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TEACH YOUR.
'It
LOS GAiOS, CALIFORNIA LOS GATOS PUBLIC LIBRARY ANF 793.8 T91 Tuffs, J. Eldsen. Teach yourself magic.
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TEACH YOURSELF MAGIC
Digitized by the Internet Archive in
2016
https://archive.org/details/teachyourselfmagOOtuff
Luo GATOS, CALIFORNIA
Teach Yourself
MAGIC J.
ELSDEN TUFFS
EMERSON BOOKS, New York
INC.
Copyright
©
1956 Emerson Books,
Inc.
All rights reserved
Library of Congress Catalog Card Number: 56-7860 Standard Book Number: 87523-100-4
Second Printing, 1970
Manufactured
in the
/ /
United States of America
5 1//6
No one becomes a conjurer except by desire, consequently there is an enthusiasm and a bond between magicians of all ages and creeds the world over.
With the
aid of this
the throng of those
book you
who
will
delight in
be able to join
making
‘
‘magic'’.
The Author
DEDICATION to those countless
known and unknown
performers who, by their untiring
efforts,
have kept the torch of conjuring burning
and paved the way
for those
who
followed
in their footsteps.
Above
who
all,
with gratitude to
initiated
instruction
me into
my
Father,
the art and to whose
and advice
I
am
indebted.
LOS GATOS MEMORIAL LIdKAKi
LOS GATOS, CALIFORNIA
PREFACE A wide
and varied
has been covered intentionally in order to provide a useful means by which your own particular interests and skill may be determined, and because a mere succession of tricks graduating from simple to difficult is not, in itself, sufficient to teach yourself conjuring. The newcomer is advised firstly to read through the entire book, and then to try as many varieties of tricks as possible, in order to get the “feel” of conjuring. From then on personal taste can direct the course of practice and study. Besides the chapters containing descriptions of tricks, there are others dealing with the more subtle sides of magic misdirection, reaction of the audience, atmosphere, etc., chapters about which you field
—
will
need to think.
You
will
find
it
useful to
come back
to those
chapters dealing with the more advanced aspects of conjuring, for much more goes to the successful
performance of a trick than is generally realised. An element of psychology is present in most, and experience is an invaluable means to perfection. Later you may find yourself in disagreement with some of the views expressed it would perhaps be surprising if you did not, as there are devotees of this or that method in all walks of life. Remember, however, that some of the foremost experts of conjuring have disagreed on fundamental moves in
—
Vll
PREFACE
Vlll
To begin
pays to be modest listen and read as much as you can, and be sparing of your own views and opinions. The tricks described have all been performed successfully by the author, but do not be discouraged if, despite practice, you still do not obtain the result at which you aim. Each person has his own individual manner, and no two audiences react in the same way. The secret of success is to adapt and modify your routines until you achieve satiscertain tricks.
with,
it
factory results. If
you enjoy conjuring
as
much
as others
who
have already pursued it, then you will find its fascinations are as fresh today as they ever were or will be. You will realise, of course, that becoming a conjurer is fraught with a number of perils you are likely to arouse the intense antagonism of your family, your relatives and friends, besides bringing your wife (if you have one) near to despair. But since you desire to become a conjurer and most conjurers are prepared to suffer for their art, you will not let a few things like that deflect you from your course. At the great moment when you have finished giving your first show and bowed to the audience, the sound of their applause is music in your ears. In addition, they will probably say: “I didn’t know old so-and-so had it in him!” After this your family, etc., will be so proud of you that they will quite cheerfully accede to the request to “Take a card” as you practice for your next show; so do not let them down. Make up your mind to be a really good conjurer.
—
CONTENTS Part One I
The Origin and Entertainment Value of Conjuring
II
Some Simple
I
Miscellaneous Effects
6
III
Easy Card Tricks
14
IV
Paper Conjuring
28
Arranging a Small Show
4i
V
Part VI
Two
More Advanced Card Tricks and Sleights
VII VIII
47
Card Fanning
58
Manipulating Coins, Balls,
etc.
66
Thimble and Cigarette Tricks
76
X
Silk Handkerchief Tricks
84
XI
Vanishing and Producing
92
IX
Part Three XII xiii
Misdirecting the Audience
101
The Spectator’s Idea
106
IX
of
“Magic”
CONTENTS
X XIV
XV XVI XVII
Using an Assistant
no
The Stage Show
1 14
Some
Effective Apparatus
122
Apparatus You Can Make
127
Part Four XVIII
XIX
XX XXI XXII
Pocket and Close-up Tricks
139
Entertaining Children
149
Some
155
The
Children’s Effects
Little
Things that Matter
Joining a Magical Society
171 1 77
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LG3 GATOS. CALIFORNIA
PART ONE CHAPTER
I
THE ORIGIN AND ENTERTAINMENT VALUE OF CONJURING Conjuring, or legerdemain as
it
was
called,
has been
amusement consisting of tricks performed with such art and adroitness that the manner or art escapes observation. The phenomena defined as a popular
such things as sleight of hand, mechanical contrivances, confederacy, or a combination of these. Elaborate phases of this art utilise
of conjuring comprise
optical, chemical,
and other
we go back through the
sciences.
we
has its roots in mystic rites of one kind or another rather than in entertainment. In the days of ancient Egypt, for example, secret mechanical contrivances were used to open temple doors (see Fig. i), make a voice come, apparently, from a stone figure, and so on. Another sort of magic springing from a common source is that known as black magic, which still survives in certain forms. We might call conjuring as we know it today “White Magic” in fact, for the influence over the audience is exercised only during a performance and not afterwards. In medieval days contemporary pictures show one of the oldest sleights of all being performed, namely the “Cups and Balls” three cups beneath which balls appear and disappear in a miraculous fashion. Conjuring was then watched rather cautiously, as If
—
ages,
find that
it
2
TEACH YOURSELF MAGIC
complete dissociation from mystic rites had yet to be made. The oldest book on conjuring in English is Scott’s Discoverie of Witchcraft, published in 1582 during the reign of Elizabeth I. The principles of legerdemain are here expounded for the first time. The breaking away of conjuring as an art divorced its
from the clap-trap of primitive magic received a great impetus from this book.
ORIGIN AND ENTERTAINMENT VALUE
3
During succeeding centuries, notably the eighteenth and nineteenth, remarkable advances were
made
as old prejudices died.
Professor Hoffman, referred to as the “Father of
Modem
Magic” during the later nineteenth century, compiled several books (incidentally still being reprinted) which contained a remarkable collection of tricks in the days when mechanical marvels were in their hey-dey. Those were the days of the “Professors”, and one made an appointment for the purpose of securing their services with no little trepidation. The entertainment value of conjuring was, however, steadily growing.
With such
stalwarts as Maskelyne
and Devant,
the era of mechanical marvels passed, but public interest in
magic generally was higher than
it
had
ever been. ~ When the magical dealer appeared on the scene with his mass-produced apparatus, conjuring came within reach of anyone with the necessary cash, and a decline in entertainment value followed inevitably. On the other hand, it spurred those sincerely interested in conjuring to greater heights, and is one of the reasons why you should strive for originality, either in the tricks themselves or the
way
in
which
you perform them.
You may think
it
surprising that conjuring
is
so
popular a form of entertainment. But perhaps the reason is not far to seek, for right from the earliest times, man has been a believer in mysterious powers which in some way or another controlled his life and brought about seemingly impossible things. A con-
TEACH YOURSELF MAGIC
4
jurer’s tricks
seem to be a sort
existence of these powers.
of tangible proof of the
A
modern audience
will
not necessarily believe that the impossible can happen, but somewhere, deep down inside them, is a little primitive streak that seems to say, “I know it well who knows?” is all trickery but You will see from this how important it is to create an atmosphere of mystery if you are to be successful, and although comic conjuring has entertainment value, it is a doubtful way to popularity. Nothing is so effective or succeeds so well as real mystery magic. Let us consider for a moment the reactions of the audience. We know that a strong appeal will be made to the desire to believe in the impossible happening, but equally strong in an audience will be curiosity and the desire to try to work out how a trick is done. Thank heavens, everyone does not watch a conjurer with only the last-mentioned idea in mind. Nevertheless, it is present in varying degrees in most
—
—
people.
We
form
see, therefore, that this
of entertainment
presents varying facets to different people, and
the combination of
them
all
it is
that gives conjuring
its
high place in the realm of entertainment values. Do not take my word for it, but try the effect in your next social gathering of offering to do a few tricks, if you have not done so before you will have a crowd ;
round you
Where
in
no time.
children are concerned, the entertainment
value rises to phenomenal heights for young imaginations seize upon the colourful boxes and tubes ;
they see on a conjurer’s table, and magic
is
born
ORIGIN AND ENTERTAINMENT VALUE
5
almost before the conjurer has performed a single trick.
CHAPTER
II
SOME SIMPLE MISCELLANEOUS EFFECTS For your
conjuring trick obtain a piece of tape about 24 inches long, and a small tube 1 inch long, for use as a bead, on which a Chinese sign can be written.
first
You now have
the necessary materials to
perform
Woo
Lung’s Bead
Tie the ends of the tape together, and then fold
the centre of the tape in half so that the knot
is
in the
middle. Push one looped end through the bead, and then by means of a piece of cotton tie it to the other (see Fig. 2). Now slide the bead over the loops joined
by the
cotton.
6
SOME SIMPLE MISCELLANEOUS EFFECTS
7
Presenting the trick, you display the bead on its double tape, holding it as shown in Fig. 3. The audience will naturally suppose that the tape makes a continuous double loop, whereas in fact it is doubled back. You explain to
bead
them that the securely on the
is
tape and, laying everything on the table, you cover it vith a handkerchief.
your hands beneath it, you suddenly pull out the double tape in one hand and the Placing
bead,
now
free, in
the other.
How
did you do
you
Well,
completely
broke
it?
the
cotton join to release the bead, and then converted the tapes into a continuous double loop by crossing the loop ends (see
Fig.
placing the
4), first
finally
F\Gr.
4
finger
and thumb of both hands into the crossed loops at X and pulling sideways so that the loops slid past one another.
You
with the tape looped in the same manner in which the audience presumed you started.
finish this trick
TEACH YOURSELF MAGIC
8
Now for er's soft
a rope trick; you can do this with conjur-
rope or string, tape, etc.
The Cut and Restored Rope
To commence
push a small doubled-up length of rope say 3 inches long up your left sleeve, the looped part being towards the wrist. Now display your long rope and ask for it to be measured. with,
—
—
This precludes the idea that you subsequently cut anything off the end of the rope. Taking the rope back, double it, and pass it once or twice from hand to hand, holding the loop part. As you pass it back into the left hand, hold it so that the loop is concealed. Bringing the right hand to the left, you pull from your sleeve at the same time the small length of rope, and pull it up in place of the original loop (see Fig. 5). With a pair of scissors the loop at is cut (Fig. 5, on right shows the audience’s view).
X
,
SOME SIMPLE MISCELLANEOUS EFFECTS There are now apparently two separate lengths rope. until
9 of
The ends are now trimmed off with the scissors you have only two small pieces left you then ;
suddenly catch hold of the long rope with the right hand and whip it away, while the left hand allows the pieces of rope left to fall unheeded. Another mystifying trick requires nothing more alarming than a pencil about 5 to 6 inches long, and a handkerchief .
The Vanishing Pencil Display the pencil by holding
it
upright in the
shown in Fig. 6. Change it from hand hand, and end up with it held in the left hand. fingers, as
to
hand remove a handkerchief from your pocket, and drape it over the left hand holding the pencil. As you do this stretch up the first finger of
With the
right
TEACH YOURSELF MAGIC
10 the
left
little
hand and allow the
way through
the hand.
pencil to drop
The
effect
now
down a is
that
the handkerchief drapes over the pencil end (see Fig- 7)-
Quickly place the right hand under the handkerchief as though to adjust the folds, and slip the pencil
hand up the left sleeve. Remove the hand and casually show it empty.
in the left
right
Now make
a magic pass over the handkerchief and, catching hold of the edge of it, pull it smartly away and throw it in the air. At the same time drop the finger of the left hand. On no account stretch out the fingers. This is an effective trick, as the audience believe they see the pencil shape beneath the handkerchief right up to the last second. Another good handkerchief trick requires the use of two match-sticks, one of which is, beforehand, pushed into the hem so that it is centrally along the edge.
The Broken and Restored Match-stick Casually taking the prepared handkerchief from your pocket, show both sides of it and drop it on
Now, taking a match-box from your pocket, proffer it to a spectator, asking him to select a match and mark it so that he will know it again. Take the match-stick back with the left hand and, whilst holding it horizontally, pick up the handkerchief with the right hand so that the hem containing the 2 -inch match-stick is towards you, and to the table.
drape
it
over the
left
hand.
SOME SIMPLE MISCELLANEOUS EFFECTS
II
Immediately after the right hand has been withdrawn, bring it back towards the left hand and apparently take the match and handkerchief away. In reality you allow the right-hand thumb to drop as the hand approaches the left, and scoop up the hem where the second match is concealed (see Fig. 8). Carry the hem into the centre of the handkerchief and, as you move the right hand away to
the right, the the
left
hand drops
marked match-stick
move
is
easy, as
all
to the side (palming
does so). This last eyes are upon the handkerchief as
it
in the other hand.
Without pause you
proffer the handkerchief with
match-stick to the spectator who selected one, and ask him to break it into two or more pieces. Do not let go of the handkerchief during this process. its
TEACH YOURSELF MAGIC
12
Withdraw the handkerchief and, bringing up the left hand with its palmed match-stick, replace the match-stick in the centre of the handkerchief. Now withdraw the right hand, allowing the hem containing the broken fragments to swing down.
Make hand
a magical pass
into the
and turn over the whole
left
open right so that the match-stick
is
displayed in the centre of the handkerchief, the
edges of which hang
An
which
down around
the
left
hand.
equally good in drawing-room or small stage requires the following two items, viz. effect
is
a large ring and a piece of rope about 4 feet long.
Wandering Ring
Ask assist
for
two spectators to
you and, when they
come forward, give the ring to one and the rope to the other examination. Meanwhile you take off your jacket and lay it spread out on the table. Having received the rope and ring back, you proceed to loop the ring on to the rope by what appears to be a very for
secure slip-knot (see Fig.
9).
Let the ring swing on the rope, holding the two ends as you do so, pointing out that the ring is perfectly tight on the rope (which is true). Now lower the ring on to the centre of your jacket, pass the ends of the rope one through each
SOME
SIJVIPLE
MISCELLANEOUS EFFECTS
13
armhole and give each to one assisting spectator to hold. Then slip the jacket on yourself. A great deal of by-play can be occasioned by asking the spectators assisting you whether they are strong, and whether they think the ring could slide off the rope without their knowing, etc.
So saying, you place your hands around inside your
“A
jacket
and
tighter,
gentlemen”. As the
say,
little
rope tautens, the ring falls with a clang to the floor. Allow the assistants to lift off your jacket to examine the rope. ~ The secret is simple a
Fia.io used to tie the ring on the rope, but by sliding the loop, (see Fig. 10) down over the ring, the knot disappears. Study the moves carefully, and be sure the rope is not too tight. The spectators pull, of course, only after you have released the ring you then drop it as they pull the rope. ;
slip-knot
is
X
;
CHAPTER
III
EASY CARD TRICKS Contrary
to
some views that have been expressed,
not necessary to be able to do difficult sleight-ofhand moves in order to present mystifying and effective card tricks. After you have become used to handling cards, however, you will probably desire to go further and master one or two sleights, and that is where Chapter VI will help. To begin with, here is an important maxim “Never rely on prepared packs of cards" they would certainly enable you to do wonders, but remember that an unprepared pack (or deck as it is called) is always available, and if you use such a pack, borrowed from your host, whatever is subsequently done will be tremendously more effective. Commence by practising a neat overhand shuffle, i.e. holding the cards in the right hand (see Fig. n) let several fall into the left hand just below to the left on these latter drop a few more, and so on until the whole pack is shuffled. As nothing looks worse than a shuffle where two or three cards drop on the floor, practise slowly at first and then increase the tempo. Now for your first effect using cards with a white border on the back design. The reason for this type of card is that a card which may be reversed in the pack will not show should it be a little out of alignment. it is
;
—
14
EASY CARD TRICKS Reversing in the Pack
Two Chosen
*5
Cards
Allow the pack to be shuffled, then fan out with both hands so that the backs are uppermost. Ask two spectators to withdraw a card, examine it and
show
it
later,
and, believe
to those near them. This saves it
argument
or not, people do forget the
card they chose. Now, without waiting for the cards to be returned to the pack, close it up and hold it behind the back, remembering which is the face side. Reverse the face card, and bring out the pack with the reversed card on top. Ask each spectator holding a card to replace it in
TEACH YOURSELF MAGIC
l6
the pack anywhere he wishes, making sure you do
not see the face.
You now announce
that you will not only try to discover their cards but to cause them to show
themselves in a conspicuous way, and ask the two spectators to think of their cards. Whilst you have been pattering (as this is termed) you have transferred the pack from one hand to the other and back, thus enabling you to turn it over to its original position.
With the
finger of the free
hand run down the
front edges of the pack, giving a
riffle
—a well-known
corresponds to making a pass with the hand or uttering a magic word. Now fan out the cards again, face down, and as this is done the two chosen cards are disclosed face up. Remove them and lay them on the table, asking whether they are the chosen ones. Close the pack as you patter and behind your back quietly reverse the card on the face side of the pack so that it is the correct way round again. Notice that you are required to make certain moves whilst you are talking this is misdirection for invariably a person will look at your face whilst
device in card magic;
it
;
you
are talking,
which
is
just
what you want
to
happen. You have now been introduced to one of the two most widely used devices in card tricks finding a selected card or cards. The other is forcing a card, of
—
which more
later.
An
important thing to remember is that it does not matter how many ways you know of finding a r
EASY CARD TRICKS
*7
chosen card if you disclose it the same way the audience see one trick. If you can find a chosen card by one method but can disclose it in twelve ways, you have twelve tricks so far as the audience is concerned. Here is a way of finding and disclosing a chosen ;
card.
Finding a Chosen Card by Thought Reading After the pack has been shuffled, hold
it
in
such a
way that an oblique glance can be made at the bottom card. This is accomplished in a split second and is not noticed. Fan the cards face down and allow one to be selected and examined. Break the pack at the point of withdrawal, and hold each half a few inches from the other. As the chosen card is returned hold out the top half of the pack for it to be placed on, and then immediately place the original lower half on top. By this means the known bottom card will be on the top of the chosen card. Now lay out the pack face upwards along the table, and divide it near the centre, making sure that the original card
is
well within one half.
Now
ask
who
chose a card in which half of the displayed cards it appears. This is misdirection, for you know at once that the card above the original the person
bottom one
chosen card. In the process of gathering up the half pack indicated, you notice how many cards from the end is the chosen one (see Fig. 12), and square up the cards. You now say that you will find the chosen card by touch, and with a nice spot of acting you rub your finger-tips
is
in fact the
on your coat “to make them sensitive”.
TEACH YOURSELF MAGIC
l8
Taking each card face down one at a time, you feel it very carefully and discard it to one side. When you get to the chosen one, you pretend to discard it then
bring
it
back and
feel it again.
Turn
it
over and say,
“Your card?”
Remember
to keep your eyes
tator than the cards
when
more on the spec-
face up, so that he will not
suspect that the lay of the cards
Second Method [without looking
is
important.
at the bottom card )
This is a useful repeat of the above. Bend the corner of the bottom card down slightly then proceed as before. Instead of laying the cards on the table, hold them up face to the audience and slowly fan them, asking the spectator who chose a card to concentrate on it. When you come to the card with the bent corner,
—
you know the chosen one
is
next and, after suitably
EASY CARD TRICKS hesitating,
push
it
up and
say, “I think this
19 is
your
card”.
The bent corner should be
at the lower edge
when
the cards are fanned, as the audience will be looking at the top part of the card.
Gimmick Method The word gimmick is used to describe any small object that is used, unbeknown to the audience, to work a trick. In this case it is a piece of thin cardboard J inch square. It is held beneath the face-down pack by the fingers, and is kept there whilst the cards are fanned. When a card is selected, the gimmick is pushed along by the fingers of the other hand.
