Supplement - Gym Leaders

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Supplement: Kanto Gym Leaders How to run Gym Leader Battles and adjusted their Pokemon

Created by @ConTiki Kanto: The Indigo League: https://www.gmbinder.com/share/-LinL7GjOUnxV17TqR9t

Disclaimer

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the Materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Based on the original game by Satoshi Taijiri ©Game Freak ©Nintendo Company Inc. We do not claim ownership of anything related to Pokemon or Dungeons and Dragons. Please support the original source. No profits are made from the release of this supplement. Most images in this supplement are free, non-commercial use from FreePNG.com, PNGing.com, FreePNGLogos.com. All others are credited below image. Gym leader images come from bulbapedia.bulbagarden.net and are owned by Nintendo. Inspiration and Ideas from: Pokemon Tabletop United, Pokerole, Sakutian from trulyoutoofcharacter.wordpress.com, WorldofPokemon.com. Descriptions of gym leaders and arenas were taken from or adapted from Bulbapedia.

Special Thanks

To the members of the Pokemon 5e Discord and subreddit for your support, ideas, and playtesting. This would not be possible if it were not for all of you. Made with GM Binder

Ideas/Concerns/Questions?

Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

/

1

Contents Gym Leader Battles - PG 3 Brock - PG 4 LVL 2 Pokemon - PG 5 LVL 5 Pokemon - PG 7 LVL 8 Pokemon - PG 10 LVL 10 Pokemon - PG 13 LVL 12 Pokemon - PG 16 LVL 15 Pokemon - PG 19

Misty, Daisy, Violet, Lily - PG 22 LVL 2 Pokemon - PG 23 LVL 5 Pokemon - PG 25 LVL 8 Pokemon - PG 28 LVL 10 Pokemon - PG 31 LVL 12 Pokemon - PG 34 LVL 15 Pokemon - PG 37

Gym Leaders to Come - PG 40

2

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Gym Leaders Battles

I

n the Kanto Region, there are 12 gym leaders. Only 8 badges are needed to compete in the Indigo League. Each of the gym leaders are optional and can be challenged at different levels. Below you will see the breakdown of each Gym Leader as they appear in the Kanto Region. There are a lot of ways you can go about introducing gym leaders and running gym battles. A few are detailed below, for others, check out the Pokemon5E subreddit: r/Pokemon5e. The format for this campaign focuses on 1v1 battles. To Earn a Gym Badge players must battle at the level of the highest Pokemon in their part or higher. Players must also battle at least 2 Gym Pokemon in a single battle. All Gym leaders only utilize Pokemon from the Kanto Region and evolutions that may appear in later generations. Each gym leader has a set of optional perks to increase the difficulty to the DM's choosing. These perks include Terrain Bonus, Lair Action/Legendary Action, and Gym Leader Held Items. Likewise, their Pokemon can know a maximum of 6 moves. All gym leaders dificulty starts at Level 2; however, the difficulty increases at Levels 5, 8, 10, 12, and 15. Before each battle, the player may choose how many Pokemon he or she battles against. Then, depending on the number of Gym Pokemon available to battle at that level, the player will either roll a d4 or d6 for the number of Pokemon he or she wants to battle. So, if the player wants to battle 3 of Brock's Pokemon at Lvl 1, the player would roll 3 d4. If the player rolls a 1, 3, and 4, the player would then battle against Brock's Geodude, Omanyte, and Kabuto. Even if the player wants to battle all of the Gym Leader's Pokemon, they must still roll the required dice to see the order in which they appear.

Other Gym Battle Types "Excitement Factor" Gym Battles

Register to Battle

adapted from u/bunnylover726

from u/grandslam950

Gym leaders have Pokemon at a set level. Encouraged players to use oPkemon close in level to the gym leader.

The player has to register to fight the gym leader. He or she must pay a ₽100 fee to fight the gym leader and register the Pokemon they will be using.

Lore: There is a Pokemon Battle TV station (imagine ESPN for pokemon battles) that televises exciting gym battles. If a player participated in an exciting (close) battle with a gym leader, it could appear on TV and they would earn some of the ad revenue or a useful prize package from the gym leader. Example: If a player goes into a water gym and uses Pokemon close in level to the gym leader's and doesn't wipe the floor with the leader's Pokemon using grass types, etc. then the battle has a chance of going on TV and making extra money for the trainer. If the battle is a landslide in either direction, then it is considered "not exciting enough". Notes: Some players will choose Pokemon so that they would have close and exciting battles and possibly earn some extra money/loot. Others may decide that they don't want to risk losing and choose higher leveled or typematched Pokemon to ensure that they win. Excitement Factor: Group battles, moves that alter the weather, Pokemon that evolve during the battle, high level or rare Pokemon, etc. can all drive up the "excitement factor" of a battle. "Excitement factor" is decided by the DM.

Added reward for defeating the gym leader on 1st attempt

Double Battle adapted from u/HappyMyconid The DM creates and NPC that battles alongside the trainer against the Gym Leader.

Gym leaders are part of an elite group that can register for an upgraded trainer license that allows them to legally wield more than one Pokemon in combat. The NPC will have 2-3 Pokemon that are common in the area.

Qualification Battles adapted from Antiochus_Sidetes The player must register a maximum of 6 Pokemon and then fight 1-3 qualification battles depending on the gym.

In each qualifying battle, they can only use 2-3 Pokemon from the 6 they registered. Players can see what Pokemon their opponents will be using in order to choose which Pokemon to use in battle. Once the qualification battles have been successfully completed. The player then may battle the gym leader.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

3

Brock Description:

Brock is the first Gym Leader the player will come across. He specializes in rock-type Pokemon. Brock has a deep understanding of Pokemon, their wants, and their needs. He has a stone-cold exterior, but on the inside he's as soft as a Wigglytuff's tuft.

Intro:

"I'm Brock! I'm Pewter's Gym Leader! I believe in rock hard defense and determination! That's why my Pokémon are all the Rock-type! Do you still want to challenge me? Fine then! Show me your best!"

Arena Description:

The Pewter Gym Battlefield is made of rocky terrain that has rock spires shooting up from the ground. Loose boulders dot the arena.

Gym Terrain Bonus:

+1 Damage Bonus to Rock Type Moves

Gym Leader Held Items: Super Potion, Hard Stone

Badge:

Boulder Badge

Location: Pewter City

Lair Action:

Brock's Pokemon can camouflage themselves into the arena. Brock rolls a stealth check against the player's active Pokemon's Perception (Wisdom). If higher than the player's active Pokemon's Perception. Brock's active Pokemon's AC increase +2 for 1 turn.

