The One Ring-the Ways Of Magic

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-CREOlTSWritten by: Ja cob "Zed" Rod gers Additional

Material by: C. "Blubbo" Barlo w, Francesco "Woo dclaw " Cas lelli , Fal enth a l, Rocco Manitta , Rich Harri so n

The One Ring rules designed by: Fran cesco N epit ello a nd Ma rco Magg i Editors and Proofreaders : Rue and Da vid Rea Artwork: A number of sources we r e used for th e artwork in Lhis fan publi ca tion . Use of th e a rlwork d oes nol impl y ownership , repro du ct ion , or olher right s for Lhe mal er ial.

-CONTENTST HE W AY OF MAG lC .. MASTERING WHO

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THE Co sT OF MAGIC

THE A T T ENTl ON OF SAURON ..

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THE HU NT THRE SHOLD .........

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ATTR A CT! G THE EYE ....... R EV ELAT IO

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DERTA KI NG: L EARN M AGICA L ARTS (I NSET) .....

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THE WAY Of BE ASTS ........

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EPI SODES .........

L1sT O F M AG l CA L W AYS ..

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R EMA RKA BLE MAGIC A L ITEMS (1 SET) ...

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SPELLS ............................................................

CA N LE ARN MAGlc?

B EYOND THE FIELD S WE K NOW ... NEW

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OPT I ONAL RULE: TR A IT I NVOCATI ONS (1 SET) .....

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THE WAY OF WARD I NG ........

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Tl -IE WAY OF WI ND A ND STORM ...

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THE WAY Of CHA NGES .......................................................... THE WAY Of COMMAND

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THE WAY Of FIRE ............................................................. THE WAY Of HEA LI NG ....... THE WAY Of THE HU NT.

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THE WAY Of LIGHT ...................... NEW Ruu:

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SHADOW T EST (I NSET) . . . . . . . . .

THE W AY OF MEN

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THE WAY OF SEEMI NG .......

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THE WAY OF SE DI NG .........

AL PHABETl CA L L 1sT OF M AG l CA L P RACT l CES ..

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T1r1E WAY

OF MAGlC

f Ol"this is wha.tyoul"folk wou'lbca.Um~ic,

JbetieYe;

thoueh J bo not unbet-sta.nbdea.TLywha.t theymea.n; a.nbtheyseem to use the so.mewol"bof the beceitsof

the enemy.

Throughout Middle Earth , th er e is a subtl e yet pow erfu l en ergy to b e found. The w ise call thi s crafting of the en ergy Art and not magic , for th ey understand th e mu s ic of crea tion . They lab el the wor ks of th e Shado w Sorcery, for it stri ves ever aga inst th e mu s ic, seek ing disco rd . The following rules pr ese nt a var ieLy of spe ll-group s Lha L h eroes can select as Virtues. lt is sugges ted that Lorema slers pi ck and choo se som e of Lhese magics , an d noL m ake all of th ese available Lothe h eroes. Each of th ese groups are give n a descripti ve name , th e group is called a Way, and a spe ll is called a Pract ice. How ever, h eroes might Lhink differentl y ab ou t wh a Lth ey h ave learne d; th eir under sLandin g is lik ely to be less formal than th e groups given h ere for Lhe sa k e of rules con siste ncy. Some of th ese ma gics ca n b e us ed for goo d or ill: it is not ed when th e use of a p art icu lar Practi ce mi ght provoke a Corrupt ion Test or eve n an auto mati c Shado w point. We hav e stri ve n to ensur e that eac h option ha s its uttermost sou r ce in th e original t ext s.

MASTERlNG SPELLS Each Wa y is a m agical VirLue that a pla yer ma y select wh en Lhey incr ease th eir ch a racle r's Wi sdom . The selection of a Wa y is always subject lo Loremas ler approval. Most Lorema sLers w ill reciuire LhaLa ch aracle r find a suitabl e Leac h er a nd sp end a Fello wship Pha se lea rnin g th e n ew magi cal arLs (see inset on Lhis p age ). The Wa ys are p alte rn ed off the exa mpl es in The One Ring' s main rulebook. A Wa y h as thr ee Practi ces , or sp ell s. When a charact er first lea rn s a Wa y, th e h ero le ar n s one of the spe lls. He ma y th en lea rn anoth er spe ll by spe ndin g one Exp er ien ce Point and sp endin g a Fellows hip Phase wit h a teac h er of th e Way , lear nin g th e n ew Pra ctice.

W1--10 CAN LEARN MAGlC? Thi s is a d ecision th at each Lorem as ter w ill ha ve to make , in order Lo preserve what their gro up feels is the prop er approach LoMiddle EarLh.

One of Lhemor e resLTicLiveap pro ach es mighL be Lha Lonl y tho se h allow ed by the Valar are capab le of wo rking magi c for goo d . Thi s not onl y covers th e lstari like Ga nd a lf, Saru m an , and Radaga s l, but cou ld al so includ e folks like Beorn , Ga la dri el, and Celebrimbor. Some heroes might be includ ed in thi s list as we ll . But it also see m s like th ere are others who can wor k ma gic (like the m en of Dal e, Den ethor and oth ers in Gondor ) w ho mi ght not r ece ive th e bl essi ng of th e Valar , at leas t dir ectly. Perhaps th ose peop les ar e utilising ma g ic that is b ett er sui ted to Mi ddl e Earth than Valinor . This ma g ic is inherent to th e son g of creatio n and might be mor e primal than the a rt s taught b y th e Valar. ln an y case , Lorem as Lers should us e th e source LexLs as examp les of wh a Lis po ss ibl e a nd not a prescriptiv e tex Lof the onl y wa y th a t m agic can be don e.

BEYOND T1--1EFlELOS WE KNOW ... The m ag ic pro vided h erei n is n ot suppo sed lo b e a compr ehen sive overvi ew of all the magi c inh erent to Middl e Earth . Inst ead , it is a collection of abilities that are ju dge d to b e su itabl e for pla yer h ero es to us e. On e of th e thin gs that Loremaster s can do to extend th e sense of wonder and ma gic in th e set ting is to present nonpl ayer h eroes who h ave ca pabilities other th an th e virtu es list ed h ere . For exa mpl e, an old cron e that lives on th e edge of an a ncient forest might ha ve abiliti es that don 't frt into these sp ell s. Pr ese rving a sens e thaL the h eroes (and the pla yers) don't kno w all that is possible h elp s maintains m agic th at is oth erworldl y a nd allows Lore m as Lers flexibihl y in ho w the y narrat e th e sLory. Also , th ese spe lls are not int end ed to replicat e what sor cerers taug ht by Sauro n or Morgoth wou ld know.