The pack broken
is
now
return
for
which then is placed on top and the pack of the card,
squared. It
is
now
possible to cut the
cards exactly where the chosen card is;
done in the hand with the cards at an angle,
if
this
is
PIGr . 13 card slips into the palm, where it is concealed. The top half is then placed beneath the other, leaving the chosen card face down on top (see Fig. 13).
the
piece
of
TEACH YOURSELF MAGIC
20
This position for a chosen card is the first accomplishment in many card tricks, for you may then disclose this card in any way desired. Here are several (i
a)
Rising Card
Hold the pack upright face to the audience with, the thumb on one side and the second, third, and fourth fingers on the other. The first finger is held slightly bent behind the pack by movements of this finger the back card can be made to rise in a most mysterious way (see Fig. 14). Use two fingers to start with. Patter to the effect that you are going to cause it to rise by a mystical influence. The card appears to rise from the centre of
—
pack. (b)
By Dealing
Ask a second spectator to give you a number between five and ten, and deal from the top of the pack that number, each card falling on
top of the preceding one. On completion, square the small pile and turn it over to show the chosen card now face up. The effect is that the chosen card was that number of cards down and that the second spectator divined its position. This piece of misdirection is useful, and should be remembered.
EASY CARD TRICKS By
(c)
21
Selection
Deal out the top four cards and use the conjurer’s choice method, i.e. with the chosen card at position i, ask a spectator to point to one or the other of piles I and 4 whichever he points at, to say, “We will take this one away”, and take up pile 4. Now do the same with Nos. 2 and 3, taking up a card again (say No. 3). At this point use the following little dodge, which nearly always raises a laugh. Say, “I will help the final selection by taking up one of the two cards left” (Nos. 1 and 2); so saying, take up card No. 2 and hold it behind the back, turn to another spectator and say, “I am sure you can find the chosen card from amongst the one left”, and wink conspicuously. About nine times out of ten the person asked will say, “I will choose the one behind your back, if
—
you don’t mind!” You immediately turn up the card on the table, which is of course the chosen one. If the spectator remarks, “Oh well you know best I will have the one on the table”, you say, “How clever of you to choose the right card from the one I left you ” and
—
—
!
turn
A
it
over.
great
card,
i.e.
number
of card tricks rely
whilst allowing
upon forcing a
what appears
choice, in actual fact causing a
to be a free
known card
to be
chosen. Here are several ways. [a)
Forcing the Bottom Card ( behind the back method)
Allow the pack to be shuffled and glimpse the
bottom card; then, holding
it
out, ask a spectator to
TEACH YOURSELF MAGIC
22
As soon as this has been done, hold the lower half of pack behind the back, slip off the bottom card and place it face down on top, and say, “You had a free choice when cutting the pack but do not take the bottom card of your half as we know cut the cards.
—
its
value, take the card below the cut". Whilst saying
you turn with your back to the spectator, and he removes the card in question from your half of this
the pack.
He now knows
(a)
that he had a free choice,
(
b
that you could not possibly have seen the card he
looked at
—which only goes to show how wrong he
is!
The card
returned to the pack and the pack squared still behind your back. A number of ways are possible to disclose the card. You could run through the pack face up, and feel each card until you come to the chdsen one, or ask the spectator to concentrate while you hold the pack and his forehead, and mystically read his thoughts. If you like that kind of thing, you could do a trance act or even a guided pencil act, writing the name of the card whilst blindfolded (this gives a most convincing is
—
—
effect,
(b)
by the way).
Forcing the Bottom Card (by step method)
After glimpsing the bottom card, hold the pack in the right hand face down with the hand under the
thumb curled up over the right-hand edges fingers up over the left-hand edges.
cards, the
and the
Now
hand over the card, and under squaring up the cards with the thumb
bring the
cover of
left
—
EASY CARD TRICKS
23
—
over the edges of the cards towards you slide the pack forward an inch, allowing the bottom card to remain in its former position in the palm (see Fig. 15, but faces down). Still keeping the left thumb at the back, use the fingers of that hand to slide back the top cards in steps one at a time. The moved cards Fig 15 .
completely hide the bottom card
in the right
palm. Request a spectator to say “Stop” at any moment he likes, and, when he does so, slide off with the left hand all those cards moved back, at the same time remove the thumb
and
beneath the card projecting into the palm, so that this card snaps on to the bottom of insert
it
the cards removed (see Fig. 16).
TEACH YOURSELF MAGIC
24
Now show
the face of the card at the break (actually the original bottom card), and ask for it to be remembered. Close the pack and disclose the value of the card in (c)
any way
desired.
Forcing the Top Card
After shuffling the pack, take a quick glance at the top card as follows holding the pack as for the ;
previous trick but turned face up in the palm (see Fig. 15), use the left hand to square up the cards, and slide the pack half an inch off the bottom card
and turn it over. Fan the cards face down, and ask a spectator to choose for you the very card at which you had glanced and which is now the top card. He will probably smile and select one, only to show index. Close pack
and note
its
that
not in fact the card in question. Patter to the effect that although he has not selected the card mentioned he has, on the other hand, chosen the one card in the pack which always goes with the card in
it is
question.
To prove it you hold up the pack in the left hand, the faces to the spectator,
horizontally
with the thumb on the front and the fingers on the
back
(see Fig. 17).
Ask the spectator
to insert his
card half-way into the pack, anywhere he chooses.
EASY CARD TRICKS
25
This done, bring the right hand behind the left hand, and hold those cards behind the inserted card, i.e. towards you, between the thumb at the left end and the second, third, and fourth fingers at the other,
with the index finger curled over the top on to the face of the inserted card.
With the right hand remove together the inserted card and those behind by lifting them up and off, at the same time allow the fingers of the left hand to retain the backmost card. This card then clicks on to the back of the front half of pack left in the left
hand. Swinging the cards in the right hand forward, show the face of the inserted card on the removed half pack, saying, "Here is your card; the pack has been cut exactly where you inserted it and next to the card I mentioned.” To prove it, the half held in the left hand is now proffered to the spectator who, taking the top card, is surprised to find it is the very card he was first asked to choose. It
helps
if
the fingers of the
left
hand are
slightly
moist.
Using Prepared Cards and Packs
Many sell
conjuring and, for that matter, joke shops
small tricks consisting of three or so cards, one
more
which are faked. Several such tricks could be useful as impromptu effects and carried in the pocket, but for serious purposes most of them are not suitable for inclusion in a programme, and should be used with discretion. or
of
26
TEACH YOURSELF MAGIC
Forcing packs consisting of seventeen cards of the same value, with seventeen each of two other cards (called a ‘Three-way Pack”) are useful where it is not necessary to allow the audience to see the faces. This pack can be fanned three times, each time allowing a spectator to select a card from the first part, the centre, and the end. Alternatively, the pack could be cut twice, giving three piles, the top card
each being turned over. Remember, however, that the audience cannot examine the pack, and it is usual to switch it with a genuine one with the same type of back. Other packs consist of short and long cards. The short ones are twenty-six of the same value, each in a pair with one of twenty-six miscellaneous cards. When the pack is squared at the bottom, the top may be thumbed from front to ba&t to show all different cards. By allowing a spectator to insert a finger or knife into the pack whilst it is being thumbed, it is possible to break the pack and find one of the twenty-six duplicate cards every time. Likewise any number called for will force the same of
number is called you know either that the card is at that number or that it falls next to it, so you either show the last counted card or ask card, for
when
the
next one to be turned over. There are many more special packs on the market as well, so that a selection of two or three can be made according to taste; but remember that a special pack has a secret which must be guarded from the audience. There is, however, one exception, and that is a pack of marked cards which, by means for the
EASY CARD TRICKS
27
marks on their backs, can be read by the performer. Such a pack, however cleverly marked, is not safely examined for too long a time by the audience. Keep to an unprepared pack as much as you can. of
CHAPTER
IV
PAPER CONJURING does not hear so much these days about paper magic, and yet it has a charm all of its own. Let us start by taking three strips of paper i inch wide by
One
28
PAPER CONJURING about 36 inches long
29
together to get in the ordinary way
(or join pieces
the same length). Join the first (see Fig. 18). In the case of the second strip, twist one end before joining. The third strip must be
twisted at one end twice before joining. Lay the three bands over your arm and you are ready to show the mystery of the
Afghan Bands
you cut down the centre with a pair of scissors and hold up two separate circles of paper. Asking a spectator to do the same thing, you give him No. 3 ring and the scissors. To his amazement he finds at the end he has two rings, yes, but Taking the
first
one,
they are linked together. To turn the joke on yourself, take the second ring
and cut that down the centre; to everyone’s further surprise it becomes one huge ring double the size. There
a perfectly natural reason for the different effects obtained, and that is why it appears to be so astonishing to the audience. For your next trick you need six tiny paper balls. is
Three are affixed beneath your coat by pins, the three others
That
is all
Perpetual
you make up
there
is
in front of
the audience.
to the preparation of
Pellets
Drawing attention to the three pellets or balls, you take up one in the right hand between the thumb and first two fingers (as shown in Fig. 19). Show' it to the audience (see Fig. 20), place
it
in the right-
TEACH YOURSELF MAGIC
30
hand pocket. In actual
fact bring
it
out again with
the hand.
Now
pick up the second ball the same way, and again show it to the audience. The first ball will
immediately behind the second, but will be completely concealed so there is no fear of its being really be
seen.
Count “one” and place both balls in the left hand. Take up the last one and, counting “two”, place it in the left hand. Tip this hand on to the table to
show
three balls once again.
Repeat
this twice
more
until, the
audience begin-
ning to get suspicious (and probably infuriated too), you take up the first ball and instead of placing it in your pocket flick it at the audience. Under cover of this, take another ball from the place of conceal-
PAPER CONJURING ment and pick up a
31
counting “one/’ and place both in the left hand. Counting “two”, pick up the last ball and place it in the left hand; again show ball,
three balls.
Now
obtain another concealed ball and pick up one from the table, placing both in the left hand. Flick another ball at the audience and obtain the last concealed ball. Take up the remaining ball on the table, and place it and the concealed one in the left
—
hand. Open this hand and remove a ball flicking it to the audience who now think you have one ball left. Empty your left hand and show three balls. If the audience is thirsting for your blood, stop now; if not, take up a ball from the table, place it in your pocket. As you do so pick up a dime there. Now pick up another ball and place it in the left hand really retain it and let the dime fall into the hand. 'Pick up the third ball, and pretend to put it into the left hand but retain it with the other. Let the right hand drop to your side as you open the left hand to show the coin. Under cover of this, drop the two balls into the right-hand pocket.
dime a moment and say, “I seem to be improving, last time I only had eight cents at the end.” Wink at the audience and place the coin in your pocket and that is that. Obtain two front sheets of a newspaper and fold one from bottom up to top, then sideways, and so on until you have a packet about 4 by 3 inches, keeping the top left-hand comer flat on the table so that it becomes the back of the folded packet. The
Look
at the
—
packet
will
unfold completely in a forward direction.
TEACH YOURSELF MAGIC
32
To the back of the second sheet of newspaper lightly
gum
at the top left the folded packet (see Fig. 21). It
FotDED PACKET HERE
1
1
«
;
useful to
lightly
fold
•
1
is
•
this
second sheet, to
•
facilitate the tear-
1
ing;
1
t
•
•
now you
are
ready for the
•
•
•
Torn and Restored Newspaper
• •
1
•
•
Bring the sheet
•
of %
1
newspaper
ward
• •
in
the
forleft
with the folded packet be-
hand, FIG. 21
hind and held down by the thumb. to tear
down
Now commence
fold
first
with the right hand, placing the remainder in front of the strip
left
with the packet
(see
Fig. 22).
Tear
down second
and again place
fold,
tom portion in front. You will now the
need to turn the strips horizontally in order to tear
down
the last two
folds.
Having done
that,
i
FIG.
22
PAPER CONJURING
33
take the packet in the right hand and explain that newspapers aren’t what they used to be. Whilst the audience laughs, place the packet held by the right hand into the left, turning the packet round as you do so, so that the pieces are behind in the palm and the folded sheet faces outwards. You are now in a position to begin unfolding the whole sheet, making sure that you keep the pieces behind. At the finish, crumple up the whole sheet and pieces together and throw them into a hat. Perhaps we may be pardoned for including in this section the following:
The Burnt and Restored Dollar All
that
is
sounding trick
FlGr.
slit
in
is
for
an envelope
23
has been
candle,
required
Bill
this in
rather ominous-
which a horizontal
Performer's vifcV
made
and a pair
in the centre front, a lighted of scissors
placed beforehand
your pocket. After borrowing a dollar
bill
from a
TEACH YOURSELF MAGIC
34
member
of the audience,
it
is
—
casually folded and
placed in the envelope the front side facing to yourself, the back part to the audience so they
can see the bill going into the envelope. In actual fact you push it into the envelope and out through the slit, where it is held concealed (see Fig. 23). You make a great display of sealing the envelope, and then, to prove the bill is still inside, hold the envelope before the lighted candle. The audience will, of course, see the dark outline of the folded
bill.
Taking the envelope
in the other
—
hand, you
now
the pair of scissors and in the process dispose of the folded bill. Snipping off a comer of
feel
for
the envelope you say you will be pleased to show how, with the application of a little heat, the bill
and drip from the cut comer. Here is where the fun begins whilst talking about how remarkable an advance has been made by modern science, etc., you hold the envelope over the candle to “warm” it. However, you hold it so close will liquefy
;
that the envelope catches tators*
amusement
as they
fire
—much to
the spec-
watch you pretending to
be upset. envelope has burnt to practically nothing you quickly feel inside your pocket for the folded bill, using your free hand, and then empty After
the
charred fragments into it from the other. Making a magic pass you now open the hand to show the folded bill nestling amongst the charred fragthe
ments.
You can bank on
at least one person
applauding
—namely,
PAPER CONJURING the person from whom
35 the
bill
was
borrowed he will be so glad to see it again. If you like to draw out the agony a little farther, you could bum the envelope and leave it at that; then later in the programme you suddenly find the folded bill during the performance of another trick. !
,
Mentalism
One branch
concerned largely with predicting cards that will be chosen by a spectator or giving other apparent evidence of the power to read into a person’s mind or into the future, etc. Some performers work up such an act into something really large and astonishing, like predicting a number in a telephone-book, the page and the line of which are selected by a spectator. Sometimes as
many
of the
conjuring art
is
as ten people using ten different books are
used; here, however, are two simple ways of prediction.
Two
to
One Prediction
Take two small slips of paper and write a question upon each, such as, “In what year was the Monroe Doctrine proclaimed ?” or
“What is the answer to Fold them once and lay
346 multiplied by 794 ?” them to one side. Now take a slip of thickish paper (i.e. that cannot be seen through), and write the answer to the first question on one side and the answer to the other on the back. Place this in an envelope and seal it down, remembering on which sides the answers appear.
To perform you draw
attention to the sealed
TEACH YOURSELF MAGIC
36
envelope, and additionally you seal it with wax. Then you ask a spectator to choose one or the other of the questions contained in the folded strips. You
he can change his mind whenever he pleases even at the last moment; make sure that you convince him that no forcing is taking place. Upon the question being selected and read out, you take the envelope and carefully slit it along the top; now, according to the question asked, you draw out the card facing the right way by turning round the envelope as necessary. Ask someone to read the answer but do not release the card hold it for him to see. Point out there is only one card and, screwing it up and pocketing it, hand the now empty envelope for inspection; the audience will seize upon it eagerly, stress that
—
—
—
what you want them to do. This trick will fool some of the most astute
which
is
concealed in the hands at any time, make sure that you hold them closed, in order to misdirect the audience. If challenged, you can open your hands to show them empty. It is the sheer audacity of this trick that makes it succeed, but be sure to go on fairly quickly to another one before the audience puts two and two together. spectators. Since nothing
is
X-ray Eyes
For
this trick
you need an
assistant,
who can be
out of the room to start with. Firstly you display four cards with designs on one side, and ask someone to choose one; this is then stood up against a tumbler or placed in a stand.
PAPER CONJURING Now, taking up a pad with
37
you and
pencil attached,
ask someone to take this out to your assistant, ask him to use his power of seeing through walls
copy on the pad the design displayed. It is a good thing to choose the most suspicious person in the to
audience for this
A moment
little service.
later the assistant
rough drawing of the design
comes back with a
in question.
simple really. Your assistant is informed of the chosen design by a code, and the
The -answer
is
(a
[61
POSIT' OM
X
Position 3L
Position
H
TVi
"Position
FIG. 24
coding
is
communicated by means
of the pad,
w hich T
a piece of card with sheets of paper held at the top by a clip. One of the four designs is indicated according to the position of the paper (see Fig. 24). Your assistant has, of course, a copy of all the designs
is
concealed about his or her person. After a few performances you will find that only the slightest indication is necessary to convey the chosen design and, as it is quite natural to make sure the paper is secure on the pad before you ask someone to take it to your assistant, there is little for
anyone to discover.
TEACH YOURSELF MAGIC
38
Many
of
you must
paper-tearer at
some time have seen the work. Commencing with a sheet of at
newspaper he produces lace-like mats, ladders, and never fails to draw attention.
etc.,
OOTE e ns
FIG.
\mjs
25
The following are a few ideas that can be worked into an amusing story according to taste. The Mat Using a sheet of newspaper, fold
Now
it
in half
about
take a pair of scissors and cut as nearly as possible to the design shown in Fig. 25 above. Spread out the paper and there is your mat. The secret is to keep an eye on the outside edges when the paper is folded, for along them only shallow cuts can be made. Elsewhere, the more varied the better. four or five times.
PAPER CONJURING CUTS
The Tree
39
B
With
together
scissors, cut
&
CUT
paper strips 5 inches wide until you have a length of about 2 feet. Roll this into a fairly tight roll. Join
E.N
PACTS JbOWlV
down
from one end six times (see
Fig. 26).
the cut parts. the
first
Bend out Now, with
finger press in-
to the centre and, using it
as
F1&.26
a ping,
slowly twist and pull out. If the paper is rolled up clockwise, then the act of twisting further loosens the paper, allowing it to slide up.
A few experiments
and you
will
be able
to produce quite tall trees (see Fig. 27). One of the most unusual and popular
paper tricks
is
The Ladder
Make up and cut
a roll of paper as for the tree
half through twice (as
A
and
shown
in
Note
proportion of cuts. Next cut out the part between the first two cuts, as shown by dotted line C. The ends of the cut tube must now be bent down at right angles to the centre Fig.
28,
part as shown.
FIG .7*Y
any
Be
B).
careful not to tear off
of the central strips.
LOS GATOS MEMORIAL LIBRARt
LOS GATOS, CALIFORNIA
TEACH YOURSELF MAGIC
40
A
more
difficult
move
is
now
required. It
is
neces-
XX
sary to insert a finger in each tube at and draw the ends upwards. Ask a friend to hold the lower ends of the tubes. As the
paper stretches upwards, so the ladder gradually takes shape
—amazing
in its life-
appearance. The length of the ladder varies accord-
like
ing to your skill
and
the length of paper used.
Use coloured paper for the ladder to ob-
tain a effect,
that
paper
more striking but remember
a
fairly is
thin
desirable,
otherwise cutting will present difficulties. s
a
finale
you
might try placing a piece of black paper on a piece of white, then,
after
tearing
undo them to show a large white piece on which are the words “Good night’' in strips of black paper. The method is based on the Tom and Restored Newspaper described earlier in this chapter.fi 32,
them
up,
XU"
p^
CHAPTER V
ARRANGING A SMALL SHOW There
enough items in the foregoing chapters to enable you to arrange a small show. Why not start with the family as your audience, and perform at one end of the drawing-room ? A short distance is desirable between yourself and the audience, as it lends a certain atmosphere of aloofness and mystery besides enabling you to prevent people from seeing around the side of you are
—
too easily. Angles are very important in conjuring,
your hand or a piece of apparatus held at the wrong angle may give the secret of the trick away. In addition, if you have a small shelf, etc., behind your table for disposing of articles or for the purpose for
of loading a hat,
it is
more
difficult to
conceal the
you are too near the Spectators (see Fig. 29). Most people are sensible enough to know and
fact
if
appreciate that a conjurer needs to perform at a
away from them and without anyone sides, and will co-operate. The exception
short distance
around the to this arrangement is in the case of close-up tricks, dealt with in Chapter XVIII. You may ask what kind of table to use well, in days gone by there was a single-legged one with a round top to be seen in many homes, and that was used by conjurers. Today there has been a tendency to get away from tables that look like conjurers' ;
41
>
1 ' '
I
I
TA 5
Q«t>
J.
>
^e 1 Sa a<ea
.
v,
Small
angles V/iTH
-
ri 6
TASUfc
THE-
AUDIENCE Too NEAR.
VZ22)
ppx
¥3
723
ygp
"Tim
yfnp
~o— THE SAFE
AREA IS SMALL
0
VZ
Audience
1
\ /A‘h, ,v"
AMGLES
a<*e ol
Audience
4-5 1
PEST
/
SAFE AREA IS larger.