Legendary Action:

Legendary Armor: As a reaction, this Pokemon may increase its AC by (1,2,3) if it would cause the attack to miss.

Reward:

(₽1000 x Level of Pokemon Combat) + (₽100 x Number of Pokemon Defeated)

4

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Lvl 2 Pokemon Reward: ₽2000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-4). Roll a d4. 1 = Geodude, 2 = Rhyhorn, 3 = Omanyte, 4 = Kabuto.

Geodude

Immunities Electric Senses Tremorsense 30ft Experience Gained 160

Tiny Rock/Ground Type, SR 1/2 Armor Class 13 Hit Points 22 Hit Dice d6 STAB +0 Speed 20ft Walking Prof Bonus +2

STR

DEX

Abilities Rock Head. This Pokemon takes noe recoil damage. Sturdy. When this Pokemon takes an amount of damage from a single hit that is equal or greater than half the Pokemon's maximum HP, the damage is halved.

CON

INT

WIS

14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0)

CHA 10 (+0)

Proficient Skills Athletics, Survival Saving Throw Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Rhyhorn

Hidden Ability Sand Veil. This Pokemon's AC increases by 2 in the desert terrain, or during a Sandstorm.

Moves Defense Curl, Tackle, Mudsport, Rock Polish, Rollout

Immunities Electric Senses Tremorsense 40ft Experience Gained 880

Small Ground/Rock Type, SR 3 Armor Class 13 Hit Points 51 Hit Dice d8 STAB +0 Speed 25ft Walking Prof Bonus +2

Abilities Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. Rock Head. This Pokémon takes no recoil damage.

STR

DEX

CON

INT

WIS

CHA

15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Athletics, Intimidation Saving Throw Strength, Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Hidden Ability Reckless. When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Moves Horn Attack, Tail Whip, Fury Attack, Scary Face

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

5

Omanyte

Senses Darkvision 20ft Experience Gained 560

Tiny Rock/Water Type, SR 2

Abilities

Armor Class 15 Hit Points 34 Hit Dice d8 STAB +0 Speed 15ft Walking, 30ft Swimming Prof Bonus +2

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Survival Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Constrict, Withdraw, Bite, Water Gun

Kabuto

Senses Darkvision 20ft Experience Gained 560

Tiny Rock/Water Type, SR 2

Abilities

Armor Class 14 Hit Points 34 Hit Dice d8 STAB +0 Speed 15ft Walking, 30ft Swimming Prof Bonus +2

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Battle Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Survival Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

6

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Harden, Scratch, Absorb, Leer

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Lvl 5 Pokemon Reward: ₽5000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Geodude, 2 = Rhyhorn, 3 = Omanyte, 4 = Kabuto, 5 = Graveler, 6 = Onix.

Geodude

Immunities Electric Senses Tremorsense 30ft Experience Gained 880

Tiny Rock/Ground Type, SR 1/2 Armor Class 13 Hit Points 34 Hit Dice d6 STAB +1 Speed 20ft Walking Prof Bonus +3

STR

DEX

Abilities Rock Head. This Pokemon takes noe recoil damage. Sturdy. When this Pokemon takes an amount of damage from a single hit that is equal or greater than half the Pokemon's maximum HP, the damage is halved.

CON

INT

WIS

14 (+2) 9 (-1) 14 (+2) 6 (-2) 12 (+1)

CHA 10 (+0)

Proficient Skills Athletics, Survival Saving Throw Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Rhyhorn

Hidden Ability Sand Veil. This Pokemon's AC increases by 2 in the desert terrain, or during a Sandstorm.

Moves Defense Curl, Tackle, Mudsport, Rock Polish, Rollout

Immunities Electric Senses Tremorsense 40ft Experience Gained 2,300

Small Ground/Rock Type, SR 3 Armor Class 13 Hit Points 69 Hit Dice d8 STAB +1 Speed 25ft Walking Prof Bonus +3

Abilities Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. Rock Head. This Pokémon takes no recoil damage.

STR

DEX

CON

INT

WIS

CHA

15 (+2) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Athletics, Intimidation Saving Throw Strength, Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Hidden Ability Reckless. When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Moves Horn Attack, Tail Whip, Fury Attack, Scary Face

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

7

Omanyte

Senses Darkvision 20ft Experience Gained 1,800

Tiny Rock/Water Type, SR 2

Abilities

Armor Class 15 Hit Points 52 Hit Dice d8 STAB +1 Speed 15ft Walking, 30ft Swimming Prof Bonus +3

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

14 (+2) 11 (+0) 16 (+3) 6 (-2) 11 (+0) 10 (+0) Proficient Skills Survival Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Constrict, Withdraw, Bite, Water Gun

Kabuto

Senses Darkvision 20ft Experience Gained 1,800

Tiny Rock/Water Type, SR 2

Abilities

Armor Class 14 Hit Points 52 Hit Dice d8 STAB +1 Speed 15ft Walking, 30ft Swimming Prof Bonus +3

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Battle Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

15 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 11 (+0) Proficient Skills Survival Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

8

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Harden, Scratch, Absorb, Leer

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Graveler

Immunities Electric Senses Tremorsense 50ft Experience Gained 4,700

Small Rock/Ground Type, SR 6 Armor Class 15 Hit Points 55 Hit Dice d8 STAB +1 Speed 25ft Walking Prof Bonus +3

STR

DEX

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Athletics, Survival Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Onix

Hidden Ability Sand Veil. This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Moves Defense Curl, Mud Sport, Rock Polish, Tackle, Rollout

Senses Tremorsense 120ft Experience Gained 9,200

Huge Rock/Ground Type, SR 10

Abilities

Armor Class 17 Hit Points 65 Hit Dice d10 STAB +1 Speed 30ft Walking Prof Bonus +3

Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Athletics Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock Immunities Electric

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Bind, Harden, Curse, Rock Throw, Rock Tomb

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

9

Lvl 8 Pokemon Reward: ₽8000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Geodude, 2 = Rhyhorn, 3 = Graveler, 4 = Onix, 5 = Omastar, 6 = Kabutops.

Geodude

Immunities Electric Senses Tremorsense 30ft Experience Gained 2,100

Tiny Rock/Ground Type, SR 1/2 Armor Class 13 Hit Points 46 Hit Dice d6 STAB +2 Speed 20ft Walking Prof Bonus +3

STR

DEX

Abilities Rock Head. This Pokemon takes noe recoil damage. Sturdy. When this Pokemon takes an amount of damage from a single hit that is equal or greater than half the Pokemon's maximum HP, the damage is halved.

