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THE RACE HACK Second Edition
For Use With The Black Hack Second Edition
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19 ‘OSR’ Races for THE BLACK HACK Second Edition - developed by Mark Craddock
Cover & Interior Art: James Shields jestockart.com
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AASIMAR
RACIAL FEATURES +1 to STR and WIS, -2 to CON You know the celestial language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. LIGHTBRINGER You know the Light spell. FAITH HEALER You know the Healing Hands spell: Heal a Close target 1d4 HP.
APEMAN
RACIAL FEATURES +1 to CON or STR, -1 to WIS You know the primal language
NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. NINE LIVES When receiving aid or the danger has past and you roll on the Out of Action table, a roll of 1-3 counts as KO’d
CENTAUR
RACIAL FEATURES +1 to STR or CON, -1 to DEX You know the equs language Every Centaur chooses to start the game with either Clydedale or Sumpter: CLYDESDALE You only add 1 to Attack or Defend when wielding a large or two-handed weapon, instead of a d4.
TOUGH You gain +2 to your maximum starting HP and +2 to your maximum HP each level. INTIMIDATING Roll Attribute Tests with Advantage when Intimidating and Taunting.
CATFOLK
RACIAL FEATURES +1 to DEX, -1 to CON You know the babastos language.
SUMPTER Carry a number of items up-to or equal to your STR+5. You cannot carry a number of items more than double your STR+5. Page 3
FEY HERITAGE You know a 1st Level Arcane spell.
DRAGONBORN RACIAL FEATURES +1 to CON or WIS, -1 to CHA You know the draconic language.
GARGOYLE
RACIAL FEATURES +1 to CON, -1 to DEX You know the sentinel language
Breath Weapon 1d4 Nearby creatures take 1d6 damage (Ud4). Your breath weapon recharges after you Rest for 8 Hours.
NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.
DWARF
Every Gargoyle chooses to start the game with either Guardian or Winged:
RACIAL FEATURES +1 to CON, -1 to CHA You know the dwarfish language.
STONY SKIN When you Defend you roll with Advantage (Ud6). Your stony skin recharges after you Rest for 8 Hours.
NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.
WINGED You can fly.
MAGIC RESISTANCE You have +2 dice of AV against spells and magical devices - when each Armour Die is broken it’s fixed after a Rest.
ELF
RACIAL FEATURES +1 to DEX, -1 to CON You know the elfish language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.
GNOME RACIAL FEATURES +1 to INT, -1 to WIS You know the gnomish language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. Every Gnome chooses to start the game with either Enmity or Tinker:
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ENMITY When you roll damage against a goblin or kobold, reroll 1’s and 2’s, but you must keep the new roll. TINKER You start the game with a random magical item (TBH 2E, pg 114-115).
HALF-ELF
HALFLING
RACIAL FEATURES +1 to DEX, -1 to STR You know the halfling language. DEADEYE Slings are Useable Weapons for you and their Attack Damage is 1d6. QUICK REFLEXES You roll with Advantage when testing DEX for Initiative.
RACIAL FEATURES +1 to DEX or STR, -1 to CON At the start of the game roll a d6, if odd you know the elvish language. Every Half-Elf chooses to start the game with either Elf Heritage or Human Heritage: NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. ELF HERITAGE You know either the Charm or Shield spell.
HUMAN
RACIAL FEATURES DARING Three times per session, you may use your your Background to gain Advantage on an Attribute Test.
LIZARDMAN
HUMAN HERITAGE Twice per session, you may use your your Background to gain Advantage on an Attribute Test.
RACIAL FEATURES +1 to CON, -1 to INT You know the saurus language.
NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. SCALY HIDE You have +1 die of AV - when each Armour Die is broken it’s fixed after a Rest.
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SURVIVOR When you are reduced to 0 HP roll a CON Test, on a success you have 1 HP.
MINOTAUR
RACIAL FEATURES +1 to CON or STR, -1 to WIS You know the taurus language. MIGHTY THEWS You deal +1d4 damage to a specific Nearby creature you Attack (Ud6). Your mighty thews recharges after you Rest for 8 Hours.
ORC
VICIOUS When the result of a d20 roll to Attack is a natural 1-2 or a roll to Defend is a natural 19-20, the damage dealt your to a creature is doubled.
RACIAL FEATURES +1 to WIS , -1 to STR You know the rodent language (yes, you can talk to all rodents). NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source.
RACIAL FEATURES +1 to STR , -1 to CHA You know the yeti language.
NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. CAMOFLAGUE You know the Invisibility spell, but may only cast it on yourself.
RACIAL FEATURES +1 to STR, -1 to CHA You know the orcish language.
RATMAN
SASQUATCH
TIEFLING
RACIAL FEATURES +1 to CHA and Int, -1 to STR and WIS You know the infernal language. NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. NIGHTBRINGER You know the Darkness spell. HELLION You know the Hellish Rebuke spell: A Nearby Creature that damaged you in the same or previous Moment takes 2d6 + your Level damage.
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WOLFMAN
RACIAL FEATURES +1 to STR , -1 to CHA You know the growlish language NIGHTVISION Roll with Advantage on WIS Tests to avoid Panic without a light source. PACK HUNTER You roll with Advantage when you Attack (Ud6) a Close creature that an ally is also Attacking. Pack hunter recharges after you Rest for 8 Hours.
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THE BLACK HACK, Copyright 2016, Gold Piece Publications; Authors: David Black. THE BLACK HACK SECOND EDITION, Copyright 2018, Gold Piece Publications; Authors: David Black. 5thsrd.org, copyright 2016, vitusventure. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins and JD Wiker. Pathfinder RPG Core Rulebook Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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For Use With Page 9 The Black Hack Second Edition