VED
up
\z
vgp
y[[b
H7jD
vjrp
FIG 29 .
42
/i
\
s
\
Ylft
vjE)
i zA*udi ence.
^ ..
\2Z2)
i
Ict^e'T'
/t\
With the
AT THE. RIGHT DISTANCE
E3>
^S>
VO.
'ul$
yjjj
'W
W>
ARRANGING A SMALL SHOW
43
you have a folding cardtable or other ordinary table it will do admirably. Chapter XVII describes a collapsible table you can make from an old music-stand if you have a few tables, but, to start with,
if
tools.
Do
not litter your table with odds and ends; try to keep the apparatus you want on a separate table, and bring it over as you require it. If you have any special items, conceal them beneath a coloured handkerchief or behind a card screen, etc., so that their effect will not be lost when the audience sees them for the first time. As to lighting, it will be best to ensure that you have the light in front of you when performing never behind you. Keep the lights on in the room all the time rather than attempt any “stage”
—
lighting effects. -
Remember, a
great deal of amateur magic
done children’s parties), and is
drawing-rooms (e.g. for in small halls, where conditions are practically identical with those in your own home. Try not to make the items in your programme disjointed; link them together by a few well-chosen words. Here is an example of a join between card, rope, and paper tricks. Card: “Ladies and gentlemen, I am commencing my programme with some card conjuring. Would you care to shuffle the pack, sir? Thank you, sir”, etc., etc. Link to Rope: “Thinking of cards, ladies and gentlemen, makes me wonder how many gamblers have come to an untimely end because of them. While we are in
TEACH YOURSELF MAGIC
44
on the subject of untimely ends,
may
attention to this piece of rope’', etc.,
draw your etc. Link to
I
were any good at making the right type of slip-knot I would probably appear in a newspaper, not as a conjurer but as the public hangman. However, the mention of newspaper brings me to my next trick in which 1 use a piece of ordinary paper” It needs but a few words to link up the most unlikely types of tricks. The above examples are in a humorous vein, because this type of linking patter will be found the most generally successful. Spend a little time on your patter links, learn them by heart, if you so prefer, and you will be well
Paper: “If
I
by audience appreciation. Supposing you start with a fifteen-minute show, this will enable you to do seven or eight tricks comrepaid
Do
not worry about being too slick to start with: the audience will not necessarily expect it of fortably.
you, and you will improve as you go along. After you have given two or three small shows, you will from your experience add to these printed
words other points to watch, whether to work faster or slower, and so on. Since your show must have varie-ty, it will be best not to include too many paper tricks in a short performance. Include one or more card tricks because cards really are a conjurer's “tools”, as it were; in fact it is often usual to commence with a few such tricks. Here are two specimen programmes made up from the tricks already given:
ARRANGING A SMALL SHOW 1.
The Vanishing Pencil
2.
Woo
3.
(a
45
good opener).
Lung’s Bead. Burnt and Restored Dollar
Bill.
5.
Reversing in the Pack two Chosen Cards (plus one more card trick you particularly like). Afghan Bands.
6.
Wandering Ring
1.
Torn and Restored Newspaper, leading to The Ladder and Tree (paper tearing). Finding a chosen Card by Thought Reading (plus one more card trick).
4.
2.
3.
4. 5.
6.
(a
good
finale).
Perpetual Pellets. Broken and Restored Match-stick. X-ray Eyes.
Notice the variety introduced into the above
programmes. Afterthoughts
When you
have given your
first
few shows, you
be in possession of some valuable information about your own likes and dislikes. You will know, for example, how long you take to do certain tricks, and by a judicious inquiry amongst the audience you will ascertain whether certain things need speeding up or slowing down.
will
Nothing
palls so
much
as a
show that
drags,
and
nothing is so uninteresting as a succession of tricks so quickly performed that the audience has not time to appreciate them. Aim at the happy medium.
Another thing you
will find
is
that you like to do
TEACH YOURSELF MAGIC
46
more than
which case you can concentrate on those types. Be careful, however, not to concentrate on them to the exclusion of all others for, although variety can be introduced into a selection of (say) card tricks, it is best to have certain tricks
others, in
several different types of items not using the
props, as
it
same
helps to keep the interest of the audience.
Each future programme will benefit from the last one, and eventually you will have a nice compact show. When you reach this stage, and because it is nice to have (a) a complete change of programme and your own satisfaction, you should (i) build up a second programme with the accent on something quite different, say on comedy tricks, mental magic, etc.; (ii) introduce one new trick at a time into your standing programme so as not to disrupt your routine. (b)
to introduce
new items
for
Programme Card Here is a tip to help you remember the items in your show; bend a piece of cardboard about i| by 4 inches in half, write on one side in abbreviated form the items you are performing, and stand it on one side where you can easily read it. A quick glance as
you place down the props
of a finished trick will
enable you to acquaint yourself with
its
successor.
PART TWO CHAPTER
VI
MORE ADVANCED CARD TRICKS AND SLEIGHTS You
have become accustomed by now to a certain amount of skilled movement of the hands and, in continuing with card manipulation an introduction is made to movements which, although requiring much practice, are worth every minute of time spent on perfecting them. will
with which you
be familiar from Chapter III, is a device frequently used by conjurers in order to give an impression of slickness. If you have ever run your finger down the edges of a pack you will probably agree that it makes an effective sound, and when neatly performed finds a natural home with more advanced card tricks and sleights. It should never be used excessively, however, or its effect will be much reduced. Perhaps one of the most useful of all sleights is the “ Pass”, by which means a chosen card is transferred to the top of the pack where it is ready to be used as necessary. It is performed thus
The
Riffle,
will
The Pass After the cards have been fanned between the
hands and a card selected and removed, a break is made the left hand holding the top half and the
—
47
TEACH YOURSELF MAGIC
48
hand the lower half. The card is now placed on the lower half, which is held in the right-hand palm. The left hand now places the top half on the lower, right
but just before
does so the little finger of the right hand is curled over the top of the cards in that hand (see Fig. 30). Not only does the left hand release its it
cards on to those in the right hand, but the thumb and fingers slide over on to those cards in the right hand a change of grip from its original half-pack.
—
second, and third fingers of the right hand now curl over the top half-pack and, pressing down against the finger, grip those cards and pull them off
The
first,
MORE ADVANCED CARD TRICKS
and thumb of the left hand up those cards on the palm of the right hand,
to the lift
49
left.
The
fingers
thumb as can now be
using the
a fulcrum so that the erstwhile
slid back underneath them into top half the right-hand palm (see Fig. 31). The movement seems rather involved, but can be carried out in the matter of a second whilst moving the body to the side or with a sweep of the hands. Neatness should be aimed at with a soundless movement. ^Tien practising, reverse the selected card (as
in Fig. 30) so that its
whereabouts can be followed.
Another useful device
is
The Injog This explains itself, really; a card is slightly jogged out of place immediately on top of the returned selected one, and thus provides a marker so that the cards may be cut at the selected card. After breaking the fanned pack (as for the pass) and having the selected card returned to the top of
TEACH YOURSELF MAGIC
50
the bottom half, lightly drop the top half-pack on to the bottom so that the cards are out of line (see Fig. 32). it is quite
easy to bring up the
little finger,
find
the in jog, and cut the pack there. The smaller the in jog, the better.
This sleight
is
Witchcraft, 1584, the test of time.
The Double
Lift
mentioned
by
Scott
;
so
it
the
Discoverie of has certainly passed
in
and Turn Over
This sleight enables what appears to be the top card to be shown, and then removed, placed in the centre of the pack, and riffled back to the top again. It is
performed thus:
Hold the cards
down
face
hand and place the right hand over the top. Under in the
left
squaring the cards, turn up the near right-hand corner of the top two cards and hold them by the left little cover
of
Ensure now that the thumb is perfectly aligned along the left-hand side of the pack, and the first, second, and third fingers are all on the righthand side. Bring the right hand over again and, bending up still more the two top cards, using the fingers finger (see Fig. 33).
MORE ADVANCED CARD TRICKS at the top of the
pack as a fulcrum,
slip
the
51
thumb
under the two cards at the rear right corner, and then twist them over face up. Lay them on to the top of the pack, but overhanging towards you. (Note the finger and thumb are now at the left near side.) Remove the fingers and press the two cards back nearly square with the rest of the pack running your thumb along the edges of the two cards (to square them to each other as you do so). The fingers and thumb of the left hand help to keep the two cards squared along their long edges. It is necessary to leave the reversed cards jogged as, when they are reversed again, it is then a simple matter to hold them together as one with the right thumb and fingers, and twist
—
them
over
ex-
actly as for the first
in
time
(only
reverse)
square
off
and with
the thumb.
To Palm the Top Card This is paratively
comeasy,
although it needs a little practice. Holding the pack
down
hand bring over the right hand as if to square them, and at the same time make the following movements: face
in the left
V
TEACH YOURSELF MAGIC
52
thumb
(a)
Press with the
(b)
diagonal direction forward (see Fig. 34). Press with the right finger-tips on to the edge of the top card, which will tilt up into the
(c)
left
the top card in a
palm. Contract the right hand slightly (see Fig. 35) and drop to your side on no account hold it w oodenly before you, act naturally.
—
T
The foregoing sleights are a few of many, but if you learn them thoroughly you will be able to do literally scores of tricks. Try inventing your own tricks using these sleights
—
it
is
fine
fun, besides
giving you a great deal of personal satisfaction. Now for some card tricks to give you the usage of
them.
The Magnetic Cards Trick Prepare your pack by arranging the top three cards as follows:
MORE ADVANCED CARD TRICKS (1)
a spot card
(2)
a
(3)
53
Queen; and a Queen.
Commence by
giving a false shuffle i.e. holding the cards on edge in the right hand, backs to palm, ,
packets from the face side to fall into the left hand, going alternately in front and behind the previous cards. When you get to the last few cards, place them at back of the cards in the left hand (see Fig. 36), turn the pack flat and the three cards are allow
little
1MTO LEFT
HAND
LAST FEW CARDS A« PLACED ALL Together.
AT Back. FIG.
36
TEACH YOURSELF MAGIC
54
on top. Do this shuffle facing half left so as to conceal most of the faces of the cards. Now double lift the top two cards to show the Queen and replace on top “We will put this lady in the centre of the pack". So saying, you take the real top card and, without showing its face, place it still
—
in the centre of the pack.
Now double lift the top two cards again, the second Queen and replace.
Remove
and show
the top card
and again, without showing its face, place at the bottom of the pack, saying, “This lady I place at the bottom thus". You now have a Queen at the top and at the bottom of the pack. Cut the cards once, which brings the Queens together, and say, “Now these two Queens are sisters, and as a result they are drawn towards each other. I am going to show you that they have met each other in the centre of the pack".
Make to
and spread out the cards face up show the audience that the two Queens are tothe
riffle
gether.
Here
is
a trick combining the pass and top palm.
It is called:
The Magical Detective Allow the cards to be shuffled and, after facing them, ask a spectator to select a card, memorise it and return it to the same place. Having done so, you make the pass and bring it to the top. In case you haven’t made the pass very smoothly and you think it has been noticed, you can prepare for the double lift, by which means you can, should you be
MORE ADVANCED CARD TRICKS challenged (or not, for
it
55
adds. to the effect), show
the top card.
Now pattering to
‘
the effect that ‘magicians would
they cared to take up that profession”, you palm off the top card and ask
make
first-class detectives if
someone to shuffle the cards. “Supposing your card”, you say to the spectator who chose one, “is a burglar and the pack represents a maze of back streets imagine how difficult it would be to find the criminal.” Take back the shuffled pack and add your palmed card on top. “Now this is the way a magical detective would get his man.” Hold the cards up in the right hand, face to audience and, as you make a magical pass over them with your left hand, cause the back (top) card to rise slowly as explained in Chapter III.
—
Follow this up with: Find the Jack
Put the Jack of Hearts on top of the pack and, without shuffling, fan and ask someone to find the Jack of Hearts. He selects a card which is certainly not
it.
“I do not wonder,”
you
say, “because that
is
a
very slippery Jack to find.”
Ask the spectator now
to replace the card in the
pack (as a marker) in the top half. This is done, and you begin to deal out the cards from the top, one on top of another on to the table. You know that the Jack, being on top, is the first and is face down on the table. When you get to the place where the spectator’s card is inserted, you turn that card face up
TEACH YOURSELF MAGIC
56
on to the pile on the table. Then turning up the next card in your hand you say, “Well, you still have not found it. Perhaps it is not there”. So saying, you turn over the pile on the table, and there is the Jack of Hearts face up. Give a little laugh and turn the pile back again give the spectator his card back and replace the packet from the table on those still in the hand in jogging as you do so. Now, without pause cut
—
—
the cards above the jog, placing the top cards beneath, leaving the Jack on the top and, holding the cards on edge in the right hand, back to palm,
execute a false shuffle thus: Pick up with the thumb and finger of the left hand the half of the pack nearest the right-
hand
on the face side
hand
fingers
and
shuffle
—but allow the fingers of the right
to retain the top card
still
in position (see
Fig- 37)-
You may do Jack on top.
shown
this several times, still leaving the
Now cut
the pack into two and lay out
—
38 with a space between ask the spectator to place his/her card in the middle. as
in
Fig.
Place the bottom half of the pack on the single card, and then all on to the erstwhile top half.
MORE ADVANCED CARD TRICKS
Top Half OF
57
half PACK.
lowe.*
PACK
of FIG.
33
This brings the spectator's card next to the Jack of Hearts. “I am going to help you find the Jack this time" you say, and, giving a riffle, you then fan out the cards face up to show the spectator’s card and the Jack of Hearts together in the centre. Cutting above the injog (so as to leave the in jogged card behind) is a variation on the method described on pages 49 and 50. After the position shown in Fig. 32 is reached, the left hand can slide the top half of the pack forward so as to square it with the rest the left thumb feeling for and sliding over the lowest of injogged cards, leaving it in position for
—
cutting above or below
it
as required.
CHAPTER
VII
CARD FANNING There
a charm about card fanning that no other form of card manipulation possesses. Special cards are not essential, and an ordinary pack will do except it should be one with an irregular design and without a white border on the back. The purpose of choosing cards with an irregular design is that as the cards are fanned it is the corner is
EXAMPLE. OF A TyPtCAL FARMING CARD with pour different corners
FIG .39
makes the pattern (see Fig. 39). You will probably guess that, as you have four comers so you can
that
make
four designs. 58
59
6o
TEACH YOURSELF MAGIC
Before you start, the cards must be dusted with fanning powder. This is bought at any reputable conjuring shop, and is best applied with a piece of cotton-wool. Riffle the cards afterwards to remove surplus powder.
There are so
many ways
of
making fans that, if you are ingenious, you will be exploring new ground as you progress. There are two basic methods of
LEFT WANfc
Perform ess \AEW
—
END
OtN
C Cbs seen in.
a
mirror)
S
v0 VN
LEFT •HanjO
FIG.
40c PERFORMS. R S
VIEW Ft
fanning: they are the ordinary (or and the reverse (or upward fan).
6
downward
fan)
Let us commence by holding the pack in the left hand with the backs facing the audience, the thumb at the lower near comer and the fingers behind (see
CARD FANNING Figs. 40, A, B, C,
6l
and D). Your position should be
as follows:
Right side to audience, left arm forward and bent with the cards at about eye-level. Now bring over the right hand and with the thumb press on the near (see Fig. 40, A), swing round the edge at point
X
thumb
in
an arc travelling downwards, and your
formed. By using the opposite comer, a different-patterned fan will be obtained. For the reverse fan, hold the cards in the left hand as before but below the hand. Note placing of thumb and fingers (see Fig. 41). By using the right thumb at point and swinging upwards, the reverse fan is accomplished. If you buy a pack with indexes in opposite corners only (see Fig. 42), you can fan them ordinarily and show all the indexes, spots, etc. then, after first
fan
is
X
;
TEACH YOURSELF MAGIC
62
reversing the top card,
—
by
reverse fanning you can
obtain a blank fan a fact which always surprises an audience Try it and see. For displaying a pack to the audience to show that the cards are
all
different,
you
should use the one-hand fan as follows
Face the audience and take the pack in your right hand, faces to yourself with the thumb at the bottom left-hand comer. The right hand should be about 9 inches from your body and in front of your waist. Now you must do two things at once, i.e. pig .4^ twist your hand round so that the thumb and fingers change places and turn the pack around. As these are done, the thumb in its swivelling movement pushes the cards into a fan (Fig. 43, A and B, illustrate a fan designed to show the backs to the audience).
A few practice efforts will soon give you the necesenabling a good fan to be formed. Here is an effective sleight that is useful, as it can be varied according to the performer’s taste. After fanning the cards in the left hand, bring them down and turn them face to the audience, and square them up with the right hand; under cover of this, palm off about a third of the pack. Now turn the cards face in again, and fan from an opposite corner with the right thumb; this gives an ordinary fan movement. Now place the right hand beneath sary
feel,
4*B
FIG.
63
TEACH YOURSELF MAGIC
64
the
left
so (see Fig. 44).
comer. fingers,
up the Note the thumb
armpit, folding
you do the bottom left
lingers as
at
Withdraw the hand and straighten the fanning as you do so (see Fig. 45), and turn
the card backs to the audience.
CARD FANNING
65
There are several ways of holding the cards in order to fan them, besides innumerable types of fans, such as double fans, giant fans, etc., but the examples given will be found sufficient for a modest beginning, and can be an attractive part of your card magic. It is best to keep cards used for fanning specially for that purpose, as if they are used for subsequent card tricks the surface will deteriorate and the edges
become discoloured. A good tip for any card manipulator is to keep the hands scrupulously clean with special attention to finger-nails, as the hands are so much in evidence
will
all
the time.
—
Try to cultivate graceful movements let your hands be a living supplement to the card fans and, above all, achieve an even fan. If gaps appear, polish each offending card individually, and perfection will result.
CHAPTER
VIII
MANIPULATING COINS, BALLS,
ETC.
Coins are useful objects to manipulate as, comparatively speaking, they are so cheap. Just a few ordinary quarters and you can do quite a number of tricks.
One
of the
most use-
vanishing sleights that of: ful
is
The French Drop
To perform
this hold
a quarter in the right
hand between thumb and
the
fingers, the
palm facing upwards. Bring the left hand across,
inserting
the
thumb beneath the coin in the right hand and the fingers above it (see Fig. 46). Close the left
hand
though taking the coin, and at the FIG, 46 same time drop the coin into the right palm. The left hand immediately right
as
moves away followed by the eyes, while the hand drops to the side. You may now blow on 66
MANIPULATING COINS, BALLS, the
left
the air
hand
ETC.
67
—or pretend to throw the coin up into
—vanishing
it,
in fact, a
few seconds after
it
has gone Then bring up the right hand smartly to beneath the armpit and produce the coin again.
you would like to try palming, there are two methods which are worth choosing; namely the: If
Classic Coin
Palm
Hold the coin the the
finger-tips
back
of
at
—
the
hand
to the audi-
ence.
Under cover
of a throwing motion, bend the fingers
and press
CLASSIC CoiM
the coin into the
PALM
©
FIG ^7& palm, contracting the hand slightly and extending the now empty fingers again (see Fig. 47, A and B). .
TEACH YOURSELF MAGIC
68
Here is the finger palm for those who find the
palm
classic
difficult.
The Finger Palm Instead of pressing the coin into the palm, slide it down to the tips of the second and third fingers, bend
MANIPULATING COINS, BALLS, them
palm and extend the Fig. 48, A and B).
into the
fingers (see
This Miser's
last sleight is
first
ETC.
69
and fourth
very useful for the
Dream
In this trick you have several coins hidden beneath a glass tumbler, so that in the act of picking up the glass you are enabled to finger palm the coins. By sliding each one up with the thumb, and holding
it
at the
thumb and
finger-tip for
a second before
dropping it into the tumbler you will get a smooth flow of coins from the
air.
For more ambitious occasions you might invest in a coin dropper (see Fig. 49) which will hold a number of coins, each one of which can be removed very easily. It is held behind the hand. As an alternative, as you p|Q , ' move about you could take advantage of (say) your left side being to the audience to steal coins from the right pocket with the right hand, and vice versa. Make from a piece of thin plastic or celluloid a shape similar in size to that of a quarter, and you are
AA
then ready for:
The Vanishing Coin
in Glass of
Water
Palm the
coin fake in the hand holding a silk handkerchief, and ask someone if he would care to
drop a penny, which you show, into the glass of water. You place the coin in the silk, change it for
TEACH YOURSELF MAGIC
70
the fake and, holding it through the silk, offer it to the spectator (see Fig. 50). At a signal he is asked to drop what is believed to be the coin into the glass of
water and, when the of a coin at all
silk is
removed, there
—the fake being invisible
is
no sign
in the water.