CON

INT

WIS

14 (+2) 9 (-1) 14 (+2) 7 (-2) 12 (+1)

CHA 11 (+0)

Proficient Skills Athletics, Survival Saving Throw Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Rhyhorn

Defense Curl, Rock Throw, Mudsport, Rock Polish, Rollout, Magnitude

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. Rock Head. This Pokémon takes no recoil damage.

CON

INT

WIS

CHA

15 (+2) 11 (+0) 16 (+3) 7 (-2) 10 (+0) 10 (+0) Proficient Skills Athletics, Intimidation Saving Throw Strength, Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock Immunities Electric

10

Moves

Abilities

Armor Class 13 Hit Points 87 Hit Dice d8 STAB +2 Speed 25ft Walking Prof Bonus +3

DEX

Sand Veil. This Pokemon's AC increases by 2 in the desert terrain, or during a Sandstorm.

Senses Tremorsense 40ft Experience Gained 4,300

Small Ground/Rock Type, SR 3

STR

Hidden Ability

Hidden Ability Reckless. When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Moves Horn Attack, Tail Whip, Fury Attack, Scary Face, Smack Down, Stomp

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Graveler

Immunities Electric Senses Tremorsense 50ft Experience Gained 7,300

Small Rock/Ground Type, SR 6 Armor Class 15 Hit Points 73 Hit Dice d8 STAB +2 Speed 25ft Walking Prof Bonus +3

STR

DEX

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

17 (+3) 10 (+0) 16 (+3) 6 (-2) 13 (+1) 10 (+0) Proficient Skills Athletics, Survival Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Onix

Hidden Ability Sand Veil. This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Moves Defense Curl, Rock Throw, Rock Polish, Smack Down, Rollout, Magnitude

Senses Tremorsense 120ft Experience Gained 9,900

Huge Rock/Ground Type, SR 10

Abilities

Armor Class 17 Hit Points 89 Hit Dice d10 STAB +2 Speed 30ft Walking Prof Bonus +3

Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

18 (+4) 13 (+1) 17 (+3) 7 (-2) 12 (+1) 10 (+0) Proficient Skills Athletics Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock Immunities Electric

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Rage, Harden, Curse, Rock Throw, Rock Tomb, Stealth Rock

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

11

Omastar

Senses Darkvision 50ft Experience Gained 10,600

Small Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 105 Hit Dice d12 STAB +2 Speed 20ft Walking, 30ft Swimming Prof Bonus +3

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

17 (+3) 14 (+0) 18 (+3) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Constrict, Withdraw, Bite, Water Gun, Spike Cannon, Rollout

Kabutops

Senses Darkvision 50ft Experience Gained 10,600

Tiny Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 89 Hit Dice d12 STAB +2 Speed 30ft Walking, 40ft Swimming Prof Bonus +3

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Battle Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

12

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Harden, Absorb, Leer, Feint, Slash, Mud Shot

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Lvl 10 Pokemon Reward: ₽10,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Graveler, 2 = Omastar, 3 = Kabutops, 4 = Rhydon, 5 = Aerodactyl, 6 = Steelix.

Graveler

Immunities Electric Senses Tremorsense 50ft Experience Gained 10,400

Small Rock/Ground Type, SR 6 Armor Class 15 Hit Points 85 Hit Dice d8 STAB +2 Speed 25ft Walking Prof Bonus +4

STR

DEX

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

17 (+3) 10 (+0) 16 (+3) 6 (-2) 13 (+1) 10 (+0) Proficient Skills Athletics, Survival Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Omastar

Hidden Ability Sand Veil. This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Moves Defense Curl, Rock Throw, Self-Destruct, Smack Down, Bull Doze, Magnitude

Senses Darkvision 50ft Experience Gained 14,400

Small Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 125 Hit Dice d12 STAB +2 Speed 20ft Walking, 30ft Swimming Prof Bonus +4

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

17 (+3) 14 (+0) 18 (+3) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Mud Shot, Withdraw, Bite, Water Gun, Spike Cannon, Rollout

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

13

Kabutops

Senses Darkvision 50ft Experience Gained 14,400

Tiny Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 109 Hit Dice d12 STAB +2 Speed 30ft Walking, 40ft Swimming Prof Bonus +4

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Battle Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Moves Harden, Absorb, Sand Attack, Endure, Slash, Mud Shot

Rhydon

Senses Tremorsense 60ft Experience Gained 14,400

Medium Ground/Rock Type, SR 11

Abilities

Armor Class 15 Hit Points 133 Hit Dice d12 STAB +2 Speed 30ft Walking Prof Bonus +4

STR

DEX

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. Rock Head. This Pokémon takes no recoil damage.

CON

INT

WIS

CHA

18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Athletics Saving Throw Strength, Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock Immunities Electric

14

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Hidden Ability Reckless. When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Moves Hammer Arm, Horn Attack, Scary Face, Smack Down, Bull Doze, Chip Away

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Aerodactyl

Immunities Ground Senses Darkvision 50ft Experience Gained 16,800

Medium Rock/Flying Type, SR 13 Armor Class 16 Hit Points 102 Hit Dice d12 STAB +2 Speed 10ft Walking, 50ft Swimming Prof Bonus +4

Abilities Rock Head. This Pokémon takes no recoil damage. Pressure. Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Moves

Proficient Skills Perception, Investigation Saving Throw Strength, Constitution Vulnerabilities Electric, Ice, Rock, Steel, Water Resistances Bug, Fire, Flying, Normal, Poison

Fire Fang, Iron Head, Supersonic, Wing Attack, Roar, Ancient Power

Steelix

Immunities Electric, Poison Senses Tremorsense 120ft Experience Gained 18,400

Huge Steel/Ground Type, SR 14 Armor Class 21 Hit Points 147 Hit Dice d12 STAB +2 Speed 40ft Walking Prof Bonus +4

STR

DEX

Unnerve. Opponents in combat with this Pokémon cannot eat held berries.

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Athletics Saving Throw Strength, Constitution Vulnerabilities Fighting, Fire, Ground, Water Resistances Bug, Dragon, Flying, Normal, Psychic, Rock, Steel

Hidden Ability Sheer Force. This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Moves Gyro Ball, Dragon Breath, Stealth Rock, Thunder Fang, Autotomize, Rage

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15

Lvl 12 Pokemon Reward: ₽12,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Graveler, 2 = Omastar, 3 = Kabutops, 4 = Aerodactyl, 5 = Steelix, 6 = Rhyperior.