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newtlnbetta.hlne: Lea.mIna.eica.t ~tts ~ heroof a.ny cuttuu ma.y select this unbemwne, with LoTema.stel" a.ppl"()\)a.l.. Cheherospenbstime with a.ma.stet'tea.ch.etof the'Wa.yheOl"shewishesto lea.rn. eachtime this unbemwn~ is selecteb,the herolea.ms onePl-CM:tice from the chosen'Wa.y.

THE ATTENTlON

Of SAURON

UewR.ule: Che Cost ofIDaeic

Chei-ewa.sa.nrye in the 'Da.i-k. Cowei-tha.t bibnot sl.eep. of his ea.u. 1\,fiei-ce J'ie MeWit ha.bbecomeQ.WQ.t'e eo.yi- witt wa.s thei-e.Jt l.ea.peb towa.i-bshim, cu.most Ukea.fine" he f eitit, sea.rchinefoi-him.

' lll<W.ineuse of m~ ~iUties is MWCl.jS fi-a.u&tt ~ with pent in IDibbl.e-ea.i-th. tlsine powei-ma.1a.tti-a.ct the a.ttrntion of the €'nemj, Ot't'e'{U it'eei-eo.tpei-soneu,

Note: Th ese ru les are a n a lt er n a te versio n of t h e opt ion a l ru le 'Th e Eye o(Mordo r ' in Rive n de ll. Re(er t o pages 112 -116 in t ha l boo k For m o r e in fo rm a ti o n .

ha.sa.ratine foi-the effon . ea.ch of the UstebPi-o.ctices effot't a.nbba.nyit'e'{Uii-eb to brine fot°ththo.t powei-. Chei-a.tine5foi-ea.chm~ Pt'o.cticeQ.t'ei-epi-esenteb

lrythe foUowinerunes:


O n ce Sauro n recla im s Mor d or a nd beg in s lo rebu il d Bara d-d ur h e wi ll focus o n ce aga in on Lhose w h o seek lo oppose h im. ln th e w ild s a nd in Lhe d ar kn ess, hi s serva nl s w ill a n swer Lhe ca ll of Lhe ir a n c ienl mas ler a n d il mi gh t seem Lha l Lhe sh adows th em se lves opp ose Lhe heroes.

Chese a.i-eminoi-m~

effects tho.ta.i-eunUket1to a.tti-a.ctthe o.ttentionof the €'nemj. ~

nevel'

t'e'{Uit'e
a.nbont1 i-a.isethe e1e 1',wa.i-eness in the most e,xti-eme

ln game ler m s, each h ero act ive in Lhe years a fl er Sa u ro n 's d ecla r a tio n in 295 1 h as a s core represe ntin g Lhe l ike lih oo d Lha l Lhe ir ac ti on s w ill ga in Lhe a ll enli on of Lhe Da rk Lo rd or hi s age nl s, ca ll e d Eye Awa ren ess.

circumsta.nces .

~ LesseTID.a.eics - When a. hero invokesthis ~iUt? thry must ma.kt a. choice.. . thry ma.1 eithei-

spenb a. point of l'iope a.nbi-emo.inhibbenfrom the

At th e beg innin g o( a n Ad ve n tur ing Ph ase, a h ero 's Eye Awa r en ess sco r e i s eq u al t o th e t ota l of th e ir Va l ou r a nd Wis d om sco r es. Eac h remarka bl e m ag ica l i lem th a t th e h ero carries a l so in cr eases th e Eye Aware n ess score b y o n e.

€'nemj Ot'thryma.1instea.bt'cwetheii-e1e 1\,wcueness

lryonepoint.

~ Dla.joi- ID.a.eics - ~iUties

tha.t count a.s

~Ot' MWCl.jS ea.inthe a.ttrntionof the enem1, thoueh the heroma.1 mitteo.te this somewho.tlry ma.hlne a. pei-soncu. effon

to

conto.inthe ma&c. Spenb onel'iope

a.nbt'cwee1e 1\,wa.i-eness lryone point, Ot'bo not spenb J'iopea.nbt'cwee1e 1\,WQ.t'entSS lrytwo points.

XPowerfulID.a.eics -

Che ont1 wa.1?')Uma.1

invokethis ~iUt? is to spenba.pointof l'iope a.nbcu.so t'a.isethe hero's e1e 1\,WQ.t"entSS lry two points. Che

€'nem1is sui-et1a.wa.i-e of sucha.powetfutheroa.nbha.s pi-tpQ.t"eb pta.nsfoi-sucha.ba.1a.sthis...

THE HUNT THRESHOLD Th e p eoples wh o h ave lrou bl ed Sauro n a n d h is m as ler th ro ugh Lhe ages occ u py Lhe for em os l p os it io n in Lhe Eye's r ele ntl ess see kin g. Eac h h ero h as an indi v id ua l H unl Th res h ol d , r epr ese ntin g h ow co n ce rn ed Lhe Dar k Lor d mi ght b e w ilh Lhe ir act ion s. U se Lhe La bl e b el ow lo ca lc u l a te ea ch h ero 's th res h old . The H unl Thr esh old m ay b e m o di fied as indi ca ted on page 114 o fRi ven d ell. B ACKG ROUND

H UNT THR ESHO LD

High Elves (lmla dri s , l ot hl or ien )

12

High Men (Dun ed a in, No bl es ofGo nd or) Dwa r ves M iddl e Men (Eriador, Rh ova ni on , Roh an , Gon dor )

14

O the r Elves (M irkwoo d , Wan d erin g Comp ani es) O the r s (Hobbit s , l osso lh , Woses )

16 16 16 18

ATTRACTlNG

A

THE EyE

Bad l uck or deliberale ac lion on Lhe parl ol Lhe h eroes w ill in crease Lhe ch ance Lha l Lhe Enemy has lake n nolice oilhem. The iollowing are some sugges ti ons lor wh en lo rais e a ch a r acter's Eye Aware n ess:

L1sT OF MAGlCAL WAys Jonceknew every speUin o.lltltetoneuesof eives Ol' DlenOl'On:s, tlt4t W4S evet'usebfol' such 4 pul'J)Ose, J canstiUmnembet'ten SCOl'e of tltrn\witltoutse4t"Chine inm1minb...