You
could remove the coin from behind his ear, etc., as you wish. If you let the spectator mark his coin beforehand, it makes the trick still more effective.
Ball tricks are a very good follow-up to ones with coins, for there are certain similarities.
The French drop and finger palm (using second, third, and fourth fingers) are used in ball vanishing and palming. Here is another vanish:
MANIPULATING COINS, BALLS,
ETC.
71
The Throw-up Vanish With the right ball it
throw up the flight and catch
side to the audience,
with the right hand. Follow
again, bringing the right
its
hand down
to waist-
level.
Repeat
up the
this twice more,
left
hand
then the third time bring
to waist-level,
and
as the right
hand
descends slip the ball into the left hand, and continue to simulate throwing the ball up again with the right hand. The audience will still fancy they see the ball going up as they automatically follow a repetitive movement but you merely stare up as though you expect it to come down, while the left hand pockets the ball, or it can be palmed and produced from behind the left knee or the elbow, etc. By means of a small loop of nylon thread attached to a tack in a wooden ball (see Fig. 51, A), you will be able to emulate the feats of the masters by performing the trick known as
—
The Vanishing
Billiard Ball
The loop is passed round the second finger and the ball held between thumb and finger with the back to the audience (see Fig. 51, B). Bring the left hand round to the audience side of
the ball as ball
if
to take
it,
close that
hand and
drop behind the right hand where
its
let
the
loop holds
Throw the ball into the air and produce from your elbow. You could swallow it and produce it it
safe.
from your knee,
etc.
TEACH YOURSELF MAGIC
72
The
open appearance of the right hand whilst the ball is hanging behind it is so good that it fools nine people out of ten easily, and the tenth is not flat,
too sure he knows the answer, at that.
An
old favourite
The Multiplying
is
the trick
known
as
Billiard Ball
This effect is achieved by means of a half-ball shell, which enables you to hold what appears to be only one ball between the thumb and first finger, and by a movement of the second finger roll up a second ball in a split second. By all means invest in a set, which consists of three balls and a shell, at the earliest opportunity, as they are not expensive to purchase. Two balls and the shell are first placed in the left-hand pocket, whilst the third ball is shown to be solid by knocking it upon the table. Holding the third ball between the thumb and
MANIPULATING COINS, BALLS, finger of the right
hand
ETC.
73
—to your right side —bring
hand with the shell. Place the shell over the ball, and drop the second finger of the right hand underneath next to the thumb. A quick wave of the right hand and the second finger rolls up the ball, leaving the shell in place between the thumb and first finger. The left hand brings up the next ball and, under cover of settling the lower ball (shell) in position you slip the ball into it from behind. This move is concealed by the left hand. The ball between the first and second fingers is now placed between the second and third, allowing the tip of the second finger once more to slip down behind the shell, where it is in position to roll up the next ball. Each time a ball is produced it is moved one up
up the
left
the fingers so as to leave the second finger in position to produce the next ball.
To vanish the
balls,
the second finger rolls a ball
at a time into the shell, the remaining balls being
shifted one
The
last
down each time. move is to remove
front of the last ball, which
is
the shell from the
then shown on
all
sides.
Here
is
a
method
of:
Catching Balls from the Air
For this effect a tube about 2 inches across and about 6 inches high is required. It should be closed at the bottom, and a round hole cut as shown in Fig. 52. This hole is to allow a ball in the tube to roll
out into the hand.
74
For the
TEACH YOURSELF MAGIC balls
you should buy
tennis ones, or balls of such a size
dozen tablethat two can be held half a
comfortably concealed in the hand. To perform this trick place two balls in the tube and stand it upright against a small box to prevent the balls inside from rolling out, the other balls being in the right-hand pocket. Lift the tube with the left hand, holding the balls in by the thumb, and show the right hand empty. Take the tube in the right hand and show the left empty. You now take the tube again in the left hand, but leave behind the two balls palmed in the right hand. These balls you pick from the air, and drop into the tube, where they are allowed to run into the left hand as the right hand takes the tube again.
Now repeat, the
left
hand catch-
ing the balls and then the right
hand. On completing this, place the tube (in the left hand) on the FIG .S% table against the box, turning as you do so to the right. This enables you to obtain two more balls from your pocket with the right hand. Produce one from beneath the left armpit and hold it up being careful to conceal the second ball. Place the visible ball in the left hand, and with it the second ball, which is concealed, turn to the right and drop the visible ball into the tube.
—
MANIPULATING COINS, BALLS, whilst at the
same time obtaining the
ETC.
last
two
75 balls
with the right hand. The second ball in the left hand is now produced from behind the right knee, and in quick succession the right hand produces a ball from the left knee and the last from your mouth. Drop all three into the tube, which is then picked up with the thumb over the hole at the bottom. Tip the balls into a hat and carefully deposit the tube at the back of the table.
CHAPTER IX
THIMBLE AND CIGARETTE TRICKS Whoever
thought of using thimbles for manipulation purposes certainly introduced a new and unusual series of conjuring tricks. Since that time thimbles have been hopping from finger to finger, disfirst
appearing, multiplying,
with alarming rapidity. Here is a simple
which
is
etc.,
trick,
called
Jumping Thimble
The effect is that a thimble shown on the finger of one hand apparently jumps across a hand. to
finger
on
the
other
necessary to have two thimbles of the same colour. One is placed openly on the It is
second finger of the right hand, the hand being held as
in
Fig.
53
(performer’s
view)
Whilst talking about the liveliness of the thimbles generally, you slip your left hand into your pocket, and pop the second finger into the duplicate thimble, 76
THIMBLE AND CIGARETTE TRICKS
JJ
bringing out the hand with the first finger upright. The thimble is concealed by the bent second finger.
Now, with a swinging motion
of the right hand,
holding the fingers apparently in the same manner pretend to throw the thimble up into the air; as you do this, bend the second finger into the palm
—
Watch the imaginary flight of the thimble, and then make a sudden dart with the left hand, bending down the and straighten the empty
first
finger
first
finger.
and straightening out the second
—
finger
thereby catching the thimble and, for that matter, catching the audience too. As an encore number you could perform
The Disappearing Thimble
Show
a thimble on the second finger of the right hand and display your left hand empty. Now extending the thimble finger horizontally, press it
and behind the left hand held downwards with fingers bent. As soon as the right-hand fingers are concealed, bend the thimble back into the palm, and hold it with the bent thumb and then extend the first finger again. At the same time you must close the left hand and move it to the left and move the right hand to the right, showing the absence of the thimble on the right-hand finger. With a throw of the left hand the thimble vanishes and the left hand is shown empty. “Never mind,” you say; “I have another thimble handy.” So saying, you feel with the right hand under the left armpit, bend the first finger into the into
TEACH YOURSELF MAGIC
78
palm, extend the second finger with and withdraw the hand.
One
of the
most useful
sleights of all
thimble,
its
is
The Thumb Palm Place the thimble on the will do).
first
finger (either
With the hand held partly
bent,
hand
move
the
back into the palm to finger
first
the base of the
thumb; do
as
you
engage the thimble in so,
the fleshy part of
base 54).
thumb
the
(see
Fig
Remove th<
finger,
leaving
the thimble held securely.
This
movement can be made very quickly whilst waving the hand or whilst the finger is concealed behind the hand, and has the advantage that the thumb is visible both before and after the other
palming.
By means of a thimble holder (see Fig. 55) you may bring out four thimbles. in the
palm
(but
They remain concealed on your fingers) until you wish to
astonish your audience
—-then with a sweep of your
THIMBLE AND CIGARETTE TRICKS
79
hand you suddenly show them on outstretched fingers.
Incidentally
you can buy
plastic thimbles at
variety stores for a few cents
many
—make sure they grip
without being too tight. Cigarette Tricks
is
Exactly when cigarette manipulation commenced open to conjecture, but its variety of vanishes.
productions,
a great
etc.,
many
has today
made
it
a favourite with
conjurers.
Once again the thumb palm
a basic sleight, the cigarette being held by its tip at the base of the thumb in the fleshy part of the hand (see Fig. 56). It is possible, with practice, to palm cigarettes this way extremely rapidly. The cigarette may then be vanished, and produced from beneath the arm, etc.
is
TEACH YOURSELF MAGIC
8o
Lighted Cigarette through Handkerchief [and re-producing same)
shows a cigarette tank which will comfortably produce a lighted cigarette from inside the coat where this fake is pinned. For this trick you must buy or make from pierced zinc the cigarettetank and for a small sum purchase a thumb-tip. This last should be of a size to fit comfortably the right-hand thumb. Fig. 57
You commence by
placing a lighted
cigarette in the tank, in
it is
and pinning inside the coat. Next you light another cigarette and place it in your mouth, place the thumb-tip in your right-hand pocket and with
held
FIGc.57
by a
which
piece of spring-metal,
a handkerchief. After taking a puff or two at the cigarette, you feel into the pocket and, in bringing out the handkerchief, slip your thumb into the tip. Display the handkerchief quite openly both sides, for the tip is flesh colour and invisible. Drape the handkerchief over the left fist and press a hollow into it with the right-hand first finger, followed by the thumb in which instance you leave the tip in the handit
—
kerchief.
Now remove
the cigarette from your mouth, place
burning end into the handkerchief and stub it down firmly with the thumb. This puts out the cigar-
its
THIMBLE AND CIGARETTE TRICKS
8l
and allows you to bring out the thumb with the tip on it. Show the handkerchief both sides, and pocket it and the thumb tip. Finally produce the lighted cigarette from your coat. Point about using the thumb tip: always keep the thumb end towards the audience as far as posette
sible, as this gives
the best cover for the
tip.
Cigarette Production
For a very modest sum indeed you can buy a small fake, consisting of a
long pin and half-round
which an astounding cigarette production routine can be achieved (see Fig. 58). The clip goes at the back of the lowest joint of the third finger, the spike pointing away from the finger-tips. grip with
In the act of throwing the cigarette into a hat the fingers are straightened: this has the effect of
“S
TEACH YOURSELF MAGIC bringing the cigarette behind
hand which then appears
the
empty. A quick grab in the air accompanied by a bending
the
of
again
fingers
causes the cigarette to re-
appear
thumb
Fig.
(see
59)
The
.
actually helps to con-
ceal the small part of
fake which
To
visible.
you
complete return the
either
—
may
cigarette
owner less the fake and show the hat empty, or by means of a small compartment made by a black card and housing cigarettes, produce a shower of them from the hat. to the
—
FIG. 60
is
the
Vanishing Cigarette
Here is another of the numerous sleights you can perform with a cigarette. Hold it upright in the lefthand fingers, as shown in Fig.
60
(view
seen
in
a
mirror)
Now
bring the right hand
over the top with the fingers held together and pointing
downwards. Engage the
tip
THIMBLE AND CIGARETTE TRICKS
83
on the cigarette and press it downwards into the left hand. When about i inch of cigarette is still showing, press forward as you continue with the downward of the second finger
movement. This has the effect of swivelling the cigarette upside down, so that the greater part, previously behind the left-hand
fingers, is
hand fingers. At the same time the
now behind
the right-
tip of the left-hand second
touches the end of the cigarette, and it is therefore possible to finger palm the cigarette between this finger and the palm. You do this as you take away the right hand. The cigarette lies parallel to the fingers, and is not seen. You point to the left hand (which has not moved), and open it to show it empty. Then produce the cigarette from the elbow, from behind the ear, etc. finger
still
Final Note
Each manipulation mentioned
in
this
and the
preceding chapter is a sphere in itself, and it takes time to be proficient in any one field. If you like using thimbles (say), then keep a look out for any books dealing exclusively with thimble manipulation. It is better to be really good at manipulating one type of thing than passably good with several of them.
CHAPTER X
SILK HANDKERCHIEF TRICKS Conjurers do not use much kerchiefs proper; they use silk
—
way
handsquares in the form
in the
of
—
handkerchiefs of various sizes and referred to generally as silks. The Japanese silk ones used in the days before the war are beginning to reappear on the market, and are excellent for their purpose, for if crumpled to a tiny ball they will,
of
when
released,
spring out
to
their
normal
size
quite easily.
A
word about buying them. Start with small
say 6 inches or 9 inches, and, as they are expensive, keep them carefully packed in a flat box, or rolled up round a cardboard tube. sizes,
To commence ing a
with, here are two
ways
of vanish-
silk.
Silk Vanishing
by Means of Palming
Tie a tiny knot in a
comer
of the silk and, holding
hand with thumb and finger covering the knot, wave it up and down. Now show the left hand empty, place the silk into it knot first, and commence a circular motion with the palm of the two hands (see Fig. 61). Close the two hands together, and with the right hand palming the rolledup silk, pick up your wand (this makes good cover), point it at the left hand, and slowly open it and show it
in the right
84
SILK HANDKERCHIEF TRICKS
empty. Lay down the wand and drop convenient servante, or just pocket it. it
Silk Vanishing
The
85
silk into
a
by Means of a Pull
a small container to which is affixed a length of elastic. The end is fastened (say) to the inside neck of your jacket on the left, and the conpull
is
tainer hangs
down
inside
with your hip
(see Fig. 62).
Hold the
your
silk in
left
your right hand, place the
your jacket, on a level hand, and then, cupping silk into
it.
Having done
turn to the audience and say, “Oh no, it hasn't gone yet," and as you show the silk in the right hand let the left hand find and secure the pull. Bring the left hand cupped forward to the waist and half turn to the right, looking at the right hand holding the silk all the time. Drape the silk over the left fist and begin to push it into the pull in that so,
TEACH Y OURSELF MAGIC
86
hand as it disappears still hold the left hand cupped and release the pull, walking forward and saying, “Now to make it finally go will someone blow on my hand.” This is done and the left hand is shown ;
empty. Remember, you do not
when
tell
the audience
the silk really has gone, you lead believe it happens afterwards.
You can produce
—
silks
—a
them
to
pull will hold several
small ones by reversing the above process. Show the left hand empty, and pretend to pick a silk from the cupped right hand, smile and show the right
hand empty
(securing the pull with the left
hand hand
meanwhile). Then dive into the cupped left and produce your silks one at a time. Here are some effective tricks that have been popular amongst all types of conjurers.
SILK The Vanishing
HANDKERCHIEF TRICKS
87
and Candle To prepare for this trick you must cut off the top half of a candle and insert it in the top of a tube of Silk
white paper. It is advisable to paint the interior of the paper black, as a candle has a translucent grease and
would
when
disclose the false part
Fig. 63). Into the tube silk
lighted (see
push a red
and place the fake candle
CANDLE TIP
in a
candlestick. Fix your pull in posi-
PAPER,
and drape a duplicate red
TOSE
tion
silk
on your table. Have a sheet of newspaper handy. First light the candle, then vanish the red silk by means of your pull. FlGr .63 Take up the faked candle, blow out the light, tap the end to show it is solid and wrap it up in the sheet of newspaper. Quickly break open the parcel tearing the fake candle open, and red silk concealed MATCH pull ou t WICK head there. Screw up the paper into a
—
and dispose of it in a place where it cannot be examined by ball,
SMALL SPIKE
FIG.6+A
chance afterwards. Should you wish to produce a lighted candle from your pocket, which makes a nice finale fix a small length of wire into a sloping hole in a genuine candle, ajyd pusher into the top half an inch of a redheaded match next to the wick
—
(
see Fig. 64, A).
TEACH YOURSELF MAGIC
88
A
piece of card about 2
by
3 inches is now required this should be pasted over with ;
sandpaper and affixed by a safety-pin to your waistcoat 6 q, B). Now hook the candle into the top of.& safety-pin, and secure inside (see Fig.
your coat. As you remove the candle, strike the match on the sandpaper, and the lighted match will light the wick.
Do
not
use
matchhead
a in-
stead of a wick, as this will not
remain alight for
more than
a second or two. Here is another favourite •
One-handed Knot Hold the silk over the hand as shown in Fig. 65, making sure that end Y is shorter than end X (see illustration) Now bring down the first and second fingers, catch hold of end X bringing the end up, shake off the part hooked over the back of the hand, forming an instantaneous knot. .
SILK HANDKERCHIEF TRICKS
Remember
to twist
the handkerchief as to
first
up
Z
/
*
89
so
make a rope appear-
ance,
as
this
the
helps
fingers to obtain a
good
hold.
One tricks
of the best of all silk
is
that
known as the
Sympathetic Silks
For
this
large silks
you need two each
—
six
of
three colours. Three silks,
one of each colour, are tied together
by
knots, as
FIG.
66
shown in Fig. 66. They are held by the ends X, Y, Z, so that the knotted corners are in the folds and invisible. They are laid, to all appearances as three separate silks, upon the table. Taking the other three silks, you make a reefknot in each case, joining the three together, but as you tie each one, under cover of pulling it tight,
you
parts of
two the same pull
handkerchief at FIG.
67
points
X
and Y,
TEACH YOURSELF MAGIC
90
which has the
converting the reef-knot into a slip-knot (see Fig. 67). By pulling Y and shaking the silk, the ends slip through. Having then shown that the three silks have unknotted themselves, you walk to those on the table and, catching hold of them, you pull quickly and the three silks are disclosed securely knotted. Coloured silks are used in scores of different ways as additions to other types of tricks, so you need never be hesitant in purchasing them; they always effect of
come in useful. Remember to buy them in twos of the same colour, for should you buy them singly you may not be able to match a colour should you wish to do so later for a trick requiring two the
same
Silk to
silks of
colour.
Egg
For a small sum you can buy a celluloid egg with a hole in it (see Fig. 68, A), and this, with a silk, will enable you to perform the trick.
The egg is placed in the left-hand pocket while you show the silk in hand. Allow the left hand to obtain the egg during the FIG. 68A silk-waving action, and bring the hand about waist high. #Throw the silk over the cupped left hand, and with an up-and-down movement slowly press it into the hand and therefore into the egg through its hole. Having completed the operation, blow on the left hand and open it to disclose the egg. The surprise climax should be the
right
SILK
HANDKERCHIEF TRICKS
91
helped by a certain amount of surprise showing on your own face as you show the egg. As an alternative method you could hide the egg behind the handkerchief on your table on picking up the handkerchief with the right hand slip your
—
first
silk
finger into the egg (see Fig. 68, B) so that the
can lay
flat
on the hand.
Now bring
over the left hand and take the egg at the same time as the right hand slips the silk over the left hand.
Remember on
all
occasions
when you
are palming
a ball or egg to keep the fingers tightly against one another to achieve good cover, and don’t forget to watch your angles.
CHAPTER
XI
VANISHING AND PRODUCING Both
processes
mentioned
in
the
title
to
this
chapter are used extensively in conjuring. Let us take the question of vanishing first. One way is by means of a “pull”, a small container affixed to a length of elastic (see Fig. 62, Chapter X) This way is better than the vanish up the sleeve, which is inclined to be awkward, as the elastic tightens the sleeve material, making movement uncomfortable. Experiment with both ways however, and decide for yourself. Incidentally a piece of elastic attached to anything from a coin to a pencil is equally useful for suddenly vanishing them. For other ways you must be introduced to two
very well-known
Q
conjurer’s props, viz.
the
and the
A
servante
well.
The Servante
HSyS' 0 I,
«
V
M
a shelf attached MlIdUMlClldlldUlCU small to the back of your table. It can be of varying sizes, and in its simplest
is
form
need not be anything more than the
FlGr.69 92
VANISHING AND PRODUCING
93
back centre part of the cloth covering your table pinned up (see Fig. 69) a drawer slightly pulled out with a piece of cloth to deaden the sound of objects dropping into it; ;
CtCTTM
or a small velvet-
covered
WHITE
wire
iMOiCATe weuPo5iTiOfW
frame. Let us sup-
pose
your
SHOWH TO
right
hand holds a coin, ball, etc., which you have palmed; you only need to
Section
of Taele
U BAGT
lower that hand, FIG. 7° A and under cover of the action of picking up your wand from the table let the object drop on to the servante. The Well takes the place today of the older trap in the table top. It is simply a hole cut through the table with a black bag hanging from it. Your table top will be covered with pi black, and so the black \ opening will not be seen 1
A
(except for very close-up
work), and a design in braid, etc., can conceal
7\
t
CLOTH SHOWN! WHITE. SHADED AREA SHQW5 POSITION OF WELL.
very well
it
70B
Fig.
70, A).
Larger rectangular wells are used for vanish-
ing
such
rabbit
FIG.
(see
or
things
other
as
a
bulky
articles (see Fig. 70, B).
TEACH YOURSELF MAGIC
94
Here
is
a trick using the
well.