Graveler

Immunities Electric Senses Tremorsense 50ft Experience Gained 11,100

Small Rock/Ground Type, SR 6 Armor Class 15 Hit Points 97 Hit Dice d8 STAB +3 Speed 25ft Walking Prof Bonus +4

STR

DEX

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

17 (+3) 10 (+0) 17 (+3) 7 (-2) 13 (+1) 10 (+0) Proficient Skills Athletics, Survival Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Omastar

Hidden Ability Sand Veil. This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Moves Defense Curl, Rock Throw, Self-Destruct, Smack Down, Bull Doze, Magnitude

Senses Darkvision 50ft Experience Gained 15,800

Small Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 145 Hit Dice d12 STAB +3 Speed 20ft Walking, 30ft Swimming Prof Bonus +4

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

17 (+3) 14 (+0) 18 (+3) 8 (-1) 12 (+1) 11 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

16

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Mud Shot, Withdraw, Bite, Water Gun, Spike Cannon, Rollout

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Kabutops

Senses Darkvision 50ft Experience Gained 15,800

Tiny Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 129 Hit Dice d12 STAB +3 Speed 30ft Walking, 40ft Swimming Prof Bonus +4

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Battle Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

19 (+4) 16 (+3) 15 (+2) 7 (-2) 12 (+1) 11 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Harden, Absorb, Sand Attack, Endure, Slash, Mud Shot

Aerodactyl

Immunities Ground Senses Darkvision 50ft Experience Gained 18,800

Medium Rock/Flying Type, SR 13 Armor Class 16 Hit Points 122 Hit Dice d12 STAB +3 Speed 10ft Walking, 50ft Swimming Prof Bonus +4

Abilities Rock Head. This Pokémon takes no recoil damage. Pressure. Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

16 (+3) 22 (+5) 17 (+3) 6 (-2) 12 (+1) 11 (+0) Proficient Skills Perception, Investigation Saving Throw Strength, Constitution Vulnerabilities Electric, Ice, Rock, Steel, Water Resistances Bug, Fire, Flying, Normal, Poison

Unnerve. Opponents in combat with this Pokémon cannot eat held berries.

Moves Fire Fang, Iron Head, Supersonic, Wing Attack, Roar, Ancient Power

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17

Steelix

Immunities Electric, Poison Senses Tremorsense 120ft Experience Gained 20,300

Huge Steel/Ground Type, SR 14 Armor Class 21 Hit Points 167 Hit Dice d12 STAB +3 Speed 40ft Walking Prof Bonus +4

STR

DEX

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

20 (+5) 16 (+3) 20 (+5) 7 (-2) 13 (+1) 10 (+0) Proficient Skills Athletics Saving Throw Strength, Constitution Vulnerabilities Fighting, Fire, Ground, Water Resistances Bug, Dragon, Flying, Normal, Psychic, Rock, Steel

Rhyperior

Gyro Ball, Dragon Breath, Stealth Rock, Thunder Fang, Autotomize, Rage

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. Solid Rock. This Pokémon does not take any additional damage from a critical hit.

CON

INT

WIS

CHA

20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Athletics, Intimidation Saving Throw Strength, Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock Immunities Electric

18

Moves

Abilities

Armor Class 18 Hit Points 189 Hit Dice d12 STAB +3 Speed 35ft Walking Prof Bonus +4

DEX

Sheer Force. This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Senses Tremorsense 100ft Experience Gained 20,300

Medium Ground/Rock Type, SR 14

STR

Hidden Ability

Hidden Ability Reckless. When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Moves Hammer Arm, Poison Jab, Scary Face, Smack Down, Bull Doze, Chip Away

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Lvl 15 Pokemon Reward: ₽15,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Omastar, 2 = Kabutops, 3 = Aerodactyl, 4 = Steelix, 5 = Rhyperior, 6 = Golem.

Omastar

Senses Darkvision 50ft Experience Gained 15,800

Small Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 165 Hit Dice d12 STAB +4 Speed 20ft Walking, 30ft Swimming Prof Bonus +5

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

17 (+3) 14 (+0) 18 (+3) 8 (-1) 12 (+1) 11 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Mud Shot, Withdraw, Bite, Ancient Power, Spike Cannon, Brine

Kabutops

Senses Darkvision 50ft Experience Gained 15,800

Tiny Rock/Water Type, SR 11

Abilities

Armor Class 16 Hit Points 149 Hit Dice d12 STAB +4 Speed 30ft Walking, 40ft Swimming Prof Bonus +5

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Battle Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

19 (+4) 16 (+3) 15 (+2) 7 (-2) 12 (+1) 11 (+0) Proficient Skills Survival, Intimidation Saving Throw Constitution Vulnerabilities Electric, Fighting, Grass, Ground Resistances Fire, Flying, Ice, Normal, Poison Immunities NA

Weak Armor. When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Moves Harden, Mega Drain, Aqua Jet, Endure, Slash, Mud Shot

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19

Aerodactyl

Immunities Ground Senses Darkvision 50ft Experience Gained 18,800

Medium Rock/Flying Type, SR 13 Armor Class 16 Hit Points 142 Hit Dice d12 STAB +4 Speed 10ft Walking, 50ft Swimming Prof Bonus +5

Abilities Rock Head. This Pokémon takes no recoil damage. Pressure. Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

16 (+3) 22 (+5) 17 (+3) 6 (-2) 12 (+1) 11 (+0)

Moves

Proficient Skills Perception, Investigation Saving Throw Strength, Constitution Vulnerabilities Electric, Ice, Rock, Steel, Water Resistances Bug, Fire, Flying, Normal, Poison

Fire Fang, Iron Head, Supersonic, Wing Attack, Roar, Aqua Jet

Steelix

Immunities Electric, Poison Senses Tremorsense 120ft Experience Gained 20,300

Huge Steel/Ground Type, SR 14 Armor Class 21 Hit Points 187 Hit Dice d12 STAB +4 Speed 40ft Walking Prof Bonus +5

STR

DEX

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

20 (+5) 16 (+3) 20 (+5) 7 (-2) 13 (+1) 10 (+0) Proficient Skills Athletics Saving Throw Strength, Constitution Vulnerabilities Fighting, Fire, Ground, Water Resistances Bug, Dragon, Flying, Normal, Psychic, Rock, Steel

20

Unnerve. Opponents in combat with this Pokémon cannot eat held berries.

Hidden Ability Sheer Force. This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.

Moves Gyro Ball, Dragon Breath, Crunch, Iron Tail, Rock Slide, Rage

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Rhyperior

Senses Tremorsense 100ft Experience Gained 20,300

Medium Ground/Rock Type, SR 14

Abilities

Armor Class 18 Hit Points 209 Hit Dice d12 STAB +4 Speed 35ft Walking Prof Bonus +5

STR

DEX

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves. Solid Rock. This Pokémon does not take any additional damage from a critical hit.

