The Class Hack 2e

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THE RACE HACK Second Edition

For Use With The Black Hack Second Edition

    Page 1

19 ‘OSR’ Races for THE BLACK HACK Second Edition - developed by Mark Craddock

Cover & Interior Art: James Shields jestockart.com

Page 2

AASIMAR

RACIAL FEATURES +1 to STR and WIS, -2 to CON You know the celestial language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. LIGHTBRINGER You know the Light spell. FAITH HEALER You know the Healing Hands spell: Heal a Close target 1d4 HP.

APEMAN

RACIAL FEATURES +1 to CON or STR, -1 to WIS You know the primal language

NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. NINE LIVES When receiving aid or the danger has past and you roll on the Out of Action table, a roll of 1-3 counts as KO’d

CENTAUR

RACIAL FEATURES +1 to STR or CON, -1 to DEX You know the equs language Every Centaur chooses to start the game with either Clydedale or Sumpter: CLYDESDALE You only add 1 to Attack or Defend when wielding a large or two-handed weapon, instead of a d4.

TOUGH You gain +2 to your maximum starting HP and +2 to your maximum HP each level. INTIMIDATING Roll Attribute Tests with Advantage when Intimidating and Taunting.

CATFOLK

RACIAL FEATURES +1 to DEX, -1 to CON You know the babastos language.

SUMPTER Carry a number of items up-to or equal to your STR+5. You cannot carry a number of items more than double your STR+5. Page 3

FEY HERITAGE You know a 1st Level Arcane spell.

DRAGONBORN RACIAL FEATURES +1 to CON or WIS, -1 to CHA You know the draconic language.

GARGOYLE

RACIAL FEATURES +1 to CON, -1 to DEX You know the sentinel language

Breath Weapon 1d4 Nearby creatures take 1d6 damage (Ud4). Your breath weapon recharges after you Rest for 8 Hours.

NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.

DWARF

Every Gargoyle chooses to start the game with either Guardian or Winged:

RACIAL FEATURES +1 to CON, -1 to CHA You know the dwarfish language.

STONY SKIN When you Defend you roll with Advantage (Ud6). Your stony skin recharges after you Rest for 8 Hours.

NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.

WINGED You can fly.

MAGIC RESISTANCE You have +2 dice of AV against spells and magical devices - when each Armour Die is broken it’s fixed after a Rest.

ELF

RACIAL FEATURES +1 to DEX, -1 to CON You know the elfish language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.

GNOME RACIAL FEATURES +1 to INT, -1 to WIS You know the gnomish language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. Every Gnome chooses to start the game with either Enmity or Tinker:

Page 4

ENMITY When you roll damage against a goblin or kobold, reroll 1’s and 2’s, but you must keep the new roll. TINKER You start the game with a random magical item (TBH 2E, pg 114-115).

HALF-ELF

HALFLING

RACIAL FEATURES +1 to DEX, -1 to STR You know the halfling language. DEADEYE Slings are Useable Weapons for you and their Attack Damage is 1d6. QUICK REFLEXES You roll with Advantage when testing DEX for Initiative.

RACIAL FEATURES +1 to DEX or STR, -1 to CON At the start of the game roll a d6, if odd you know the elvish language. Every Half-Elf chooses to start the game with either Elf Heritage or Human Heritage: NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. ELF HERITAGE You know either the Charm or Shield spell.

HUMAN

RACIAL FEATURES DARING Three times per session, you may use your your Background to gain Advantage on an Attribute Test.

LIZARDMAN

HUMAN HERITAGE Twice per session, you may use your your Background to gain Advantage on an Attribute Test.

RACIAL FEATURES +1 to CON, -1 to INT You know the saurus language.

NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. SCALY HIDE You have +1 die of AV - when each Armour Die is broken it’s fixed after a Rest.

Page 5

SURVIVOR When you are reduced to 0 HP roll a CON Test, on a success you have 1 HP.

MINOTAUR

RACIAL FEATURES +1 to CON or STR, -1 to WIS You know the taurus language. MIGHTY THEWS You deal +1d4 damage to a specific Nearby creature you Attack (Ud6). Your mighty thews recharges after you Rest for 8 Hours.