Make
yourself
for
an
ornamental tube and by means of an elastic band, ,
conceal two coloured silks inside
are
it
(see Fig. 71),
now prepared
you
for:
Confetti to Silks transposition
Stand the tube over the well and pour in confetti which naturally goes straight through (see Fig. 71), make a magic pass, lift the tube, and produce the silks. After your silk production do not show the tube empty, for that would disclose the elastic, but push your hand and arm through it. The few pieces of the confetti adhering to the silks will provide realism.
Do
not despise the back of a chair for concealing a small servante, for
it
may
be usefully attached to
the back
of
the
top rail (see Fig. 72). In the process of leaning a hand upon the
F16. 72
VANISHING AND PRODUCING chair back, an object
may
95
be deposited, or for that
matter taken up. If you go to the expense of buying one of the excellent mechanical boxes on the market, you will be able to vanish things whilst standing away from your table.
The Flip-over Box,
for example, usually rectangu-
shape with front and back flaps hinged. A container (a concealed shelf at right angles) is affixed to the back, and when the box is flipped open (back lar in
FIS. 75 first)
73).
this
the load hangs behind the back flap (see Fig.
Whatever the method, and several are employed, box is useful for a quick, snappy disappearance.
Now
You
need production may be adapted in size according to the size of the load and whether they are for stage or drawing-room performances (Chapter
about production. tubes and a box; these
XVII
will
gives details).
Among
the most spectacular things of
all
are
coloured paper coils which, when one end is pulled out from the centre, can be whipped up with the wand into an amazing heap. Conjurers use such initial coverage as is supplied
TEACH YOURSELF MAGIC
g6
by coils to produce a body or from our old anywhere
else in fact
from the friend the servante, or from where it can easily be obtained. One must not forget the larger load, either
ever popular:
Hat Production
At
its
best a special con-
tainer painted black can
be
bought.
This is invisible when placed in the bottom of a top-hat. A small flap opens to enable the load to be obtained. For more modest occasions all you need is a tiny pin, bent into a small hook and affixed to a hat brim. The hat is shown empty and laid on the table brim down; the hook is allowed to engage on a black
Mov£
On e
Movt
TWO
FIG. 74*
cotton loop which rises from the load already placed on your servante. The action of turning the hat over brings the load into the hat. This is by far the simplest method (see Fig. 74, A and B).
VANISHING AND PRODUCING
97
Another method used for producing anything from a fire bowl, wine glass, etc., to spring goods is as follows
The load
tucked inside the left-hand side of the jacket. For production a large handkerchief is first
—
displayed in the right hand and the left arm is held out crooked, at the same time as the left side of the body is turned towards the audience. The is
hand now drapes the handkerchief over the left arm and hand, and takes advantage of this to slip the
right
load from the inside of the jacket into the left hand. Incidentally, since a man's double-breasted coat wraps over to the right then, naturally, it is better to obtain the load with the right hand, which has
no
difficulty in slipping into the coat.
position
UPRIGHT POSITION
(BOX APPEARS fcMPfy) PKx. 75
Another form of production box
is
that
known
as
the:
Chinese Inexhaustible Box
This has two bottoms fixed at right angles to one another (see Fig. 75). When the box is upright the
TEACH YOURSELF MAGIC
98
being inside. When the box is pivoted over to the front so that its flap can be opened, the interior is perfectly empty the real bottom being outside at the back. If you are performing in the drawing-room, watch the side angles as you do this, otherwise the secret will be disclosed to the audience. Turning the box upright again brings the load into the box. This is useful for solid objects, of which
load
is
invisible,
—
surprisingly large sizes can be accommodated.
Why It is
not experiment and make one for yourself? quite simple and costs little.
Production loads usually comprise some of the following
Spring Goods
Most of these have a coiled or other spring inside, which cause the item in question to assume a much larger size when released; in fact, a table can be covered with such goods from quite a small box. You can buy carrots, cauliflowers, sausages (see Fig. 76), etc.,
made
of painted canvas, flowers
made
VANISHING AND PRODUCING
99
of paper (Fig. 77), a rabbit, etc., all of which have a spring of one kind or another incorporated in them.
Remember, when you produce a from a boy’s pocket, to search
string of sausages
first
with the hand
FIG.17 which does not contain them, then suddenly bring forward the other hand and produce them. Rubber Goods These also can take the form of practically anything from a loaf of bread to a milk bottle, fruit, eggs, sausages, etc. Select carefully articles are fairly
and look
them, for expensive to buy. after
all
these
Feather Flowers
These are some of the most delightful of all conjurer’s requisites. The feather goods range from a
TEACH YOURSELF MAGIC
100
—which
has a spike in the bottom, enabling it to be thrown into the air and in dropping to stand upright in the floor to bouquets for use up the sleeve. flower dart
(Fig.
78)
—
Some bouquets
extremely large and cost ten dollars or more not infrequently there are buds which open by a mechanical means. All these feather flowers can be slipped into a tube hence are
;
;
astonishing
their
effect
when produced from such a small space. Occasionally hold your feather flowers over the
steam
from
a boiling kettle to revive them. Solid
Goods
For most purposes it is uneconomical to produce solid goods, but Fig.
78
the Chinese Inexhaustible
Box
one of the best methods for producing them should you so wish. Aim at careful packing, try to nest things into one another, the smaller into the larger. It can be done and achieves an effect all its own because solid things always seem so impossible to conceal, at least to the audience.
is
PART THREE CHAPTER
XII
MISDIRECTING THE AUDIENCE The importance
cannot be over emphasised, for it plays a part in the majority of conjuring tricks. It is made necessary by the fact that a conjurer is human and not blessed with supernatural powers; he has to conceal as far as possible, therefore, those moves which would show only too obviously that he has, alas, only human powers, after
Here
are
of misdirection
all.
some simple examples from
tricks
already described: (a) The vanishing billiard ball (Chapter VIII) where the repetitive movement of throwing up the -ball
and catching
it
causes the audience to follow
instinctively the last throw-up, although
no
ball
is
in fact thrown.
The production of sausages from a boy’s pocket (Chapter XI) where the right hand holds the spring sausages concealed, while the left hand digs into the boy’s pocket, drawing attention from the right hand. (
b)
Here is another form of useful misdirection Never tell the audience beforehand what you are going to perform. If you commence by saying, “ Ladies and gentlemen, I am going to make this egg travel from here to there”, the audience will cease to be curious or have their interest held; they will merely be
watching to see
how you do
it.
IOI
LOS GATOS MEMORIAL LIBRARY
LOS GATOS, CALIFORNIA
TEACH YOURSELF MAGIC
102
Suppose, however, you place the egg in a box and close it and, apparently changing your mind, you say, “ Perhaps I had better leave it out on the table first”, and opening the box you find the egg has vanished you have achieved misdirection because the audience has been led to believe that you expected to be able to remove the egg and place it upon the table. When palming a card the misdirection consists largely in entirely ignoring the hand which holds the card concealed and concentrating on the one supposed to hold it. This is not easy, as the concealed card is probably visible to you most of the time, and it seems almost impossible that the audience do not see it. From the beginning, however, you will have to become used to such a situation. Making two moves simultaneously also achieves a good misdirection, and is in this case a question of timing. Suppose you have a card or cards concealed in your hand, and you wish to place them on one of two piles on the table in the process of placing the palmed cards down on one pile, you can pick up the other with the free hand. Sometimes the misdirection is part of the mechanics of the trick, like the
—
;
Die in the Hat
A
hat
is
shown empty, and you explain how easy
would be (openly) to place a die into it. So saying, you lower it half into the hat and withdraw it again. “But,” you say, “it would be much more difficult to make it pass through a solid wooden tray en route ” it
MISDIRECTING THE AUDIENCE
103
Placing a tray completely over the upturned hat, you put the die upon it, covering it with a little
black bottomless box. Making a magic pass, you tap the box and then turn it over to show that it is
empty. Removing the tray, the die is found in the hat. Not only is the die solid, but it can be examined
by the audience. Where, you may say, does the misdirection come in? The die has a cover which fits over it closely and except for having one open side. To commence with, the cover is placed over the die you may then tap them both together to show the die is solid. When the die is held for a moment in the hat, the solid die is let fall into the hat, the hollow cover then being placed on the tray. The box is then placed upon the fake die. The audience have no reason to suppose at this moment that they are not looking at a solid die. As the cover has no bottom, when the box which is placed over it is turned up with the cover inside, the box appears to be empty. This trick is an old one and is fairly cheap to buy, but for effectiveness it is hard to beat. Why not make the necessary requirements for it yourself? looks exactly like
it
—
The
be about 2 inches square of wood, the rest would be made from cardboard. From the foregoing remarks and examples you will realise how subtle misdirecting the audience can be; in fact, some forms of it reach phenomenal die could
heights of cleverness.
Another point you Die in the Hat trick
is
may have that speed
realised is
from the
not essential
in
TEACH YOURSELF MAGIC
104
misdirection, in fact a quick
movement may be a
handicap. Something performed fairly slowly and deliberately with a casual manner is far more likely to mislead the audience than some quick movement which will arouse their suspicions. To act naturally is something which comes after practice. The moment you pick up an apparently empty tube, which you know very well has a celluloid fake full of water inside it, is hardly the moment to act naturally, let alone casually, but you will have to face the fact that the normal handling of an empty tube would be fairly casual; therefore, you
must follow
Some
suit, as far as safety allows of course.
established performers are so clever at mis-
direction that
when they
are manipulating balls
—despite many—the
before an audience of brother magicians
moves are known to effect is still clever enough to raise a doubt as to the real whereabouts of a ball at any given moment. There is in most tricks a certain crucial moment when the necessary secret move is made it is your job to conceal from the audience when that moment is by a counter-attraction, by continuing smoothly the fact that the
;
—
though nothing unusual has occurred (remembering to look surprised when you find it has occurred), by seeing it occurs so early on in the trick that it catches the audience napping, and so on. as
Naturally it does not come easily to be able to make a vital move without batting an eyelid, especially as it is usually necessary to do it without looking. Confidence in your own skill is important in this connection, because the audience watch your
MISDIRECTING THE AUDIENCE
105
and look where you look. If you suddenly muff a vital move and drop your eyes to see what has happened, most of the audience will be following suit. Practise in front of a mirror so that you can watch yourself performing. You will be surprised at the effectiveness of misdirection, and it will enable you to perfect your movements so that you can calmly look in a different direction at the same time. Try performing the French Drop (Chapter VIII) whilst in front of a mirror, if you have not already done so. Surprisingly effective, isn’t it? The rest of your misdirection can also be effective if you watch your angles and cultivate natural actions. Remember that misdirection must never be strained or overacted, or its purpose will become face
obvious.
s
CHAPTER
XIII
THE SPECTATOR’S IDEA OF “MAGIC ”
No
matter
how you
far
1
you advance on the road
of
worthwhile to refresh your memory from time to time by reading this chapter again, for more mistakes have been made by performers who did not appreciate the points here discussed than for any other reason. Has it ever occurred to you that the spectator’s idea of 'magic” might not be the same as yours? After a while you will appreciate and delight in the more skilful manipulative tricks, and you will find as you go on that the fascination of manipulation and clever mechanical apparatus grows. By all means allow it to do so, but remember that the spectator’s idea of “magic” is frequently far removed from such types of tricks. Where would you say “magic” is born? It is stimulated by seeing, but in actual fact it exists in the mind of the beholder. All your efforts must be directed, therefore, to helping this creation by every means at your disposal. Foster this by concealing the actual movement, secret or otherwise, necessary to perform a trick so fhat the audience is presented with a beginning and conjuring,
will find
it
‘
1
The word “magic” has been used
aspect of conjuring only.
106
in this chapter to denote
an
THE SPECTATOR’S IDEA OF “MAGIC”
IOJ
an end only which, joined by a wave of the hand, etc., will lead to an imaginative creation of “magic” in their minds. You will have to act and act for all you’re worth, for nothing succeeds in creating “magic” like good acting. You may shy at waving your hand over a tube shown previously empty before producing a handkerchief from it, but that wave of the hand is the very essence of “magic” to the audience.
From
the foregoing you will realise that the secret
“presentation” and a foreknowledge of audience reaction. In the case of a trick consisting of clever manipulation, the audience will be impressed; they is
you
marks for your skill, but they will not, as a rule, credit you with performing “magic”. To bring about this subtle side of conjuring, you must give all your attention to and put all you know will give
full
Some simple, cheaper tricks “magic” when performed correctly
into the presentation.
are
more
than
real
many
expensive ones. Once the tremendous
difference
is
conjuring,
you
realised will
between these two aspects
be
all set
of
to give the best enter-
tainment value possible and on the
way
to greater
things.
you are a person with whom patter comes fairly easily, you will be able to help the creation of “magic” immensely, for you will be able to weave a spell with words. The sort of things to mention are “The Mysterious East”, an “Ancient Chinese Writing”, “Found in an Indian Temple”, and “Fourth Dimension”, etc. The audience will find If
their imagination stirred despite themselves, for the
TEACH YOURSELF MAGIC
108
unknown has will pave the way
a remarkable attraction and this for the birth of “magic”. There has been a tendency to decry the more obvious-looking magical apparatus instead of using, for example, three nicely spun metal cups in the “Balls and Cups” trick, it has been done with three
lure of the
—
kitchen cups of china. The trick was robbed of most of its attraction as a result. Despite arguments to the contrary, the audience
a box, tube, or other piece of apparatus that is obviously a magical “thing”. It is probably unlike any normal thing of a similar nature in existence, but it is in that very difference that a magical impression is created. The trick with a faked pack of cards or a production box may not be clever stuff to you, but to the audience you may be performing miracles! The ultimate view-point that matters is what does the audience think of it? If they like it, then try to find out why they like it. If it appeals as “magic”, it is worth half a dozen tricks that are merely thought of as clever and nothing else. If the appeal is for other reasons, say cleverness, dramatic effect, etc., remember to keep it by you for the right like to see
occasion.
may
you to hear clever manipulation being decried, but remember it is “magic” only in a limited way. It will be more appreciated in front of a sophisticated audience, but in most shows do not let it usurp the place that should be taken by tricks It
surprise
that invoke the audience’s conception of “magic”.
You
will entertain better,
and be thought more
of,
THE SPECTATOR'S IDEA OF “MAGIC” if
you perform “magic"
clever stuff in
its
in
rightful place
never
your
mix the two.
—as
—keep the
a couple of
your programme, or for brother conjurers, and never
“prestige spots" only in
entertaining
your conjuring
IO9
CHAPTER XIV USINCx
AN ASSISTANT
Should you be able to persuade a friend, wife, etc., to become your assistant, a whole new field of opened; it enhances your show considerably, and a good assistant will add to the smoothness of working. He or she will be able to remove items with which you have finished, and hand to you others, besides setting the table while you are giving preliminary patter for the next trick. You might do the following puzzler: possibilities
is
Mental Telepathy
Allow the pack to be shuffled, then patter about wonderful modem advances in mental telepathy, and indicate your assistant with the hand holding the cards so that she (say) can glimpse the bottom card. Lay the cards down and blindfold your assistant. Next force the bottom card (see Chapter III) on a spectator, let him shuffle the cards and hold them to his forehead, thinking of his card as he does so.
The assistant may now disclose the card in stages first by pretending to feel the vibrations of the colour, then of the suit, followed by a high or low value vibration, then the actual value. An assistant can help you, for example, in a rabbit production, as follows:
no
USING AN ASSISTANT
III
Rabbit from Hat
You inside
The her
first
and
perfectly
out, tapping
assistant left
show a
it
to
ordinary
show
it
is
top-hat
solid, etc.
comes on from your right holding
hand a
in
large tray with the rabbit in a black
on a hook. You turn right towards the assistant with the hat in your right hand. You now apparently exchange the hat and tray in reality the hat goes behind and below the tray for a second, and the assistant whose
bag hanging behind
it,
—
hand goes behind the tray unhooks the rabbit and drops it
left
whisk the tray away with your 79).
to
You it
assistant,
into the hat. left
hand
naturally twist the tray this
draw attention
placing
to take the hat,
You
(see Fig.
way and
that
and its emptiness. Then on your table you take the hat from your place it on the tray, and out comes the to
it
rabbit.
The for she
assistant has other duties to perform also,
can help spectators on and
off
the stage,
if
TEACH YOURSELF MAGIC
112
need be, besides keeping an eye on the more inquisitive youngsters during a children’s show. It is frequently very desirable to have a watchdog if during a trick you are either out of the room or blindfolded, as the stray practical joker does turn
up.
One must remember, however, that an
assistant
always “suspect” in a trick where she plays an important part. It is best, therefore, not to rely too much on your assistant as an essential performer in a trick until by experience you know how to use such a person in the least suspicious way. It must be admitted that a really good assistant needs to rehearse almost as much as the performer himself, so, should you persuade someone to be your assistant, see that she knows what she has to do
is
and make sure that she does it passably well; no other reason, it is only fair to the assistant,
if
for
after
all.
Perhaps it may seem unnecessary, but the following slight warning is given in connection with choosing an assistant you must ensure that as the con-
—
jurer
you
are
the
focal-point
of
the
audience’s
means that unless the assistant is accept a background position, the
attention. This
prepared to
effectiveness of your tricks
counter-attraction.
may
The point
is
be
lost
because of
well illustrated
by
a singer and her accompanist, where the latter accepts a background position and thereby enhances the performance of the singer. One last word if you are a male performer, you ;
will find a
female assistant
is
the most useful. It
USING AN ASSISTANT
much
seems that this role
is
female sex, as
for that effacing
it calls
assistance which
so well
how
is
filled
so vital
113
by the support and
better
and which women know
to give.
your show ensure that your assistant is brought forward to share in the applause. The audience will like you for it, and your assistant will feel that her rather unglamorous part was worthwhile after all.
At the conclusion
of
CHAPTER XV
THE STAGE SHOW The
great differences between a drawing-room
show
and a stage show are the distance of the audience from the performer and the angles of sight. Ordinary size playing cards, small tubes, and boxes become insignificant except to the audience sitting in the
few rows, and, as a consequence, most props have to be large. Expense comes into the picture at once, but the handy man can score heavily by making such items for himself. The difference in the 'angles” is brought about by first
‘
the fact that the eyes of the audience, instead of being largely horizontal in plane as in a drawingroom, come up from the first rows of the orchestra
and down from the balcony, etc., in addition to the normal view from the side seats. Even if you practise in front of a mirror you may not be covering up correctly for stage purposes, so you must encourage your friends to help you with their criticisms after a performance. If
you are down stage
A (i)
(q.v.),
the angles will be more
means that the audience’s line of sight will come steeply up beneath your table, steeply down, and so on (see Fig. 80, A and acute, see Fig. 80
B),
so
this
that a servante or other
behind the table If
;
may
be partially
item
concealed
visible.
you are up-stage the angles are
less,
see Fig.
PlCx,
8 oa
IILLVST CATIONS
OF
AINffijtUES
TEACH YOURSELF MAGIC
Il6 8o
A
(2 )
;
concealment
is
easier, as the angles of sight
are less acute. This, then,
a better position in which to perform when using apparatus like production tubes where the top and bottom of the tubes are open. On the other hand, there is a consolation; generally is
speaking, any kind of distance lends concealment, and in many ways you will be able to do a number of things that are impossible in the
more intimate
conditions of the drawing-room.
not necessary for you to have full-size cabinets and masses of large apparatus in order to give a stage show. You may come to that by and by, if you have high ambitions, but it takes years to create even a modest-sized stage show, besides being very expensive. The kind of prop you must use is one which is large enough to be clearly visible right at the back of the hall. Large or ‘Jumbo’ cards look very well on a stand (such as is described in Chapter XVII) everyone can see them, for one thing, and they are still a novelty to most people. The ordinary small pack can be used for certain work card fanning, cards from the air, for example. As long as you realise the importance of size, you cannot go far wrong. The production box or tubes used in the drawingroom can be enlarged so that not only do they look more effective but more and larger production goods can be produced. If you like a certain pocket-trick, it may be possible to adapt it for the stage. It is worth thinking It is
‘
*
;
—
about.
THE STAGE SHOW
117
As you stand by a large board and chalk up (say) names of cards, etc., remember that the people at the back of the hall want to read it too so write in
—
large characters.