CON

INT

WIS

CHA

20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Athletics, Intimidation Saving Throw Strength, Constitution Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock Immunities Electric

Golem

Armor Class 16 Hit Points 117 Hit Dice d12 STAB +4 Speed 30ft Walking Prof Bonus +5

DEX

Reckless. When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Moves Drill Run, Poison Jab, Scary Face, Stone Edge, Bull Doze, Chip Away

Immunities Electric Senses Tremorsense 80ft Experience Gained 11,100

Medium Rock/Ground Type, SR 13

STR

Hidden Ability

Abilities Rock Head. This Pokémon takes no recoil damage. Sturdy. When this Pokémon takes an amount of damage from a single hit that is equal or greater than half the Pokémon's maximum HP, the damage is halved.

CON

INT

WIS

CHA

19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Athletics, Survival Saving Throw Constitution, Strength Vulnerabilities Fighting, Grass, Ground, Ice, Steel, Water Resistances Fire, Flying, Normal, Poison, Rock

Hidden Ability Sand Veil. This Pokémon’s AC increases by 2 in desert terrain, or during a Sandstorm.

Moves Stealth Rock, Rock Blast, Self-Destruct, Earthquake, Bull Doze, Magnitude

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21

Misty, Daisy, Violet, Lily Description:

Misty and her sisters are the second Gym Leader's the player will come across. They specialize in water-type Pokemon. While Misty is more short-tempered, her sisters are freespirited and enjoy all forms of performing.

Intro:

"Hi, you're a new face! Trainers who want to turn pro have to have a policy about Pokémon! What is your approach when you catch Pokémon? My policy is an all-out offensive with Water-type Pokémon!"

Arena Description:

The Cerulean Gym Arena is a giant swimming pool with several platforms free-floating throughout. The floor of the arena mimics that of a reef with rocky ledges and aquatic plants submerged beneath the waters surface.

Gym Terrain Bonus:

+1 Damage Bonus to Water Type Moves

Gym Leader Held Items: Super Potion, Tough Candy

Badge:

Cascade Badge

Location: Cerulean City

Lair Action:

Misty and her sister's Pokemon can dive deeply below the water's surface into the arena. They roll a strength check to launch parts of the reef at the player's active Pokemon. If DC 11 or higher is rolled, the player's active Pokemon is hit and takes 1d4 of damage.

Legendary Actions:

Misty: Legendary Grit: If this Pokémon fails a saving throw, it can choose to succeed instead. Daisy: Legendary Speed: This Pokémon may double its movement. Lily: Legendary Reflexes: This Pokémon can use two reactions in a round of combat. Violet: Legendary Resistance: When this Pokémon takes damage from a move, it can choose to halve the total.

Reward:

(₽1500 x Level of Pokemon Combat) + (₽100 x Number of Pokemon Defeated)

22

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Lvl 2 Pokemon Reward: ₽1,500 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-4). Roll a d4. 1 = Staryu, 2 = Horsea, 3 = Poliwag, 4 = Goldeen

Staryu

Immunities NA Senses Blindsight 100ft Experience Gained 160

Small Water Type, SR 1/2 Armor Class 14 Hit Points 20 Hit Dice d6 STAB +0 Speed 20ft Walking, 20ft Swimming Prof Bonus +2

STR

DEX

CON

INT

Abilities Illuminate. This Pokémon knows the Light cantrip and can cast it at will. Natural Cure. This Pokémon is cured of negative status ailments upon returning to its Pokeball.

WIS

CHA

10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Harden, Tackle, Water Gun, Rapid Spin, Recover

Immunities NA Senses NA Experience Gained 160

Tiny Water Type, SR 1/2 Armor Class 13 Hit Points 20 Hit Dice d6 STAB +0 Speed 5ft Walking, 30ft Swimming Prof Bonus +2

DEX

CON

Analytic. After this Pokémon misses an attack, its next attack is done at advantage.

Moves

Horsea

STR

Hidden Ability

INT

Abilities Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Sniper. On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

WIS

CHA

11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Hidden Ability Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

Moves Bubble, Smokescreen, Leer

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23

Poliwag

Immunities NA Senses NA Experience Gained 80

Tiny Water Type, SR 1/4 Armor Class 13 Hit Points 20 Hit Dice d6 STAB +0 Speed 20ft Walking, 25ft Swimming Prof Bonus +2

STR

DEX

CON

INT

Abilities Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

WIS

CHA

10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Hidden Ability Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves Water Sport, Water Gun, Hypnonsis, Bubble

Goldeen

Immunities NA Senses NA Experience Gained 80

Tiny Water Type, SR 1/4 Armor Class 13 Hit Points 21 Hit Dice d6 STAB +0 Speed 5ft Walking, 30ft Swimming Prof Bonus +2

Abilities Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Water Veil. This Pokémon is immune to burning.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

24

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

Moves Peck, Tail Whip, Water Sport, Supersonic, Horn Attack

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Lvl 5 Pokemon Reward: ₽7,500 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Staryu, 2 = Horsea, 3 = Psyduck, 4 = Poliwhirl, 5 = Goldeen, 6 = Lapras

Staryu

Immunities NA Senses Blindsight 100ft Experience Gained 880

Small Water Type, SR 1/2 Armor Class 14 Hit Points 28 Hit Dice d6 STAB +1 Speed 20ft Walking, 20ft Swimming Prof Bonus +3

STR

DEX

CON

INT

Abilities Illuminate. This Pokémon knows the Light cantrip and can cast it at will. Natural Cure. This Pokémon is cured of negative status ailments upon returning to its Pokeball.

WIS

CHA

11 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Harden, Tackle, Water Gun, Rapid Spin, Recover

Immunities NA Senses NA Experience Gained 880

Tiny Water Type, SR 1/2 Armor Class 13 Hit Points 28 Hit Dice d6 STAB +1 Speed 5ft Walking, 30ft Swimming Prof Bonus +3

DEX

CON

Analytic. After this Pokémon misses an attack, its next attack is done at advantage.

Moves

Horsea

STR

Hidden Ability

INT

Abilities Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Sniper. On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

WIS

CHA

12 (+1) 14 (+2) 10 (+0) 6 (-2) 11 (+0) 12 (+1) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Hidden Ability Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

Moves Bubble, Smokescreen, Leer

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25

Psyduck

Immunities NA Senses NA Experience Gained 880

Small Water Type, SR 1/2 Armor Class 13 Hit Points 34 Hit Dice d6 STAB +0 Speed 20ft Walking, 25ft Swimming Prof Bonus +2

STR

DEX

CON

INT

Abilities Damp. This Pokémon is unaffected by Self Destruct and Explosion moves. Cloud Nine. While this Pokémon is in battle, weatherrelated abilities have no effect on the Pokémon that have them.

