# 1-0 -
I I I I I I I I I
(1 33) Karpov, Anatoly (2745) - Lobron, Eric (2540) [E 1 0] Walldorf, 1 997 1 . d4 Nf6 2 . c4 e6 3 . Nf3 c5 4 . d5 b5 5 . dxe6 fxe6 6 . cxb5 d5 7 . e3 Bd6 8 . 8e2 Q-0 9 . 0-Q Nbd7 1 0 . Nbd2 Bb7 1 1 . b3 Qe8 1 2 . 8b2 e5 1 3 . e4 dxe4 1 4 . Nh4 Bc7 1 5 . Rc 1 Rd8 1 6 . b4 Nd5 1 7 . bxc5 Nxc5 1 8 . Rxc5 8b6 1 9 . Nxe4 Nf4 20 . Bc4+ Kh8 2 1 . Qg4 h5 2 2 . Qg5 Bxc5 23 . Bxe5 Rd7 24 .Qh6# 1 -Q T h e C h ess Cou rse (Adva nced
-
Ill )
598
World's G reatest C hess Pl ayers & thei r Games
I I I I I I I I I
(1 34) Grecoi Gioacchino - NN [C33] Europe 1 620 .. 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf 1 d6 5 . Nf3 Bg4 6 . d4 Qh6 7.g3 Qh3+ 8 . Kf2 fxg3 + 9 . hxg3 Bxf3 1 0 . Bxf7+ Kd8 1 1 .Qxf3 Qd7 1 2 . Rxh7 Rxh7 1 3 . Bxg8 Rh2+ 1 4 . Kg1 Rxc2 1 5 . Qxf8+ Qe8 1 6 . Bg5+ Kd7 1 7 . Be6+ Qxe6 1 8 . Qd8+ Kc6 1 9 . d5+ Qxd5 20. exd5+ Kxd5 2 1 . Nc3+ Ke5 2 2 . Qe8+ Kd4 23 . Qe4+ Kc5 24 . Be3# 1 -Q I
I I I I I I I I I
(1 35) Byrne i Robert E - Fischeri Robert James [D71 ] USA -ch New York (3)1 1 963 1 . d4 Nf6 2 . c4 g6 3 . g3 c6 4 . Bg2 d5 5 . cxd5 cxd5 6 . Nc3 Bg7 7 . e3 Q-0 8 . Nge2 Nc6 9 . 0-Q b6 1 0 . b3 Ba6 1 1 . Ba3 ReS 1 2 . Qd2 e� 1 3 . dxe5 Nxe5 1 4 . Rfd 1 ? 1 4 . . . Nd3 1 5 . Qc2 Nxf2 1 6 . Kxf2 Ng4+ 1 7 . Kg1 Nxe3 1 8 . Qd2 Nxg2 1 9 . Kxg2 d4 20 . Nxd4 Bb7+ 2 1 . Kf1 Qd7 2 2 . Qf2 22 . . . Qh3+ 23 . Kg1 Re 1 +U 24 . Rxe1 Bxd4 Q-1
I I I I I I I I I
(1 36) Botvinnik, Mikhail - Vidmar , Milan Sr [D40] Nottingham, 1 936 1 . c4 e6 2 . Nf3 d5 3 . d4 Nf6 4 . Bg5 Be7 5 . Nc3 0-Q 6 . e3 Nbd7 7 . Bd3 c5 8 . 0-Q cxd4 9 . exd4 dxc4 1 0 . Bxc4 Nb6 1 1 . Bb3 Bd7 1 2 . Qd3 Nbd5 1 3 . Ne5 Bc6 1 4 . Rad 1 Nb4 1 5 . Qh3 Bd5 .1 6 . Nxd5 Nbxd5 1 7 . f4 ReS 1 8 . f5 exf5 1 9 . Rxf5 Qd6 20 . Nxf7 Rxf7 2 1 . Bxf6 Bxf6 22 . Rxd5 Qc6 23 . Rd6 Qe8 24 . Rd7 1 -Q
I I I I I I I I I
(1 37) Anderssen, Adolf - Dufresnei Jean [C52] Berlin 'Evergreen' , 1 852 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bxb4 5 . c3 Ba5 6 . d4 exd4 7 . Q-O d3 8 . Qb3 Qf6 9 . e5 Qg6 1 0 . Re 1 Nge7 1 1 . Ba3 b5 1 2 . Qxb5 Rb8 1 3 . Qa4 Bb6 1 4 . Nbd2 Bb7 1 5 . Ne4 Qf5 1 6 . Bxd3 Qh5 1 7 . Nf6+ gxf6 1 8 . exf6 Rg81 1 9 . Rad 1 ! Qxf3? 20 . Rxe7+! Nxe7!? 2 1 .Qxd7+U Kxd7 22 . Bf5+ Ke8 23 . Bd7+ Kf8 24 . Bxe7# 1 -Q (1 38) Alekhine i Aiexander - NN [C1 2] Moscow, 1 9 1 5 1 . e4 e6 2 . d4 d5 3 . Nc3 Nf6 4 . Bg5 Bb4 5 . e5 h6 6 . exf6 hxg5 7. fxg7 Rg8 8 . h4 gxh4 9 . Qg4 Be7 1 0 . g3 c5 1 1 . gxh4 cxd4 1 2 . h5! dxc3 1 3 . h6 cxb2 1 4 . Rb 1 Qa5+ 1 5 . Ke2 Qxa2! [ 1 5 . . . Bf8!1 1 6 . h7 (1 6 . gxf8Q+ Rxf8 1 7 . Rxb2 Qc3 1 8 . Qg7 ( 1 8 . Qb4 Qf6 1 9 . Ke1 Rh8-+) 1 8 . . . d4 1 9 . Qxf8+ Kxf8 20 . h7 d3+ 2 1 . Kd 1 Qh8) 1 6 . . . Rxg7 1 7 . Qd4 Rxh7 1 8 . Rxh7 Qxa2 1 9 . Rxb2 Qa6+ 20 . Ke1 Qa1 + 2 1 . Ke2 Nd7 22 . Nf3 b6] 1 6 . h7 Qxb 1 1 7 . hxg8Q+ Kd7 1 8 . Qxf7 Qxc2+ 1 9 . Kf3 Nc6 20 . Qgxe6+ Kc7 2 1 .Qf4+ Kb6 22 . Qee3 + Bc5 23 . g8Q b 1 Q 24 . Rh6!! 1 -Q
I I I I I I I I I
(1 39) Steinitz - Bardeleben [C54] Hastings 1 895 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . cxd4 Bb4+ 7 . Nc3 d5 8 . exd5 Nxd5 9 . 0-Q Be6 1 0 . Bg5 Be7 1 1 . Bxd5 Bxd5 1 2 . Nxd5 Qxd5 1 3 . Bxe7 Nxe7 1 4 . Re 1 f6 1 5 . Qe2 Qd7 1 6 . Rac 1 c6 1 7 . d5 cxd5 1 8 . Nd4 Kf7 1 9 . Ne6 Rhc8 20 .Qg4 g6 2 1 . Ng5+ Ke8 22 . Rxe7+ Kf8 23 . Rf7+ Kg8 24 . Rg7+ Kh8 25 . Rxh7+ 1 -Q
I I I I I I I I I
I
The Chess Cou rse ( Advanced
-
Ill)
599
World's G reatest Chess Playe rs & t h e i r Ga mes
�I (1 40) Spas sky, Boris V (26 1 0) - Ti mman,Jan H (2!590) [[)�6] Amsterdam (3 ) , 19n 1 . d4 Nf6 2 . c4 g6 3 . Nc3 d!5 4 . cxd!5 Nxd5 5 . e4 Nxc3 6 . bxc3 Bg7 7. Bc4 Q-0 8 . Ne2 b6 9 . h4 Nc6 1 0 . Bd!5 Qd7 1 1 . h!5 Ba6 1 2 . hxg6 hxg6 1 3 . Nf4 e6 1 4 . Qg4 Rfd8 1 !5 . Bxe6 fxe6 1 6 . Qxg6 Bc4 1 7. Qh7+ Kf7 1 8 . Nh5 Rg8 1 9 . Rh3 Raf8 20 . Nxg7 Rh8 2 1 . Rf3 + Ke7 22 . Ba3+ Nb4 23 . Bxb4+ c!5 24. dxc!5 Rxh7 2!5 . cxb6+ 1 -Q
I I I I I I I I I
I I I I I I I I I
(141 ) Smyslov, Vassily - Botvinnik, Mikhail [C1 8] World Championship 20th Moscow (9), 1 9!54 1 . e4 e6 2 . d4 d!5 3 . Nc3 Bb4 4 . e!5 c!5 !5 . a3 Ba!5 6 . b4 cxd4 7 . Qg4 Ne7 8 . bxa!5 dxc3 9 . Qxg7 Rg8 1 0 . Qxh7 Nd7 1 1 . Nf3 Nf8 1 2 . Qd3 Qxa!5 1 3 . h4 Bd7 1 4 . Bg5 ReS 1 !5 . Nd4 Nf5 1 6 . Rb 1 Rc4 1 7 . Nxf5 exf5 1 8 . Rxb7 Re4+ 1 9 . Qxe4 dxe4 20 . Rb8+ Bc8 2 1 . Bb5+ Qxb5 22 . Rxb!5 Ne6 23 . Bf6 Rxg2 24 . h!5 Ba6 25 . h6 1 -Q
I I I I I I I I I
