Ardent & Obsidian Bloodlines: Arden

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ARDENT & OBSIDIAN BLOODLINES Written by: Yu Kigono

Arden The power of fire, flame, and magma resides in you and you feel its burning drive to reduce all who stand against you to ash. This influence comes from a distant relation to an outsider with the fire type in your family history (such as an efreet) or perhaps once of your ancestors was a descendant from a former concubine who escaped from the fabled city of brass. Class Skills: Intimidate Bonus Spells: Burning Hands (3rd), Scorching Ray (5th), Fireball (7th), Fire Shield (9th), Fire Snake (11th), Contagious Flame (13th), Firebrand (15th), Incendiary Cloud (17th), Meteor Swarm (19th). Bonus Feats: Combat Reflexes, Dodge, Elemental Focus (fire), Improved Initiative, Mobility, Skill Focus (Acrobatics), Spring Attack, Wind Stance Bloodline Arcana: Any time you cast a spell that deals damage, you may choose to have it deal fire damage instead of its normal damage type. When you use this ability, damaging spells you cast gain the [fire] descriptor. If the spell has an effect other than dealing damage there is no change to its nondamaging effect. If you use this ability with spells that have the [force] descriptor (such as magic missile), the spell loses that descriptor. Bloodline Powers: The powers of fire and flame are yours to command, and your mastery of them allows you to litter the razed ground with the smoking ashes of your enemies. Blazing Speed (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. You can use this ability for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive. Tempered Skin (Ex): At 3rd level you gain energy resistance 10 against fire and can add a +2 bonus to all saving throws against spells and abilities with the [fire] descriptor. At 9th level, your resistance to fire increases to 15 and you’re save bonus against fire increases to +4. Firestorm (Su): At 9th level. As a standard action, you can cause fire to erupt around you. You can create one 10-foot cube of fire per sorcerer level. These cubes can be arranged in any pattern you desire, but each cube must be adjacent to another and one must be adjacent to you. Any creature caught in these flames takes 1d6 points of fire damage per sorcerer level, with a Reflex save resulting in half damage. This fire lasts for a number of rounds equal to your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. Flame Flight (Su): At 15th level. As a swift action, you can manifest a pair of fiery aura that grant you a fly speed of 60

feet with average maneuverability. You can use this aura for 1 minute per day per sorcerer level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. Molten Mastery (Ex): At 20th level you become a paragon of volcanic power. You gain immunity to fire damage and any time you deal damage with a spell you cast with the [fire] descriptor, you add +1 to each die of damage dealt. You can communicate telepathically with any creature of the [fire] subtype, and gain a +5 circumstance bonus to any Diplomacy checks made with such creatures.

Wildblooded Obsidian You, and your power, have been tested and strengthened by the intense fury of flame. Associated Bloodline: Ardent Bloodline Arcana: Fire spells do half slashing damage. Bloodline Powers: Your body takes on the same strength as your power. Obsidian Body (Sp): At 9th level, as a swift action, you grant yourself claws (a per the Draconic bloodline), +2 to natural armor, and DR 5/Bludgeon or Cold for a number of rounds per day equal to your sorcerer level. The rounds do not need to be used consecutively. The bonuses increase to +4 natural armor, and DR 10/Bludgeon or Cold at level 17. Also use of Blazing Speed can be used at-will and with no limit to duration. This bloodline power replaces firestorm.

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