WIS

CHA

11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Insight Saving Throw Constitution, Wisdom Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Scratch, Water Sport, Tail Whip, Water Gun, Confusion

Immunities NA Senses NA Experience Gained 2,300

Small Water Type, SR 3 Armor Class 14 Hit Points 45 Hit Dice d8 STAB +1 Speed 25ft Walking, 30ft Swimming Prof Bonus +3

DEX

CON

INT

Abilities Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

WIS

CHA

12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics, Athletics Saving Throw Dexterity, Strength Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

26

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves

Poliwhirl

STR

Hidden Ability

Hidden Ability Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves Water Sport, Water Gun, Hypnonsis, Bubble

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Goldeen

Immunities NA Senses NA Experience Gained 560

Tiny Water Type, SR 1/4 Armor Class 13 Hit Points 29 Hit Dice d6 STAB +1 Speed 5ft Walking, 30ft Swimming Prof Bonus +3

Abilities Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Water Veil. This Pokémon is immune to burning.

Hidden Ability STR

DEX

CON

INT

WIS

CHA

11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water

Moves Peck, Tail Whip, Water Sport, Supersonic, Horn Attack

Lapras

Immunities NA Senses NA Experience Gained 9,200

Large Water/Ice Type, SR 10 Armor Class 16 Hit Points 70 Hit Dice d10 STAB +1 Speed 10ft Walking, 50ft Swimming Prof Bonus +3

STR

DEX

CON

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

INT

Abilities Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

WIS

CHA

17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2) Proficient Skills Survival, Persuasion Saving Throw Dexterity, Charisma Vulnerabilities Electric, Fighting, Grass, Rock Resistances Ice, Water

Hidden Ability Hydration. This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Moves Growl, Sing, Water Gun, Mist, Confuse Ray, Ice Shard

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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27

Lvl 8 Pokemon Reward: ₽12,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Starmie, 2 = Seadra, 3 = Psyduck, 4 = Poliwhirl, 5 = Seaking, 6 = Lapras

Starmie

Immunities NA Senses Blindsight 120ft Experience Gained 10,200

Small Water/Psychic Type, SR 9 Armor Class 14 Hit Points 64 Hit Dice d10 STAB +2 Speed 30ft Walking, 40ft Swimming Prof Bonus +3

STR

DEX

CON

INT

Abilities Illuminate. This Pokémon knows the Light cantrip and can cast it at will. Natural Cure. This Pokémon is cured of negative status ailments upon returning to its Pokeball.

WIS

CHA

14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Bug, Dark, Electric, Ghost, Grass Resistances Fighting, Fire, Ice, Psychic, Steel, Water

Seadra

CON

Harden, Swift, Water Gun, Rapid Spin, Recover, Hydro Pump

INT

Poison Point. On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned. Sniper. On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

WIS

CHA

15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

28

Moves

Abilities

Armor Class 15 Hit Points 64 Hit Dice d10 STAB +2 Speed 5ft Walking, 40ft Swimming Prof Bonus +3

DEX

Analytic. After this Pokémon misses an attack, its next attack is done at advantage.

Senses NA Experience Gained 9,500

Small Water Type, SR 8

STR

Hidden Ability

Hidden Ability Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

Moves Bubble, Smokescreen, Leer, Hydro Pump, Water Gun, Twister

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Psyduck

Senses NA Experience Gained 2,100

Small Water Type, SR 1/2

Abilities

Armor Class 13 Hit Points 36 Hit Dice d6 STAB +2 Speed 20ft Walking, 25ft Swimming Prof Bonus +3

STR

DEX

CON

INT

Damp. This Pokémon is unaffected by Self Destruct and Explosion moves. Cloud Nine. While this Pokémon is in battle, weatherrelated abilities have no effect on the Pokémon that have them.

WIS

CHA

12 (+1) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Insight Saving Throw Constitution, Wisdom Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Water Gun, Water Sport, Disable, Water Pulse, Confusion, Fury Swipes

Senses NA Experience Gained 4,300

Small Water Type, SR 3

Abilities

Armor Class 14 Hit Points 63 Hit Dice d8 STAB +2 Speed 25ft Walking, 30ft Swimming Prof Bonus +3

DEX

CON

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves

Poliwhirl

STR

Hidden Ability

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

WIS

CHA

12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics, Athletics Saving Throw Dexterity, Strength Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Hidden Ability Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves Water Sport, Water Gun, Hypnonsis, Bubble, Double Slap, Rain Dance

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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29

Seaking

Senses NA Experience Gained 10,200

Medium Water Type, SR 9

Abilities

Armor Class 15 Hit Points 72 Hit Dice d10 STAB +2 Speed 5ft Walking, 40ft Swimming Prof Bonus +3

STR

DEX

CON

INT

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Water Veil. This Pokémon is immune to burning.

Hidden Ability WIS

CHA

11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Moves Peck, Water Pulse, Water Sport, Supersonic, Horn Attack, Poison Jab

Lapras

Senses NA Experience Gained 10,700

Large Water/Ice Type, SR 10

Abilities

Armor Class 16 Hit Points 94 Hit Dice d10 STAB +2 Speed 10ft Walking, 50ft Swimming Prof Bonus +3

STR

DEX

CON

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

WIS

CHA

17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2) Proficient Skills Survival, Persuasion Saving Throw Dexterity, Charisma Vulnerabilities Electric, Fighting, Grass, Rock Resistances Ice, Water Immunities NA

30

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

Hidden Ability Hydration. This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Moves Water Pulse, Sing, Body Slam, Mist, Confuse Ray, Ice Shard

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Lvl 10 Pokemon Reward: ₽15,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Starmie, 2 = Seaking, 3 = Golduck, 4 = Poliwhirl, 5 = Seaking, 6 = Lapras

Starmie

Immunities NA Senses Blindsight 120ft Experience Gained 12,400

Small Water/Psychic Type, SR 9 Armor Class 14 Hit Points 80 Hit Dice d10 STAB +2 Speed 30ft Walking, 40ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Abilities Illuminate. This Pokémon knows the Light cantrip and can cast it at will. Natural Cure. This Pokémon is cured of negative status ailments upon returning to its Pokeball.

WIS

CHA

14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Bug, Dark, Electric, Ghost, Grass Resistances Fighting, Fire, Ice, Psychic, Steel, Water

Seadra

CON

Moves Harden, Swift, Water Gun, Rapid Spin, Recover, Hydro Pump

Abilities

Armor Class 15 Hit Points 80 Hit Dice d10 STAB +2 Speed 5ft Walking, 40ft Swimming Prof Bonus +4

DEX

Analytic. After this Pokémon misses an attack, its next attack is done at advantage.