(1 42) Rotlewi , Gersz - Rubinstein, Akiba [D40] Lodz, 1 907 1 . d4 d5 2 . Nf3 e6 3 . e3 c!5 4 . c4 Nc6 5 . Nc3 Nf6 6 . dxc5 Bxc5 7 . a3 a6 8 . b4 Bd6 9 . Bb2 o-o 1 0 . Qd2 Qe71 1 1 . Bd3 dxc4 1 2 . Bxc4 b5 1 3 . Bd3 Rd8 1 4 . Qe2 Bb7 1 5 . Q-O Ne5 1 6 . Nxe5 Bxe5 1 7 . f4 Bc7 1 8 . e4 Rac8 1 9 . e5? Bb6+ 20 . Kh1 20 . . . Ng41 2 1 . Be4 Qh4! 22 . g3 22 . . . Rxc31! 23 .gxh4 Rd211 24 . Qxd2 24 . . . Bxe4+ 25 . Qg2 Rh311 Q- 1 (143) Morphy, Paul - Carr, Jay [BOO] Birmingham. 1 858 1 . e4 h6 2 . d4 a5 3 . Bd3 b6 4 . Ne2 e6 5 . o-o Ba6 6 . c4 Nf6 7 . e5 Nh7 8 . f4 Be7 9 . Ng3 d5 1 0 . Qg4 Q-0 1 1 . Nh5 g!5 1 2 . fxg5 hxg5 1 3 . Bxh7+ Kh8 1 4 . Nf6 dxc4 1 5 . Bc2 Qxd4+ 1 6 . Qxd4 Bc5 1 7 . Qxc5 bxc5 1 8 . Bxg5 Nc6 1 9 . Rf3 Kg7 20 . Bh6+ Kxh6 2 1 . Rh3 + Kg5 22 . Rh!5+ Kf4 23 . Kf2 Rg8 24 . g3+ Rxg3 25 . hxg3# 1 -0
I I I I I I I I I
I I I I I I I I I
( 1 44) Lasker, Emanuel - Beramje , R New York, 1 892 1 . f4 f5 2 . b3 e6 3 . Bb2 Nf6 4 . Nf3 Be7 5 . e3 b6 6 . Be2 c5 7.Q-O Ba6 8 . d3 Nc6 9 . h3 Bb7 1 0 . Qe 1 Qc7 1 1 . Rc 1 h6 1 2 . Ne5 Nxe5 1 3 . fxe5 Nd5 1 4 . Bh5+ Kd8 1 5 . Bg6 Bc6 1 6 . c4 Nxe3 1 7 . Qxe3 Bg5 1 8 . Qg3 Bxc 1 1 9 . Bxc 1 Qb7 20 . d4 Be4 2 1 . d5 Kc7 22 . d6+ Kc6 23 . Qh4 Qc8 24 . Qxe4+ fxe4 25 . Bxe4# 1 -Q
I I I I I I I I I
( 1 45) Kramnik, Vladimir (2n2) - Barati , K [D37] Lyon (1). 2001 1 . Nf3 d5 2 . d4 e6 3 . c4 Nf6 4 . Nc3 Be7 5 . Bf4 Q-0 6 . e3 c6 7 . Qc2 Nbd7 8 . h3 ReS 9 . a3 Nf8 1 0 . Bd3 h6 1 1 .Q-O Bd6 1 2 . Bxd6 Qxd6 1 3 . Rad1 b6 1 4 . e4 dxe4 1 5 . Nxe4 Nxe4 1 6 . Bxe4 Bb7 1 7. c5 Qc7 1 8 . Ne5 f6 1 9 . Nc4 Ba6 20 . cxb6 axb6 2 1 . Rfe 1 Rad8 22 . Ne3 Bb7 23 . d5 exd5 24 . Nxd5 Rxd5 25 . Bxd5+ 1 -0
I I I I I I I I I
(1 46) Keres , Paul - Alekhine , Aiexander [C7 1 ] Margate (7), 1 937 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 d6 5 . c4 Bd7 6 . Nc3 g6 7 . d4 Bg7 8 . Be3 Nf6 9 . dxe5 dxe5 1 0 . Bc!5 Nh5 1 1 . Nd5 Nf4 1 2 . Nxf4 exf4 1 3 . e5 g5 1 4 . Qd5 Bf8 1 5 . Bxf8 Rxf8 1 6 .0-Q-0 Qe7 1 7 . Bxc6 Bxc6 1 8 . Qd3 Bd7 1 9 . Nxg5 Q-Q-0 20 . Nf3 f6 2 1 . exf6 Rxf6 22 . Rhe 1 Qb4 23 . Qxd7+ Rxd7 24 . Re8+ Rd8 25. Rdxd8# 1 -0 The Ch ess Cou rse ( Adva n ced - I l l )
600
World's G reatest Chess Players & thei r Games
I I I I I I I I I
(147) Euwe, Max - Lohr , Steffen [A l l ] Amsterdam, 1 923 l . Nf3 Nf6 2 . c4 g6 3 . g3 Bg7 4 . Bg2 c6 5 . Q-O d5 6 . Ne5 Nbd7 7 . f4 h5 8 . cxd5 cxd5 9 . Nc3 e6 1 0 . b3 h4 1 1 . 8a3 hxg3 1 2 . hxg3 Nxe5 1 3 . fxe5 Ng4 1 4 . e3 Qg5 1 5 . Rf4 Nxe5 1 6 . Nb5 Qxg3 1 7 . Qe2 g5 1 8 . Nd6+ Kd8 1 9 . Rxf7 Ng4 20 . Qxg4 Qxg4 2 1 . Rxg7 Rf8 22 . Rc l Rb8 23 . Rxc8+ Rxc8 24 . Nxb7+ Ke8 25. Re7# 1 -Q
1 1 I I I I I I I
(148) Anand , Viswanathan (2725) - Kasparov , Garry (2795) [877] PCA -World Championship New York (1 3), 1 995 l . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 g6 6 . 8e3 8g7 7.Qd2 Nc6 8. f3 Q-0 9 . 8c4 8d7 1 0 . h4 h5 1 1 . 8b3 ReS 1 2 . Nxc6 1 2 . . . bxc6 1 3 . 8h6 c5 1 4 . 8c4 14 . . . Qb6 ' 1 5 . 8xg7 Kxg7 1 6 . b3 8e6 1 7 . Nd5 8xd5 t 8 . exd5 e5 1 9 . dxe6? d5 20 . 8e2 c4 2 1 . c3? Rce8 2 2 . bxc4 Rxe6 23 . Kf 1 Rfe8 24 . 8d3 dxc4 25 . 8xc4 Ne41 Q-1
1 1 1 I I I I I I
( 1 49) Alekhine , Aiexander - Herisse/Tolins/Hassialis [862] New York, 1 932 1 . e4 c5 2 . Nf3 Nc6 3 . d4 cxd4 4. Nxd4 Nf6 5 . Nc3 e6 6 . Bg5 d6 7. Nxc6 bxc6 8 . e5 dxe5 9 . Qf3 8d7 1 0 . Ne4 Qa5+ 1 1 . 8d2 8b4 1 2 . Nxf6+ gxf6 1 3 . c3 8e7 1 4 . 8h6 Rg8 1 5 . Bc4 f5 1 6 . Q-O-O e4 1 7 . Qh5 Qc7 1 8 .g3 8f6 1 9 . Bf4 Qb7 20 . Qh6 Rg6 2 1 .Qxh7 Bg5 22 . 8xg5 Rxg5 23 . Rxd7 Qxd7 24 . Qh8+ Ke7 25 . Qxa8 1 -Q
I I I I I I I I I
(1 50) Tai , Mihail - Smyslov, Vassily [81 0] Candidates Tournament 81ed/Zagreb/8elgrade (8), 1 959 1 . e4 c6 2 . d3 d5 3 . Nd2 e5 4 . Ngf3 Nd7 5 . d4 dxe4 6 . Nxe4 exd4 7. Qxd4 Ngf6 8 . Bg5 8e7 9 . Q-Q-O Q-0 1 0 . Nd6 Qa5 1 1 . 8c4 b5 1 2 . 8d2 Qa6 1 3 . Nf5 8d8 1 4 . Qh4 bxc4 1 5 .Qg5 Nh5 1 6 . Nh6+ Kh8 1 7 . Qxh5 Qxa2 1 8 . Bc3 Nf6 1 9 . Qxf7 Qal + 20 . Kd2 Rxf7 2 1 . Nxf7+ Kg8 22 . Rxa l Kxf7 23 . Ne5+ Ke6 24 . Nxc6 Ne4+ 25. Ke3 8b6+ 26 . 8d4 1 -0
I I I I I I I I I
{ 1 5 1 ) Tai , Mihail (2625) - Russeii , A [C44] Munich (6), 1 958 1 . e4 e5 2 . Nf3 Nc6 3 . d4 exd4 4 . c3 dxc3 5. Nxc3 d6 6 . 8c4 8e7 7.Qb3 Na5 8 . 8xf7+ Kf8 9 . Qa4 Kxf7 1 0 . Qxa5 8e6 l l . Q-0 Kf8 1 2 . Nd5 c6 1 3 . Nc7 8f7 1 4 . Nd4 Qc8 1 5 . Nxa8 Qxa8 1 6 . Nf5 b6 1 7 . Qc3 Bf6 1 8 . Qg3 Ne7 1 9 . Qxd6 Ke8 20 . 8h6 Rg8 2 1 . Rad l Qc8 22 . 8xg7 Nxf5 23 . exf5 Be7 24. Rfe1 8e6 25 . Rxe6 Rxg7 26. f6 1 -Q
I I I I I I I I I