• An Eye of Sauro n on th e Fea t Die w h en m aki n g a Com m o n Skill ro ll incr eases Eye Awa r en ess b y o n e. • Emplo y ing a magical virtue (see Riv endell a nd The Cos t of Mag ic s id ebar on page 4 of th is booklet for m or e infor m a ti o n ).

The fo ll ow ing is a li stin g of Mag ica l Ways th at a Lo r emaster mi g ht m ake avai l ab l e lo th e h eroes . Each Way is presented in alp h a b eti ca l or d er, a nd has thr ee Pract ices, or spe ll s . A co n corda n ce ca n be fou nd on page 15 for easy refere n ce .

• Movi n g betw ee n di fferen l r eg ion s. The lirsl Lime Lhe h eroes enler a regio n ol Har d D ifficu ll y or higher (see p age 158 ol Lhe revised rulebook ) in an Adve nl ur ing Ph ase Lhey in cr ease Lhe ir Eye Awareness b y one.

Each Practice al so h as a rune thal notales ils cosl; h eroes mu s l pay thi s cos l each Lime Lhey make use of Lhe spe ll . Nole that ex tr ao rdin ary ci rcu m s lan ces might ca ll for a m odified cos t or additional restriction or e ffect.

• Engaging Lhe serva n ls of th e Sha do w (in game ter m s, if Lhe h eros h ave a com b a t scene w ith Black Uruk s, Hounds of Sauro n , Ore Capta in s, Ringwraiths or oth er dir e cl serva nt s of Sauro n ) r a ises Eye Awareness by one. • Ent er ing or ab idin g in a place wh ere Sauro n or hi s se r van ts on ce r es id ed (Carn Dum , Dol Guld u r , Dwimmerhorn , Fenbridge Cast l e, a nd M in as Raug are a few exa mpl es) r a ises Eye Aware n ess b y on e or m or e.

THE WAY Of BEASTS You h ave s tudi ed Lhe crea lu res ol Lhe na lu ra l wor ld and h ave soug ht lo undersland Lhem and Lheir n eeds. ln time y ou mi ght learn to speak lo an im a l s , lo f ind th em in th e w ild a nd to handl e both w ild and tame a nimal s wit h suc h ca r e as t o make a mira culous tr a n sfon nati on possible. You m ay h ave learn ed thi s Way fro m Radaga s t or Beorn or an o th er member of th e W ise.

Bea st-care ~ Che st4? in R,ivenbeUh4b wot"keb4 el'e4t wonbel'of cha.neeon him; heW4S eLosSJ a.nbseemebto ha.vetlteviec,ul' of 10utlt.

• An y o lh er su it ab le act ions as d et er min ed b y the Lore 1nas t er.

REVELATlON EPlSOOES Wh en a hero's Eye Aware n ess is ra ise d , and th e n ew score is eg ual lo or above Lhe ir Hun l Thr es h old Lhen a Reve lation Epi so de h as b een tri gge r ed. See Rivendell !or more details. Aller Lhe Reve l a tion Epi so de , eve r y h ero Lha l faced Lhe Reve lation Epi sode has Lhe ir Eye Awareness sco re rese l lo Lhe ir st ar lin g va l ue.

e~actl.1 wh4t constitutes4 l'rn\4rlw>'le m~ic41. item is pul'JIOSCfuU1 left v~ue. l:iowevn-,it is sureestebtlt4t no cuLtul'al. t'ew4t"bs CfU'le.

--~

This sp ell ma y do one of Lhree thin gs wh en cas l : ca lm a n enrage d a nim a l , gain l oyal ly in a lame an im a l or improve Lhe al lr ib u le l eve l (by one ) ol a lo ya l an im al. To ca lm an enr aged an im a l , Lhe magician musl be ab l e lo ap p roach Lhe an im al and speak soi lly lo il. A mom enl lal er , Lhe anim a l w ill ca lm do wn a nd resume n ormal ac ti vi ti es. Note that animals protecting yo un g or scarce food mi gh t st ill r ema in in a d efe n sive posture. Earni n g lo ya lt y r egu ir es spe ndin g a Fellowship Phase wi th th e lame a nim a l nearby. A l oyal animal w ill follow its ma st er into dangerous s itu atio n s a nd might fight or sacrif ice its el f for il s ma s ter. Using thi s spe ll and Lhen purposing us in g Lhe anim a l 's loya lt y to inili ct h ar m onto Lhe a nim a l is wort h an automa ti c Sha d ow po int.

__ _____ ..... ......,L.._____

lmp rov in g a n a nim al 's ab iliti es a l so reguir es a Fello ws hip Phase , aller w hi ch Lheir Allribul e Leve l is

~s~

one poinL hi gher. An a nim a l m ay onl y ben e fiL from Lhis impr ove 1nenl on e Lime.

Beast-sense

~

Uo follt.bweUhere now, but ma.ni other crea.turesUvehere a.t all times, espeda.Uibirbs.)'et nowall thin~ other tha.niou a.resil.ent. J ca.nfeet it Wh en casting thi s spell , th e magician nam es a t y p e of animal. He or sh e th en r ece ives a se n se of h ow m a n y of Lhat l ype of anim a l are present in th e lo ca l area a nd ca n el ect lo lea rn w h er e th e near es t representative of Lha L a nim al ca n be found . Th e cas ler a l so re ce ives a d erneano r (scare d , ge n er al sense of Lhe cr ealures' hungr y, con lenl , e lc.). The spell is limiL ed lo a ran ge in mil es equa l lo Lhe casl er' s Wisdom.

The Speech of Animals ~ Che IJlen of 'Da.teuseb to ha.vethe trick of unbmta.nbine a.nbusebthemfor messenyrs to fti to the their ta.neuay, Dlen of the La.ke a.nbel.sewhere. Wh en in voki n g thi s spe ll , th e caster ch ooses a categor y of animal s wi lh which to co n verse: s ong-birds , dogs , bears or ra bbit s and h a r es are some of th e m a n y ch o ices. The caste r can th en b eg in a co n versa tion w ith a represen tati ve of that a nim a l , if one ca n be fou nd. Some a nimal s ma y value Wisdom , other s wi ll pr efe r Va lour. The en co unt er alwa ys ha s a Toleran ce of th e cas Ler 's appro pr ia te sco r e a nd Lhe animal is under no ob li ga tion lo r em a in in Lhe conversa ti on or lo Lell Lhe lrulh (or a n y thing al a ll ). Mos Lan imal s w ill b e conce rn ed wil h Lheir own n ee ds fir s Land for em os L, Lhe d ep r iva Lions of Lhe Shad ow and Lhe doings of Lhe Free Peo pl es make liLLle imp ac l on Lhem mo s l of Lhe Lime.

