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TITLE: LOGLINE: GENRE:
SNYDER BEAT NOTES OPENING IMAGE First impression of what a move is – its tone, its mood, the type and the scope of the film. The opening and final image should be opposites. Make the reader or watcher scrunch down and say “This is gonna be good’…. Also gives a starting point of the hero.
BEATS
PAGE
SCENES W/ BEATS
SPECIAL NOTES IN RED
MY OUTLINE SCENE 1
OPENING IMAGE
SCENE 1 OPENING IMAGE
1-1.5
SCENE 2 SETUP
SETUP The first 10 pages of the script or first dozen at most is called the set-up. This also where we start to plant every character tic, every behavior that needs to be addressed later on and show how and why the hero will need to change in order to win.
SCENE 2 SETUP
1.5 TO 3
SCENE 3 SETUP
3 TO 4.5
SETUP / THEME
4.5 TO 6
SCENE 3 SETUP THEME
This is the place to stick the 6 things that need fixing. 1. Physical - the obvious problem that the story is all about. Someone is trying to kill me, I am in great debt, my family has been kidnapped etc.
THEME
2. Emotional - the inner problem with the hero. He is depressed, hates himself, and regrets the past too much. 3. Social - the hero's relationship problem. He is lonely, doesn't appreciate his family or partner, or is unpopular.
ACT 1 SETUP (1-10) CATALYST (12) DEBATE (12-25) BREAK INTO 2 (25)
Lifestyle - the wrongs of the hero's daily routine. He is lazy, unhelpful, and greedy.
In the first 5 minutes, someone (not main C), will ask a question or make a statement that is the theme of the movie. It won’t be obvious but it will be conversational, an off hand remark that the main C does not quite get at the moment but will have far reaching and meaningful impact later, This statement is the thematic premise.
SETUP
4. Beliefs - what the hero (wrongly) thinks. He is racist, sexist, prejudiced, uses fate as an excuse for his bad lifestyle. 5. Habitual - the hero has a vice that he must overcome He is an alcoholic, drug addict, nymphomaniac, overeats…
5
SCENE 4 SETUP / THEME
SCENE 4
6 TO 7.5
SCENE 5 SETUP
7.5 TO 9
SCENE 6 SETUP
9 TO 10.5
SCENE 7 SETUP
SCENE 5
SCENE 6
SCENE 7
SCENE 8
CATALYST SETUP / CATALYST
10.5 TO 12
CATALYST
12
DEBATE
12-13.5
SCENE 8 SETUP / CATALYST
Life changing events often come as bad news. The catalyst is not what it seems. The catalyst point is the first moment when something happens. The first whammy.
SCENE 9 SCENE 9
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25.5 TO 27
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27.5 TO 29
B STORY
29 TO 30.5
B STORY B STORY
30
SCENE 18 ? SCENE 19 ?
SCENE 20 B STORY
? ? B STORY Begins on page 30. The story that carries the theme of the movie. It is a little booster rocket that helps smooth over the shockingly obvious. The b story gives us a breather. Often a brand new set of characters.
30.5 TO 32
SCENE 21 FUN AND GAMES
32 TO 33.5
SCENE 22 FUN AND GAMES
SCENE 18
SCENE 19
SCENE 20
SCENE 21
SCENE 22
SCENE 23
FUN AND GAMES It provides the promise of the premise. The core and essence of the movie poster. Where the trailer moments of a movie are found. Here we aren’t as concerned with the forward progress of the story. The stakes won’t be raised until the midpoint. We are concerned with having fun. Answers the question “why did I come to see this movie?
FUN AND GAMES
33.5 TO 35
SCENE 23 FUN AND GAMES
35 TO 37.5
SCENE 24 FUN AND GAMES
37.5 TO 39
SCENE 25 FUN AND GAMES
39 TO 40.5
SCENE 26 FUN AND GAMES
SCENE 24
SCENE 25
SCENE 26
SCENE 27
40.5 TO 42
SCENE 27 FUN AND GAMES
SCENE 28
42 TO 43.5
SCENE 28 FUN AND GAMES
SCENE 29
43.5 TO 45
SCENE 29 FUN AND GAMES SCENE 30 FUN AND GAMES
SCENE 30
45 TO 46.5
SCENE 31 FUN AND GAMES
SCENE 31
46.5 TO 48
SCENE 32 FUN AND GAMES
SCENE 32
48 TO 49.5
SCENE 33 FUN AND GAMES
SCENE 33
49.5 TO 51
SCENE 34 FUN AND GAMES
SCENE 34
51 TO 52.5
ACT 3
FINALE The finale is act 3. This is where we wrap it up. It’s where the character tics are mastered. It’s the turning over of the old world and a creation of the new world order… All thanks to the hero, who leads the way based on what he experienced in the upside down, antithetical world of Act 2.
FINALE
FINALE (85-110) FINAL IMAGE (110)
FINAL IMAGE The final image in a movie is the opposite of the opening image. It is the proof that change has occurred and that it’s real. If you can’t have that final image or you can’t see how it applies, then something is not adding up in Act 2.
FINALE IMAGE
SCENE 56 FINALE
SCENE 56
85 TO 86.5
SCENE 57 FINALE
SCENE 57
86.5 TO 88
SCENE 58 FINALE
SCENE 58
88 TO 89.5
SCENE 59 FINALE
SCENE 59
89.5 TO 91
SCENE 60 FINALE
SCENE 60
91 TO 92.5
SCENE 61
92.5 TO 94
SCENE 61 FINALE
SCENE 62
94 TO 96.5
SCENE 62 FINALE
SCENE 63
96.5 TO 98
SCENE 63 FINALE
SCENE 64
98 TO 99.5
SCENE 64 FINALE
SCENE 65
99.5 TO 101
SCENE 65 FINALE SCENE 66 FINALE
SCENE 66
101 TO 102.5
SCENE 67 FINALE
SCENE 67
102.5 TO 104
SCENE 68 FINALE
SCENE 68
104 TO 105.5
SCENE 69 FINALE
SCENE 69
105.5 TO 107
SCENE 70 FINALE
SCENE 70
107 TO 109.5
SCENE 71 FINALE IMAGE
SCENE 71
109.5-110