Bp2trackingsheets

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Barbarian Prince: PnP component/crafting notes You’ll need to print and assemble the following for the re-visioning of the game: • the Rules Book • the Events Book (single and double-sided versions have been provided depending on your access to printers) • the Cal Arath character tracking sheet • the Followers tracking sheet • the 6 double sided Travel Table sheets. (each sheet should be printed on card stock, then folded along the center line, glued and trimmed to the crop marks)

The first page of counters (locations, followers and items) is not required but is provided as an add-on to make the game easier to play. This sheet should be glued to cardstock/chipboard and then individual counters can be cut out. Location/item counters have reference numbers corresponding to rules/events in the game. Location counters are intended to be placed on the map to remember specific events in the game for later reference. The second page of location counters is sized only for letter/A4 ‘travel’ sized versions of the game. Follower counters are placed on the matching crossed swords icon on the followers tracking sheet. Certain rules/events often make note of particular types of follower. Item counters are placed on the treasure chest area on the character and followers tracking sheets. A barbarian prince ‘standee’ has also been included, this should be folded and inserted into a binder clip (remove the silver clip arms afterwards). Of course you may wish to use a nice miniature barbarian or your original Cal Arath miniature if you are lucky to have one.

It is also recommended to use the following numbers of eurocubes for use on the character/followers tracking sheets 38 black cubes to track endurance, time, food, gold, starvation, poison, mounted/guide status etc... 7 red cubes to track combat skill 1 blue cube to track Cal Arath’s wit&wiles value

Both books have been color coded for easier reference and readability. Colors denote the following: Rules Events Variants Special Notes

barbarian prince

Cal Arath

7

8

9

4

5

6

1

2

3

unc

Combat Skill (8) Endurance (9)

0

Wit/Wiles

dead

poison

poison

1d6

w1

w8

200

300

400

500

d2

w2

w9

60

70

80

90

d3

w3

w10

10

20

30

40

50

d4

w4

5

6

7

8

9

d5

w5

0

1

2

3

4

d6

w6

d7

w7

60

70

80

90

100

Carried

Gold

d7

d8

d9

10

20

30

40

50

d4

d5

d6

5

6

7

8

9

d1

d2

d3

0

1

2

3

4

Starvation

= 1 load

Food Supply

Starvation

Combat cs (striker) - cs (target) +/- modifiers

+2d6

+2 target has wounds ≥ 1/2 st. end -1 striker has ≥ 1 wound -1 striker has wounds ≥ 1/2 st. end -1, 3, 5, 8, 11 10, 12, 13, 17 14 16, 18, 19 20+

100

= 1 load

mtd

poison

Time

combat result:

600

d1

= 1 wound = 2 wounds = 3 wounds = 5 wounds = 6 wounds

rout: after killing 1 enemy if 1d6=6 - enemies routed escape: forfeit - if 1d6

≥ 4 - see r218

per day = 1/2 load capability

-1 combat skill 1 meal = -1 starvation day 2 meals = -2 starvation days

Countryside Forest

Hills

Travel Speeds

Mountains

all on foot

= 1 hex/day = 1-2 hex/day all winged = 1-3 hex/day all mounted

Farmland

Swamp Desert

Loads men may carry 10 loads (unless severely wounded or starving)

1 man carried = 20 loads horse may carry 30 loads

(1 man + 10 loads)

N NE

NW W

E SE

SW S

follower

1

follower

2

follower

guide

guide

guide

mtd

mtd

mtd

7

8

9

7

8

9

7

8

9

4

5

6

4

5

6

4

5

6

1

2

3

1

2

3

1

2

3

unc

0

dead

unc

Combat Skill Endurance

0

dead

Combat Skill Endurance

pay per day

0

1

0

dead

Combat Skill Endurance

pay per day

2

3

follower

unc

4

0

1

4

pay per day

2

3

follower

4

0

1

5

2 follower

guide

guide

guide

mtd

mtd

mtd

7

8

9

7

8

9

7

8

9

4

5

6

4

5

6

4

5

6

1

2

3

1

2

3

1

2

3

unc

0

dead

unc

Combat Skill Endurance

0

dead

0

1

2

cache

0

dead

4

0

1

2

cache

4

3

4

6

pay per day

3 2

3

Combat Skill Endurance

pay per day

3 1

unc

Combat Skill Endurance

pay per day

3

4

0

1

2

cache

3

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