The Way of Changes You hav e l ea rn ed h ow lo ca u se chan ges in Lhe world aro u nd you . You m ig ht u se smok e or wa ler lo form imager y or lo hid e so we ll Lha l yo u can be n e ith er see n n or h ea rd. ln tim e, you ma y l ear n t o chan ge y our se lf Radaga s t is th e mo st lik ely teacher of thi s Way , but h e is careful to whom h e t eac h es th e Mas ter of Sh ap in g.

ColouPs and vlues

~

~erea.t smokewent up. Jt sha.pebitself'Uke a.mounta.inseen in the bista.nce,a.nbbeea.nto etow a.tthe summit.Jt spouteb ereen a.nbsca.rietftCl.mes. Thi s sp ell allo ws yo u lo give co l ours and a se mblan ce of shape to suitable m edium s: sm oke or fog is eas ies l lo work, bul wa ler or sa nd ca n al so b e used. In eve r y case , th e work in g is ob v iou s and n o obs erv er wou ld lake Lhe illus ion for realit y. ln mosl cases, Lhe spell 's effect wears off afl er a few minul es . You do nol n ee d Lo b e able lo Louc h Lhe m edium , but you mu st b e ab l e to con ce nt ra le upon il a nd see yo ur re s ult s .

The vlidden Place ~ lT.leUa.n putforth her powera.nbfenceba.Utha.t bominionrounb a.boutwith a.nunseenwall of sha.bowa.nbbewitberment... Give n suffic ienttim e to prepar e a small area , you ma y use yo ur ar Ls Lomake Lhal place hard lo find for o Lhers. Adv ersar ies (or unwant ed o Lhers ) w ilh an All r ib u le Leve l equa l Lo or l esser Lha n your Wisdom ca nnol en Ler th e area . Those wi lh a hi gher ALLrib u le Leve l ma y spend a poinl of Hal e (or Hop e, as appro pr iat e) lo enl er. lf Lhey do , you are im med iat ely aware of Lhem.

Th e spe ll musl r enewed w ilh eve r y su nri se, a nd di ss ipal es imm ediaLe ly if you l eave Lhe area . Nole Lhal so me a cco unl ed mi gh Ly among Lhe Wise and Power I ul mighL be able Lo pier ce Lhe Veil w ilhoul d elec lion , o r d es lr oy it s effec t.

Master of Shaping ): Beren beca.mein all thin~ Ukea.werewol.fu, l.ook.upon,sa.ve tha.t in his e1esthere shonea.spiritenm inbeebbut clean; anb horror wa.sin his elAncea.sheSQ.W uponhis flAnk.Q. ba.t-Uke crea.turecUneinewith crea.seb win~. l{ yo u ha ve a Loken of a parlicular kind of a nim a l or adv er s ar y, you m ay wor k thi s m agic in order Lo ch a n ge your shap e Lo mal ch Lhal kind. The magic la s ls unLil Lhe n ex l sunrise , a nd whil e Lhe worki n g is in effecL, yo u hav e Lhe regu l ar abihLies of Lha l crea lure. Using Lhis sp ell Lo d ece ive olh er s ma y cause you to gain Sh adow Poinls. l { you La k e Lhe lorm of a n adversary, a n y se r vanl of Lhe Sh a do w m ay spe nd one point of H a te to challenge you. You must eith er take one point o{ Sh a d ow or re vea l your tru e form.

Protector of the Meek

The Way of Command Thos e wh o have m aslere d a ll o(the Pra cti ces of at l east one o th er Way might be deem ed wor Lhy to lea rn these arts. With it , you m ay learn to disarm en emi es close at hand , or Lo mak e a dversa ries fear you , or h ow Lo speak a Word of Co mm a nd , Lhough onl y a Lgr ea lesl n ee d. Gandalf or Saru m an are Lhe mo s l lik ely inslruclor s of Lhis Wa y, a nd eac h is sel ec li ve a b oul who h e Lea ch es , Lhough for di ffere nl reaso n s.

Fleet of viand

~

:fie Ufteb up his hanb, anb in the very stroke, the sworbof Denethorflew up anbleft his era.spanbf ett behinbhim in the sha.bowsof the house;anbDenethorsteppebba.ck.wa.rb before Qanba.l.fa.sonea.ma.ub. l( you tak e a forward slan ce in close combat , you ma y ulilise Lhis spe ll. Cho ose on e adversar y th a t yo u are engaged w ith. lf Lhal en emy's Att ribut e Leve l is eq u a l to or les ser than y our W isd om , Lhen that en emy b ec omes di sarmed. This spe ll h as n o effec l on adversa ri es that use nalural weapons. You ma y nol mak e an a l lack Lhe sa m e round Lha l you casl Lhis sp ell .

~

Down lea.pebSha.bowfQ.,X', Uke a. beer tha.t runs surefooteb in the mounWns. Ote White 1'iber wa.s upon them, anb the terror of his cominefiUebthe enem"iwith ma.bness.Ote witb menfeUon their f a.cesbeforehim. Ote Ores reelebanb screa.mebanb ca.sta.sibeboth sworbanb spea.r.Like a.bta.ck. smoke briven~ Q. mountinewinb~ fleb. You ma y onl y cas l Lhis spe ll in close com b a L, and spe ll coun ls as yo ur ac lion Lhis round . Once cas en emies of an A LL r ib u Le Leve l equa l Lo or lo wer your Wisdom are con s id ered to b e Crave n . lf already p ossess Lhe Craven a biliL y Lhey in s lead on e poinl of Ha le due Lo your on sl aug hL.