Senses NA Experience Gained 11,800

Small Water Type, SR 8

STR

Hidden Ability

INT

Poison Point. On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned. Sniper. On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

WIS

CHA

15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Hidden Ability Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

Moves Bubblebeam, Smokescreen, Focus Energy, Hydro Pump, Water Gun, Twister

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

31

Golduck

Senses NA Experience Gained 13,200

Medium Water Type, SR 10

Abilities

Armor Class 16 Hit Points 72 Hit Dice d10 STAB +2 Speed 30ft Walking, 30ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Damp. This Pokémon is unaffected by Self Destruct and Explosion moves. Cloud Nine. While this Pokémon is in battle, weatherrelated abilities have no effect on the Pokémon that have them.

WIS

CHA

14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Insight Saving Throw Constitution, Wisdom Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Zen Headbutt, Water Sport, Disable, Water Pulse, Confusion, Fury Swipes

Senses NA Experience Gained 6,700

Small Water Type, SR 3

Abilities

Armor Class 14 Hit Points 75 Hit Dice d8 STAB +2 Speed 25ft Walking, 30ft Swimming Prof Bonus +4

DEX

CON

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

WIS

CHA

12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills Acrobatics, Athletics Saving Throw Dexterity, Strength Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

32

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves

Poliwhirl

STR

Hidden Ability

Hidden Ability Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves Body Slam, Water Gun, Hypnonsis, Bubblebeam, Double Slap, Rain Dance

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Seaking

Senses NA Experience Gained 12,400

Medium Water Type, SR 9

Abilities

Armor Class 15 Hit Points 88 Hit Dice d10 STAB +2 Speed 5ft Walking, 40ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Water Veil. This Pokémon is immune to burning.

Hidden Ability WIS

CHA

11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Moves Aqua Ring, Water Pulse, Water Sport, Supersonic, Fury Attack, Poison Jab

Lapras

Senses NA Experience Gained 13,200

Large Water/Ice Type, SR 10

Abilities

Armor Class 16 Hit Points 110 Hit Dice d10 STAB +2 Speed 10ft Walking, 50ft Swimming Prof Bonus +4

STR

DEX

CON

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

WIS

CHA

17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2) Proficient Skills Survival, Persuasion Saving Throw Dexterity, Charisma Vulnerabilities Electric, Fighting, Grass, Rock Resistances Ice, Water Immunities NA

Hidden Ability Hydration. This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Moves Water Pulse, Sing, Body Slam, Perish Song, Confuse Ray, Ice Shard

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

33

Lvl 12 Pokemon Reward: ₽18,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Starmie, 2 = Kingdra, 3 = Golduck, 4 = Poliwrath, 5 = Seaking, 6 = Lapras

Starmie

Immunities NA Senses Blindsight 120ft Experience Gained 13,500

Small Water/Psychic Type, SR 9 Armor Class 14 Hit Points 96 Hit Dice d10 STAB +3 Speed 30ft Walking, 40ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Abilities Illuminate. This Pokémon knows the Light cantrip and can cast it at will. Natural Cure. This Pokémon is cured of negative status ailments upon returning to its Pokeball.

WIS

CHA

14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Bug, Dark, Electric, Ghost, Grass Resistances Fighting, Fire, Ice, Psychic, Steel, Water

Kingdra

Armor Class 17 Hit Points 99 Hit Dice d12 STAB +3 Speed 10ft Walking, 40ft Swimming Prof Bonus +4

DEX

CON

INT

34

Moves Harden, Swift, Water Gun, Rapid Spin, Recover, Hydro Pump

Abilities Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Sniper. On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

WIS

CHA

18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Dragon, Fairy Resistances Fire, Steel, Water

Analytic. After this Pokémon misses an attack, its next attack is done at advantage.

Immunities NA Senses NA Experience Gained 17,300

Medium Water/Dragon Type, SR 12

STR

Hidden Ability

Hidden Ability Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

Moves Bubblebeam, Smokescreen, Focus Energy, Hydro Pump, Water Gun, Twister

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Golduck

Senses NA Experience Gained 14,700

Medium Water Type, SR 10

Abilities

Armor Class 16 Hit Points 88 Hit Dice d10 STAB +3 Speed 30ft Walking, 30ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Damp. This Pokémon is unaffected by Self Destruct and Explosion moves. Cloud Nine. While this Pokémon is in battle, weatherrelated abilities have no effect on the Pokémon that have them.

WIS

CHA

14 (+2) 16 (+3) 14 (+2) 6 (-2) 15 (+2) 10 (+0) Proficient Skills Insight Saving Throw Constitution, Wisdom Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Zen Headbutt, Water Sport, Disable, Water Pulse, Confusion, Fury Swipes

Senses NA Experience Gained 17,300

Medium Water/Fighting Type, SR 12

Abilities

Armor Class 16 Hit Points 97 Hit Dice d12 STAB +3 Speed 30ft Walking, 30ft Swimming Prof Bonus +4

DEX

CON

INT

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves

Poliwrath

STR

Hidden Ability

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

WIS

CHA

19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Acrobatics, Athletics Saving Throw Dexterity, Strength Vulnerabilities Electric, Grass, Psychic, Fairy, Flying Resistances Bug, Dark, Fire, Ice, Rock, Steel, Water Immunities NA

Hidden Ability Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves Body Slam, Water Gun, Hypnonsis, Bubblebeam, Double Slap, Rain Dance

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

35

Seaking

Senses NA Experience Gained 13,500

Medium Water Type, SR 9

Abilities

Armor Class 15 Hit Points 88 Hit Dice d10 STAB +3 Speed 5ft Walking, 40ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Water Veil. This Pokémon is immune to burning.

Hidden Ability WIS

CHA

11 (+0) 14 (+2) 12 (+1) 6 (-2) 11 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Moves Aqua Ring, Water Pulse, Water Sport, Supersonic, Fury Attack, Poison Jab

Lapras

Senses NA Experience Gained 14,700

Large Water/Ice Type, SR 10

Abilities

Armor Class 16 Hit Points 126 Hit Dice d10 STAB +3 Speed 10ft Walking, 50ft Swimming Prof Bonus +4

STR

DEX

CON

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

WIS

CHA

18 (+4) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2) Proficient Skills Survival, Persuasion Saving Throw Dexterity, Charisma Vulnerabilities Electric, Fighting, Grass, Rock Resistances Ice, Water Immunities NA

36

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

Hidden Ability Hydration. This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Moves Water Pulse, Sing, Body Slam, Perish Song, Confuse Ray, Ice Shard

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Lvl 15 Pokemon Reward: ₽21,000 + (₽100 x Number of Pokemon Defeated) Select how many Pokemon the Player wants to battle (1-6). Roll a d6. 1 = Starmie, 2 = Kingdra, 3 = Golduck, 4 = Poliwrath, 5 = Seaking, 6 = Lapras

Starmie

Immunities NA Senses Blindsight 120ft Experience Gained 16,200

Small Water/Psychic Type, SR 9 Armor Class 14 Hit Points 120 Hit Dice d10 STAB +4 Speed 30ft Walking, 40ft Swimming Prof Bonus +5

STR

DEX

CON

INT

Abilities Illuminate. This Pokémon knows the Light cantrip and can cast it at will. Natural Cure. This Pokémon is cured of negative status ailments upon returning to its Pokeball.