(1 52) Spassky, 8oris V - Schmid , Lothar [A43] Varna (9), 1 962 1 . d4 c5 2 . d5 d6 3 . e4 g6 4 . Nf3 Bg7 5 . 8e2 Nf6 6 . Nc3 Na6 7.Q-O Nc7 8 . Re 1 Q-0 9 . a4 a6 1 0 . Bg5 h6 1 1 . 8f4 Bd7 1 2 . Qd2 b5 1 3 . e5 dxe5 1 4 . 8xe5 b4 1 5 . Bxf6 8xf6 1 6 . Ne4 Bg7 1 7 . Nxc5 Bxb2 1 8 . Rad l Bf5 1 9 . Qxh6 Bg7 20 . Qh4 Qd6 2 1 . Ng5 Rfe8 22 . 8d3 Qxc5 23 . 8xf5 Nxd5 24 . 8e6 fxe6 25. Qh7+ Kf8 26 . Nxe6+ 1 -Q
I I I I I I I I I
( 1 53) Spassky, Boris V - Evans , Larry Melvyn [E80] Varna ol (Men), 1 962 1 . d4 Nf6 2 . c4 g6 3 . Nc3 Bg7 4 . e4 d6 5. f3 c6 6 . Be3 a6 7.Qd2 b5 8 . 0-Q-0 bxc4 9 . 8xc4 Q-0 1 0 . h4 d5 1 1 . 8b3 dxe4 1 2 . h5 exf3 1 3 . hxg6 hxg6 1 4 . 8h6 fxg2 1 5 . Rh4 Ng4 1 6 . 8xg7 Kxg7 1 7 . Qxg2 Nh6 1 8 . Nf3 Nf5 1 9 . Rh2 Qd6 20 . Ne5 Nd7 2 1 . Ne4 Qc7 22 . Rdh l Rg8 23 . Rh7+ Kf8 24 . Rxf7+ Ke8 25 . Qxg6 Nxe5 26 . Rf8+ 1 -Q The Chess Cou rse (Adva nced
-
Ill)
601
World's G reatest Chess Players & their G a mes
�I I I I I I I I I I
(1 54) Smyslov, Vassily - Euwe, Max [C8 1 ] World Championship 1 8th Den Haag/Moscow ( 1 9), 1 948 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4. Ba4 Nf6 5 . 0-Q Nxe4 6 . d4 b5 7. Bb3 d5 8 . dxe5 Be6 9 . Qe2 Nc5 l O . Rd l Nxb3 1 1 . axb3 Qc8 1 2 . c4 dxc4 1 3 . bxc4 Bxc4 1 4 . Qe4 Ne7 1 5 . Na3 c6 1 6 . Nxc4 bxc4 1 7 . Qxc4 Qb7 1 8 . e6 f6 1 9 . Rd7 Qb5 20. Qxb5 cxb5 2 1 . Nd4 ReS 22 . Be3 Ng6 23 . Rxa6 Ne5 24. Rb7 Bc5 25 . Nf5 Q-0 26 . h3 1 -Q ..
I 1 I I I I I I I
(1 55) Raubitschek, Rudolf - Capablanca, Jose Raul [C38] New York, 1 906 1 . e4 e5 2 . f4 exf4 3 . Nf3 g5 4 . Bc4 Bg7 5 . h4 h6 6 . d4 Nc6 7 . c3 d6 8 . 0-Q Qe7 9 . Qb3 Nd8 1 0 . hxg5 hxg5 1 1 . Qb5+ Bd7 1 2 . Qxg5 Bf6 1 3 . Qxf4 Ne6 1 4 . Bxe6 Bxe6 1 5 . e5 dxe5 1 6 . Nxe5 0-Q-0 1 7 . Na3 Rh4 1 8 . Qg3 Bxe5 1 9 . Qxe5 Rd5 20 .Qg7 Rg4 2 1 .Qh7 Nf6 22 . Qh8+ Rd8 23 . Qxf6 Rdg8 24 . Rf2 Rxg2 + 25 . Kf 1 Bc4+ 26. Nxc4 Rgl # Q-1
I I I I I I I I I
(1 56) Capablanca, Jose Raul - Stacy, FN [C84] Minneapolis, 1 909 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . 0-Q Be7 6 . Nc3 d6 7 . Bxc6+ bxc6 8 . d4 exd4 9 . Nxd4 Bd7 1 0 . h3 Q-0 1 1 . f4 d5 1 2 . e5 Ne8 1 3 . f5 c5 1 4 . Nde2 c6 1 5 . Ng3 c4 1 6 . Be3 Rb8 1 7 . Nh5 f6 1 S . e6 Bc8 1 9 . Qg4 KhS 20 . Nf4 g6 2 1 . fxg6 f5 22 . Qh5 Nf6 23 . Bd4 KgS 24 . Bxf6 Rxf6 25 . Qxh7+ KfS 26. Qh8# 1 -0
I I I I I I I I I
(1 57) Capablanca , Jose Raul - Hadland, GH [D30] Thornton Heath , 1 9 1 9 1 . d4 d5 2 . Nf3 e6 3 . c4 Nf6 4 . Bg5 Nbd7 5 . e3 Be7 6 . Nbd2 0-Q 7 . Rc 1 c6 S . Bd3 NeS 9 . Bf4 f5 1 0 . c5 Ndf6 1 1 . Ne5 Ne4 1 2 . f3 Nxd2 1 3 . Qxd2 Nf6 1 4 . h4 Nd7 1 5 . Qf2 Bf6 1 6 . Nxd7 Qxd7 1 7 . g4 fxg4 1 S . fxg4 Qf7 1 9 .g5 Bxd4 20 . h5 Be5 2 1 . Bxh7+ KhS 2 2 . Bg6 Qe7 23 . Bxe5 Rxf2 24 . h6 Qxg5 25 . hxg7+ KgS 26 . RhS# 1 -Q
I I I I I I I I I
{1 5S) Alekhine , Aiexander - Tartakower , Saviely [8 1 5] Kecskemet. 1 927 1 . e4 c6 2 . d4 d5 3 . Nc3 dxe4 4 . Nxe4 Nf6 5 . Ng3 e5 6 . Nf3 exd4 7. Nxd4 Bc5 S . Qe2+ Be7 9 . Be3 c5 1 0 . Ndf5 Q-0 1 1 . Qc4 ReS 1 2 . Bd3 b6 1 3 . Q-Q-O Ba6 1 4 . Nh6+ gxh6 1 5 . Bxh7+ Nxh7 1 6 . Qg4+ KhS 1 7 . RxdS RxdS 1 S . Qe4 Nc6 1 9 . Qxc6 BfS 20 . Nf5 Bc4 2 1 . Bxh6 Bd5 22 .Qc7 RacS 23 . Qf4 Rc6 24 . BxfS RxfS 25 .Qe5+ Nf6 26 . Nd6 1 -0
I I I I I I I I I
{ 1 59) Alekhine , Aiexander - Lista [C1 5] Bratislava , 1 933 1 . e4 e6 2 . d4 d5 3 . Nc3 Bb4 4 . Nge2 dxe4 5 . a3 Be7 6 . Nxe4 Nf6 7 . N2g3 Q-0 S . c3 c6 9 . Bd3 b6 1 0 . 0-Q Bb 7 1 1 . Qe2 Nbd7 1 2 . Bf4 Nd5 1 3 . Bd2 N5f6 1 4 . Rad 1 Qc7 1 5 . f4 c5 1 6 . Ng5 h6 1 7. Nxe6 fxe6 1 S . Qxe6+ Kh8 1 9 . Nf5 BdS 20 . Nh4 ReS 2 1 . Ng6+ Kh7 22 . Ne5+ Kh8 23 . Nf7+ Kg8 24 . Nxh6+ Kh8 25 . QgS+ NxgS 26 . Nf7# 1 -Q
I I I I I I I I I
(1 60) Alekhine , Aiexander - Asgeirsson, Asmundur [C14] Reykjavik, 1 93 1 1 . e4 e6 2 . d4 d5 3 . Nc3 Nf6 4 . Bg5 Be7 5. Bxf6 Bxf6 6 . Nf3 0-Q 7 . Bd3 ReS 8 . e5 Be7 9 . h4 c5 1 0 . Bxh7+ Kxh7 1 1 . Ng5+ KgS 1 2 . Qh5 Bxg5 1 3 . hxg5 KfS 1 4 . g6 Ke7 1 5 .gxf7 Rf8 1 6 . Q-Q-O a6 1 7 . dxc5 Nd7 1 S . Rxd5 Qa5 1 9 . Qg5+ Kxf7 20 . Rh7 Rg8 2 1 . Rd4 Qxc5 22 . Rxd7+ Bxd7 23 . Ne4 Qb4 24 . Nd6+ Kf8 25 . Qf6+ gxf6 26. Rf7# 1 -0 The C h ess C o u rse ( Adva nced
-
Ill )
602
World's G reatest Chess Pl ayers & t h e i r Games
I I I I I I I I I
( 1 6 1 ) Lasker, Emanuel - Sargent,JM [C10] London, 1 89 1 1 . e4 e 6 2 . d4 d 5 3 . Nc3 Nf6 4 . Bg5 Be7 5 . Bxf6 Bxf6 6 . Nf3 Nc6 7 . e5 Be7 8 . Bd3 Nb4 9 . Be2 c5 1 0 . Q-O Q-0 1 1 . Qd2 Nc6 1 2 . Bd3 cxd4 1 3 . Ne2 f5 1 4 . Nexd4 Nxd4 1 5 . Nxd4 Bc5 1 6 . Nb3 Bb6 1 7 . Kh 1 f4 1 8 . f3 Be3 1 9 . Qe2 Qg5 20 . c3 Qxe5 2 1 . Rad 1 Rf6 22 . Bb 1 Rh6 2 3 . h 3 Qh5 24. Nd4 e 5 25 . Nc 2 Bxh3 26. Nxe3 Bxg2 + 27 . Kxg2 Qh2# Q- 1 _.