Since experience helps so much, try out various
your show, and by seeking the audience’s reaction you will soon know whether such and such an effect needs changing, whether it is effective, if it is a trifle on the small size, and so on. The more colourful you can make a stage show, large or small, the better, but do not overdo it. Black draping is frequently employed as a means
effects in
concealment, and because black is a neutral colour the apparatus must bring in the colour. of
Produce some
flags, etc.,
across the black draping
and hang them
in festoons
—nothing succeeds so well
leaving a lasting impression as a colourful show. It is for this reason that illusionists with large shows
in
have their own drapings for the stage and produce masses of flowers, silks, etc. In your own modest way you, too, must be alive to colour. Chapter XVII deals with some useful stage props, such as a utility stand, folding tables, etc. Try to keep the large stuff to a minimum, as unless you own a car the weight of apparatus will be a serious drawback.
up on to the stage invite members of the
Incidentally bringing people
usually lengthens a show, so audience up only if you have the time to allow in a half-hour show.
Now
—say
us turn to the stage itself (see Fig. 81). Imagine you are standing on a stage facing the let
n8
THE STAGE SHOW audience, then on your side,
which explains
119
be the “prompt’ and on your right is the
left will
itself,
opposite-prompt side. There are two main features
—namely the
house
tabs or outer curtains (see Fig. 81, at “A”), and the back cloth or drop, D. At both sides are the wings,
E, which prevent the audience seeing behind the scenes.
In addition to house tabs, large stages have, for instance, first and second tabs (curtains), see B
and C. By this means the stage can be reduced in depth as required. A short scene is sometimes played in front of the first tabs whilst a longer one is being prepared behind. You will probably have to deal with only one pair of curtains, as a general rule.
You should
try to arrange your props in an attrac-
—
manner on the stage if you have a table on which you work and another holding the props, try tive
make
a balancing compensation on the other side (see Fig. 82, “X”) say another table or a tall piece of apparatus like the stand mentioned in Chapter
to
;
XVII. If you require two chairs, place one at either side. If you use an assistant, she also must keep the general balance; do not crowd one side, for instance, as at
Do
“Y”
in Fig. 82.
not worry over much about make-up, for in the majority of small stage shows it doesn’t matter; it is only when you face a really brilliantly lit stage that make-up becomes a necessity. What happens under a spotlight, you may ask?
TEACH YOURSELF MAGIC
120
The natural shadows
many
of the face disappear,
and
other characteristics of the face also disappear
or are obliterated.
You must
therefore accentuate
where before nature was self-sufficient. Commence with a little cold cream rubbed over the face and neck. A touch of powder, preferably suntan shade, with the cheeks slightly pink (rouge or powder) gives colour to the face. The eyebrows, moustache, and beard need darkening, as they will otherwise be insignificant. The eyes need a little shadow on the lids and above towards the bridge of the nose. A brown line round the eye helps also to outline the shape, with a pink spot in the corner by the nose. Eyelashes in the case
need treatment. A tin of make-up either cream or as small pads is the final
of a lady also
remover
—
—
requirement. All the items mentioned can be purchased very reasonably at a variety store, department store or
Remember, however, that the more expensive “stage” make-up cannot be surpassed for its particular purpose, but for more moderate occasions you can make-up passably well with these drugstore.
inexpensive cosmetics.
Some
conjurers like to perform in “character”,
such as a Chinese, Indian, etc. In this case you might try making, with the help of the ladies in the house, your own costume from a “fancy dress” pattern; your make-up will follow suit accordingly. Your tricks can be given the right flavour by suitable adaptation. Besides using the Chinese Rice Bowls and Chinese Linking Rings you can paint
THE STAGE SHOW
121
Chinese characters or a dragon on production boxes, etc. Alternatively you can use Indian-type characters and make your production box look like an Indian
Some
on the market is extremely attractive and ranges from candlesticks to bowls and trays. A stage seems vast after you have been used to performing in a drawing-room, but the extra space gives a wonderful feeling of freedom of movement. Get as much movement as possible into your show, and you will find yourself really enjoying it. When you go on to a stage for your first performance you may feel nervous, but do not worry; those temple.
of the Indian brass-ware
at the top of the profession get that feeling too.
Remember, however, to speak out well to the audience, they all want to hear you. Do not forget the spectators in the circle and gallery (if there should be one), but be sure to speak to
parts of the auditorium.
all
s >
CHAPTER XVI
SOME EFFECTIVE APPARATUS If you purchase or
make
a piece of apparatus which can be used in more than one type of trick, you have saved yourself in the long run much expense. In considering, therefore, the subject of effective
—
apparatus,
—
we can do no
better than
commence with
such an item, namely that old favourite the Mirror Vase (see Chapter XVII). Here is an object which can be used to change more than one item; it can, for instance, change: (a) (b) (c)
(d)
A
knotted rope into a perfectly free rope. Separate links into a chain A red silk to a blue silk. Knotted silks to unknotted silks.
Another item
is
the Changing Bag. Simply a bag
about 6 by 6 inches, with a division down the centre. It can be used, like the Mirror Vase, either by itself or in combination with other apparyou can atus, besides having an added advantage use it to change cards, balls, and so on. You could have several of different sizes in order to meet of black velvet
—
different requirements.
A
Box or Tubes is another “must”, for a production box finds a place in a great number of programmes. The more gaily coloured the better, and remember that the load can be varied considerProduction
122
SOME EFFECTIVE APPARATUS
123
ably, from spring goods that compress into a small
space to paper streamers, rubber goods (fruit, milk bottles, etc.), according to the type of audience before whom you are performing (see Chapter XVII for constructional details). An old derby or top-hat is desirable for children's
show production.
may
be gathered from the expression “Like a Rabbit from a Hat". For its use see Chapters XI and XIV. Should you care to rise to a slightly more ambitious level, you could purchase a Dove Pan, which is usually made of aluminium. It has three parts a base, a lid, and a load chamber. This latter is concealed in the lid, and upon the lid's Its effectiveness
*
—
being deposited on the base and removed it is left behind in the pan. Such a piece of apparatus can be used to produce not only doves, but livestock white mice, etc., besides other things, such as a cake, after comical ingredients have been mixed up in the pan in the
—
first
place.
Two everyday
elements which can be used to good effect are fire and water. The first element may well be represented by a Lighted Candle, which can form part of innumerable tricks, such as that where
you burn an envelope
which has previously been put a dollar bill, or the famous vanishing candle (see Chapter X), where it mysteriously becomes a into
silk handkerchief.
For ambitious occasions, providing you have a few dollars to spare, you might purchase the Multiplying Lighted Candle, which is an extremely
TEACH YOURSELF MAGIC
124
effective stage trick
—especially when the
lights are
lowered beforehand. Needless to say, for spirit-writing effects, a lighted candle with the rest of the room in darkness is tremendously effective and gives a truly spirit -like atmosphere. It is probably the suggestion of danger in a naked flame that appeals to the audience. A really attractive ornamental candlestick is well worth acquiring for use in such tricks. The second element is represented by those tricks where liquids change colour, appear or disappear. The famous Wine to Water trick can be purchased for a few cents (use your own jug and glasses), has a novel appeal, and appears to border on the uncanny when the audience sees water poured into the glasses become port, whisky colour, etc., in turn. Another liquid trick is known as the Disappearing Milk in Jug. The special jug enables you to appear to be pouring out the milk (which in fact you are not) the level of the milk goes down, however, as though you really were pouring it out. By pouring from the jug into a paper funnel and throwing the contents to the audience you can cause quite a surprise. Alternatively you can open out the paper ;
and show
it
empty
It is surprising
or find confetti, etc., in
the
number
of tricks in
its
place.
which the
use of a pistol can be very effective. It takes the place
magic pass much more dramatically. Use a toy cap-gun unless you expect to do stage work, in which case a blank cartridge starter’s gun would be of a
better.
SOME EFFECTIVE APPARATUS For a pretty Flower Basket
125
would be hard to beat the which a wire basket becomes,
effect it
trick, in
in the twinkling of
an eye (covered or uncovered),
As you may imagine, the flowers are of the spring variety, and are packed flat in the bottom of the basket, over which swivel-hinged flaps lay, held in place by a pin. You could construct your own if you purchase a plastic basket from a department store. The hinges are pieces of cloth. Paint the base inside green, and the flaps appear as foliage when they open out and up. Giant Cards have already been mentioned as effective items, and in conjunction with a stand (see Chapter XVII) have a strong audience appeal. There is no need to buy a full pack of these cards, just one or two tricks consisting of say three or more cards complete in themselves are enough with which to commence. .Perhaps you may have thought that the conjurer's wand has been forgotten? It has been left to the last, full of flowers.
•
but
is
certainly not least.
A wand really is a conjurer's
baton of a conductor. It gives him of authority, besides having uses for misdirec-
requisite, like the
an
air
tion
and
in palming.
Supposing you have palmed a silk in the right hand, what could be more natural than to hold your wand with the same hand, thus giving a perfectly good reason for your hand being closed? The Rising Wand is a well-known effect, and is very mysterious. If you purchase one, you can use it for the whole of the show. A last word of advice as magical apparatus can
—
126
TEACH YOURSELF MAGIC
be expensive to buy, sit down and think about any item that takes your fancy before you buy it work out its uses, and be sure you really do want it. When you are sure, then buy it and, above all, look after it carefully and it will last you for years to come. ;
CHAPTER XVI
APPARATUS YOU CAN MAKE One
drawbacks to acquiring magical apparatus is that it is invariably expensive to buy. There are certain items, however, which, with a little effort, can be made by the handy man, and this chapter describes some useful props which will amply repay time spent on their construction, besides being light on the pocket. One of the most useful of all materials is wall-paper, preferably the type with a mass of small designs. You might ask how such paper can be used; it can in fact be used for covering anything from cardboard tubes to production boxes, and looks remarkably of the
well for close-up or stage purposes.
Ghost Tubes
shows wall-paper used as covering for a ghost tube, with two alternative ornamentations of the ends, one by the use of indian ink, the other by Fig. 83
means
of wall-paper border.
To make ghost
tubes, a large outer tube about
5! inches diameter and about 9 inches high is required in the first place. The word about is used
because the dimensions can be altered to suit circumstances e.g. whether you desire to produce a lot or a little from them. This tube is simply made from a strip of cardboard bent to shape and glued
—
127
TEACH YOURSELF MAGIC
128
then covered with wall-paper and ornamented each end as shown. Two holes 2 inches in diameter are then cut through it one above the at the join;
it is
other.
A second
tube
is
also required, of the
same height
but about 5 inches wide in order to fit into the If another kind of wall-paper is used to cover
first.
much
the
so
WALLPAPER
better. The two holes are
&
Border
T&3E33&
this,
not
INDIAN 1HK,
required
in this tube.
The fake is a third tube
wallpaper
made to fit into the last tube. It should
be STICK INSIDE 7R£
BASE OP
PAK&
8
inches
high, about 4J
inches wide, and must have a bottom this ;
FlGr.6 3
can be a circle of cardboard with tabs which can be bent up all round and stuck inside the fake tube (see Fig. 83). The whole should then be painted dull black on the outside and one-third
The tubes
latter
way down
inside.
are nested together, the load being in
the innermost one. First show the outer tube is empty and replace, then repeat with the next innet v
tube. Lastly
make a magic
load from the innermost one.
pass and produce the
APPARATUS YOU CAN MAKE
I2g
Should you wish to buy Ghost Tubes, you will find that there are two useful types; one resembles the kind described but has a square outer tube, and is of metal with a fretted front the other is a single tube with two rings. A piece of tissue paper is placed on either end and a ring used to secure it, making a drumhead. From the interior are then produced ;
streamers, silks, etc. Collapsible Table
Since your
show must be mobile and
cannot be be forthcoming it
guaranteed that a suitable table will where and when you want it, a collapsible table a necessity. Visit your own lumber room or a second-hand shop, and you should be able to procure an old musicdiscard the top stand rod and music holder, and Dowel & Block you now have the lower part of a tripod table. For the top a piece of Discard
9
;
4- to 6-ply
by
wood
11 inches
round
is
off
—
is
size
14
required;
upper Parts of Stanj;d
.
the corners and
edges then centrally on Fig. 84to the underneath side screw a block of wood about 2 by 2 by 3 inches. In this drill a hole to take a piece of dowelling 5 inches long, which should be glued in and sharpened slightly
on
its
end
(see Fig. 84).
LOS GATOS MEMORIAL LIBRARI 10S GATOS, CALIFORNIA
TEACH YOURSELF MAGIC
130
You may now
place the table ‘top on the firmly
extended tripod, the dowel going into the end of the rod. Do not use a size dowel that is too easy a fit, or else a wobble will develop.
w
OPEN^
Closed
A
t
10
(Tl
\
yfS rrrJ
Struts beneath to*
jg)
SIDE VIEW
WHEN
folded
FIG. 85 Four-legged Type
For more ambitious occasions, a four-legged table
may be made very cheaply as follows From wood about \ inch thick construct
a four-
sided framework (see Fig. 85). The front and back are a length of 16 inches, whilst each end consists of
The whole is kept together by hinges mounted in pairs, making six two
pieces each 4 inches long.
APPARATUS YOU CAN MAKE
I3I
pairs altogether; the corner ones are screwed inside at a distance of \ inch from each end, and those at the middle of each end are on the outside this enables ;
the framework
The
box
to fold nearly flat (see Fig. 85). legs are nothing more than four broom-sticks
which are cut to a length of 30 inches. The upper (not rounded) ends are shaped off for 2 inches, thus enabling the legs to spread outwards when mounted.
Each
pair of legs
is
now screwed
to a long side if
inches from the end at the upper part and 1 inch at
the lower part (but be careful not to coincide with the ends of the hinge screws), and at an angle so that the legs spread out sideways to 20 inches at the feet
;
this gives stability to the table.
The top
is
a piece of 3- or 4-ply
but strong material, in position
size
by means
wood
or other thin
23 by 15 inches.
of
two
It is
struts of
ij inches, and in length an easy
fit
secured
wood
1
by
to go inside
(between the front and back) of the framework (see Fig. 85). They will probably be in the region of inches long, but make a good fit by trial and error. Round off the edges and corners. By means of two small panel pins knocked through the top in the approximate positions, the two struts can be adjusted in position so that when the table-top is placed on the framework, they will lie just inside each end. These pieces of wood keep the table apart, and hold the top firmly in position* Having settled the correct position, the top can be securely affixed to its two struts by means of screws (use a small washer for each screw). An edging to the top is desirable, as 3-ply wood will
TEACH YOURSELF MAGIC
132 fray and
split.
Gummed-back brown paper
strips i
inch wide will hold the edge quite firmly. If there is a tendency to warp, affix a length of squared wood along the under edge.
not desirable to move the table by its top except when not loaded; the top can, however, be locked in position by drilling a hole through each end of the framework and continuing into the tabletop spacing struts drill the holes to one side of the centre so as to clear the hinges. A small metal rod, wire, etc., slipped through both holes will then hold the top firmly in position. When the table is folded, the top can rest vertically on the legs hanging by one of its struts from the top. Should you make two tables, then, with a little care, one may be placed on top of the other in the folded position; the second top will rest on the opposite side in that case. It is
;
Utility
Stand
Another piece
of apparatus
useful for several purposes
is
which
will
come
in
a stand with folding
feet (see Fig. 86).
The central pole is 68 inches high by i \ inches thick and is the heaviest part of the whole construction. This pole is important, so do not go beyond this limit in size. The three feet (A), (B), and (C) are of light wood in the region of J by § inch planed and form together a triangular shape which can be constructed away from the central pole and then screwed to it later.
The
vertical length (A)
is
15 inches, the sloping
t
HOOK
a 6.yeu6T
Block,
placed
&6N6ATH 6NO
•Attachment
FIG.8b
133
TEACH YOURSELF MAGIC
134
16 inches, and the horizontal (C) is io inches. Small hinges of the variety shown in Fig. 86 are screwed on the inside at the lowest corners; a small block is screwed to the top end of the verti-
length (B)
is
cal length of
wood
as a stop for the top
end
of the
sloping strut (B), see Fig. 86 (inset i). The block at th'e outer extremity of the hori-
zontal length tion as,
an important part of the construc-
is
by making
this the only part of
each leg to
touch the floor, the whole weight of the pole sits snugly into its legs on account of its weight; see Fig. 86 (inset 2).
When
the three legs have been made, they can be
screwed to the base of the pole by two screws each, as shown. Any adjustment to make the pole stand upright may be made by readjusting the stop block (to which the hook is attached), a trifle higher or lower. In order to be able to lift the stand so that the legs do not fall open, a small hook and eyelet is fixed as shown to the upper ends of the triangle. Particular care should be exercised to get them in a working position (see insets to Fig. 86).
The pole and legs can be painted black as necessary, and two or three holes drilled through at the top as required to hold accessories. Some uses of the stand are (a) For holding a cross-bar on which lanterns or other production goods can be hung. (b) For holding a large target for a “Robin
Hood” (c)
illusion.
For holding a framed picture, a and so on.
spirit slate,
APPARATUS YOU CAN MAKE grow the longer you have
Its uses will fix
a small black-
board to can write
it,
you
a
card
it on away from
prediction (faced
the audience), then force the card in
question on a spectator,
finally turn-
ing the stand round to
show how
right
you were Production Box
By
the use of a
double-sided mirror
and a few pieces of wood, a small production box can be
made
quite
easily
(see Fig. 87).
The
dimensions
(mine was 4 inches square) rely on the size of the mirror, which should not project above the top of the front edge. Such a mirror is purchasable at a variety store, and is
135 it.
If
you
TEACH YOURSELF MAGIC
136
held at an angle of 45 degrees
The top
by means
of a
saw cut
and front door should be hinged with brass hinges with a small knob on the front door. The interior should be painted black. The outside after it has been painted blue, gold, etc., to taste can be improved wonderfully by using several real paint transfers now on the market Ones with a flower design are best. The upper chamber is loaded and the box shown empty by (see Fig. 87).
lid
— —
opening the front door; after passes, the top raised and out come your silks, etc.
lid is
wi DOUBLE-S 10 £0
MIRROR
CUT TO Glass vase.
SHAPE,
Fig,
DEcoratom
88
Mirror Vase
There is a useful tumbler on the market with a metal insert which enables it to look empty from one side
A
when
the other side
is
larger version can be
—preferably
loaded.
made by buying
a flower
with a bell-mouth top and with cut-glass ornamentation.
vase
APPARATUS YOU CAN MAKE
I37
Cut a cardboard form to go down the centre, and then take it to a mirror shop where, from scraps of double-sided mirror, the necessary shape can soon be cut for a few cents. Glue into position, as shown
down
in Fig. 88,
the sides of the vase; where the
edge of the mirror might be visible can be painted a strip design with a corresponding ornamentation down the centre of the front and back. Into this prop you may place single silks, cover the vase, front
reverse
and
back,
to
1<
then
remove the
-^
*»
CARD PROJECTS
silks
knotted together.
Another of many uses is
its for
making a handful of links
change
to a chain,
in-
and so
Grooved VJood
on.
Card Stand
Should you do the three-card trick
using (it
.
THE.
HlU&ED SOPPORTS
Jumbo
large-size
cards
the
SHovOiMG?
Ft&.89
looks
better that way), a stand to hold three cards can
be made
(Fig. 89) as follows:
plywood 16 by 6 inches
needed; then using J-inch-square wood affix a strip along the bottom, and four strips 4\ inches long vertically as shown, rounding off the top edge. Along the bottom First a piece of
is
138
TEACH YOURSELF MAGIC
form a lip affix a strip of plywood about f inch wide. Use panel pins throughout. A folding support can be made from J-inch wood about 5J inches long. It should be hinged to the back centre of the stand. to
The stand will be firm and, when folded to carry, pack flat. For normal-size cards reduce the sizes accordingly.
Recapping the chief methods employed
for orna-
mentation, we have: { a Wall-paper, with use of wall-paper border and black indian ink, and (6) Real paint transfers for a near professional look on painted boxes, etc.
Never pass a second-hand shop without glancing round, for you may come across a vase, bottle, box, which, although costing little, can be turned to good use and look really good with a little effort. Need it be added that a perfectly good Magic Wand can be made from a suitable size dowel rod 14 inches long, painted black with 2|-inch painted white ends. In thickness it should be at least J inch in diameter, so that it can be comfortably seen at a
etc.,
distance.
PART FOUR CHAPTER XVIII
POCKET AND CLOSE-UP TRICKS To be
able to perform close-up magic
is
an accom-
plishment that every conjurer worthy of the name should acquire; in fact, unless he is able to do such conjuring, he will not be an accomplished or effective performer in other fields of the art. Consider the difficulty of close-up performance; no aloofness such as a stage will give, nor, indeed, those few precious feet that a drawing-room performance usually enjoys. The audience's eyes are upon every move; concealment is at its trickiest; no wonder a good close-up worker is as popular and as respected by his magical friends as by his audience.
Many
close-up effects are, in fact, pocket tricks
and, since manufacturers have mass-produced scores of these tricks costing but a few cents, there is no reason
why anybody who
so desires should not
acquire a few.