Lhis l, all Lhan Lhey lo se

Words of Command X for an instant the boor left m1 controt anb beean ro openlJ ha.bro speo.k. a.worb of Commanb.Cha.t provebtoo erea.t a. stra.in.Ote boorburst in pieces... Befo re the wor ld was g ive n form, it firs t ex ist ed in th e greal so n g. Thus , words were Lhe m aki n g o{ Arda a nd can still w iel d strong influ en ce upon Lhe nalure of th e world. You h ave lea rn ed some o{Lh ese words. You ma y co mm and s om e in an imal e objec l Lo e ilh er:

Change: This Word can temporarily chang e Lhe nature of an objecl. Waler might suddenly become as solid as ice , or as hol as st ea m. Ro ck might become as sotl as mud. Iron might be mad e to rusl in minut es or th e s tain s mad e to fall away from a garment. The effect only last s a short amount of time , then the object be co m es as it once was. Strengthen : By this Command , you ca u se so m ething to t emporaril y b eco m e much b ett er than normal at its int end ed function. A door will stay closed despite great force b eing app li ed , a slender sap ling might s upport th e weight of m en as they cross a chasm or a co n cea ling cloak might hid e you from all onlookers. Weaken: Thi s co mmand can make objecls lighter or easier to br eak, or cause hidd en things to b e revealed. Locke d door s swing open at a touch , a tre e limb might break in yo ur hand s. Thi s co mmand ha s no effect on living crea lur es, bul cou ld weaken support structure s enough to cause a collaps e.

The Way of Fire Those who ha ve made a special s Ludy of fire enchanlmenls ma y achieve things deemed impo ss ible b y Lhe le ss le arne d . You mu s t first h ave m as lered all of the Pract ices of another Way b efore you are ready to l ear n thi s one. As yo u l ea rn thi s Way , you will b e able to light a fire under adverse co ndition s , cause a fire to grow super naturall y bright or mak e a blad e flicker w ilh flame. Gandalf is th e foremost t eac her of th ese arts , but Cirdan of the Havens is accomplished as well.

The Flickering Blade

~

'O'Lbfoot!'hesG.ib.'O'Lbfoot!Chis ismy hour.'Doyounot know 'Dea.thwhenyou see it? 'Dienow a.nbcursein vG.inl'1,,.nb with thG.the1.iftebhieh his sworbG.nbfl.4.mesra.nbownthe b'lo.be. When you cas t thi s spell, a flickering flam e Lraces you r weapon. Until Lhe end of the battle, the Edge of Lhe weapon cou nt s as two b etter than normal. A IVcounls as a 9 for the attack , a 10 counls as an 8, elc. You ma y cast this spe ll and tak e another action in the same Lurn . If you cas t this sp ell in a non-combat situation, th e weapon burns for severa l minut es. During this time , you ca n use the weapon to start fires; material set ablaze wi ll burn at its normal rate.

A Glowing Brand

~

JustG.tthG.tmomentG.Uthe ti&ttsin the CG.Yem went out a.nb the ereG.tfire went off poof! into Q. tower of btue etowine smoke, ri&tt up to the roof, thG.tSCG.ttereb piercine white spG.rksall G.monetheyibl.ins. When you casl Lhis spell , you ma y choose Lo e ilh er affecl all fires wiLhin s ighL or a s ingl e one. l f you are in comba l, casling Lhis spe ll cou nl s as you r aclion for Lhe round. If you target a single fire, you cause iL to erupl in a sudden bla ze of light. For a brief' momenl , the (ire becomes as bright as midday su n ; adversaries in close combat range who Hale Sunlight ca n no l acl Lhis round and any Denizens o(the Dark in range do nol get Lheir bonus Lhis round. How ever, il is not true s unlighL and will not affect Sto n e-Troll s . The burning material LS Lhen entirely consumed and Lhe fire goes oul. lf you choose Lo affecl all Lhe fires in Lhe area, Lhey are exlinguished imm ed ial ely, wilh no flare-up.

The Sudden Flame

Q

~ onceQ, erea.t spoutof ereen a.nbbl.uefl.a.mespra.neout, a.nb

the woobfl.a.reba.nbsputtereb. \Nh en you caslthis spe ll , yo u ma y tar get any llammable malerial and ca u se it to burst into flame. You must be able lo tou ch the mat er ial , and thi s spe ll cannot be used as a close co mbat action. Th e mat erial th en burns al its nonnal rate.

The Way of Yiealing By th ese arts , a ch arac t er can b ec om e a master of healing and l ear n man y secre ls onc e known onl y lo wise -women a nd o lh er worthi es . ln Lime, you might lr eal woun d s qui ckl y, ease pain lo allow a companion mor e energy or even save a d y ing chara cler whil s l in Lhe cr u sh of b a ttl e. Elrond is Lhe for emo s t leacher of Lhis Wa y, bul Aragorn , Galadriel or Radaga s l might hav e laughL you in slead.

The Easing of Pain ~ But f robo fdt the chill l.essenin his sibe a.nb a.rm; a. Uttl.e wa.rmth crept bown from his shoutber to his ha.nb, a.nbthe pa.inerew ea.sier.Chebuskof evenineseemebto erow Ue}tter a.bouthim, a.sif a. ctoub ha.b been withbra.wn.:fie sa.w his fT'ienb's fa.cemore cl.ea.rtiaea.in, a.nbQ, mea.sureof new hope a.nbmeneth returneb. You ma y spe nd a short rest time wi th a Weary or Wou nd ed companion. Your c01npanion re ce ives a numb er of t emporar y Endurance points equal to you r W isdo m score. lf this raises th eir curre nt Enduran ce above th eir Fatigue , th ey no lon ger cou nt as W ear y. Al Lhe n exl prolong ed resl , an y remaining lemporar y poinls ar e losl and Lhe hero Lhen wi ll gain Lhe ir normal amounl of perman enl poinl s (see Ge lling Be ll er in Lhe main rulebook for mor e detail s).

The Ylands of a Ylealer ~ Battle Leech-craft

Q

'~e there no l.eechesa.mone1ou? She ls hurt, to the bea.th ma.1be,but J beem she 1et Uves.'~nb he hel.bthe hriehtburnlshebva.mbra.cetha.t wa.s upon his a.rm before her col.b Ups,a.nbbehol.bla.Uttl.emlstwa.sl.a.ibon it, ha.rbt1to be seen.

:fie SQ.tbown on the erounb, a.nbta.lune the baeYr-hil.t l.a.ib it on his knees, a.nb sa.ne over it Q, stow sone in Q, ma.nee toneue, Oien settine it a.sibe,he turneb to f robo a.nbin Q, soft tone spokeworbsthe otherscoul.bnot ca.tch.

lt y ou are in a Rea rward st a n ce, y ou ma y cast thi s spe ll (in s tead of your a ction ) to stabilise a Dy ing compa nion during Lhe batlle. The ch aracter n o l on ger cou nt s as Dyi ng , but is still vulnerable to Coup d e Grace atta cks.

lf you h ave a ccess to the weapon that caused a Wou nd to a compa nion , yo u ma y in voke thi s spe ll . The injur y no w count s as treat ed. You must be able to tend to the wou nd ed person without distraction for severa l minut es, and thu s ca nnot use this spe ll in combat.