I I I I I I I I I
(1 62) Keres , Paul - Kotov, Aiexander [884] Budapest (5), 1 950 1 . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4. Nxd4 Nf6 � . Nc3 a6 6 . Be2 Qc7 7 . Bg5 Nbd7 8 . Q-O e6 9 . Bh5 Qc4 1 0 . Nxe6 Qxe6 1 1 . Nd5 Kd8 1 2 . Bg4 Qe5 1 3 . f4 Qxe4 1 4 . Bxd7 Bxd7 1 5 . Nxf6 gxf6 1 6 . Bxf6+ Kc7 1 7 . Bxh8 Bc6 1 8 . Qd2 Bh6 1 9 . Rae 1 Qg6 20 . Re7+ Kd8 2 1 . Rfe 1 a5 22 . Bd4 Ra6 23 . Qf2 Bf8 24 . Bb6+ ICeS 25 . Re8+ Bxe8 26 . Rxe8+ Kd7 27. Rxf8 1 -Q
I I I I I I I I I
(1 63) Kasparov, Garry (2827) - Kortschnoj , Viktor (2643) [C 14] Zuerich, 2001 1 . e4 e6 2 � d4 d5 3 . Nc3 Nf6 4 . Bg5 Be7 5 . e5 Nfd7 6 . h4 Bxg5 7. hxg5 Qxg5 8 . Qd3 Nc6 9 . Nf3 Qg6 1 0 . Qxg6 fxg6 1 1 . Nb5 Ke7 1 2 . Nxc7 Rb8 1 3 . Nb5 Nb6 1 4 . c3 Bd7 1 5 . Bd3 Na5 1 6 . b3 Bxb5 1 7 . Bxb5 h6 1 8 . Nh4 Rhc8 1 9 . Rh3 g5 20 . Ng6+ Kf7 2 1 . Rf3+ Kxg6 22 . Bd3+ Kh5 23 . Rh3+ Kg4 24 . f3 + Kf4 25 . Kf2 g4 26 .g3 + Kg5 27. f4# 1 -Q
I I I I I I I I I
(1 64) Karpov, Anatoly (2725) - Kasparov, Garry (2805) [E86] Linares (10), 1 993 1 . d4 Nf6 2 . c4 g6 3 . Nc3 Bg7 4 .e4 d6 5 . f3 0-Q 6 . Be3 e5 7 . Nge2 c6 8 . Qd2 Nbd7 9 . Rd 1 a6 1 0 . dxe5 Nxe5 1 1 . b3 b5 1 2 . cxb5 axb5 1 3 . Qxd6 Nfd7 1 4 . f4 b4 1 5 . Nb 1 Ng4 1 6 . Bd4 Bxd4 1 7 . Qxd4 Rxa2 1 8 . h3 c5 1 9 . Qg1 Ngf6 20 . e5 Ne4 2 1 . h4 c4 22 . Nc1 c 3 23 . Nxa2 c2 24 . Qd4 cxd1 Q+ 25 . Kxd 1 Ndc5 26 . Qxd8 Rxd8+ 27 . Kc2 Nf2 Q-1
I I I I I I I I I
(1 65) Harrwitz, Daniel - Anderssen, Adolf [C33] Breslau (10), 1 848 1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf1 g5 5 . Nc3 Bg7 6 . Nf3 Qh5 7 . Nd5 Kd8 8 . d4 c6 9 . Nc3 d6 1 0 . h4 h6 1 1 . Kg1 g4 1 2 . Ne 1 f3 1 3 . Be3 f5 14 .gxf3 gxf3 1 5 . Kf2 Nf6 1 6 . Qxf3 Qxf3+ 1 7 . Kxf3 fxe4+ 1 8 . Ke2 d5 1 9 . Bb3 Ng4 20 . Ng2 Nxe3 2 1 . Kxe3 Bg4 22 . Raf l h5 23 . Nf4 Bh6 24 . Nce2 Rf8 25 . Rh2 Na6 26 . c4 Nc7 27. Rc1 Bxe2 Q-1 ( 1 66) Grischuk, Aiexander (2606) - Ponomariov, Ruslan (2630) [804] Torshavn (5), 2000 1 . e4 Nf6 2 . e5 Nd5 3 . d4 d6 4 . Nf3 g6 5 . Bc4 Nb6 6 . Bb3 Bg7 7 . a4 a5 8 . Ng5 e6 9 . f4 dxe5 1 0 . fxe5 c5 1 1 . c3 cxd4 1 2 .Q-O Q-0 1 3 . cxd4 Nc6 1 4 . Nf3 f6 1 5 . Nc3 fxe5 1 6 . Bg5 Qd7 1 7 . dxe5 Nxe5 1 8 . Nxe5 Rxf 1 + 1 9 . Qxf 1 Qd4+ 20 . Khl Qxe5 2 1 . Bd8 Qc5 22 . Ne4 Qb4 23 . Ng5 Kh8 24 . Qf7 Bd7 25 . Bxe6 Rxd8 26 . Qg8+ Rxg8 27 . Nf7# 1 -Q
1 1 1 1 1 1 1 1 1
The Chess Cou rse ( Adva n ced
-
Ill)
603
World's G reatest C hess Players & t h e i r Games
�ion · ·Wool
I I I I I I I I I
(1 67) Fischer, Robert James - Benko, Pal C [B57] Candidates Tournament Bled/Zagreb/Belgrade (10), 1 959 .. 1 . e4 c5 2 . Nf3 Nc6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 d6 6 . Bc4 Qb6 7 . Nde2 e6 S . Q-0 Be7 9 . Bb3 Q-0 1 0 . Kh1 Na5 1 1 . Bg5 Qc5 1 2 . f4 b5 1 3 . Ng3 b4 1 4 . e5 dxe5 1 5 . Bxf6 gxf6 1 6 . Nce4 Qd4 1 7 . Qh5 Nxb3 1 S . Qh6 exf4 1 9 . Nh5 f5 20. Rad 1 Qe5 2 1 . Nef6+ Bxf6 22 . Nxf6+ Qxf6 23 . Qxf6 Nc5 24 .Qg5+ KhS 25 . Qe7 Ba6 26. Qxc5 Bxf 1 27. Rxf 1 1 -0 (1 6S) Capablanca, Jose Raul - Portela, Carlos [C49] Buenos Aires , 1 9 1 1 1 . e4 e5 2 . Nf3 Nc6 3 . Nc3 Nf6 4 . Bb5 Bb4 5 . Q-O Q-0 6 . d3 d6 7 . Bg5 Ne7 S . Nh4 KhS 9 . Bc4 c6 1 0 . f4 Bc5+ 1 1 . Kh 1 Ng4 1 2 . f5 Nf2 + 1 3 . Rxf2 Bxf2 1 4 . f6 gxf6 1 5 . Bxf6+ KgS 1 6 . Nf5 Bxf5 1 7 . exf5 Qd7 1 S . Qg4+. Ng6 1 9 . Qh5 Be3 20 . fxg6 h6 2 1 . Nd5 cxd5 2 2 . Bxd5 RoeS 23 . Rf 1 Rxc2 24 . gxf7+ Rxf7 25 . Qg6+ KfS 26 . Bxf7 Qxf7 27. Bg7+ Ke8 1 -0
1 1 1 1 1 1 1 1 I ·
·
·
·
·
·
·
·
·
I I I I I I I I I
(1 69) Capablanca, Jose Raul - Mieses , Jacques [E9 1 ] Berl in, 1 9 1 3 1 . d4 Nf6 2 . Nf3 c5 3 . d5 d 6 4 . c4 g6 5 . Nc3 Bg7 6 . e4 Q-0 7 . Be2 e6 8 . 0-0 exd5 9 . exd5 NeS 1 0 . Re1 Bg4 1 1 . Ng5 Bxc3 1 2 . bxc3 Bxe2 1 3 . Qxe2 Ng7 1 4 . Ne4 f6 1 5 . Bf4 Ne8 1 6 . Bh6 Ng7 1 7 . Rad 1 Na6 1 8 . Rd3 f5 1 9 . Ng5 Nc7 20 . Qe7 Qxe7 2 1 . Rxe7 NceS 22 . Rh3 f4 23 . Bxg7 Nxg7 24 . Rxh7 Nf5 25 . Re6 Rfe8 26 . Rxg6+ Kf8 27 . Rf7# 1-0
I I I I I I I I I