Like
all things,
there are skilled
tricks; those relying
and
less skilled
on a mechanical device should
not be despised on that account alone, for such tricks may often be as effective as those using unprepared objects and employing sleight of hand. There are innumerable occasions when a trick which can be carried in the pocket is useful you may be in a group of friends anywhere and be called upon ;
139
TEACH YOURSELF MAGIC
140
suddenly to do something, and of course you will find delight in having a trick or two handy to tantalise a brother magician on a club night. As regards close-up pocket effects requiring apparatus, you should go cautiously; choose two or three that appeal to you, and try out their effect. One of the most effective is the Okito Coin Box by means of which a coin, placed in this box, appears to drop through the hand. The Three Card Trick appears in many forms, mostly consisting of three cards, two of which are unprepared and one prepared. This effect relies on a slight movement of the fingers as the displayed cards are turned over and held out for selection. There is also the Magic Bottle made of wood. It will lie on its side when you know how! Try to keep off puzzles pure and simple in your selection, as there are plenty of worthwhile tricks. ,
—
Now why
more skill. Firstly tape with you and do the
for those requiring a little
not carry a piece of
Cut and Restored Rope trick (Chapter
Another favourite
is
II).
the
Penny and Nickel Turnabout
The
and a penny, each held through a handkerchief, change places under the eyes of the most lynx-eyed of spectators. It is
effect is that a nickel
accomplished by secretly placing a second
and the first penny are displayed on the table. After showing a handkerchief and allowing the secret penny to slip into the hand, the nickel is taken up and apparently placed under the handkerchief. In reality it is
penny up one
sleeve.
The
nickel
POCKET AND CLOSE-UP TRICKS
141
changed with the penny, the nickel being slipped into the sleeve (Fig. 90).
The penny
next picked up, and under cover of a second handkerchief is changed with the nickel. is
LEFT
HAND
Right hamt^ Fig.
9o
The reason for the sleeving is that the hands can be shown empty in between the moves of the trick. A portable close-up version of the Cup and Balls can be performed as the: Nut-shells and Peas Trick in which three
half
walnut-shells are used with peas in place of metal
TEACH YOURSELF MAGIC
142
cups and larger
balls. Similar
moves can be made,
besides additional ones. The principle ot the Cups and Balls
is
the conceal-
ment of a ball whilst appearing to place cup, by palming as shown in Fig. 91. In
-the case of
the smaller pea
it
it
under a
can, for instance,
also be
nipped between the upper ends of the two
fingers.
Remember
to keep the
back
of the
hand
uppermost, and in curling it when slipping a pea under a shell, etc., keep the back to the audience as far as possible.
A
couple of dice are easily carried about, and
provide the wherewithal to perform the trick
known
as:
Changing Dice
Hold the two dice together as in Fig. 92, so that they are held between finger and thumb. Keeping the fingers in the same position, twist
POCKET AND CLOSE-UP TRICKS
I43
over the hand so that the opposite side of the dice
can be seen. Bring back the hand and repeat the movement again, but at the same time roll the dice forward across the thumb. The effect will appear to be a change of spots on the backs of the dice as first shown.
This trick relies on the fact that the majority of people do not know that the spots at opposite faces of dice total 7. Needless to say, armed with this
information you should be able to think up some baffling tricks.
A miniature
Paddle
Trick can also be carried about
comfortably, and this small version
is
sometimes
called
The Cricket-bat Trick The bat can be made by you from a piece
of
wood
about z\ inches long. There appear to be three holes running right through with a stump of matchstick in the centre one (both sides). At a wave of the hand the matchstick jumps into the bottom hole.
TEACH YOURSELF MAGIC
144
The
I
I
I
lows
secret
as fol-
:
On one
side the
bottom hole one,
is
made
a fake with a redis
hot wire pressed only half-way through. On 0 the back the bottom hole corresponds to the centre one on the front the top hole being a 0 fake one (Fig. 93). After showing one side, the bat is held vertically as FRomt in Fig. 94, and as the other hand is passed F»G. 95 across in front the finger and thumb twist the bat round. Removing the matchstick and showing both sides slowly discloses no clue as to the secret. Alternatively the move can be the normal paddle twist, i.e., pretending to show
—
• 0
—
3ACK
both
you twist
sides
the bat slightly in the act of so doing, show-
ing in reality the same side twice.
The Disappearing Pencil trick
is
also a
useful one. It has been
described in Chapter II. Perpetual Pellets has
tormented
many small
F1&.94
POCKET AND CLOSE-UP TRICKS why not
gatherings, so
include this trick
if it
I45 appeals
IV gives the details. fake matchbox will enable you to perform the
to you? Chapter
A
Vanishing Matches
The box
is
prepared as
follows
The drawer is removed and a false bottom half the size fixed to one end
On
(see Fig. 95).
are stuck a half
to this
number
of
matches (head ends) in two layers leaving one ;
match out at the side. This space is for a full-length match to be placed. The lower part of the drawer has some four or five matches only in it. To commence, push open end A showing a full box and remove the single proper-length match. As you strike it say, “H’m don’t think much of these matches. Til be glad when I get down to the last
—
few.” Then, pushing open the other end to disclose the four or five matches, you say, “Oh I seem to be
and empty them out. Try not to rattle the matches during the first part of the trick, and remember to open the drawer halfway and no farther. A miniature version of the Four Ace Trick can be
there already”
prepared under the
title of
Catch Those Crooks
For 2
by
this
you
will
need nine pieces of card about
inches; on three of
them you draw a black
TEACH YOURSELF MAGIC
146
mask
to represent the crooks,
and on the
rest a
policeman’s helmet (Fig. 96). In addition, draw a mask on the back of two cards bearing a policeman’s helmet.
FIG .9(o
The cards (Top)
are stacked, face up, as follows: 1.
2. 3.
4. 5.
6. 7. 8.
9.
Crook card. Crook card with helmet on the back. Crook card with helmet on the back. Helmet card. Helmet card. Helmet card. Helmet cardy Crook card. Crook card.
You commence
a little tale about three crooks setting out on a midnight visit to a bank. So to
tell
POCKET AND CLOSE-UP TRICKS
I47
you lay the first three cards on the table; all showing masks. Casually you show the first few of the helmet
saying,
cards, explaining they are the police. (Do not dis-
and
Explaining that the crooks broke an invisible ray and warned the police, thereby bringing six policemen along, you turn over the cards in the hand face down. Lay the first two on top of card 1, then two each on top of cards 2 and 3 on the table. “You see the police have cornered the crooks already. In fact, they are now driving off the first two crooks in a black maria/ So saying, you pick up all the cards on and including card 3, and the same for card 2. You now say, “I expect you are wondering what has happened to the three cards left. Well, strangely enough, they all seem to be crooks: as for the black maria when it arrived just look what was inside!” Here you count out face up the six cards, all showing helmets. If you care to carry a pack of cards about with you, any number of close-up effects may be performed. In the majority of cases a certain skill is necessary, for cards are comparatively tricky things for close-up work. The double-lift and turn-over described in Chapter VI is a useful sleight, for its moves are practically close cards 8
9.)
'
—
indetectable.
Forcing the bottom card
Chapter III) is also a good close-up sleight. With a little thought several ways of announcing such a chosen card can be devised, suitable for close-up and pocket performance.
(see
TEACH YOURSELF MAGIC
148
As palming
even at the best of times, it should not be attempted for close-up tricks unless you are really proficient, when it can be used with striking
is
tricky,
effect.
The use
of prepared packs
but as the spectators around you invariably expect, as a natural course of seeing you perform under their noses, to handle everything, it is best to keep such a pack for more safe use (and, of course, keep the secret of the is
helpful,
pack!).
Well-performed close-up effects are the hall-mark of a good conjurer, and since no one becomes a good conjurer without practising tricks assiduously before showing them, be sure you do so before performing any pocket and close-up trick.
CHAPTER XIX
ENTERTAINING CHILDREN Such a lot of entertaining for children is done by means of conjuring, that this line is, in fact, one of the best sources for those who wish to take it up in a professional or semi-professional capacity. If he likes children, a children's show will give a conjurer as much satisfaction as everything else put together. "Above all, children want to believe in magic, and that is half-way to its consummation. The explanation of a trick will be, to a child, a simple and direct one. If the ball that has just vanished is not in that hand, and not in the other, it is up the conjurer’s sleeve. Perhaps it is, but the conjurer who knows children will deliberately act suspiciously with his arm to draw attention from the real place of concealment. He may, if he has an impish sense of humour, agree that the ball is up his sleeve, and then pull from it not the ball (elsewhere) but a rubber banana, spring sausage, etc. Under cover of the laughter, the ball can finally be disposed of in the desired place. It is true to say that it is more difficult to deceive an intelligent youngster than an adult, and for this reason a high level of performance is necessary. Do not make the mistake of thinking that a performance for children is either easy or needs less practice it is not and it does not.
—
149
TEACH YOURSELF MAGIC
150
As age-groups vary, so must the magic you perform; for very young children tricks simple to a glove puppet performing conjuring tricks is usually immensely successful. Slightly older children these days demand nearly adult tricks, but do not include complicated card tricks or mental thought reading, as there are plenty of other tricks which are more suitable. Suppose you have more than one age-group to entertain. In such a case you must not attempt to entertain both groups at the same time. The best way is to come right out into the open, and tell the older children that you are going to do something for the younger ones; then they will not think that they are being treated too childishly. They will watch you, nevertheless It works in reverse too if you tell the tiny tots that you are doing something special for the older children, they will at least be follow are the best:
!
;
quiet in anticipation of coming treats.
The awkward
child
is
the headache for those
conjuring before children. Here are a few examples with the right way to deal with the awkward child. A. “I know how that one is done, mister/’ B.
“Oh
yes
—and
what
is
your name?
Tommy
Brown. Well, Tommy (in a loud whisper), I know how it is done and you know too, but I do not think the others do, so do not tell them, will you” (and wink hard). This will make a bond between the awkward child and yourself, and he will keep the secret as if his life depended on it. A.
“You
say
it is
empty
—prove
it.”
ENTERTAINING CHILDREN
151
B. This usually follows a faux pas on the part of the performer. He probably started by saying, “Here I have an empty box/’ It is better not to
make
a statement which needs proof. In this case it would have been quite enough to open the box
without saying
empty
it
was empty.
as far as the audience can see
enough. A. “I have seen
it
appear to be which is good
It will
—
done before.”
some children who have not, so be a good sport and close your eyes!” This will cause a laugh and pass over the embarrassing moment. B.
“Remember
there are
A. “I can do that trick, mister.” B. “Well, sonny, would you like to come and do it, or would you rather I showed you my way?”
Needless to say, such a direct challenge is usually not accepted and you proceed smoothly. A. “I do not think much of you as a conjurer.” B.
“Now, now
—you
know you should not say
things like that, sonny. (To the rest of the audience)
What
shall
we do with him,
children, turn
him
into
something? Ah well! not this time.” An appeal to children's better nature is never out of place, for they can be extremely generous if you make a bad slip even on your very first trick. Apologise quickly to them, and carry on straight away; they will forgive you. Whilst on the subject of awkward customers, never have the mischievous child up on the stage; he will be poking about amongst your apparatus, and trying to trip you up as you do a trick.
—
152
Do have
TEACH YOURSELF MAGIC
up though, because they love to help. As you are so tall and they are slightly shy of your powers, make them feel at home, bend your knee to talk to them, and above all do not make them look foolish, for, if you do, the rest of the audience will be against you en bloc One of the finest children’s conjurers was the late David Devant, of the famous “Maskelyne & Devant” Shows. Those who had the good fortune to see him performing never forgot the way he had with young children, and how happy and delighted he made those whom he had up on the stage with him. Here is an episode from a children’s show given by children
.
the author, as an example of handling a child.
A
young boy came up on to the stage and was made thoroughly at home by being asked his name, what he wanted to be when he grew up, etc. The idea was to work in whether or not he would like to be a soldier, and he was subsequently given a fine paper soldier’s hat to see what he looked like in it. He then had a wand penetrated into his ear, and was allowed to handle the
wand
afterwards; during this latter
the author was on one knee so as to talk to the boy, not over him. The final trick was to show him how to push a penny through a handkerchief. When the
boy went back to his seat, he had the “magic” penny and a fine soldier hat as souvenirs. Some of the curious things that delight children are the “bits of business” as they are called; these are short moments of by-play such as nearly tripping
over the corner of the mat on the floor two or three times, then passing it later on without falling, then
ENTERTAINING CHILDREN
153
returning again for the explicit purpose of making good the omission
Another winner is
—balancing an
described in the next chapter.
egg on a
wand
The general
princi-
have a recurring little mannerism. You might, again, keep reaching up into the air for something and, looking disappointed, show your hand empty. Towards the end of the show you could really produce something say an egg. pal
is
to
—
Productions are usually the highlights of children’s shows, and you will always score if you produce a handful or two of sweets for the audience. The effect is greatly in excess of the cost of the sweetmeats concerned. Do not, however, let them rush out for the sweets tell them they must wait until the show ;
is
over. If
you have more boisterous
the sweets to one of your
little
children, give
helpers.
You
will
not
be thanked by the organiser for introducing a species of riot into the entertainment.
Throwing out paper streamers always gives a striking effect, and spring flowers have a pretty look. Most of all, never forget the rabbit. You may think it is rather old-fashioned and hardly necessary these days, but you will never be a conjurer unless you do produce a rabbit. There is no need to have a live animal, as
there
are
several
substitutes
in
the
form of glove puppets, spring ones, etc., which can be bought. Remember, children expect a conjurer to have a rabbit in his show, and for it to come out of a hat,
One
if
possible.
last
word; keep everything as bright as you
can because children adore bright colours. In fact,
154
TEACH YOURSELF MAGIC
when you have
finished painting with red, yellow,
and
you may think everything looks rather loud, but do not worry; it will be tremendously effective and, in any case, you can keep it out of the sight of blue,
adult eyes
CHAPTER XX
SOME CHILDREN’S EFFECTS As mention has been made
of the “bits of business’’
so effective for inclusion in your
programme
for
you could not do better than select one or two. The egg balancing on the wand is a mechanical device, and here is its description and use. children,
The Egg on Wand
The egg
is
wooden
a
or celluloid one, the latter
requiring a piece of dowel glued inside
it,
as shown.
Drill a small hole
at
one end.
wand
is
The
hollow;
it
CELLULOID /A, £<*Gr
^OWEL
/ DRILLED
can be made from a thin
length
WOODENl .PlUCr
of
DRILLED
aluminium tubing, and about threequarters
~
the
of
way down
a veris tical slit cut through to the centre a length of
wire US.*" End
;
wire runs from the
top slit,
down where
Tl»®6
the
to it
is
bent so as to protrude slightly.
FIG. 155
97
TEACH YOURSELF MAGIC
156
To operate you of the
wand two
Last of
all
try balancing the egg on the top
or three times, and
each time. you place the egg on top, and with your
thumb push up
fail
the end of wire, which goes
up
into
the egg (see Fig. 97). Showing a great deal of satisfaction, you now point to the balanced egg and swing the wand at 45 degrees both ways. Wait until the audience have
laughed and accused you of trickery, then, holding the wand upright, ask them to blow. As they do so, move the wire down with your thumb and the egg will topple off.
The
tricks following are arranged in age-appeal
order, starting at the youngest
Changing
first.
Silks
you need two red silks, two of blue, and one each of red and blue paper hats. In addition, you will require two paper bags, which will need to be For
this
prepared as follows: Take two more paper bags and cut the upper half away. Insert a red silk and a blue in each of the complete bags and glue into the necks one each of the half bags (see Fig. 98). Make a mark on the bags so that you know which colour is in each bag. Now make a small hole through each part bag into the lower half. Ask for two children to help you, and when they come up place a blue hat on one child’s head and give him the bag with the red silk concealed in it. You now show a blue silk and press it into the bag with the tip of your wand the hole will enable you to appear to be pressing the silk right down to the ;
SOME CHILDREN’S EFFECTS bottom
of the bag. Tie the
157
neck with a piece of
ribbon and give it to the child to hold. Now place a red hat on the other child’s head and give him the other bag to hold, into which you place a red silk.
F1G.S8 Explain that the red
silk is
held by the red-hatted
and the blue by the blue-hatted child; then make a magic pass. Take each bag in turn and tear off a portion of th'e bottom so that the concealed silk can be pulled out, showing that the silks have apparently changed places. Quietly dispose of the guilty bags in a safe place.
Three Hungry Mice
For this you will need a stand (as described in Chapter XVII) and nine white cards, 7 by 4J inches.
TEACH YOURSELF MAGIC
158
draw a mouse wearing a bow of ribbon colour them differently, say red, brown, and blue (Fig. 99). On the back of the brown and blue mouse draw a black cat. On the four of the cards left draw a black cat whilst on the last two of them draw a duplicate brown- and blue-bowed mouse. You commence by having the three original mice cards on the stand (two of them have cats on the back). Casually show the six cats in your hand;
On
three of these
—
;
actually showing the front two or three (the duplicate
mouse cards are at the back) (see Fig. 100). The story is this The three mice who live in the country get rather hungry and decide to raid the king’s pantry, so they go into the palace one night. They do not know, however, that the king keeps six fierce cats, and so the poor mice are being stealthily followed, each
by
two cats. Turn over the cat cards, face to yourself, and place two at a time in front of the mice. By this means
SOME CHILDREN’S EFFECTS
159
two duplicate brown and blue mice cards are placed on the red mice card. Show the third card in your hand as you place it in position, as it is a cat the
first
card.
Show
also the last one, to give the impression
they are all cat cards. Explain now that the cats comer two of the mice (take up the two sets of cards containing the original
‘Two
Mice.
CARDS (BRown
Four
Blue)
&
CAT
Cards
FIG. 100
brown and blue mice cards) and have waited for daylight to come. But what of- the third mouse? Will he escape! Here lift up the two cards upon the red mouse card and say it looks as though the other two also escaped, and turn the cards round and place in the stand.
you continue “They had to face the angry king.” Then turn round all the cards (six in your hand) and fan to show six cat cards.
As
to the cats
TEACH YOURSELF MAGIC
l60
The story is simple drawn out too long.
to follow,
and should not be
Wolves and Sheep This trick makes use of a principle well-known to conjurers, namely, only three faces of a block can be seen at once, providing a corner is facing in the direction of the audience. All large
you need are (a) two boxes, which should be enough to hold comfortably five of the blocks
PIGJOI concerned
,
made up
removand (b), seven blocks about
to look like barns with a
able roof (see Fig. ioi),
inch square; five of these are painted yellow all over, and the remaining two are painted red on i
and yellow on the other three. To commence you have the blocks in a row on the
three faces
SOME CHILDREN
STAC.C
S
WO Orv
|
EFFECTS
|
4-
toMj,
161
£ 777777?
777777
RED
RED
mu
,
'um
FIG.I02
comers to the children, so that five of them are yellow and the last two show their red sides. The red ones, you say, are wolves and the yellow ones table,
represent sheep.
The following moves are made as the story progresses, and can be followed in Fig. 102, For the sake
teach yourself magic
162
of convenience the left
hand barn
is
called
“A”, and
the right hand one “B”.
“Here, children, is a story of the farmer who had five sheep which he kept in two bams. “These two red blocks are wolves, and one evening they decided to have a nice sheep for supper, so they parted one into each bam.” Place one in bam A and one in barn B. “Later the farmer put his sheep away for the night.” Place a yellow block in A, one in B, etc., so that at the end you have three in A (plus a red block) and two in B (plus a red block). “Well, during the night he had a terrible dream. He dreamt that wolves had eaten some of his sheep. He rushed down and took out the sheep to count
—
them.” Bring out a yellow one from barn B, a yellow one from barn A, a red one (turned to show yellow) from B, and a red (to show yellow) from barn A and another yellow one from bam B. You have apparently counted out five sheep, but really there are
“He counted
two yellow blocks
left in
bam
A.
they were all there, placed them back.” Place a yellow one in A, a yellow (red) one in B, a yellow one in A, a yellow (red) one in B,
and the
five and, seeing
fifth in
A.
There are now two yellow/red
in
B and
five
yellow in A.
“Towards morning the farmer had another dream in which he saw two wolves after his sheep, so he got up as soon as it was light, loaded his gun, and went down to his bams. He opened bam A and counted out good gracious, five sheep! Then he went to
—
SOME CHILDREN’S EFFECTS barn
B and saw two
wolves.
163
They hadn’t got any
of
the farmer’s sheep; instead they did not live to try again.”