This spell ma y also be ca s l outside of combat, wh ere it provides an automatic s uccess to sta bili se a Dy ing h ero.

This sp ell ha s n o effect on alread y lr eal ed Wounds , and oflen do es nol work on Poisoned h eroes.

TYIE WAY OF TYIE vloNT You hav e learn ed ho w lo surviv e in th e wilderness and lo gain strength from il. Aragorn , th e so n s of Elrond or Radaga s l him self ma y hav e laught you thi s magic .

Earthen Rumours

~

Uothine walks upon it foi-ffi
l f you use an Eagle-feathered Arrow in an opening volley , th e TN is r edu ced b y thr ee le vels (-6 lo Lhe TN, or as i f Lhe chara cte r was in a forward stan ce in close combat ). l f it hit s, il w ill kno ck a man- sized or smaller opponent lo th e ground. The victim mu st then spend th e first round of co mbat recovering and ca nnot otherwise act. U s ing th e Eagle-feathered Arrow in a r egu lar combat round produ ces the kno ck-down effect on a successf ul hit , but do es not gain th e ben efi t to th e targ et numb er. A roll of an Eye (hit or mi ss , on eith er an opening vo lle y or a r eg ular co mbat round ) m ea n s that th e arrow h as b een lo st or d es tro yed .

Hound's Swiftness ~ Eagle-feathered

Arrow~

Jn it smote a.nbV
~ went in sinete file, runnine Uke hounbson a. strone

scent,
The Way of Light Tho se who h ave ma s ter ed Th e Way of Fire ma y b eg in to und er stand Lhe Th e Way of Light. You mu st first kno w all thre e sp ells ofThe Way off ire to learn thi s. Gandalf and Galadriel are th e ma st er s of thes e arts.

A Blinding Flash

~

Jt seemebto him tha.t fa.t' a.wa.1thet"eoo.mea. U&tt in the ea.sternsk.1:it fl.o.sheba.nbfa.bebma.n1times. You ma y invoke thi s spe ll in order to crea t e a blinding flash of light. Any adversary w ith Ha le Sunlight must mak e a Shadow t est (see belo w). If th ey fa il , th ey fl ee imm ediat ely. Other en emi es mu sl fir sl reduc e th eir Hat e by one point in or der lo mak e any attacks thi s round.

The Guiding Light

Q

~ the wiUl.l"b pa.ssebon a.hea.bupthe tlea.t steps,he he'Lbhis

st4ffal.oft,a.nbfrom its tip thet"eoo.mea.fa.intt'a.bia.nce. Wh en you invoke this spe ll , you conjure a light on so m e part of yo ur p er so n or po ssess ions . lti s not a bri ght light , but ha s pow erful effec t s on all goo d-h ear ted people. Any Miserable p er so n ca n sp end a point of Hop e to ignore a Bout of Madness. Any Weary individual ca n spe nd a point of Hop e to ignor e th e effects of weariness on a single task or test. The light will la st until the ne xt prolonged r es t p eriod , after w hi ch it mu st b e r ecas t.

The Way of Men You ha ve lear n ed ancient sec r ets and hav e the ability to see and know th e mind s of m en in ways others ca nnot. You mi ght ha ve learn ed thi s m ag ic from th e Wiza rd Saruman or Gandalf , or from the lords of Gondor , who ha ve kept thi s lor e for th em se lves as well.

A Commanding Voice Q Subbent)!a.nothet'wice spoke,tow a.nbmetobious,its very sounba.nencha.ntment.

The Light of AnoP )( One wheel.ebtowa.t'bhim; but it seemebto Pippin tha.t he t'a.isebhis ha.nb,a.nbfrom it a. sha.ftof white ti&tt sto.bbeb UJ>W
newRule:Sha.bowCest Sometimes the Lot"emQ.Stel" wiU neeb to hnow if the cn:a.tum of Utt.et'ba.mnessCCU\ sta.nba.ea.instthe U&tt of btessebness. Dla.l1.e a.Sha.bowtest b)!rolllne a.f ea.t bie ~te Levet.lf this e,xceebs a.nba.bbinethe Cl"eQ.tu"'s a.'CestUumbn-ectualto lO+the CQ.Stel"s Wubom thenthe test is successf ut. otherwiseit ha.sbeenf a.iteb. 1

Ca.stinehis t
The K.oowing Mind ~ :fie h'1..S tone si&tt. :fie ca.n perceive,if he benbs his will thithet', muchof wha.tis p'1.Ssine in the minbsof men, evenof thosetha.t bweUfa.t'off. When you cast this spe ll , select a single target. lf the target is we ll known to th e caster , the tar get do es not n ee d to be in sight. lf the target is a stra nger to th e caster , the tar get mu st be in sight . You are able to deter min e the surface thoughts of the target (in mechanical terms , th e caster will know wh a t sk ill or ab ilit y th e target is most lik ely to u se n ext ). This spe ll does not include th e ability for two-w ay co mmuni catio n , nor does th e target ha ve any way of knowing that h e or sh e is being probed. Act ing on Lhe knowledge gai n ed from this spe ll may ca u se Corru ption Tes ts or eve n an au lom a ti c point of Shadow if u sed for evi l intent.

The Way of Seeming Th ese ar ls deal w ith ho w people perceive th e cas ler. Th e cas ter m ay cho ose to be easy lo mi ss in a crow d , or to seem mor e noble than warrante d or, in Lime, to be ab le to ch a nge hi s or her very appearance. Radagast or Sa rum a n m ay be the best teachers for this Way.