( 1 70) Tai , Mihail - Portisch, Lajos [8 1 1 ] Candidates qf 1 Bled (2), 1 965 1 . e4 c6 2 . Nc3 d5 3 . Nf3 dxe4 4 . Nxe4 Bg4 5 . h3 Bxf3 6 . Qxf3 Nd7 7 . d4 Ngf6 8 . Bd3 Nxe4 9 . Qxe4 e6 1 0 . Q-O Be7 1 1 . c3 Nf6 1 2 . Qh4 Nd5 1 3 . Qg4 Bf6 1 4 . Re 1 Qb6 1 5 . c4 Nb4 1 6 . Rxe6+ fxe6 1 7 . Qxe6+ KfS 1 S . Bf4 RdS 1 9 . c5 Nxd3 20 . cxb6 Nxf4 2 1 .Qg4 Nd5 22 . bxa7 Ke7 23 . b4 RoB 24 . Re1 + Kd6 25 . b5 Rxa7 26 . Re6+ Kc7 27. Rxf6 gxf6 2S .Qg7+ 1-Q
I I I I I I I I I
( 1 7 1 ) Stiassny, E - Lasker, Emanuel [C40] Germany, 1 900 1 . e4 e5 2 . Nf3 d5 3 . exd5 e4 4 . Ng1 Nf6 5 . d3 Qxd5 6 . Nc3 Bb4 7 . Bd2 Qe6 S . Qe2 Nc6 9 . Nxe4 Q-0 1 0 . c3 Nd5 1 1 . Q-O-O ReS 1 2 . Ng5 Qd7 1 3 . Qh5 h6 1 4 . cxb4 hxg5 1 5 . Qxg5 Nd4 1 6 . Bc3 Qc6 1 7 . Kb 1 Nxc3 + 1 8 . bxc3 Nb5 1 9 .c4 Nc3 + 20 . Kc1 Qa4 2 1 . Qd2 Nxd1 22 . Qxd 1 Qa3+ 23 . Kc2 Bd7 24 . b5 a6 25 . Qb 1 axb5 26 . Nf3 bxc4 27 . Nd4 Ba4+ 2S . Kd2 c3# Q-1
I I I I I I I I I
(172) Petrosian , Tigran V - Tarsaidze [C 1 3] GEO-ch Tbilisi, 1 945 1 . e4 e6 2 . Nc3 d5 3 . d4 Nf6 4 . Bg5 dxe4 5 . Nxe4 Nbd7 6 . Nf3 Be7 7. Ng3 c5 S . dxc5 Bxc5 9 . c3 h6 1 0 . Bxf6 Qxf6 1 1 . Ne4 Qe7 1 2 . b4 Bb6 1 3 . Nd6+ KfS 1 4 . Bb5 Nf6 1 5 . Ne5 KgS 1 6 . Ndxf7 Ne4 1 7 . Q-O Qh4 1 S . Qc2 Rh7 1 9 . Bd3 Nf6 20 . Bxh7+ Nxh7 2 1 . Qg6 Qf6 22 . Nxh6 + KfS 23 . Qxh7 Qxe5 24 . Rae1 Qxc3 25.QgS+ Ke7 26 . Nf5+ Kd7 27. Qxe6+ Kc7 2S . Qd6# 1 -Q The Ch ess Cou rse ( Adva n ced
-
Ill)
604
World's G reatest Chess Players 8r. their Ga mes
(173) Paulsen, Louis - Morphy,Paul [C48] USA-Q1 . Kongress New York (4. 6), 1 857 1 . e4 e5 2 . Nf3 Nc6 3 . Nc3 Nf6 4. Bb5 Bc5 5.0-Q Q-0 6 . Nxe5 Re8?1 7. Nxc6?1 dxc6 8 . Bc4 b5 9 . Be2 Nxe4 1 0 . Nxe4 Rxe4 1 1 . Bf3 Re6 1 2 . c3? Qd3J 1 3 . b4?J Bb6 1 4 . a4 bxa4 1 5 . Qxa4 Bd7? 1 6 . Ra2? Rae8 17.Qa6 Qxf31f 1 8 . gxf3 Rg6+ 1 9 . Kh1 Bh3 20 . Rd 1 Bg2 + 2 1 . Kg1 Bxf3+ �2 . Kf 1 Bg2+ 23 . Kg1 Bh3 + 24. Kh1 Bxf2 25 . Qf 1 Bxf 1 26 . Rxf 1 Re2 27 . Ra 1 Rh6 28.d4 Be3 Q-1 ··
I I I I I I I I I
(174) Morphy , Paul - Lichtenhein, Theodor [C36] New York blind , 1 857 1 . e4 e5 2 . f4 exf4 3 . Nf3 d5 4. exd5 Be7 · 5 . Bb5+ c6 6 . dxc6 bxc6 7. Bc4 Bh4+ 8 . g3 fxg3 9 . Q-O gxh2+ 1 0 . Kh1 Bf6 1 1 . Ne5 Nh6 1 2 . d4 Bxe5 1 3 . Qh5 Qxd4 1 4 . Bxf7+ Nxf7 1 5 . Qxf7+ Kd8 1 6 . Bg5+ Bf6 1 7 . Nc3 Bd7 1 8 . Rxf6 Kc7 1 9 . Bf4+ Kb7 20 . Rd6 Qc5 2 1 . Ne4 Qxc2 22 . Rxd7 + Nxd7 23 . Qxd7 + Ka6 24 . Nd6 Rhd8 25 . Qb7 + Ka5 26 . Bd2 + Qxd2 27. Nc4+ Ka4 28. b3# 1 -0
1 1 1 1 I I I I I ·
·
·
·
·
·
·
·
·
(1 75) Morphy, Paul - Lewis , Frederic [C5 1 ] London, 1.858 l . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . b4 Bb6 5 . Q-O Qe7 6 . a4 Nxb4 7 . a5 Bc5 8 . c3 Nc6 9 . d4 exd4 1 0 . cxd4 Bb4 1 1 . Ne5 Nxe5 1 2 . dxe5 Qxe5 1 3 . Qb3 Qe7 1 4 . Bb2 Nf6 1 5 . Nc3 Bxc3 1 6 . Qxc3 Q-0 1 7 . Rae 1 Ne8 1 8 . f4 Qc5+ 1 9 . Kh1 d6 20 . f5 Nf6 2 1 . Rf3 Qe5 22 . Qd2 Qe7 23 . Rg3 Nh5 24. f6 Nxg3+ 25 . hxg3 gxf6 26 .Qh6 Qd7 27.Qxf6 Qg4 28 . Qh8# 1 -0
I I I I I I I I I
I I I I I I I I I
(1 76) Dalyel l - Kasparov, Garry (2n5) [A07] London, 1 989 1 . d3 e5 2 . Nf3 Nc6 3 . g3 d5 4. Bg2 Nf6 5 . Bg5 Be7 6 . c3 Q-0 7 . Q-O Be6 8 . Bxf6 Bxf6 9 . Nbd2 a5 1 0 . e4 a4 1 1 . c4 dxc4 1 2 . dxc4 a3 1 3 . b3 Be7 1 4 . h3 Bc5 1 5 . g4 Qd6 1 6 . Rc1 Nb4 1 7 . Ra1 Rad8 1 8 . Qe2 Nd3 1 9 . Rab 1 Nf4 20 . Qd 1 Bb4 2 l . Bh1 Nxh3 + 22 . Kh2 Bxg4 23 . Bg2 Nf4 24 . Kg1 Qh6 25 . Re1 Rxd2 26 . Qc1 Bxf3 27. Bxf3 Nh3 + 28 . Kf1 Rxf2# 0-1
I I I I I I I I I
(1 n) Alekhine , Alexander - Vardonenko [C30] Paris , 1 93 1 l . e4 e5 2 . f4 f6 3 . Nf3 Nc6 4 . Nc3 exf4 5 . d4 d6 6 . Bxf4 f5 7. exf5 Bxf5 8 . Bb5 Bd7 9 . Q-O a6 1 0 . Bc4 Nf6 1 1 . Ng5 d5 1 2 . Nxd5 Bg4 1 3 . Re 1 + Be7 1 4 . Nxf6+ gxf6 1 5 . Qxg4 Qxd4+ 1 6 . Kh1 Qxc4 1 7 . Qh5+ Kd7 1 8 . Qh3+ Ke8 1 9 . Ne6 Nd4 20 . Qh5+ Kd7 2 1 . Nxd4 Rad8 22 . Qg4+ Ke8 23 . Rxe7+ Kxe7 24 . Re 1 + Kf7 25 . Qh5+ Kg8 26 . Re8+ Rxe8 27. Qxe8+ Kg7 28 . Nf5# 1-0
I I I I I I I I I
(178) Alekhine, A iexander - Portela, Carlos [820] Buenos Aires, 1 926 l . e4 c5 2 . b4 cxb4 3 . d4 Nf6 4 . Bd3 d6 5 . f4 e5 6 . Nf3 exd4 7.0-0 Nc6 B . Qe l Bg4 9 . Nbd2 Qc7 1 0 . Bb2 Bxf3 1 1 . Nxf3 Q-Q-0 1 2 . Kh 1 d5 1 3 . e5 Ne4 14. Bxe4 dxe4 1 5 . Qxe4 Bc5 1 6 . a3 bxa3 1 7 . Bxa3 Bxa3 1 8 . Rxa3 Qd7 1 9 . Rb1 Qd5 20 . Qd3 Rd7 2 1 . Ng5 ReS 2 2 . Ne4 f5 23 . Nd2 g5 24 . Nc4 gxf4 25. Rxa7 Nxe5 26 . Nb6+ Kd8 27. Nxd5 Nxd3 28 . Ra8# 1 -0 The Ch ess Co u rse { Advanced