The subtlety lies in the moves follow them slowly, and you will see how the switch is effected. Here is a close-up trick that will interest most children, and many adults too. It is called the: ;
Disappearing-knot Tube
A
cardboard tube about 9 inches by 1 inch diameter is required and should be covered with wallpaper; add some Chinese characters in Indian ink.
You
will require also
a length, say 2 feet, of soft white rope. You
may buy
this
at
any
magic shop, and as rope is used quite a lot, a long length is always
handy
to
cut
up
as
necessary.
showing the rope and tube, you tie a knot as seen in Fig. 103. Now take end A and push it through the tube, then push up the knot to the top of the tube, and quickly push it in also. Do this quickly because as the knot comes to the top of the tube, it disintegrates. The audience, however, think that it is in the tube, whereas it is merely loops. After
164
TEACH YOURSELF MAGIC
After a magic pass, pull the rope right through the tube. The next time, you ask someone to do it himself,
and when you have the child up, you give him end B to push through the same end; the knot remains put. While he watches you can tie several knots on the tube then slide them off into it and ask ;
him
to
watch while the
knots go (see Fig. 104). Let the child disappear another single knot, and he will be happy. In addition to the above, you could buy two old favourites, the Egg Bag and the Linking Rings, and neither will cost you very much. Here are some tips regarding these tricks:
The Egg Bag Quite a few children know that the egg is either concealed in the bag to start with, or is placed in and must be there even when the bag is subsequently turned inside out. Fig. 105 shows the size, should you wish to make one yourself. Use black velvet. The illustration shows the inverted pocket, inside, into which the egg goes and which prevents it falling out when the bag is turned inside out, and upside
down.
SOME CHILDREN’S EFFECTS
165
The best method is to pop the egg up your sleeve, and let them feel the bag is empty. Then take it back, pretend to examine it yourself, let the egg drop in and turn the bag inside out your production of the ;
egg will be unexpected. Last of all, pretend to place the egg in the bag, but really place it behind. Hold up the bag, double
FIG.105
round the egg, and
someone feel the egg in it. Then undo the bag, at the same time palming off the egg into the trouser pocket. The bag can then be turned inside out, and it really is empty and can be it
let
felt all over.
The Linking Rings Although some of the rings are already linked beforehand, they can be made to look very much separate by holding them in the left hand and
i66
TEACH YOURSELF MAGIC
letting each one
drop about 2 inches into the right
hand held just below. Remember, you must work with the gap of the split ring comfortably wide, so that you can slip rings on and off easily through the gap. The thumb and finger can easily conceal the gap on no account try to work with a tiny gap (see Fig. 106). ;
A
good routine is to have the rings in this order (reading from front (first) to back) Two linked, two loose, three linked, and the key ring.
Throw up two and apparently they come down linked. Let the children examine them. Then hand out the two single ones for examination. Now throw up the three and link them. Take the key ring and, asking for one single ring back, hold
SOME CHILDREN’S EFFECTS them together and ring
link
l6 J
them now drop the second
and they apparently
;
link in mid-air.
the rings on, remembering to ask the children to blow on the rings as you link them
Further link
all
remember your thumb and finger are good concealment, and the necessary moves can be done under their noses.
Finally
the rings
let all
quickly drop
fall off
on to the others.
it
SIN6L&
SPLIT
Linker
SiN(sL&
Uin/kSO RinOtS
Rings
PIG.!
Another way
the key ring, and
is
Fig. 107. In this
to
07
have them
method the
in the order
first
shown
in
ring can be taken off
and examined. It is then placed back, a magic pass made, and the two linked rings next to this ring are slipped down and off leaving the first single ring held as originally. It appears as though the first single ring
—
has been joined to the next one. Then hand the two single rings to one of the audience
TEACH YOURSELF MAGIC
l68
and ask him to
him
join
them.
It is great
fun watching
try
Now count off your last three rings and throw them into the air
where they
join.
Hand them
out for ex-
amination.
Take back the two key ring still held.
single rings
and
join
them
to the
Combinations are almost unlimited in this trick so why not experiment on your own account ? Paper-tearing Trick f>T>
In Chapter
HO
IV details
of
how to make
a paper mat,
ladder, etc., were given. These novel visual trans-
formations with paper never fail to intrigue
and delight children, and you should include one or two papertearing tricks whenever possible. Use the items
al-
ready given, and merely alter the story
work
f 1G.I0S
in
a giant and
beanstalk angle, i.e. for example, thus: “Here is the magic mat that took Jack to the land of giants. Here is a giant-land
Here is the magic ladder by which Jack escaped from the giant (close up ladder). Now the tree.
SOME CHILDREN'S EFFECTS
169
and he was safe at home. who all wanted to marry
giant could not follow Jack
Here are the
village girls
Jack."
For
this last here are the directions for the:
Ballerinas
Using a strip of paper 5 inches high by 18 inches long, fold it several times so that you have *a packet 5 inches high by about 2 inches wide.
Now
cut the paper as shown in Fig. 108.
If
you
—
have very thin paper you can fold once more see dotted line in which case only one side of the figure
—
is
cut.
TEACH YOURSELF MAGIC
170
When hands
stretched out
—a pretty
you
all
the figures are joining
effect.
two animal shapes (shown on previous page and below) on to a fairly stout If
lightly pencil the
coloured paper, with the fold as shown, you can make a stand-up Giraffe as in Fig. 109, and a Bull,
dog as in Fig. no. The eyes are made afterwards by pressing the point of the scissors through the paper. Why not work out a few animal designs yourself? Children love to take these animals home, so distribute them after the show. ,
CHAPTER XXI
THE LITTLE THINGS THAT MATTER From
time to time, as you continue to practise magic, come back to this chapter and refresh your
memory from
it.
Never perform any trick, no matter how simple is, until you are sure that you have performed
it it
correctly in practice.
One
and most satisfactory ways of practising is before a mirror the largest you can find. Although criticisms from your family are of the best
—
helpful, nothing gives such self-confidence as seeing
yourself perform.
When you buy a trick from
a magic shop, remem-
ber that you are sold the tools for the job, and what you make of it is up to you. Others have also bought the same trick so after you have mastered its moves, ;
introduce your
Remember
own
individual style into
it.
the difference between conjuring for
your magical friends and conjuring for a lay audience. The two types are poles apart, and must never be confused with one another. It is better to do three tricks well and know them inside out than to do ten tricks only fairly well. Do not disclose the method of any trick to nonmagical friends and acquaintances you never know how far the information may be spread, and it will spoil the trick for those who may not have seen it. ;
171
TEACH YOURSELF MAGIC
172
Remember, there are always a certain number of people in any audience who do not know how you do a certain trick, even if you have known about it for half
your
life-time.
The simple means by which an effect is achieved is no excuse for giving it away or disclosing it because you have not practised enough. Some of the greatest tricks have simple secrets.
Six tricks tucked
worth as much as
away on your shelves one trick when that
are not trick
is
actually being used in your show. If
you
find a certain trick
is
well applauded,
audience appeal it may help you to improve your other tricks which are not analyse
it
afterwards for
its
;
so effective.
Try to make up two or three
different styles of
show, so that in the event of doing an encore performance at a later date, or in the same area, you do not repeat too much.
Always ensure that you are neatly dressed, for no organiser or host will ask you to perform again if you do not look smart. Here is a Useful guide to what to wear at more select functions. Up to 12 noon, morning dress; 12 noon to 6 p.m., lounge suit (afternoon dress); 6 p.m. to 9 p.m., evening dress, dinner jacket; 9 p.m. onwards, full tails.
Buy
a good suit, keep it specially for wear during a performance and you will look well at any time. Today there are so many tricks and books on conjuring available that you must be selective in your choice. Never buy a book unless a good proportion of the tricks in it are the kind you will wish to
THE LITTLE THINGS THAT MATTER
I73
Broaden your knowledge by borrowing books from your local library and/or a magical society (see Chapter XXII) and make notes of interesting
do.
tricks.
Think carefully before buying magical apparatus. A few pocket tricks are inexpensive and useful, but when you are considering buying larger apparatus, do not acquire too many of the latest items they will date. Keep more to apparatus that has proved its worth in the past, but by all means purchase the
—
modern version of it. Keep your shows
Don’t throw cards or screwed-up paper on the floor; put them into a box attractively covered with wallpaper. There is no tidy.
excuse for untidiness.
Keep a sturdy box in which to carry your apparatus. If you prefer to, why not buy a suitable case
—
not too large and carefully print on the side your name and the entertainment you are presenting; it will look smart and business-like, besides providing some free advertisement. Be pleasant with your conjuring and insert a joke or two if you wish, but remember that an audience cannot believe in your magical powers if most of their time is spent in laughing at wisecracks. You must never offend good taste; that doubtful joke will keep for another, more appropriate time. No matter what your style be a gentleman.
—
Becoming a Semi-professional
When you locally
feel
that you are becoming well-known
and are asked to give shows by other than
TEACH YOURSELF MAGIC
174
your friends and relations, you might consider the question of a fee. Be modest in the early stages and charge a reasonable sum, and increase it only after you have had more experience and feel you are worth a better one.
Remember,
too, that people take
you
at
your own valuation. When you have received the fee, inform the organiser that you will send a receipt to him. This you do, but take the opportunity of writing a covering letter something like this
Dear Sir/Madam, In enclosing the attached receipt to say
how much
I
would
like
enjoyed performing before the children/guests at the party on the and hope they enjoyed it equally well. I
Yours
no need to elaborate on the details; just a note is all that is required. A book of receipt
There brief
sincerely,
is
vouchers costs very little to buy. Afford a visiting-card if you can, so that inquirers may be given your address and telephone number. An example is given on the next page.
Many
other styles are available at printers' or,
preferred, they
if
may be
ordered at certain stationers'. Carry about half a dozen such cards with you, and ensure that they are always clean. Opinions vary as to the need for a stage name. In the author’s case the name “Mystico” proved of use in place of a surname which
was
difficult to
to hear correctly over the telephone.
remember or
THE LITTLE THINGS THAT MATTER
175
[Telephone No. here)
[or
Surname)
[Address here)
Some surnames may not be conducive
to the idea of
conjuring and in such cases a more appropriate
name name
known performer uses the Masoni, based on his own surname which is Mason.
is
useful.
One
well
An Indian- or Chinese-style act does, of course, need an appropriate name, but in other cases your own personal inclination must be your guide. ~ Should you feel so inclined, you might advertise yourself in the local newspaper. Here are some examples
Magic? Then why not ring (Name) at (Telephone No.). All types of shows fees moderate.
—
here again so why not book (Name) at (address or phone) while there is still time?
Party Time
is
Entertainer and Conjurer. Let (Name) make your Parties, Dinners, Receptions, School Treats, the success they deserve. Ring (Telephone No.).
176
TEACH YOURS EX F MAGIC
example, where the accent is on entertainment first; remember that people want to be entertained and that is what you are going to do with your conjuring. Some shops have small advertisement boards in glass cases; why not put one of your visiting-cards in there for the season? Say six months from October to March. Got the idea? Now it’s up to you.
Note the
last
,
CHAPTER XXII
JOINING A MAGICAL SOCIETY There
are a
number of good reasons why you should
join a magical society. In the first place, there
may
be times when, through lack of interest in your own family circle, etc., you may feel like giving up all ideas of continuing with conjuring; in such circumstances mixing with fellow conjurers in an informal and friendly atmosphere revives and sustains your own enthusiasm. In addition, it is valuable to be able to discuss questions relating to local possibilities in the conjuring
field,
personal
and to have an opportunity
for settling
problems relating to performances and
routine.
Best of all, most societies provide two great benefits: the first is that of a lending library which, by putting conjuring literature into your hands that would be expensive to buy and some of which you may never have known existed, repays the subscription many times over. Secondly, there are very often lectures and demonstrations in the art of conjuring which assist in improving your own shojvsV If the society gives facilities for actual participation in a conjuring show, the added advantage of experience is gained. Subscriptions vary of course according to the size and importance of the society; it is worthwhile 177
LOS GATOS, CALIFORNIA
'
1
>
TEACH YOURSELF MAGIC
178
therefore to join a smaller society feel of
the society membership.
first,
Some
and get the
conjurers join
more than one society, and gain a still wider experience and enlarge their circle bf friends. Most societies publish a monthly magazine, which keeps
its
members
fully
in the conjuring field facilities available.
informed of current trends
and
notifies
The advantage
them
of society
of such a publica-
tion will be apparent at once.
Above all, you will make many new friends, and by so doing add immeasurably to the enjoyment of life. Do not believe what you have read in this respect; join a magical society yourself.
You
will
never regret
it.
and
find out
for
INDEX Advertising, examples of, 175 Afghan Bands Trick, 28 Apparatus to make: card stand, 137 changing bag, 122 collapsible table (tripod), 129 collapsible table (fourlegged), 130 ghost tubes, 127
\ magic wand,
138 mirror vase, 136 ^..production box, 135 utility stand, 132
most of the items mentioned throughout the book) Arranging a small show, 41 (additionally
^
Ball sleight: the throw-up vanish, 71 Ball Tricks catching balls from the air,
73 multiplying billiard
ball,
72
Vanishing
billiard ball, 71 Ballerinas (paper tearing), 169 Box, flip-over, 95
production, 135
Broken and restored match-
Ns
stick, 10
^b urnt and bill,
restored dollar
33
Bulldog (paper tearing), 170 Candle, using a, 123 Candles, multiplying. Trick, 123 Card(s), Disclosing chosen by dealing, 20 by reversing in the pack, 15
by rising from pack, 20 by selection, 21 by thought reading, 17 by thought reading (2nd method), 18
by use of gimmick, 19 Card Fanning choosing a pack, 58 the ordinary fan, 60 the reverse fan, 61 fan from armpit, 62 Card, forcing the bottom behind the back, 21 by ‘step' method, 22 Card, forcing the top, 24
Card Sleights: the double lift and turnover, 50 the injog, 49 palming the top card, 51 the pass, 47 the riffle, 47 Card Stand, 137 Card Tricks: /Mind the jack, 55 'magical detective, 54 magnetic cards, 52 three card trick, 140 (additionally many others by using the sleights, etc., described) Cards, Giant (or Jumbo), 116, 125 Catch those Crooks’ Trick, 145 Catching balls from the air, 73 Children’s Effects:
changing silks, 156 disappearing-knot tube, 163 egg bag, 164 egg on the wand, 155 linking rings, 165
paper tearing, 168
INDEX
i8o
—
Children’s Effects continued three hungry mice, 157 wolves and sheep, 160 Children, Entertaining:
need for colour, 153 the
child, 150 ‘bits of business’, 152
the rabbit, 153 Chinese Inexhaustible Box, 97 Cigarette Sleight: the thumb palm, 79 “Cigarette Tricks:
production from the the vanishing, 82 Coin Sleights:
silk
handkerchief, 90
Egg Bag Trick, 164 Egg on Wand, 155 '“’^Find the
awkward
lighted, through silk kerchief, 80
Egg,
Jack Trick, 55 Finger Palm, The (coins), 68 Flip-over Box, The, 95 Flower Basket, The, 125 French Drop, The, 66
Ghost Tubes, 127 handair,
81
Handkerchief Tricks, see under ‘Silk’
Hat Production,
96,
in
the ‘French drop', 66 the ‘classic palm’, 67 Injog, The, 49 the finger palm, 68 Coin Tricks: Jumping Thimble Trick, 76 '"•'the miser’s dream, 69 the Okito box, 140 the penny and nickel turn"Ladder, The (paper tearing), 39 about, 140 “"•’Lighted Cigarette through silk vanishing, in glass of water, handkerchief, 80 69 Linking Rings Trick, 165 Confetti to Silks Trick, 94 Cricket-bat Trick, 143 " “’Magical Detective Trick, 54 Magnetic Cards Trick, 52 Dice, changing, Trick, 142 Make-up for the stage, 119 Die in the Hat, 102 Mat, The (paper tearing), 38 Disappearing-knot Tube, 163 Match Tricks: Thimble Trick, 77 broken and restored matchMilk in Jug, 124 stick, 10 Double Lift and Turnover, 50 vanishing matches, 145 Dressing in ‘character^ 120 Mental Tricks mental telepathy (cards), Effective apparatus:
candle, lighted, 123
no
two to one prediction, 35 X-ray eyes, 36
disappearing milk in jug, 124 dove pan, 123 Misdirecting the audience, 101 flower basket, the, 125 ^'‘Miser’s Dream, The, Trick, 69 giant cards, 125 Multiplying Billiard Ball Trick, mirror vase 122 72 production box or tubes, 122 rising wand, 125 wine to water trick, 124 *^Nut-shells and Peas Trick, 14
INDEX Rope
Okito Coin Box, The, 140 One-handed Knot, 88
Tricks: cut and restored, 8 disappearing-knot tube, 163
wandering ring, 12 Lung’s bead, 6
Palming the Top Card, 51
Woo
a silk handkerchief, 84
Paper Conjuring Tricks: Afghan bands, 29
Semi-professional, becoming
ballerinas, 169 bulldog, the, 170 burnt and restored dollar
mat, the, 38 perpetual pellets, 29 torn and restored newspaper, 32 tree, the, 39 Pass, The, 47 Pencil, The Vanishing, 9 Penny and Nickel Turnabout Trick, 140 Pocket and Close-up Effects: catch those crooks, 145 changing dice, 142 cricket bat, the, 143 disappearing pencil, 9 nut-shells and peas, 141 Okito coin box, 140
^ -vanishing silk and candle,
s
^ by using a
pull, 85 Spectators’ idea of “Magic”,
106 Stage Show, The: angles, importance of, 114
parts of a stage, 1 1 make-up for, 119 Stand, a Utility, 132
Tables, to make: tripod type, 129 four-legged, 130
140 perpetual pellets, 29 three card trick, 140 vanishing matches, .145 Production Items:
Thimble Sleight: the
m
The, 47 'Rising Card, The, 20 Riffle,
78
disappearing thimble, 77 Three Card Trick, 140
Three Hungry Mice Trick, 157
Throw-up Vanish, The,
71
Thumb
Palm, The, 78 Torn and restored Newspaper, , v
32
v Tree, The (paper tearing), 39 ‘NT wo to
Pull, The, 85
Rabbit from Hat,
thumb palm,
Thimble Tricks: jumping thimble, 76
feather flowers, 99 rubber goods, 99 solid goods, 100 spring goods, 98 Programmes, Two Short, 45 how to link items on, 43
46
87
Silk Vanishing: by means of palming, 84
penny and nickel turnabout,,
for,
Handkerchief Tricks changing silks, 156 silk to egg, 90 one-handed knot, 88 sympathetic silks, 89
Silk
33 ladder, the, 39
Reminder Card
a,
173 Servante, The, 92
bill,
Publicity, examples of, 175
181
One
Prediction, 35
Using an assistant, no Using prepared cards and packs, 25
INDEX
182
The
Vanishing Billiard Trick, 71 Cigarette Trick, 82 coin in glass of Water, 69
Vase,
Matches Trick, 145 "Pencil Trick, 9 >?Silk and Candle Trick, 87
Wand, The Rising, 125 to make a Magic, 138
vw
Vanishing and Producing,
methods
of:
Chinese inexhaustible box, 97 flip-over box, 95 using a hat, 96 the servante, 92, 94 the well, 93
Mirror, 136
'^Wandering Ring Trick,
12
Well, The, 93 Wine to Water Trick, 124 Wolves and Sheep Trick, 160 Woo Lung’s Bead, 6
X-ray Eyes Trick, 36
L/J
teachyourselfmagOOtuff teachyourselfmagOOtuff
—
—
—
CARD TRICKS FOR EVERYONE
STANYON JOHN MULHOLLAND By ELLIS
Introduction by
“A readable manual giving instructions in legerdemain for the novice who wishes to learn how to perform magic tricks as a recreational pastime or an enjoyable hobby. Several new methods of performing some of .
.
.
these tricks have been included for the
more
skilled magician.”
can Library Association Booklist.
CARD TRICKS FOR BEGINNERS "A
Ameri-
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book designed for the amateur enthusiast. Card tricks with a borrowed pack, sleight-of-hand tricks, tricks using apparatus, and a number of miscellaneous tricks are described. Favorite tricks of some professional English magicians are included. Contains a glossary and numerous photographs.” American Library Association Booklist. Illustrated $4.95 clearly written
BRAIN PUZZLER’S DELIGHT
By
E.
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A
treasury of unique puzzles that can be solved by straight, logical thinking and reasoning. No specialized math. Offers the pleasures of the use of ingenuity, imagination, insight, and logic. Stimulates and refreshes the mind. Fascinating, entertaining puzzles, arranged in order of difficulty, with some amazing! solutions and full explanations at end of
—
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Illustrated
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By PHILIP
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“When he
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MATH
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