Noble Mien ~ :fieseemebto ha.veerown in stQ.tut'e whil.eeomet' ha.bshrunk; a.nbin his Uvinefa.ce~ ccw&tta.brief visionof the f>OW" a.nbm
The Truthful Gaze ~ Pippinlookebma.i&tt intohis ~es. Chewi'Z4t'bhe'Lb hisea.u fot' a.moment.•. 'Otet'e is no Uein )!OUt' eies' When you invok e this spe ll you ma y cho ose a single subject for the spell. You mu st be ab le to look directly into th eir eyes at close ran ge for the duration of the spe ll . During this time yo u ma y ask a numb er of questions of the t arget (no m ore than yo ur Wisdom score ). The target is und er no co mp ulsio n to answer but if h e or sh e does an swer, you wi ll know th e genera l ve r ac ity of Lhe a n swe r (as the targ et knows , so if th e target has been li ed to , a false stat eme nt can st ill rin g tru e).

Oft-overlooked

~

r:het'e is Uttl.eOt'no ma.eicClboutthem,e,,x-cept the ot'bina.ry everyba.1sort which hel.psthem to bisa.ppta.t' quiet!.}!a.nb quichl)!whenl.a.t'eestupibfoll\...• comebl.unbennea.tone. By casti n g this spe ll , the magi c ia n ca n cause his presence to be overlooked by th ose n ot directly searc hin g for him or h er. This spell ca n onl y fu ncti on in crowds or dark spaces, a so lit a r y person in an empt y room will gai n no benefit fro m this spell. Other ch aracte r s ca n use a ppropri ate sk ill s a t TN 14 to nolice th e cas ler. Using thi s sp ell to perpetrate ev il acts may cause Corrup tion tests or automatic Sh a do w p oinl s.

Other Guise

~

Sa.rnma.ncou'Lblook Uke me in )!OUt' ~es , if it suiteb his put'f>Oses with )!OU ... When you cast this spe ll , you are able to chan ge your ap pe arance. You may see m old er or you n ger , lar ge r or sma ll er, or of the opposite gen der. You mi ght ch a n ge the timbre of your voice or th e colour of your h air. You ma y n ot become of a different kind ... a Man remains a Ma n , a n Elf mu st st ill be an Elf, a nd such. Cas tin g this Practice requires several minut es of you r unint erru pt ed co n centrati on . The effect la sts until th e n ext sunri se , wh en Lhe cas ler's lru e form is agai n revealed. Thi s tri ckery may r equ ire Corru ption Tes ls.

p ar ti c ip a nl s is li m il ed lo n o m o re Lha n Lhe W isd o m ra lin g o f Lhe p a rli cip a nl w ilh th e lowes l W is d o m scor e (u se Allribul e Level for a n y PCs in vo lved ). Th e spe ll req uir es a co ntin uou s effor t fro m a ll p a rti c ip a nt s; n o m ove m ent , spea kin g a l o ud or o ther act i o n s are poss ibl e du r in g th is Lime. An y p a rti c ip a nl ca n l eave th e co n versat ion a t a n y tim e a nd is und er n o p a rti cu l a r co mpul sio n to tell th e t r ulh .

Tongu e of the vieart ~ ...Q.t\b f eta.eunbbiscovmba.l.sotha.the coutbTea.bin the minbs of Dlen suchthoue}ttsa.sthe)! wishebto Tevealin speech,so tha.t theil"woTbswel"eea.sit)!intel")>l"eteb. Thi s sp ell a id s in Lhe co n versa li o n o f di ver se grou p s . l f Lhe p ar li cip a nt s in a n En co unl er repr es enl lwo or m or e di s tin ct Cull u res , Lhe diffi cu lt y for a ll Ta sk s in Lhe En cou nl er ar e r ed uc ed b y lwo . Th u s, Lhe s la nd a rd T o f 14 wou ld b ec ome TN 12 for Lhe r em a ind er o f Lhe m ee tin g.

The Way of Sending You h ave l ea rn ed th a tlh er e a r e m or e wa y s th a n h ear ing a nd s ig ht to r ec eive a nd se nd forth m essag es a cr oss t h e wo rld. Ga l a d r iel i s th e fo r em ost Lea ch er of thi s Wa y, b ul G rd a n , Elro nd , a nd Gand a lf kn ow it as we ll.

Ct'a.itlnvoca.tions

Dream Visions ~ CjQ.t\ba.lf pa.useba.stonishebQ.t\b l.ookeba.thim. 'Jt wa.sont1a. bTea.m,' sa.ibf robo, 'but it subbent)!ca.meha.ckto me.'

lf a. LoTema.steTwoutb U\\e to

allow maeic-usi~

heroesto ful°thel"specialise,the followine a.bbitional lf you ch oose Lo se nd a d rea m -m essage , you mu s l prese nl Lhe Lo rem as ler w ilh b o lh a Lhem e (Lhe co nl ent o f Lhe m essage ) a nd a for m (Lhe surfa ce el em enl s of lh e dr ea m ). Th e Lor em a s ler m us l th en d e lerm in e h ow well Lhe dr ea m is inl erpr e led (a Ridd l e Les l m ig hL well b e in o rd er) b y Lhe r ece iver. ln o rd er lo se nd Lhe m es sage , you mu s l b e in a s a fe pl a ce a nd b e capa bl e o f la kin g a pro l o n ge d r es l you r self . o te Lha l d r ea m-m essages are so m e tim es l a t e in ar ri vi n g.

Silent Sp eech ~ f Ol"tM')!bib not moveOl"spea.\t. with mouth, l.ook.inefrom minbto minb; Q.t\b oni1 theil"shininee1esstimb Q.t\b k.inbleb a.stheil"thoue}tts went to a.nbfro. You ma y in vo ke Lhis spe ll in or d er lo co n verse w ilh o ut sp eech . Eac h pa rli c ipa nl m u s l b e w illin g a nd n ear b y (w ilhin s ig ht or so und o f Lhe olh er s). Th e numb er of - 13 -

rulesCQ.t\ be useb:

When a. hero ca.sts a. speU (ol" othetwise invol\ts a. maeical Oses of this rule.

Oncea. tl"a.itha.sbeen a.ssocia.teb with a. pa.rticul4l" maeical Pra.cttceOl"cul.tul"alskill, it CQ.t\ nevn be usebto Tebucethe cost of Q.t\}! othel"maeical
The Way of Warding By Lhe me th ods of Lhis Way you m ay pro tect yo ur fr ien d s. You mi ght h ave l ea rn ed h ow Lo l oom l a rge in Lh e m ind s of you r en emies, Lo weave spe ll s of p rotect ion arou nd fell ow tr ave ll er s or h ow to p r ep are a n a r ea so th at it respo nd s w it h stre n g th t o th e t respasses of th e En em y.