WIS

CHA

14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Bug, Dark, Electric, Ghost, Grass Resistances Fighting, Fire, Ice, Psychic, Steel, Water

Kingdra

Armor Class 17 Hit Points 129 Hit Dice d12 STAB +4 Speed 10ft Walking, 40ft Swimming Prof Bonus +5

DEX

CON

INT

Moves Harden, Swift, Water Gun, Rapid Spin, Recover, Hydro Pump

Abilities Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Sniper. On a critical hit made by this Pokémon, triple the dice roll instead of doubling it.

WIS

CHA

18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Dragon, Fairy Resistances Fire, Steel, Water

Analytic. After this Pokémon misses an attack, its next attack is done at advantage.

Immunities NA Senses NA Experience Gained 20,800

Medium Water/Dragon Type, SR 12

STR

Hidden Ability

Hidden Ability Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

Moves Bubble Beam, Smokescreen, Agility, Hydro Pump, Water Gun, Twister

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

37

Golduck

Senses NA Experience Gained 17,600

Medium Water Type, SR 10

Abilities

Armor Class 16 Hit Points 112 Hit Dice d10 STAB +4 Speed 30ft Walking, 30ft Swimming Prof Bonus +5

STR

DEX

CON

INT

Damp. This Pokémon is unaffected by Self Destruct and Explosion moves. Cloud Nine. While this Pokémon is in battle, weatherrelated abilities have no effect on the Pokémon that have them.

WIS

CHA

14 (+2) 16 (+3) 14 (+2) 6 (-2) 15 (+2) 10 (+0) Proficient Skills Insight Saving Throw Constitution, Wisdom Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Zen Headbutt, Soak, Aqua Tail, Water Pulse, Confusion, Fury Swipes

Senses NA Experience Gained 20,800

Medium Water/Fighting Type, SR 12

Abilities

Armor Class 16 Hit Points 127 Hit Dice d12 STAB +4 Speed 30ft Walking, 30ft Swimming Prof Bonus +5

DEX

CON

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Damp. This Pokémon is unaffected by Self Destruct and Explosion moves.

WIS

CHA

19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0) Proficient Skills Acrobatics, Athletics Saving Throw Dexterity, Strength Vulnerabilities Electric, Grass, Psychic, Fairy, Flying Resistances Bug, Dark, Fire, Ice, Rock, Steel, Water Immunities NA

38

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves

Poliwrath

STR

Hidden Ability

Hidden Ability Swift Swim. This Pokémon's swim speed is doubled in rainy conditions.

Moves Body Slam, Water Gun, Hypnonsis, Bubblebeam, Dynamic Punch, Rain Dance

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Seaking

Senses NA Experience Gained 16,200

Medium Water Type, SR 9

Abilities

Armor Class 15 Hit Points 102 Hit Dice d10 STAB +4 Speed 5ft Walking, 40ft Swimming Prof Bonus +5

STR

DEX

CON

INT

Swift Swim. This Pokémon's swim speed is doubled in rainy conditions. Water Veil. This Pokémon is immune to burning.

Hidden Ability WIS

CHA

11 (+0) 14 (+2) 12 (+1) 6 (-2) 11 (+0) 10 (+0) Proficient Skills Acrobatics Saving Throw Dexterity Vulnerabilities Electric, Grass Resistances Fire, Ice, Steel, Water Immunities NA

Moves Aqua Ring, Waterfall, Water Sport, Supersonic, Fury Attack, Poison Jab

Lapras

Senses NA Experience Gained 17,600

Large Water/Ice Type, SR 10

Abilities

Armor Class 16 Hit Points 150 Hit Dice d10 STAB +4 Speed 10ft Walking, 50ft Swimming Prof Bonus +5

STR

DEX

CON

Lightning Rod. If an ally within 30 feet is attacked with an electric type move, this Pokémon can choose to use a reaction to redirect that attack to themselves instead. This does not work on area of effect moves.

INT

Water Absorb. Water type moves do not damage this Pokémon. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP. Shell Armor. This Pokémon is immune to extra damage dealt by a Critical Hit.

WIS

CHA

18 (+4) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2) Proficient Skills Survival, Persuasion Saving Throw Dexterity, Charisma Vulnerabilities Electric, Fighting, Grass, Rock Resistances Ice, Water Immunities NA

Hidden Ability Hydration. This Pokémon is unaffected by negative status ailments in water or during rainy conditions.

Moves Water Pulse, Sing, Body Slam, Perish Song, Confuse Ray, Ice Beam

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

39

Gym Leaders to Come AJ Type Specialty: Ground Badge: Scale Badge Location: Cerulean Forest

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon Lvl 10 Pokemon Lvl 12 Pokemon Lvl 15 Pokemon

Lt. Surge Type Specialty: Electric & Steel Badge: Thunder Badge Location: Vermillion City

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon Lvl 10 Pokemon Lvl 12 Pokemon Lvl 15 Pokemon

Erika Type Specialty: Grass Badge: Rainbow Badge Location: Celadon City

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon Lvl 10 Pokemon Lvl 12 Pokemon Lvl 15 Pokemon

Type Specialty: Psychic Badge: Marsh Badge Location: Saffron City

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon Lvl 10 Pokemon Lvl 12 Pokemon Lvl 15 Pokemon

Kiyo Type Specialty: Fighting Badge: Fist Badge Location: Saffron City

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon Lvl 10 Pokemon Lvl 12 Pokemon Lvl 15 Pokemon

Koga Type Specialty: Poison Badge: Soul Badge Location: Fuchsia City

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon Lvl 10 Pokemon Lvl 12 Pokemon Lvl 15 Pokemon

Sabrina 40

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

/

Yas Type Specialty: Bug Badge: Blade Badge

Location: Dark City

Lvl 2 Pokemon Lvl 5 Pokemon Lvl 8 Pokemon

/

 

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