Babylon 5 Battle Station: Sensor Data

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Name: ______________ Counter: ____________

Version 2: 2E/SF

Babylon 5 Battle Station SPECS

Class: Enormous Base In Service: 2259 Point Value: 3000 Ram Factor: 1000 Jump Delay: N/A

SENSOR DATA A

9

Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A

7

15 Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

MANEUVERING

8 10

10

10

10

10

10

10

10

10

10

COMBAT STATS

Fwd/Aft Defense: 20 (16) Stb/Port Defense: 24 (20) Engine Efficiency: N/A Extra Power: 0 Initiative Bonus: N/A

1: Std PB/Quad PB 2-3: Interceptor 4-6: Cargo/Hangar 7: Reactor 8-18: Structure 19-20: PRIMARY Hit

19 20 10

PRIMARY HITS

1-10: Prmiary Structure 11: Energy Mine 12-13: Heavy Pulse Cannon 14-15: Sensors 16-17: Hangar 18: Cargo 19: Reactor 20: C & C

10

10

10

10

10

10 10

FORWARD 5

10

10

10

10

10

10

10

10

10

10

10

10

5

8

8

B

17

Class: Particle 4 Mode: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 4 per turn

Standard Particle Beam Class: Particle 1 Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn

C

Interceptor Mk-II

4

4

18

2

2

FWD PORT 5

5 FWD STBD

AFT PORT 5

5 AFT STBD

D

21

12

1

22

2

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

E

12

24 2 10

10

10

10

10

10

10

10

10

10

10

10

ICON RECOGNITION

G

6

3

FORWARD HANGAR

0 Fighters 8 Shuttles: Thrust: 3 Armor: 1 Defense: 8/10

4

Sensors Reactor Hangar Cargo

PORT HANGAR 11 F

Std Particle Beam Hvy Pulse Cannon Quad Particle Beam Energy Mine Interceptor

2 Intercept Rating: -4 Rate of Fire: 1 per turn OFFENSIVE MODE: Class: Particle Mode: Standard Damage: 1d10+8 Fire Control: --/--/+8 Range Penalty: -2 per hex

23

2

2

C&C

Class: Ballistic 4 Mode: Flash Damage: 30/10 Range Penalty: None Max Range: 50 hexes Fire Control: n/a Intercept Rating: n/a Rate of Fire: 1 per 2 turns Special: Targeted on a hex, not a unit. Damage before the slash is scored on targets in impact hex, damage after the slash is scored on targets one hex away. See rules.

Quad Particle Beam 1

10

Class: Particle 4 Mode: Pulse Damage: 15 1d5 Times Maximum Pulses: 6 Grouping Range: +1 per 4 Range Penalty: -1 per 2 hexes Fire Control: +4/+3/-1 Intercept Rating: -1 Rate of Fire: 1 per 3 turns

Energy Mine

16

2

SECTION HITS

WEAPON DATA Heavy Pulse Cannon

2

25

PRIMARY 6 AFT 5 10

10

10

10

10

10

10

10

10

10

13

12

24 Fighters 2 Shuttles: Thrust: 3 Armor: 1 Defense: 8/10

STBD HANGAR 26 14

24 Fighters 2 Shuttles: Thrust: 3 Armor: 1 Defense: 8/10 TM & C 2000 WARNER BROS. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE

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