CiPCle of Wmth

W aPding W ays ~ f,J th4t momentCQ.me Q.t'OQ.nne
~

Jn the WQ.Venne fh·eUe}tt(j4nb<\lfseemeb subbenL1 to erow;

he rose up, Q.e-re4t meno.dne sha.peUke the monumentof some
Guarding and Guiding

a n y Fa ti gue tes t, if Lhe nu mbe r of Ga nd a lf r un es eq u a l s or excee d s th e n um b er of Sa u ro n r unes, yo u may as k th e Lo r em as ter Lo n ega te th e Hazar d th a l wo uld h ave bee n face d b y th e compa n y.

LoubWQ.teTS roUinem
~

:fie l.o.ibhis h4nb on the pon1 'sheCl.b
You m ay cast th is spe ll a t the beg inn in g of a Jou rn ey. lf yo u d o so , k eep tr ack of b oth th e n um be r of Ga n da lf ru n es an d Sau r on ru n es r oll ed for eac h Fat igue Test. On

Whe n a n a dversa r y of th e cor r ect type crosses Lhe bor d er, yo u b ecome in sta ntl y awa r e of the lr espass. At th a t t im e, you m ay th en invok e thi s sp ell aga in (pay in g th e cost on ce aga in ). lf you d o so, th en t h e en emy m us t pass a Sh a d ow Test (see page 11) Lo cross th e b or d er . On a fa ilu re , th e en emy is d r ive n away a nd ca nn o l re tu r n un t il t h e n ex l Adve ntu ri n g Ph ase. Onl y t he a d vesary w ith t he h ig h est Att ribu t e mu s t m ake th e les l.

ALPYIABETlCAL

The Way of Wind and StoPm WiLh Lhese arls you ma y affecL th e wor ld around you , Lhe very wea lh er 01 Arda. You ma y cause ,air winds Lo speed travels , or Lroubl e o lh ers w iLh slorms , or even prolecl yourse lrfrom Lhe weat h er.

A FaiP Wind ~ 'Speebnow,fair euestsl' shesaib.'~nb hoJ.bto )!OUT J>Urpose! Uort:hwith the Winbin the \eft t)!e Q.t\bQ.b\essineon )!OUT footsteps!llW\e hCl.Ste whilethe Sun shines!' By using Lhis spe ll , you ma y g r ant eas iertr avels to yourse lf or a companion. Invoke this sp ell befor e a Fatigue t est , whomever is Lhe bene1iciar y 01 Lhe sp ell is considered Lo have a bonus die 1or Lheir roll.

Stopm-paising ~ '...the)!SQ.)! in m}! 'La.nb the the n
eovem

WiLh Lhis PracLice, you ma y eiLh er inlensi1 y or lessen Lhe effecls of weat h er. If yo u choose to strengt h en th e wea lh er , th en th e level o( Hindran ce is in creased b y one s lep (fair weather becomes mod era tely hind ering , moderal e hind erance becom es seve r e hinderan ce, and severe hind eran ce b ecomes daunting (T 20) instead ). If you cho ose to weaken th e weath er, th en th e effect is lessened in stead (apply a -2 modifi er to all appropr iate TNs in ,air weal h er). The effecL appli es for an area 01 20 mil es around Lhe cas ler and l as ls unLil Lhe nexl sunr ise. Ca s ling Lhis sp ell ca n have negaLive conseg uences 1or an yone in Lhe area , and Corru ption Tes Ls ma y be in order i, Lhe cas ler harm s innocenls wiLh Lhis magi c.

Weathep-guaPding ~ ComBombT
MAGlCAL ~ ~ ~ ~ ~ ~ ~ ~ ~

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

X ~

X ~ ~ ~ ~

~ ~ ~ ~ ~ ~ ~ ~

When you cas l thi s sp ell , you are unaffected by an y hindrances due to th e weal h er. Also , an y related t es ts (suc h as a FaLigue Tesl) are consid ered to be automaticall y passed , as if you had an appropriate Trait. You m ay onl y affect yourself wit h this spe ll, no other hero may be Lhe Larg e L01 iL.The sp ell l as Ls unLil Lhe nexl sunr ise , whe n iLmusl be renewed or allowed Loexpire.

-1 5 -

L1sT OF

PRACTlCES

Batlle Leech-craft .. ... ... . ... ... . ... ... . ... .. 9 Beast-care .............. . ... ... . ... ... . ... .. 5 Beast-sense ... .... ... ... . ... ... . ... ... . ... .. 6 A Blinding Fla sh ......... . ... ... . ... ... . ... . 11 Colours and Hu es .. ... ... . ... ... . .. .. ... . ... .. 6 A Comm andin g Voice ..... . ... ... . ... ... . ... . 11 Dream Visio n s .... ... ... . ... ... . ... ... . ... . 13 Eagle-feathered Arro w . ... . ... ... . ... ... . ... . 10 Earth en Rumours .. ... ... . ... ... . ... ... . ... . 10 The Easingo1Pain ........ . ...... . ............ 9 A Fair Wind ................................ 15 Flee l 01Hand ............ . ............. . ..... 7 The Flickering Blade .......................... 8 A Glo wing Brand ......... . ...... . ...... . ..... 8 Guarding and Guiding ....................... 14 The Guiding LighL . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 The Han d s 01 a Healer ........................ 9 The Hidd en Place ........ . ...... . ...... . ..... 6 Ho und 's Swif Lness .. ... ... . ... ... . ... ... . ... . 10 The Kno wing Mind . . . . ... . ... . .. . ... . . .. . ... 12 The Light of Anor ......... . ... ... . ... .... ... . 11 The Locked Portal .. . . . ... . . . . . . .. ... . .. . . ... 14 Master of Sh ap ing ....... . ... ... . ... ... . ... .. 7 obl e M ien ... .... ... . . . . ... . . .. ... . .. . .. .. 12 Oft-overlooked .... ... ... . ... ... . ... ... . ... . 12 Other Guis e ... .... ... . .. . . . . . .. . ... . .. . . ... 12 Protector of the Meek ..... . ... .... ... ... . ... .. 7 SilenL Spe ech ................... . ...... . .... 13 The Sp eech 01 Anima l s ........................ 6 SLorm,a is ing .................. . ...... . .... 15 The Sudden Flame ............................ 9 Tongue 01Lhe Hearl. ...... . ............. . .... 13 The Trulhrul Gaz e ........................... 12 Warding Words .......... . .................. 14 Weal her-guarding ........................... 15

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