-
Ill}
605
World's G reatest Chess Players & thei r Ga mes
I I I I I I I I I
(179) Tai , Mihail - Tseshkovsky, Vitaly [C90] Sochi , 1 970 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . 0-Q b5 6 . Bb3 Bb7 7 . d3 Be7 S . Re1 Q-0 9 . Nbd2 d6 1 0 . c3 Na5 1 1 . Bc2 c5 1 2 . Nf1 ReS 1 3 . Ng3 BfS 1 4 . d4 cxd4 1 5 .cxd4 Nd7 1 6 . Nf5 exd4 1 7 . N3xd4 Ne5 1 S . b3 RcS 1 9 . Bb2 g6 20 . f4 gxf5 2 1 . fxe5 dxe5 22 . Nxf5 Qxd 1 23 . Bxd 1 Nc6 24. Bg4 Nb4 25 . Rad 1 Rc2 26 . Re2 Bc5+ 27 . Kf 1 Bxe4 2S . Rxe4 Rf2+ 29 . Ke 1 Nc2# Q-1 (1 SO) Steinitz , Will iam - Mongredien, Augustus [B01 ] BCA-Q5 . Kongress London , 1 S62 1 . e4 d5 2 . exd5 Qxd5 3 . Nc3 QdS 4 .d4 e6 5 . Nf3 Nf6 6 . Bd3 Be7 7 .0-Q 0-Q S . Be3 b6 9 . Ne5 Bb7 1 0 . f4 Nbd7 1 1 . Qe2 Nd5?1 1 2 . Nxd5 exd5 1 3 . Rf3 f51 1 4 . Rh3 g6 1 5 .g4?! fxg4 1 6 . Rxh7!? Nxe5 1 7 . fxe5 Kxh7 1 S . Qxg4 RgS? 1 9 .Qh5+ Kg7 20 . Qh6+ Kf7 2 1 . Qh7+ Ke6 2 2 . Qh3+1 Kf7 23 . Rf 1 + KeS 24. Qe6 Rg7 25 . Bg5 Qd7 26 . Bxg6+ Rxg6 27.Qxg6+ KdS 2S . RfS+ QeS 29 . Qxe8# 1 -Q
1 1 1 1 1 I I I I
(1 S 1 ) Steinitz , Will iam - Hirschfeld , Phil ipp [C29] Great Britain , 1 S71 1 . e4 e5 2 . Nc3 Nf6 3. f4 d5 4 . d3 dxe4 5 . fxe5 Ng4 6 . Nxe4 Nxe5 7 .d4 Nec6 S . Nf3 Bg4 9 . c3 Qe7 1 0 . Bd3 f5 1 1 . 0-Q fxe4 1 2 . Bxe4 Qd7 1 3 .Qb3 Na5 1 4 . Qc2 Bxf3 1 5 . Rxf3 Be7 1 6 . Bxh 7 Bf6 1 7 . Qg6+ Qf7 1 S . Qf5 Bxd4+ 1 9 . cxd4 Qxf5 20 . Bxf5 Nbc6 2 1 . Bg6+ Ke7 22 . Rf7+ Ke6 23 . Bd2 Nc4 24 . Re 1 + Kd5 25 . Rf5+ Kd6 26. Bf4+ Kd7 27. Rf7+ KcS 2S . Bf5+ KbS 29 . Bxc7# 1 -Q
I I I I I I I I I
(1 S2) Carlsen, Magnus (2S 14) - Wang, Hao (273 1 ) [8 1 2] Tata Steel - A 73rd Wijk aan Zee (1 2), 20 1 1 1 . e4 c6 2 . d4 d5 3 . e5 Bf5 4 . Be3 e6 5 . Nd2 Nd7 6 . Ngf3 Bg6 7 . Be2 Ne7 S . Nh4 c5 9 . c3 Nc6 1 0 . Nxg6 hxg6 1 1 . Nf3 ReS 1 2 .0-Q a6 1 3 .g3 Be7 14. h4 b5 1 5 . a4 Qb6 1 6 . axb5 axb5 1 7 . Kg2 c4 1 S . Ng5 QdS 1 9 . Bg4 Bxg5 20. Bxg5 Qc7 2 1 . Rh 1 Nb6 22 . h5 gxh5 23 . Bxh5 Na4 24 . Bxf7+ Kxf7 25 . Qf3+ KgS 26 . RxhS+ KxhS 27 . Rh1 + KgS 2S . Qh5 RfS 29 . Bf6 1 -Q
I I I I I I I I I
I I I I I I I I I
(1 S3) Dubinin, Peter Vasilievich - Botvinnik , Mikhail [C90] Leningrad (S), 1 939 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . 0-Q Be7 6 . Re 1 b5 7 . Bb3 d6 S . c3 Q-0 9 . d3 Na5 1 0 . Bc2 c5 1 1 . Nbd2 Qc7 1 2 . Nf1 h6 1 3 . h3 Be6 1 4 . Ne3 RodS 1 5 . Nf5 Bxf5 1 6 . exf5 Nc6 1 7 . d4 exd4 1 S . cxd4 d5 1 9 . Be3 RfeS 20 . Rc 1 c4 2 1 .g4 Ne4 22 . Bb1 Bd6 23 . Nh4 Bf4 24 . Qf3 Bg5 25 . Ng2 Bxe3 26 . Qxe3 Re7 27 .Qf4 Nxd4 2S . Qxc7 Nf3+ 29 . Kf1 Ned2# Q- 1 (1 S4) Botvinnik, Mikhail - Mukhin , Mikhail A [D30] Leningrad , 1 926 1 . d4 Nf6 2 . Nf3 d5 3 . c4 c6 4 . e3 e6 5 . Nbd2 Ne4 6 . Bd3 f5 7. Ne5 Nd7 S . Qh5+ g6 9 . Nxg6 Ndf6 1 0 . Qh4 RgS 1 1 . NxfS KxfS 1 2 . f3 Nxd2 1 3 . Bxd2 Rxg2 1 4 . Q-O-Q Kf7 1 5 . Rhg1 QgS 1 6 . Rxg2 Qxg2 1 7 . e4 dxe4 1 S . fxe4 Qg4 1 9 . Qh6 Qg6 20 . Qe3 Bd7 2 1 . Rg1 Ng4 22 . Qf4 Ne5 23 . Rg3 Nxd3+ 24 . Rxd3 Ke7 25 . Rg3 Qf7 26 .Qh4+ KeS 27. Bb4 BcS 2S . RgS+ Kd7 29 . Qd8# 1 -Q
I I I I I I I I I
The C h ess Co u rse ( Adva nced
-
Ill)
606
World's G reatest Chess Pl ayers & the i r Games
I I I I I I I I I
(1 85) Alekhine , Aiexander - Rabinovich , Abram Isaakovich [C42] Moscow, 1 9 1 8 1 . e4 e 5 2 . Nf3 Nf6 3 . Nxe5 d 6 4 . Nf3 Nxe4 5 . Nc3 d 5 6 . Qe2 Be7 7 . Nxe4 dxe4 8 . Qxe4 Q-O 9 . Bc4 Bd6 1 0 . Q-O Re8 1 1 . Qd3 Nc6 1 2 . b3 Qf6 1 3 . Bb2 Qxb2 1 4 . Ng5 Be6 1 5 . Bxe6 fxe6 1 6 . Qxh7+ Kf8 1 7 . Rae1 Qf6 1 8 . Qh5 KgS 1 9 . Re3 Bf4 20 .Qh7+ Kf8 2 1 .QhS+ Ke7 22 . Rxe6+ Qxe6 23 . Qxg7+ Kd6 24 . Nxe6 Rxe6 25 . d4 RoeS 26 . c4 R8e7 27.QfS Re4 2S . Qf5 Rxd4 29 . c5# 1 -Q (1 86) Torres , Antonio J - Alekhine , Aiexander [C79] Spain, 1 922 1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . o-o d6 6 . Bxc6+ bxc6 7 . d4 Nxe4 S . Re 1 f5 9 . dxe5 d5 1 0 . Nd4 Bc5 1 1 . c3 Q-0 1 2 . f4 QeS' 1 3 . Be3 Bb6 1 4 . Nd2 Bb7 1 5 . N2f3 RdS 1 6 . Qc2 c5 1 7 . Nb3 c4 1 S . Nbd4 c5 1 9 . Ne2 Qc6 20 . Rad1 h6 2 1 . Rf 1 Kh8 22 . Kh1 Qg6 23 . Neg 1 Qh5 24 . Nh3 d4 25 . cxd4 cxd4 26 . Bxd4 Bxd4 27 . Rxd4 Rxd4 2S . Nxd4 Qxh3 29 . gxh3 Nf2 + 30 . Kg 1 Nxh3# Q-1