ORC

VICIOUS When the result of a d20 roll to Attack is a natural 1-2 or a roll to Defend is a natural 19-20, the damage dealt your to a creature is doubled.

RACIAL FEATURES +1 to WIS , -1 to STR You know the rodent language (yes, you can talk to all rodents). NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.

RACIAL FEATURES +1 to STR , -1 to CHA You know the yeti language.

NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. CAMOFLAGUE You know the Invisibility spell, but may only cast it on yourself.

RACIAL FEATURES +1 to STR, -1 to CHA You know the orcish language.

RATMAN

SASQUATCH

TIEFLING

RACIAL FEATURES +1 to CHA and Int, -1 to STR and WIS You know the infernal language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. NIGHTBRINGER You know the Darkness spell. HELLION You know the Hellish Rebuke spell: A Nearby Creature that damaged you in the same or previous Moment takes 2d6 + your Level damage.

Page 6

WOLFMAN

RACIAL FEATURES +1 to STR , -1 to CHA You know the growlish language NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. PACK HUNTER You roll with Advantage when you Attack (Ud6) a Close creature that an ally is also Attacking. Pack hunter recharges after you Rest for 8 Hours.

Page 7

DESIGNATION OF PRODUCT IDENTITY


of any Open Game Content You are copying, modifying or distributing, and

The name Cross Planes and The Class Hack and all artwork, logos and layout are product

You must add the title, the copyright date, and the copy- right holder’s name to

identity. DESIGNATION OF OPEN GAME CONTENT All text and tables are open game

the COPYRIGHT NOTICE of any original Open Game Content you

content.

Distribute.

OPEN GAME LICENSE Version 1.0a


7. Use of Product Identity: You agree not to Use any Product Identity,

The following text is the property of Wizards of the Coast, Inc. and is

including as an indication as to compatibility, except as expressly licensed in

Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

another, independent Agreement with the owner of each element of that

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners

Product Identity. You agree not to indicate compatibility or co-adaptability

who have contributed Open Game Content; (b)”Derivative Material” means

with any Trademark or Registered Trademark in conjunction with a work

copyrighted material including derivative works and translations (including

containing Open Game Content except as expressly licensed in another,

into other computer languages), potation, modi cation, correction, addition,

independent Agreement with the owner of such Trademark or Registered

extension, upgrade, improvement, compilation, abridgment or other form in

Trademark. The use of any Product Identity in Open Game Content does not

which an existing work may be recast, transformed or adapted; (c) “Distribute”

constitute a challenge to the ownership of that Product Identity. The owner of

means to reproduce, license, rent, lease, sell, broadcast, publicly display,

any Product Identity used in Open Game Content shall retain all rights, title

transmit or otherwise distribute; (d)”Open Game Content” means the game

and interest in and to that Product Identity.

mechanic and includes the methods, procedures, processes and routines to the

8. Identification: If you distribute Open Game Content You must clearly

extent such content does not embody the Product Identity and is an

indicate which portions of the work that you are distributing are Open Game

enhancement over the prior art and any additional content clearly identified as

Content.

Open Game Content by the Contributor, and means any work covered by this

9. Updating the License: Wizards or its designated Agents may publish

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11. Use of Contributor Credits: You may not market or advertise the Open

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any Open Game Material so affected.

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designs that are used by a Contributor to identify itself or its products or the

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such provision shall be reformed only to the extent necessary to make it

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15 COPYRIGHT NOTICE


in terms of this License. You must affix such a notice to any Open Game

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Content that you Use. No terms may be added to or subtracted from this

THE BLACK HACK, Copyright 2016, Gold Piece Publications; Authors: David Black.  THE BLACK HACK SECOND EDITION, Copyright 2018, Gold Piece Publications; Authors: David Black.  5thsrd.org, copyright 2016, vitusventure. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins and JD Wiker. Pathfinder RPG Core Rulebook Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE

Page 8

For Use With Page 9 The Black Hack Second Edition

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