I I I I I I I I I
(1 S7) Tai , Mihail - Segai , Aiexandru Sorin [807] Riga, 1 952 l . e4 d6 2 . d4 Nf6 3 . Bd3 Nc6 4 . Ne2 Nb4 5 . Q-O Nxd3 6 .cxd3 g6 7. Nbc3 Bg7 8 . e5 Ng4 9 . h3 Nh6 1 � . Bg5 c6 1 1 . Qd2 Nf5 1 2 . Bf4 Q-0 1 3 . exd6 exd6 1 4 . d5 Nd4 1 5 . Nxd4 Bxd4 1 6 . Bh6 Bg7 17. Bxg7 Kxg7 1 S . dxc6 bxc6 1 9 . Ne4 d5 20 . Qc3+ f6 2 1 . Nc5 Qd6 22 . Rfe1 Rf7 23 . Re8 Rb8 24. Rae1 Rb5 25 . b4 a5 26 . a3 axb4 27. axb4 Bd7 2S . Rd8 Qc7 29 . Rxd7 Rxd7 30 . Ne6+ 1 -Q
1 1 1 1 1 I I I I
I I I I I I I I I
(1 8S) Tai , Mihail (2605) - Karpov, Anatoly (2710) [8 1 0] Brussels, 1 9S7 1 . e4 c6 2 . c4 d5 3 . exd5 cxd5 4. cxd5 Nf6 5 . Nc3 Nxd5 6 . Nf3 Nxc3 7. bxc3 g6 8 . d4 Bg7 9 . Bd3 Q-0 1 0 . Q-O Nc6 1 1 . Re 1 ReS 1 2 . Bg5 Be6 1 3 . Rxe6 fxe6 14 . Bc4 Qd6 1 5 . Qe2 NdS 1 6 . Re 1 ReS 1 7 . Nd2 KhS 1 S . Ne4 Qc 7 1 9 . Bb3 e5 20 . h4 exd4 2 1 . h5 gxh5 22 .Qxh5 RfS 23 . Bc2 Qe5 24 . Ng3 Qxe 1 + 25 . Kh2 h6 26 . Bxh6 Kg8 27 . Bxg7 Rxf2 2S . Qh7+ Kf7 29 . Qg6+ KgS 30 . Bh6+ 1 -Q
I I I I I I I I I
(1 S9) Surgies , Mark - Fischer, Robert James [E72] New Western Open Milwaukee (5), 1 957 1 . d4 Nf6 2 . c4 g6 3 . g3 Bg7 4 . Bg2 Q-0 5 . e4 d6 6 . Ne2 e5 7 . Q-O Nbd7 S . Nbc3 c6 9 . Qc2 ReS 1 0 . Re 1 a6 1 1 . a4 a5 1 2 . f3 exd4 1 3 . Nxd4 Qb6 1 4 . Nce2 Nxe4 1 5 . fxe4 Bxd4+ 1 6 . Nxd4 Qxd4+ 1 7 . Be3 Qf6 1 S . Rad l Ne5 1 9 . Rf1 Qe7 20 . b3 Bg4 21 . Rd2 Qe6 22 . Bg5 Bh3 23 . Rf6 Qg4 24 . Bf4 Nf3 + 25 . Bxf3 Qxf3 26 . Qd 1 Qxe4 27. Rfxd6 Qe 1 + 2S .Qxe1 Rxe 1 + 29 . Kf2 RoeS 30 . Bh6 Rf1# Q- 1 ( 1 90) Steiner , Lajos - Alekhine, Aiexander [C4 1] Podebrady, 1 936 1 . e4 e5 2 . Nf3 d6 3 . d4 Nf6 4. dxe5 Nxe4 5 . Qd5 Nc5 6 . Ng5 Be6 7. Nxe6 fxe6 S . Qf3 Nbd7 9 . exd6 Bxd6 1 0 . Nc3 Qh4 1 1 . g3 Ne5 1 2 . Qe2 Qf6 1 3 . f4 Nc6 14. Be3 Q-0-0 1 5 . 0-Q-0 e5 1 6 . fxe5 Bxe5 1 7 . Nd5 Bxb2+ 1 S . Kb 1 Qe5 1 9 . Qg4+ Nd7 20. Bf4 Qe4 2 1 . Bb5 Nd4 22 . Kxb2 Qxd5 23 . Bd3 g6 24 . c3 Nf5 25 . Bc2 Qb5+ 26 . Bb3 Nc5 27 . c4 Qb4 2S . Be5 RheS 29 . Rxd8+ Rxd8 30 . Qf3 Nd3+ Q- 1
I I I I I I I I I
The Chess Cou rse (Ad va nced - Ill )
607
World's G reatest Chess Players & their G a m es
I I I I I I I I I
(1 9 1 ) Staunton, Howard - Anderssen, Adolf [C54] London knockout, 1 85 1 1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . e5 d5 7 . Bb5 Ne4 8 . cxd4 Bb4+ 9 . Nbd2 Q-0 1 0 .Q-O Bg4 1 1 . Bxc6 bxc6 1 2 . Qc2 Bxf3 1 3 . Nxf3 Rb8 1 4 . Qxc6 Rb6 1 5 . Qc2 f5 1 6 . a3 Be7 1 7 . b4 f4 1 8 . Ne 1 Rh6 1 9 . f3 Ng5 20 . Nd3 Ne6 2 1 . Bb2 Qe8 22 . Rac 1 Qh5 23 . h3 Rg6 24 . Nf2 Rg3 25 . Kh2 Rf5 26 . Qc6 Qg6 27. Rg1 Rfg5 28 . Ng4 h5 29 . Nf6+ Kf7 30 . Qe8# 1 -Q
I I I I I I I I I
(1 92) Kasparov, Garry (2750) - Simon, A [D20] Zuerich, 1 988 1 . d4 d5 2 . c4 dxc4 3 . e4 e5 4. Nf3 exd4 5 . Bxc4 Bg4 6 . Qb3 Nh6 7. Bxh6 Be6 8 . Bxe6 fxe6 9 . Bf4 Bc5 1 0 . Qxe6+ Qe7 1 1 . Qxe7+ Kxe7 1 2 . Nbd2 Nc6 1 3 .Q-Q-O Nb4 1 4 . Kb1 Nd3 1 5 . Bg3 Kd7 1 6 . Nb3 Bb6 1 7 . Rxd3 c5 1 8 . Rhd1 c4 1 9 . Ne5+ Ke7 20. Nxc4 Rac8 2 1 . Nxb6 axb6 22 . Nxd4 Kf7 23 . Nf5 g6 24. Rd7+ Ke8 25 . Ng7+ Kf8 26 . Ne6+ Ke8 27. Rxb7 Ra8 28 . Bh4 g5 29 . Bxg5 Rg8 30 . Re7# 1 -0
I I I I I I I I I
(193) Kasparov, Garry (2805) - Adams, Michael (2655) [E62] PCA/Intei -GP New York ( 1 . 2), 1 995 1 . Nf3 Nf6 2 . c4 d6 3 . g3 g6 4 . Bg2 Bg7 5 . Q-O Q-0 6 . Nc3 c6 7 .d4 Bf5 8 . Ne 1 e5 9 . d5 cxd5 .1 0 . cxd5 Na6 1 1 . e4 Bd7 1 2 . Nd3 Qe7 1 3 . a4 Rfc8 1 4 . Bd2 Nc5 1 5 . Nxc5 Rxc5 1 6 . a5 Qd8 1 7 . Qb3 Ng4 1 8 . h3 Bh6 1 9 . Bxh6 Nxh6 20 . Qxb7 Rb8 2 1 . Qxa7 Rxb2 22 . Na4 Rxa5 23 . Nxb2 Rxa7 24 . Rxa7 Bb5 25 . Rfa1 Qb6 26 . Nd 1 Kg7 27 . Ne3 Ng8 28 . Ra8 Nf6 29 . Rb 1 Qc5 30 . Ra5 1 -Q
I I I I I I I I I
(1 94) Kashdan,Isaac - Euwe , Max [805] Hastings (6), 1 93 1 1 . e4 Nf6 2 . e5 Nd5 3 . c4 Nb6 4 . d4 d6 5 . exd6 exd6 6 . Nf3 Bg4 7. h3 Bh5 8 . Be2 Nc6 9 . d5 Bxf3 1 0 . Bxf3 Ne5 1 1 . Be2 Qh4 1 2 .Q-O g5 1 3 . Qc2 Rg8 1 4 . Nd2 g4 1 5 . hxg4 Nxg4 1 6 . Qe4+ Be7 17. Nf3 Qh5 1 8 . Bf4 f5 1 9 . Qc2 Q-Q-0 20 . Rfe 1 Nd7 2 1 . Nh2 Qf7 22 . Bd3 Nxh2 23 . Bxh2 f4 24 . Bf5 Rg5 25 . Bh3 f3 26 .Qe4 Qg7 27 . Qxe7 Rxg2+ 28 . Kh1 Rg8 29 . Qe8+ Rxe8 30 . Rxe8# 1-Q
I I I I I I I I I
(1 95) Falkbeer, Ernst Karl - Anderssen, Adolf [C25] Berl in, 1 851 1 . e4 e5 2 . Nc3 f5 3 . exf5 Nf6 4 . g4 Bc5 5 . g5 Q-0 6 . gxf6 Qxf6 7.Qf3 Bb6 8 . d3 c6 9 . Ne4 Qe7 1 0 . Bd2 d5 1 1 . f6 Qc7 1 2 .Q-Q-O dxe4 1 3 . dxe4 Rxf6 1 4 . Bc4+ Kh8 1 5 . Qh5 Nd7 1 6 . f4 Rf8 1 7 . Nf3 Nf6 1 8 .Qh4 Bg4 1 9 . Nxe5 Bh5 20 . Bc3 Be3 + 2 1 . Kb 1 Bxf4 22 . Qxf4 Nd5 23 . Rxd5 Rxf4 24 . Rd7 Qc8 25. Ng6+ hxg6 26 . Rxg7 Rf3 27 . Be5 Qf8 28 . Rf7+ Kg8 29 . Rxf3+ Kh7 30 . Rxf8 1 -0
I I I I I I I I I
( 1 96) Capablanca , Jose Raul - Carter, TA [C30] St Louis , 1 909 1 . e4 e5 2 . f4 Bc5 3 . Nf3 d6 4 . c3 Bg4 5 . fxe5 Bxf3 6 . Qxf3 dxe5 7. Bc4 Nf6 8 . d3 Q-0 9 . Bg5 Nbd7 1 0 . Nd2 c6 1 1 . 0-Q-0 b5 1 2 . Bb3 Be7 1 3 . h4 Nc5 1 4 . Bc2 Ne6 1 5 .g4 g6 1 6 . Bxf6 Bxf6 1 7. g5 Bg7 1 8 . Rdg1 Nf4 1 9 . Nf 1 Kh8 20 . Ne3 Qc7 2 1 . h5 gxh5 22 . Rxh5 Nxh5 23 . Qxh5 Rae8 24 . Nf5 Re6 25 . Rh 1 h6 26 .gxh6 Bf6 27.Qg4 Rg8 28 . Qg7+ Rxg7 29 . hxg7+ Kg8 30 . Rh8# 1 -Q The C hess Cou rse ( Adva nced
-
Ill )
608
World's G reatest Chess Players & t h e i r Ga mes
.. I I I I I I I I I
( 1 97) Bogoljubow, Efim - Alekhine, Aiexander [A50] World Championship 1 4th GER/NLD (8), 1 929 1 . d4 Nf6 2 . c4 b6 3 . Nc3 Bb7 4 . f3 d5 5 .cxd5 Nxd5 6 . e4 Nxc3 7. bxc3 e6 8 . Bb5+ Nd7 9 . Ne2 Be7 1 0 . Q-O a6 1 1 . Bd3 c5 1 2 . Bb2 Qc7 1 3 . f4 Nf6 14. Ng3 h5 1 5 .Qe2 h4 1 6 . Nh 1 Nh5 1 7 . Qg4 Q-0-0 1 8 . Rae 1 Kb8 1 9 . f5 e5 20 . d5 c4 2 1 . Bc2 Bc5+ 22 . Nf2 g6 23 . fxg6 Rdg8 24 . Bc 1 Bc8 25 . Qf3 Rxg6 26 . Kh 1 Ng3 + 27 . hxg3 hxg3 + 28 . Nh3 Bxh3 29 . gxh3 Rxh3+ 30. Kg2 Rh2# Q-1 (1 98) Bernstein, Ossip - Capablanca, Jose Raul � D63] Moscow, 1 9 1 4 1 . d4 d5 2 . c4 e6 3 . Nc3 Nf6 4 . Nf3 Be7 5 . Bg5 o-o 6 . e3 Nbd7 7 . Rc1 b6 8 . cxd5 exd5 9 . Qa4 Bb7 1 0 . Ba6 Bxa6 1 1 . Qxa6 c5 1 2 . Bxf6 Nxf6 1 3 . dxc5 bxc5 1 4 . Q-O Qb6 1 5 . Qe2 c4 1 6 . Rfd 1 Rfd8 17 . Nd4 Bb4 1 8 . b3 Rac8 1 9 . bxc4 dxc4 20 . Rc2 Bxc3 2 1 . Rxc3 Nd5 22 . Rc2 c3 23 . Rdc 1 Rc5 24 . Nb3 Rc6 25 . Nd4 Rc7 26 . Nb5 Rc5 27. Nxc3 Nxc3 28 . Rxc3 Rxc3 29 . Rxc3 Qb2 30 .Qxb2 Rd 1# Q- 1
I I I I I I I I I
I I I I I I I I I
{1 99) Anand , Viswanathan (271 5) - Meschkat, R [882] Frankfurt, 1 994 l . e4 c5 2 . Nc3 d6 3 . f4 Nc6 4 . Nf3 a6 5 . d4 cxd4 6 . Nxd4 Nf6 7 . Be3 e6 8 . Qf3 Qc7 9 . 0-Q-0 Be7 1 0 . Rg 1 Nxd4 1 1 . Rxd4 Bd7 1 2 .g4 Bc6 1 3 . g5 Nd7 1 4 . f5 e5 1 5 . Rd2 Q-Q-0 1 6 . Bc4 f6 17 . gxf6 Bxf6 1 8 . Rgd 1 Nc5 1 9 . Kb1 Kb8 20 . Nd5 Bxd5 2 1 . Bxd5 Rd7 22 .c4 b6 23 . b4 Nb7 24 . Rd3 Ka7 25 . Ra3 Rhd8 26. Rdd3 Ra8 27. Rxa6+ Kxa6 28 . Ra3+ Na5 29 . Rxa5+ bxa5 30 . b5# 1 -Q {200)Aiekhine , Aiexander - Euwe, Max [D1 7] World Championship 1 6th Netherlands (1 ), 1 935 1 . d4 d5 2 . c4 c6 3 . Nf3 Nf6 4 . Nc3 dxc4 5 . a4 Bf5 6 . Ne5 Nbd7 7. Nxc4 Qc7 8 . g3 e5 9 . dxe5 Nxe5 1 0 . Bf4 Nfd7 1 1 . Bg2 Be6 1 2 . Nxe5 Nxe5 1 3 .Q-O Be7 1 4 . Qc2 Rd8 1 5 . Rfd 1 Q-0 1 6 . Nb5 Rxd l + 1 7 . Rxd 1 Qa5 1 8 . Nd4 Bc8 1 9 . b4 Qc7 20 . b5 c5 2 1 . Nf5 f6 22 . Ne3 Be6 23 . Bd5 Bxd5 24 . Rxd5 Qa5 25 . Nf5 Qe l + 26 . Kg2 Bd8 27 . Bxe5 fxe5 28 . Rd7 Bf6 29 . Nh6+ Kh8 30 . Qxc5 1 -0
I I I I I I I I I
The Chess Cou rse {Adva n ced
-
Ill)
609
World's G reatest Chess Pl ayers & t h e i r Ga mes
:::a tD "C 0 �
cu "' cu
l> "C "C .,
�
0
0'
I .......
Q. < D.l ::::s n t1) Q.
>
-1 ::r t1) n ::r t1) Ul Ul n 0 c::: ., Ul t1)
TRAINER•s OBSERVATION & REMARKS :
GRAND TOTAL
117
1 00
Traps & Pitfalls in the Openings
1 36 - 200
10
10
25
1 16
Marks/ Q uestion
No. of Question
Chess Compositions & Problems
Bishop & Knight Mate - II
Training Chapter
1 22 - 1 35
121
SI.
1 1 85
1 000
1 60
25
Maximum Your Score
AP P RAISAL REPORT %
Good
50% to 75%
SIGNATURE:
Excellent
More than 75%
Needs Revision Less than 50%
·.
Sign.
Q_
:::
�·-r